4 #include <common/mutators/base.qh>
5 int autocvar_g_tdm_point_limit;
6 int autocvar_g_tdm_point_leadlimit;
7 bool autocvar_g_tdm_team_spawns;
8 void tdm_DelayedInit(entity this);
10 REGISTER_MUTATOR(tdm, false)
15 GameRules_teams(true);
16 GameRules_spawning_teams(autocvar_g_tdm_team_spawns);
17 GameRules_limit_score(autocvar_g_tdm_point_limit);
18 GameRules_limit_lead(autocvar_g_tdm_point_leadlimit);
20 InitializeEntity(NULL, tdm_DelayedInit, INITPRIO_GAMETYPE);