3 // TODO: find a better location for these?
6 // todo: accept the number of teams as a parameter
7 void GameRules_teams(bool value);
10 * Used to disable team spawns in team modes
12 void GameRules_spawning_teams(bool value);
15 * Disabling score disables the "score" column on the scoreboard
17 void GameRules_score_enabled(bool value);
19 void GameRules_limit_score(int limit);
20 void GameRules_limit_lead(int limit);
21 void GameRules_limit_time(int limit);
22 void GameRules_limit_time_qualifying(int limit);
25 * Set any unspecified rules to their defaults
27 void GameRules_limit_fallbacks();
30 * @param teams a bitmask of active teams
31 * @param spprio player score priority (if frags aren't enabled)
32 * @param stprio team score priority (if frags aren't enabled)
34 #define GameRules_scoring(teams, spprio, stprio, fields) MACRO_BEGIN \
35 _GameRules_scoring_begin((teams), (spprio), (stprio)); \
36 noref void(entity, string, float) field = _GameRules_scoring_field; \
37 /* todo: just have the one `field` function */ \
38 noref void(int, string, float) field_team = _GameRules_scoring_field_team; \
40 _GameRules_scoring_end(); \
43 void _GameRules_scoring_begin(int teams, float spprio, float stprio);
44 void _GameRules_scoring_field(entity i, string label, int scoreflags);
45 void _GameRules_scoring_field_team(float i, string label, int scoreflags);
46 void _GameRules_scoring_end();
49 * Mark a player as being 'important' (flag carrier, ball carrier, etc)
50 * @param player the entity to mark
51 * @param value VIP status
53 void GameRules_scoring_vip(entity player, bool value);
54 bool GameRules_scoring_is_vip(entity player);
56 #define GameRules_scoring_add(client, fld, value) _GameRules_scoring_add(client, SP_##fld, value)
57 float _GameRules_scoring_add(entity client, entity sp, float value);
58 #define GameRules_scoring_add_team(client, fld, value) _GameRules_scoring_add_team(client, SP_##fld, ST_##fld, value)
59 float _GameRules_scoring_add_team(entity client, entity sp, int st, float value);