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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items / item / health.qh
1 #pragma once
2
3 #include "pickup.qh"
4 CLASS(Health, Pickup)
5 #ifdef SVQC
6     ATTRIB(Health, m_mins, vector, '-16 -16 0');
7     ATTRIB(Health, m_maxs, vector, '16 16 48');
8     ATTRIB(Health, m_pickupevalfunc, float(entity player, entity item), healtharmor_pickupevalfunc);
9     ATTRIB(Health, m_botvalue, int, 5000);
10 #endif
11 ENDCLASS(Health)
12
13 #ifdef SVQC
14     #include <common/t_items.qh>
15 #endif
16
17 #ifdef GAMEQC
18 MODEL(HealthSmall_ITEM, Item_Model("g_h1.md3"));
19 SOUND(HealthSmall, Item_Sound("minihealth"));
20 #endif
21 #ifdef SVQC
22 PROPERTY(float, g_pickup_healthsmall_anyway);
23 PROPERTY(int, g_pickup_healthsmall);
24 PROPERTY(int, g_pickup_healthsmall_max);
25 void item_healthsmall_init(entity item)
26 {
27     if(!item.max_health)
28         item.max_health = g_pickup_healthsmall_max;
29     if(!item.health)
30         item.health = g_pickup_healthsmall;
31 }
32 #endif
33
34 REGISTER_ITEM(HealthSmall, Health) {
35     this.m_canonical_spawnfunc = "item_health_small";
36 #ifdef GAMEQC
37     this.m_model                =   MDL_HealthSmall_ITEM;
38     this.m_sound                =   SND_HealthSmall;
39 #endif
40     this.netname                =   "health_small";
41     this.m_name                 =   "5 Health";
42     this.m_icon                 =   "health";
43 #ifdef SVQC
44     this.m_itemid               =   IT_5HP;
45     this.m_respawntime          =   GET(g_pickup_respawntime_short);
46     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_short);
47     this.m_pickupanyway         =   GET(g_pickup_healthsmall_anyway);
48     this.m_iteminit             =   item_healthsmall_init;
49 #endif
50 }
51
52 SPAWNFUNC_ITEM(item_health_small, ITEM_HealthSmall)
53
54 #ifdef GAMEQC
55 MODEL(HealthMedium_ITEM, Item_Model("g_h25.md3"));
56 SOUND(HealthMedium, Item_Sound("mediumhealth"));
57 #endif
58 #ifdef SVQC
59 PROPERTY(float, g_pickup_healthmedium_anyway);
60 PROPERTY(int, g_pickup_healthmedium);
61 PROPERTY(int, g_pickup_healthmedium_max);
62 void item_healthmedium_init(entity item)
63 {
64     if(!item.max_health)
65         item.max_health = g_pickup_healthmedium_max;
66     if(!item.health)
67         item.health = g_pickup_healthmedium;
68 }
69 #endif
70
71 REGISTER_ITEM(HealthMedium, Health) {
72     this.m_canonical_spawnfunc = "item_health_medium";
73 #ifdef GAMEQC
74     this.m_model                =   MDL_HealthMedium_ITEM;
75     this.m_sound                =   SND_HealthMedium;
76 #endif
77     this.netname                =   "health_medium";
78     this.m_name                 =   "25 Health";
79     this.m_icon                 =   "health";
80 #ifdef SVQC
81     this.m_itemid               =   IT_25HP;
82     this.m_respawntime          =   GET(g_pickup_respawntime_short);
83     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_short);
84     this.m_pickupanyway         =   GET(g_pickup_healthmedium_anyway);
85     this.m_iteminit             =   item_healthmedium_init;
86 #endif
87 }
88
89 SPAWNFUNC_ITEM(item_health_medium, ITEM_HealthMedium)
90
91 #ifdef GAMEQC
92 MODEL(HealthBig_ITEM, Item_Model("g_h50.md3"));
93 SOUND(HealthBig, Item_Sound("mediumhealth"));
94 #endif
95 #ifdef SVQC
96 PROPERTY(float, g_pickup_healthbig_anyway);
97 PROPERTY(int, g_pickup_healthbig);
98 PROPERTY(int, g_pickup_healthbig_max);
99 void item_healthbig_init(entity item)
100 {
101     if(!item.max_health)
102         item.max_health = g_pickup_healthbig_max;
103     if(!item.health)
104         item.health = g_pickup_healthbig;
105 }
106 #endif
107
108 REGISTER_ITEM(HealthBig, Health) {
109     this.m_canonical_spawnfunc = "item_health_big";
110 #ifdef GAMEQC
111     this.m_model                =   MDL_HealthBig_ITEM;
112     this.m_sound                =   SND_HealthBig;
113 #endif
114     this.netname                =   "health_big";
115     this.m_name                 =   "50 Health";
116     this.m_icon                 =   "health";
117     this.m_color                =   '1 0 0';
118     this.m_waypoint             =   _("Big health");
119 #ifdef SVQC
120     this.m_itemid               =   IT_25HP;
121     this.m_respawntime          =   GET(g_pickup_respawntime_medium);
122     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_medium);
123     this.m_pickupanyway         =   GET(g_pickup_healthbig_anyway);
124     this.m_iteminit             =   item_healthbig_init;
125 #endif
126 }
127
128 SPAWNFUNC_ITEM(item_health_big, ITEM_HealthBig)
129
130 #ifdef GAMEQC
131 MODEL(HealthMega_ITEM, Item_Model("g_h100.md3"));
132 SOUND(HealthMega, Item_Sound("megahealth"));
133 #endif
134 #ifdef SVQC
135 PROPERTY(float, g_pickup_healthmega_anyway);
136 PROPERTY(int, g_pickup_healthmega);
137 PROPERTY(int, g_pickup_healthmega_max);
138 void item_healthmega_init(entity item)
139 {
140     if(!item.max_health)
141         item.max_health = g_pickup_healthmega_max;
142     if(!item.health)
143         item.health = g_pickup_healthmega;
144 }
145 #endif
146
147 REGISTER_ITEM(HealthMega, Health) {
148     this.m_canonical_spawnfunc = "item_health_mega";
149 #ifdef GAMEQC
150     this.m_model                =   MDL_HealthMega_ITEM;
151     this.m_sound                =   SND_HealthMega;
152 #endif
153     this.netname                =   "health_mega";
154     this.m_name                 =   "100 Health";
155     this.m_icon                 =   "item_mega_health";
156     this.m_color                =   '1 0 0';
157     this.m_waypoint             =   _("Mega health");
158     this.m_waypointblink        =   2;
159 #ifdef SVQC
160     this.m_maxs                 =   '16 16 70';
161     this.m_itemid               =   IT_HEALTH;
162     this.m_respawntime          =   GET(g_pickup_respawntime_long);
163     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_long);
164     this.m_pickupanyway         =   GET(g_pickup_healthmega_anyway);
165     this.m_iteminit             =   item_healthmega_init;
166 #endif
167 }
168
169 SPAWNFUNC_ITEM(item_health_mega, ITEM_HealthMega)