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Bot AI: improve item rating
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items / item / health.qh
1 #pragma once
2
3 #include "pickup.qh"
4 CLASS(Health, Pickup)
5 #ifdef SVQC
6     ATTRIB(Health, m_mins, vector, '-16 -16 0');
7     ATTRIB(Health, m_maxs, vector, '16 16 48');
8     ATTRIB(Health, m_pickupevalfunc, float(entity player, entity item), healtharmor_pickupevalfunc);
9     ATTRIB(Health, m_botvalue, int, 2500);
10 #endif
11 ENDCLASS(Health)
12
13 #ifdef SVQC
14     #include <common/t_items.qh>
15 #endif
16
17 #ifdef GAMEQC
18 MODEL(HealthSmall_ITEM, Item_Model("g_h1.md3"));
19 SOUND(HealthSmall, Item_Sound("minihealth"));
20 #endif
21
22 REGISTER_ITEM(HealthSmall, Health) {
23 #ifdef GAMEQC
24     this.m_model                =   MDL_HealthSmall_ITEM;
25     this.m_sound                =   SND_HealthSmall;
26 #endif
27     this.m_name                 =   "5 Health";
28     this.m_icon                 =   "health";
29 #ifdef SVQC
30     this.m_itemid               =   IT_5HP;
31     this.m_respawntime          =   GET(g_pickup_respawntime_short);
32     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_short);
33 #endif
34 }
35
36 #ifdef GAMEQC
37 MODEL(HealthMedium_ITEM, Item_Model("g_h25.md3"));
38 SOUND(HealthMedium, Item_Sound("mediumhealth"));
39 #endif
40
41 REGISTER_ITEM(HealthMedium, Health) {
42 #ifdef GAMEQC
43     this.m_model                =   MDL_HealthMedium_ITEM;
44     this.m_sound                =   SND_HealthMedium;
45 #endif
46     this.m_name                 =   "25 Health";
47     this.m_icon                 =   "health";
48 #ifdef SVQC
49     this.m_itemid               =   IT_25HP;
50     this.m_respawntime          =   GET(g_pickup_respawntime_short);
51     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_short);
52 #endif
53 }
54
55 #ifdef GAMEQC
56 MODEL(HealthBig_ITEM, Item_Model("g_h50.md3"));
57 SOUND(HealthBig, Item_Sound("mediumhealth"));
58 #endif
59
60 REGISTER_ITEM(HealthBig, Health) {
61 #ifdef GAMEQC
62     this.m_model                =   MDL_HealthBig_ITEM;
63     this.m_sound                =   SND_HealthBig;
64 #endif
65     this.m_name                 =   "50 Health";
66     this.m_icon                 =   "health";
67     this.m_color                =   '1 0 0';
68     this.m_waypoint             =   _("Big health");
69 #ifdef SVQC
70     this.m_itemid               =   IT_25HP;
71     this.m_respawntime          =   GET(g_pickup_respawntime_medium);
72     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_medium);
73 #endif
74 }
75
76 #ifdef GAMEQC
77 MODEL(HealthMega_ITEM, Item_Model("g_h100.md3"));
78 SOUND(HealthMega, Item_Sound("megahealth"));
79 #endif
80
81 REGISTER_ITEM(HealthMega, Health) {
82 #ifdef GAMEQC
83     this.m_model                =   MDL_HealthMega_ITEM;
84     this.m_sound                =   SND_HealthMega;
85 #endif
86     this.m_name                 =   "100 Health";
87     this.m_icon                 =   "item_mega_health";
88     this.m_color                =   '1 0 0';
89     this.m_waypoint             =   _("Mega health");
90     this.m_waypointblink        =   2;
91 #ifdef SVQC
92     this.m_maxs                 =   '16 16 70';
93     this.m_itemid               =   IT_HEALTH;
94     this.m_respawntime          =   GET(g_pickup_respawntime_long);
95     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_long);
96 #endif
97 }