3 void target_push_init(entity this);
5 spawnfunc(target_location)
7 this.classname = "target_location";
8 // location name in netname
9 // eventually support: count, teamgame selectors, line of sight?
11 target_push_init(this);
13 IL_PUSH(g_locations, this);
16 spawnfunc(info_location)
18 this.classname = "target_location";
19 this.message = this.netname;
21 target_push_init(this);
23 IL_PUSH(g_locations, this);