5 const int SF_MUSIC_ORIGIN = BIT(2);
12 // FIXME also control bgmvolume here, to not require a target_music for the default track.
14 entityclass(TargetMusic);
15 classfield(TargetMusic) .int state;
16 classfield(TargetMusic) .float lastvol;
18 void TargetMusic_Advance();
20 void Net_TargetMusic();
22 void Ent_TriggerMusic_Think(entity this);
24 void Ent_TriggerMusic_Remove(entity this);
27 void target_music_kill();
29 void TargetMusic_RestoreGame();