4 IntrusiveList g_swamped;
5 STATIC_INIT(g_swamped) { g_swamped = IL_NEW(); }
7 .entity swampslug; // Uses this to release from swamp ("untouch" fix)
9 .float swamp_interval; //Hurt players in swamp with this interval
10 .float swamp_slowdown; //Players in swamp get slowed down by this mutch 0-1 is slowdown 1-~ is speedup (!?)