2 REGISTER_MINIGAME(bd, "Bulldozer");
4 const int BD_TURN_MOVE = 0x0100; // player must move the bulldozer
5 const int BD_TURN_WIN = 0x0200; // victory
6 const int BD_TURN_LOSS = 0x0400; // they did it?!
7 const int BD_TURN_EDIT = 0x0800; // editing mode
8 const int BD_TURN_TYPE = 0x0f00; // turn type mask
10 const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
13 const int BD_LET_CNT = 20;
14 const int BD_NUM_CNT = 20;
16 const int BD_TILE_SIZE = 20;
18 const int BD_TEAMS = 1;
32 const int BD_TILE_DOZER = 1;
33 const int BD_TILE_TARGET = 2;
34 const int BD_TILE_BOULDER = 3;
35 const int BD_TILE_BRICK1 = 4;
36 const int BD_TILE_BRICK2 = 5;
37 const int BD_TILE_BRICK3 = 6;
38 const int BD_TILE_BRICK4 = 7;
39 const int BD_TILE_BRICK5 = 8;
40 const int BD_TILE_BRICK6 = 9;
41 const int BD_TILE_BRICK7 = 10;
42 const int BD_TILE_BRICK8 = 11;
43 const int BD_TILE_LAST = 11;
45 const int BD_DIR_UP = 0;
46 const int BD_DIR_DN = 1;
47 const int BD_DIR_LF = 2;
48 const int BD_DIR_RT = 3;
50 string autocvar_sv_minigames_bulldozer_startlevel = "level1";
52 // find same game piece given its tile name
53 entity bd_find_piece(entity minig, string tile, bool check_target)
56 while ( ( e = findentity(e,owner,minig) ) )
57 if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) )
62 // check if the tile name is valid (15x15 grid)
63 bool bd_valid_tile(string tile)
67 int number = minigame_tile_number(tile);
68 int letter = minigame_tile_letter(tile);
69 return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT;
72 entity bd_find_dozer(entity minig)
75 while ( ( e = findentity(e,owner,minig) ) )
76 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
81 void bd_check_winner(entity minig)
83 int total = 0, valid = 0;
85 while ( ( e = findentity(e,owner,minig) ) )
86 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
89 if(bd_find_piece(minig, e.netname, false).bd_tiletype == BD_TILE_BOULDER)
95 minig.minigame_flags = BD_TURN_WIN;
96 minigame_server_sendflags(minig,MINIG_SF_UPDATE);
100 vector bd_get_dir(int bdir)
104 case BD_DIR_UP: return '0 1 0'; // up
106 case BD_DIR_DN: return '0 -1 0'; // down
107 case BD_DIR_LF: return '-1 0 0'; // left
108 case BD_DIR_RT: return '1 0 0'; // right
112 string bd_get_dir_name(int bdir)
116 case BD_DIR_UP: return "u"; // up
118 case BD_DIR_DN: return "d"; // down
119 case BD_DIR_LF: return "l"; // left
120 case BD_DIR_RT: return "r"; // right
124 int bd_dir_fromname(string bdir)
126 if(bdir == "up" || bdir == "u")
127 return BD_DIR_UP; // up
128 if(bdir == "down" || bdir == "dn" || bdir == "d")
129 return BD_DIR_DN; /// down
130 if(bdir == "left" || bdir == "lt" || bdir == "l")
131 return BD_DIR_LF; // left
132 if(bdir == "right" || bdir == "rt" || bdir == "r")
133 return BD_DIR_RT; // right
135 return BD_DIR_DN; // down
138 bool bd_canfill(int ttype)
149 case BD_TILE_BRICK1: return true;
155 bool bd_move_dozer(entity minigame, entity dozer)
158 //return false; // nope!
160 int myx = minigame_tile_letter(dozer.netname);
161 int myy = minigame_tile_number(dozer.netname);
163 vector dir = bd_get_dir(dozer.bd_dir);
168 string newpos = minigame_tile_buildname(myx, myy);
169 entity hit = bd_find_piece(minigame, newpos, false);
171 if(!bd_valid_tile(newpos))
175 switch(hit.bd_tiletype)
177 case BD_TILE_DOZER: // wtf, but let's do this incase
185 case BD_TILE_BRICK1: return false;
186 case BD_TILE_BOULDER:
189 int tx = minigame_tile_letter(hit.netname);
190 int ty = minigame_tile_number(hit.netname);
195 testpos = minigame_tile_buildname(tx, ty);
196 entity testhit = bd_find_piece(minigame, testpos, false);
198 if(!bd_valid_tile(testpos) || testhit)
201 if(hit.netname) { strunzone(hit.netname); }
202 hit.netname = strzone(testpos);
203 minigame_server_sendflags(hit,MINIG_SF_UPDATE);
208 if(dozer.netname) { strunzone(dozer.netname); }
209 dozer.netname = strzone(newpos);
215 void bd_move(entity minigame, entity player, string dir)
217 if ( minigame.minigame_flags & BD_TURN_MOVE )
220 //if ( bd_valid_tile(pos) )
221 //if ( bd_find_piece(minigame, pos, false) )
223 entity dozer = bd_find_dozer(minigame);
226 LOG_INFO("Dozer wasn't found!\n");
227 return; // should not happen... TODO: end match?
230 string thedir = strtolower(dir);
231 int bdir = bd_dir_fromname(thedir);
235 while ( ( e = findentity(e,owner,minigame) ) )
236 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
240 if(bd_move_dozer(minigame, e))
243 minigame_server_sendflags(e,MINIG_SF_UPDATE); // update anyway
249 bd_check_winner(minigame);
251 minigame_server_sendflags(player,BD_SF_PLAYERMOVES);
252 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
258 void bd_editor_place(entity minigame, entity player, string pos, int thetile, string thedir)
260 if ( minigame.minigame_flags & BD_TURN_EDIT )
261 if ( pos && thetile )
263 if ( bd_valid_tile(pos) )
265 entity found_piece = bd_find_piece(minigame, pos, false);
266 entity targ = bd_find_piece(minigame, pos, true);
268 if(found_piece.bd_tiletype == BD_TILE_DOZER && thedir != "")
270 string newdir = strtolower(thedir);
271 int bdir = bd_dir_fromname(newdir);
273 found_piece.bd_dir = bdir;
274 minigame_server_sendflags(found_piece,MINIG_SF_UPDATE); // update anyway
278 //entity dozer = bd_find_dozer(minigame);
279 //if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname)
280 //return; // nice try
282 if(found_piece || (targ && thetile != BD_TILE_BOULDER))
284 entity piece = bd_find_piece(minigame, pos, false);
285 if(!piece) piece = bd_find_piece(minigame, pos, true);
289 if(piece.netname) { strunzone(piece.netname); }
291 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
295 entity piece = msle_spawn(minigame,"minigame_board_piece");
297 piece.netname = strzone(pos);
298 piece.bd_tiletype = thetile;
300 minigame_server_sendflags(piece,MINIG_SF_UPDATE);
302 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
307 void bd_do_move(entity minigame, entity player, string dir, string thetile, string thedir)
309 if(minigame.minigame_flags & BD_TURN_MOVE)
310 bd_move(minigame, player, dir);
312 if(minigame.minigame_flags & BD_TURN_EDIT)
313 bd_editor_place(minigame, player, dir, stof(thetile), thedir);
316 void bd_fill_recurse(entity minigame, entity player, int thetype, int letter, int number)
318 string pos = minigame_tile_buildname(letter,number);
319 if(!bd_valid_tile(pos))
321 if(bd_find_piece(minigame, pos, false) || bd_find_piece(minigame, pos, true))
324 bd_editor_place(minigame, player, pos, thetype, "");
326 bd_fill_recurse(minigame, player, thetype, letter - 1, number);
327 bd_fill_recurse(minigame, player, thetype, letter + 1, number);
328 bd_fill_recurse(minigame, player, thetype, letter, number - 1);
329 bd_fill_recurse(minigame, player, thetype, letter, number + 1);
332 void bd_unfill_recurse(entity minigame, entity player, int thetype, int letter, int number)
334 string pos = minigame_tile_buildname(letter,number);
335 if(!bd_valid_tile(pos))
338 entity targ = bd_find_piece(minigame, pos, true);
339 entity piece = bd_find_piece(minigame, pos, false);
341 if(targ && thetype == targ.bd_tiletype)
343 if(targ.netname) { strunzone(targ.netname); }
346 else if(piece && thetype == piece.bd_tiletype)
348 if(piece.netname) { strunzone(piece.netname); }
353 bd_unfill_recurse(minigame, player, thetype, letter - 1, number);
354 bd_unfill_recurse(minigame, player, thetype, letter + 1, number);
355 bd_unfill_recurse(minigame, player, thetype, letter, number - 1);
356 bd_unfill_recurse(minigame, player, thetype, letter, number + 1);
359 void bd_do_fill(entity minigame, entity player, string dir, string thetile)
362 if(!player.minigame_players.bd_canedit)
364 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
369 if(minigame.minigame_flags & BD_TURN_EDIT)
371 int thetype = stof(thetile);
373 entity targ = bd_find_piece(minigame, dir, true);
374 entity piece = bd_find_piece(minigame, dir, false);
376 if(!bd_canfill(thetype) || (piece || targ))
380 if(targ) { killtype = targ.bd_tiletype; }
381 if(piece) { killtype = piece.bd_tiletype; }
385 int letter = minigame_tile_letter(dir);
386 int number = minigame_tile_number(dir);
387 bd_unfill_recurse(minigame, player, killtype, letter, number);
393 int letter = minigame_tile_letter(dir);
394 int number = minigame_tile_number(dir);
396 bd_fill_recurse(minigame, player, thetype, letter, number);
400 void bd_reset_moves(entity minigame)
404 for(e = minigame.minigame_players; e; e = e.list_next)
407 while( (e = findentity(e,owner,minigame)) )
408 if ( e.classname == "minigame_player" )
412 minigame_server_sendflags(e,BD_SF_PLAYERMOVES);
416 void bd_load_level(entity minigame);
417 void bd_setup_pieces(entity minigame)
420 while( (e = findentity(e, owner, minigame)) )
421 if(e.classname == "minigame_board_piece")
423 if(e.netname) { strunzone(e.netname); }
427 bd_load_level(minigame);
430 void bd_do_next_match(entity minigame, entity player)
432 minigame.minigame_flags = BD_TURN_MOVE;
433 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
435 if(minigame.bd_nextlevel && minigame.bd_nextlevel != "")
437 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
438 minigame.bd_levelname = strzone(minigame.bd_nextlevel);
441 bd_setup_pieces(minigame);
443 bd_reset_moves(minigame);
446 void bd_set_next_match(entity minigame, string next)
448 if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
449 minigame.bd_nextlevel = strzone(next);
452 void bd_next_match(entity minigame, entity player, string next)
454 if(minigame.minigame_flags & BD_TURN_WIN)
455 bd_do_next_match(minigame, player);
456 if(minigame.minigame_flags & BD_TURN_EDIT)
457 bd_set_next_match(minigame, next);
460 // request a new match
461 void bd_restart_match(entity minigame, entity player)
463 minigame.minigame_flags = BD_TURN_MOVE;
464 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
466 bd_setup_pieces(minigame);
468 bd_reset_moves(minigame);
471 void bd_activate_editor(entity minigame, entity player)
474 if(!player.minigame_players.bd_canedit)
476 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
481 minigame.minigame_flags = BD_TURN_EDIT;
482 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
484 bd_reset_moves(minigame);
486 bd_setup_pieces(minigame);
489 string bd_save_piece(entity minigame, entity e)
491 string bd_string = "";
493 bd_string = strcat(bd_string, "\"", e.netname, "\" ");
494 bd_string = strcat(bd_string, ftos(e.bd_tiletype), " ");
495 bd_string = strcat(bd_string, ftos(e.bd_dir));
500 void bd_set_nextlevel(entity minigame, string s)
504 if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
505 minigame.bd_nextlevel = strzone(argv(2));
508 int bd_fix_dir(vector dir)
510 if(dir.x == 0 && dir.y == 1) { return BD_DIR_UP; } // up
511 if(dir.x == 0 && dir.y == -1) { return BD_DIR_DN; } // down
512 if(dir.x == -1 && dir.y == 0) { return BD_DIR_LF; } // left
513 if(dir.x == 1 && dir.y == 0) { return BD_DIR_RT; } // right
515 return BD_DIR_DN; // down if all else fails
518 entity bd_load_piece(entity minigame, string s)
520 // separate pieces between the ; symbols
521 string bd_string = s;
523 tokenize_console(bd_string);
525 entity e = msle_spawn(minigame,"minigame_board_piece");
530 e.netname = strzone(argv(argv_num)); ++argv_num;
531 e.bd_tiletype = stof(argv(argv_num)); ++argv_num;
532 e.bd_dir = stoi(argv(argv_num)); ++argv_num;
534 minigame_server_sendflags(e,MINIG_SF_ALL);
539 bool bd_save_level(entity minigame)
541 if(minigame.bd_levelname && minigame.bd_levelname != "")
543 int target_count = 0, boulder_count = 0;
545 while((piece = findentity(piece,owner,minigame)))
546 if(piece.classname == "minigame_board_piece")
547 if(piece.bd_tiletype == BD_TILE_BOULDER)
549 else if(piece.bd_tiletype == BD_TILE_TARGET)
552 if(boulder_count != target_count)
554 LOG_INFO("Not enough targets or boulders, fix your level!\n");
558 // saves all objects to the database file
562 file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
563 file_get = fopen(file_name, FILE_WRITE);
564 fputs(file_get, strcat("// bulldozer storage \"", minigame.bd_levelname, "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S"), "\n"));
566 if(minigame.bd_nextlevel && minigame.bd_nextlevel != "" && fexists(strcat("minigames/bulldozer/storage_", minigame.bd_nextlevel, ".txt")))
567 fputs(file_get, strcat("nextlevel = \"", minigame.bd_nextlevel, "\"\n"));
570 while ( ( e = findentity(e,owner,minigame) ) )
571 if ( e.classname == "minigame_board_piece" )
573 // use a line of text for each object, listing all properties
574 fputs(file_get, strcat(bd_save_piece(minigame, e), "\n"));
584 void bd_load_level(entity minigame)
586 // loads all items from the database file
587 string file_read, file_name;
590 file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
591 file_get = fopen(file_name, FILE_READ);
594 LOG_INFO("^3BULLDOZER: ^7could not find storage file ^3", file_name, "^7, no items were loaded\n");
600 file_read = fgets(file_get);
603 if(substring(file_read, 0, 2) == "//")
605 if(substring(file_read, 0, 1) == "#")
607 if(substring(file_read, 0, 9) == "nextlevel")
609 bd_set_nextlevel(minigame, file_read);
614 e = bd_load_piece(minigame, file_read);
620 void bd_close_editor(entity minigame, entity player)
623 if(!player.minigame_players.bd_canedit)
625 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
630 entity dozer = bd_find_dozer(minigame);
633 LOG_INFO("You need to place a bulldozer on the level to save it!\n");
637 if(bd_save_level(minigame))
639 minigame.minigame_flags = BD_TURN_MOVE;
640 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
644 LOG_INFO("You need to set the level name!\n");
651 // required function, handle server side events
652 int bd_server_event(entity minigame, string event, ...)
658 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
659 minigame.bd_levelname = strzone(autocvar_sv_minigames_bulldozer_startlevel);
660 bd_setup_pieces(minigame);
661 minigame.minigame_flags = BD_TURN_MOVE;
668 while( (e = findentity(e, owner, minigame)) )
669 if(e.classname == "minigame_board_piece")
671 if(e.netname) { strunzone(e.netname); }
675 if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
676 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
681 int pl_num = minigame_count_players(minigame);
683 if(pl_num >= BD_TEAMS) { return false; }
692 bd_do_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null), ((...(1,int)) >= 4 ? argv(3) : string_null));
695 bd_next_match(minigame,...(0,entity), ((...(1,int) >= 2 ? argv(1) : string_null)));
698 bd_restart_match(minigame,...(0,entity));
701 bd_activate_editor(minigame,...(0,entity));
704 bd_close_editor(minigame,...(0,entity));
707 bd_do_fill(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null));
715 entity sent = ...(0,entity);
717 if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
719 int letter = minigame_tile_letter(sent.netname);
720 int number = minigame_tile_number(sent.netname);
722 WriteByte(MSG_ENTITY,letter);
723 WriteByte(MSG_ENTITY,number);
725 WriteByte(MSG_ENTITY,sent.bd_tiletype);
727 WriteByte(MSG_ENTITY,sent.bd_dir);
729 else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
730 WriteShort(MSG_ENTITY,sent.bd_moves);
747 vector bd_boardpos; // HUD board position
748 vector bd_boardsize;// HUD board size
750 string bd_get_tile_pic(int tileid)
754 case BD_TILE_BOULDER: return "bd/boulder";
755 case BD_TILE_BRICK1: return "bd/brick1";
756 case BD_TILE_BRICK2: return "bd/brick2";
757 case BD_TILE_BRICK3: return "bd/brick3";
758 case BD_TILE_BRICK4: return "bd/brick4";
759 case BD_TILE_BRICK5: return "bd/brick5";
760 case BD_TILE_BRICK6: return "bd/brick6";
761 case BD_TILE_BRICK7: return "bd/brick7";
762 case BD_TILE_BRICK8: return "bd/brick8";
763 case BD_TILE_TARGET: return "bd/target";
764 case BD_TILE_DOZER: return "bd/dozer";
770 // Required function, draw the game board
771 void bd_hud_board(vector pos, vector mySize)
773 minigame_hud_fitsqare(pos, mySize);
775 bd_boardsize = mySize;
777 minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board"));
779 vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize);
783 FOREACH_MINIGAME_ENTITY(e)
785 if(e.classname == "minigame_board_piece")
787 if(e.bd_tiletype == BD_TILE_TARGET)
790 e.bd_enemy = bd_find_piece(active_minigame, e.netname, false);
792 else if(e.bd_tiletype == BD_TILE_BOULDER)
794 e.bd_hide = false; // reset either way
795 e.bd_hide = ((bd_find_piece(active_minigame, e.netname, true)) != NULL);
799 FOREACH_MINIGAME_ENTITY(e)
801 if ( e.classname == "minigame_board_piece" )
803 if(e.bd_tiletype != BD_TILE_DOZER && !e.bd_hide) // hide boulders
805 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
806 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
808 string thepiece = bd_get_tile_pic(e.bd_tiletype);
811 thepiece = "bd/boulder_target";
813 minigame_drawpic_centered( tile_pos,
814 minigame_texture(thepiece),
815 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
820 // draw dozers on top, always
821 FOREACH_MINIGAME_ENTITY(e)
823 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
825 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
826 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
833 case BD_DIR_UP: theang = 0; break;
835 case BD_DIR_DN: theang = M_PI; break;
836 case BD_DIR_LF: theang = M_PI * 3 / 2; break;
837 case BD_DIR_RT: theang = M_PI / 2; break;
840 drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
841 tile_size, tile_size/2, '1 1 1',
842 panel_fg_alpha, DRAWFLAG_NORMAL );
846 if(active_minigame.minigame_flags & BD_TURN_EDIT)
847 if(bd_valid_tile(bd_curr_pos))
849 entity piece = bd_find_piece(active_minigame, bd_curr_pos, false);
850 entity targ = bd_find_piece(active_minigame, bd_curr_pos, true);
851 string thepiece = ((piece || (targ && bd_curr_tile != BD_TILE_BOULDER)) ? "bd/delete" : bd_get_tile_pic(bd_curr_tile));
853 tile_pos = minigame_tile_pos(bd_curr_pos,BD_LET_CNT,BD_NUM_CNT);
854 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
855 if(bd_curr_tile == BD_TILE_DOZER)
857 drawrotpic(tile_pos, M_PI, minigame_texture("bd/dozer"),
858 tile_size, tile_size/2, '1 1 1',
859 panel_fg_alpha/2, DRAWFLAG_NORMAL );
863 minigame_drawpic_centered( tile_pos,
864 minigame_texture(thepiece),
865 tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
869 if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )
871 vector winfs = hud_fontsize*2;
872 string victory_text = "Game over!";
874 if(active_minigame.minigame_flags & BD_TURN_WIN)
875 victory_text = "Well done! Click 'Next Level' to continue";
877 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
879 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
880 sprintf("%s", victory_text),
881 winfs, 0, DRAWFLAG_NORMAL, 0.5);
883 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
885 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
886 sprintf("%s", victory_text),
887 winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
892 // Required function, draw the game status panel
893 void bd_hud_status(vector pos, vector mySize)
897 ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
898 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
903 vector player_fontsize = hud_fontsize * 1.75;
904 ts_y = ( mySize_y - 2*player_fontsize_y ) / BD_TEAMS;
907 vector tile_size = '48 48 0';
910 drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
911 mypos_y += player_fontsize_y;
912 drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
915 FOREACH_MINIGAME_ENTITY(e)
917 if ( e.classname == "minigame_player" )
920 minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
921 entcs_GetName(e.minigame_playerslot-1),
922 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
924 mypos_y += player_fontsize_y;
925 string thepiece = "bd/dozer";
926 if(active_minigame.minigame_flags & BD_TURN_EDIT)
927 thepiece = bd_get_tile_pic(bd_curr_tile);
929 minigame_texture(thepiece),
930 tile_size * 0.7, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
932 mypos_x += tile_size_x;
934 drawstring(mypos,ftos(e.bd_moves),tile_size,
935 '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
940 // Turn a set of flags into a help message
941 string bd_turn_to_string(int turnflags)
943 if ( turnflags & BD_TURN_LOSS )
944 return _("Better luck next time!");
946 if ( turnflags & BD_TURN_WIN )
948 return _("Tubular! Press \"Next Level\" to continue!");
950 return _("Wicked! Press \"Next Level\" to continue!");
952 if( turnflags & BD_TURN_EDIT )
953 return _("Press the space bar to change your currently selected tile");
955 if ( turnflags & BD_TURN_MOVE )
956 return _("Push the boulders onto the targets");
961 // Make the correct move
962 void bd_make_move(entity minigame, string dir)
964 if ( minigame.minigame_flags == BD_TURN_MOVE )
966 minigame_cmd("move ", dir);
970 void bd_editor_make_move(entity minigame, string dir)
972 if ( minigame.minigame_flags == BD_TURN_EDIT )
974 minigame_cmd("move ", bd_curr_pos, " ", ftos(bd_curr_tile), " ", dir);
978 void bd_editor_fill(entity minigame)
980 if ( minigame.minigame_flags == BD_TURN_EDIT )
982 minigame_cmd("fill ", bd_curr_pos, " ", ftos(bd_curr_tile));
986 void bd_set_curr_pos(string s)
989 strunzone(bd_curr_pos);
995 bool bd_normal_move(entity minigame, int themove)
1000 case K_KP_RIGHTARROW:
1001 bd_make_move(minigame, "r");
1004 case K_KP_LEFTARROW:
1005 bd_make_move(minigame, "l");
1009 bd_make_move(minigame, "u");
1012 case K_KP_DOWNARROW:
1013 bd_make_move(minigame, "d");
1020 bool bd_change_dozer_angle(entity minigame)
1022 entity dozer = bd_find_piece(minigame, bd_curr_pos, false);
1023 if(!dozer || dozer.bd_tiletype != BD_TILE_DOZER)
1026 switch(dozer.bd_dir)
1028 case BD_DIR_UP: dozer.bd_dir = BD_DIR_LF; break; // up -> left
1030 case BD_DIR_DN: dozer.bd_dir = BD_DIR_RT; break; // down -> right
1031 case BD_DIR_LF: dozer.bd_dir = BD_DIR_DN; break; // left -> down
1032 case BD_DIR_RT: dozer.bd_dir = BD_DIR_UP; break; // right -> up
1034 string thedir = bd_get_dir_name(dozer.bd_dir);
1036 bd_editor_make_move(minigame, thedir);
1040 bool bd_editor_move(entity minigame, int themove)
1045 case K_KP_RIGHTARROW:
1046 if ( ! bd_curr_pos )
1047 bd_set_curr_pos("a3");
1049 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,1,0,BD_NUM_CNT,BD_LET_CNT));
1052 case K_KP_LEFTARROW:
1053 if ( ! bd_curr_pos )
1054 bd_set_curr_pos("c3");
1056 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,-1,0,BD_NUM_CNT,BD_LET_CNT));
1060 if ( ! bd_curr_pos )
1061 bd_set_curr_pos("a1");
1063 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,1,BD_NUM_CNT,BD_LET_CNT));
1066 case K_KP_DOWNARROW:
1067 if ( ! bd_curr_pos )
1068 bd_set_curr_pos("a3");
1070 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,-1,BD_NUM_CNT,BD_LET_CNT));
1074 bd_editor_make_move(minigame, "");
1077 if(bd_change_dozer_angle(minigame))
1080 if(bd_curr_tile > BD_TILE_LAST)
1088 // Required function, handle client events
1089 int bd_client_event(entity minigame, string event, ...)
1095 minigame.message = bd_turn_to_string(minigame.minigame_flags);
1096 bd_set_curr_pos("");
1097 bd_curr_tile = BD_TILE_BRICK1;
1102 if(minigame.minigame_flags & BD_TURN_MOVE)
1104 if(bd_normal_move(minigame, ...(0,int)))
1108 if(minigame.minigame_flags & BD_TURN_EDIT)
1110 if(bd_editor_move(minigame, ...(0,int)))
1116 case "mouse_pressed":
1118 if(minigame.minigame_flags & BD_TURN_EDIT)
1120 if(...(0,int) == K_MOUSE1)
1122 bd_editor_make_move(minigame, "");
1126 if(...(0,int) == K_MOUSE2)
1128 bd_editor_fill(minigame);
1137 if(minigame.minigame_flags & BD_TURN_EDIT)
1139 vector mouse_pos = minigame_hud_normalize(mousepos,bd_boardpos,bd_boardsize);
1140 bd_set_curr_pos(minigame_tile_name(mouse_pos,BD_LET_CNT,BD_NUM_CNT));
1141 if ( ! bd_valid_tile(bd_curr_pos) )
1142 bd_set_curr_pos("");
1146 case "network_receive":
1148 entity sent = ...(0,entity);
1149 int sf = ...(1,int);
1150 if ( sent.classname == "minigame" )
1152 if ( sf & MINIG_SF_UPDATE )
1154 sent.message = bd_turn_to_string(sent.minigame_flags);
1155 //if ( sent.minigame_flags & minigame_self.team )
1159 else if(sent.classname == "minigame_board_piece")
1161 if(sf & MINIG_SF_UPDATE)
1163 int letter = ReadByte();
1164 int number = ReadByte();
1165 if(sent.netname) { strunzone(sent.netname); }
1166 sent.netname = strzone(minigame_tile_buildname(letter, number));
1168 sent.bd_tiletype = ReadByte();
1170 sent.bd_dir = ReadByte();
1173 else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
1174 sent.bd_moves = ReadShort(); // make this a byte when possible
1180 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Level"),"next");
1181 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Restart"),"restart");
1182 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Editor"),"edit");
1183 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Save"),"save");
1188 if(...(0,string) == "next")
1189 minigame_cmd("next");
1190 if(...(0,string) == "restart")
1191 minigame_cmd("restart");
1192 if(...(0,string) == "edit")
1193 minigame_cmd("edit");
1194 if(...(0,string) == "save")
1195 minigame_cmd("save");