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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / minigames / minigame / snake.qc
1 const float SNAKE_TURN_MOVE  = 0x0100; // the snake is moving, player must control it
2 const float SNAKE_TURN_LOSS  = 0x0200; // they did it?!
3 const float SNAKE_TURN_WAIT  = 0x0400; // the snake is waiting for the player to make their first move and begin the game
4 const float SNAKE_TURN_TYPE  = 0x0f00; // turn type mask
5
6 const int SNAKE_SF_PLAYERSCORE = MINIG_SF_CUSTOM;
7
8 const int SNAKE_LET_CNT = 15;
9 const int SNAKE_NUM_CNT = 15;
10
11 const int SNAKE_TILE_SIZE = 15;
12
13 bool autocvar_sv_minigames_snake_wrap = false;
14 float autocvar_sv_minigames_snake_delay_initial = 0.7;
15 float autocvar_sv_minigames_snake_delay_multiplier = 50;
16 float autocvar_sv_minigames_snake_delay_min = 0.1;
17
18 .int snake_score;
19 .entity snake_head;
20
21 .float snake_delay;
22 .float snake_nextmove;
23 .vector snake_dir;
24
25 // find same game piece given its tile name
26 entity snake_find_piece(entity minig, string tile)
27 {
28         entity e = world;
29         while ( ( e = findentity(e,owner,minig) ) )
30                 if ( e.classname == "minigame_board_piece" && e.netname == tile )
31                         return e;
32         return world;
33 }
34
35 // find same game piece given its cnt
36 entity snake_find_cnt(entity minig, int tile)
37 {
38         entity e = world;
39         while ( ( e = findentity(e,owner,minig) ) )
40                 if ( e.classname == "minigame_board_piece" && e.cnt == tile )
41                         return e;
42         return world;
43 }
44
45 // check if the tile name is valid (15x15 grid)
46 bool snake_valid_tile(string tile)
47 {
48         if ( !tile )
49                 return false;
50         int number = minigame_tile_number(tile);
51         int letter = minigame_tile_letter(tile);
52         return 0 <= number && number < SNAKE_NUM_CNT && 0 <= letter && letter < SNAKE_LET_CNT;
53 }
54
55 void snake_new_mouse(entity minigame)
56 {
57         RandomSelection_Init();
58         int i, j;
59         for(i = 0; i < SNAKE_LET_CNT; ++i)
60         for(j = 0; j < SNAKE_NUM_CNT; ++j)
61         {
62                 string pos = minigame_tile_buildname(i, j);
63                 if(!snake_find_piece(minigame, pos))
64                         RandomSelection_Add(world, 0, pos, 1, 1);
65         }
66
67         entity piece = msle_spawn(minigame,"minigame_board_piece");
68         piece.team = 1;
69         piece.netname = strzone(RandomSelection_chosen_string);
70         minigame_server_sendflags(piece,MINIG_SF_ALL);
71
72         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
73 }
74
75 void snake_setup_pieces(entity minigame)
76 {
77         int targnum = bound(1, floor(random() * SNAKE_NUM_CNT), SNAKE_NUM_CNT - 1);
78         int targlet = bound(1, floor(random() * SNAKE_LET_CNT), SNAKE_LET_CNT - 1);
79
80         entity piece = msle_spawn(minigame,"minigame_board_piece");
81         piece.team = 1; // init default team?
82         piece.netname = strzone(minigame_tile_buildname(targlet,targnum));
83         piece.cnt = 1;
84         minigame_server_sendflags(piece,MINIG_SF_ALL);
85
86         minigame.snake_head = piece;
87
88         snake_new_mouse(minigame);
89
90         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
91 }
92
93 void snake_add_score(entity minigame, int thescore)
94 {
95 #ifdef SVQC
96         if(!minigame)
97                 return;
98         if(minigame.minigame_players)
99         {
100                 minigame.minigame_players.snake_score += thescore;
101                 minigame.minigame_players.SendFlags |= SNAKE_SF_PLAYERSCORE;
102         }
103 #endif
104 }
105
106 void snake_move_body(entity minigame, bool ate_mouse)
107 {
108         entity tail = world;
109         string tailpos = string_null;
110         vector taildir = '0 0 0';
111
112         int i, pieces = 0;
113         for(i = (SNAKE_NUM_CNT * SNAKE_LET_CNT); i >= 2; --i)
114         {
115                 entity piece = snake_find_cnt(minigame, i);
116                 entity nextpiece = snake_find_cnt(minigame, i - 1);
117                 if(!piece)
118                         continue;
119
120                 pieces++;
121
122                 if(!tail)
123                 {
124                         tail = piece;
125                         tailpos = piece.netname;
126                         taildir = piece.snake_dir;
127                 }
128
129                 if(piece.netname) { strunzone(piece.netname); }
130                 piece.netname = strzone(nextpiece.netname);
131                 piece.snake_dir = nextpiece.snake_dir;
132                 minigame_server_sendflags(piece, MINIG_SF_ALL);
133         }
134
135         // just a head
136         if(!pieces)
137         {
138                 tail = minigame.snake_head;
139                 tailpos = minigame.snake_head.netname;
140                 taildir = minigame.snake_head.snake_dir;
141         }
142
143         if(tail && ate_mouse)
144         {
145                 int newcnt = tail.cnt + 1;
146                 minigame.snake_delay = max(autocvar_sv_minigames_snake_delay_min, autocvar_sv_minigames_snake_delay_initial - (newcnt / autocvar_sv_minigames_snake_delay_multiplier));
147                 snake_add_score(minigame, 1);
148
149                 entity piece = msle_spawn(minigame,"minigame_board_piece");
150                 piece.cnt = newcnt;
151                 piece.team = 1;
152                 piece.snake_dir = taildir;
153                 piece.netname = strzone(tailpos);
154                 minigame_server_sendflags(piece,MINIG_SF_ALL);
155
156                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
157         }
158 }
159
160 void snake_move_head(entity minigame)
161 {
162         entity head = minigame.snake_head;
163         string newpos;
164
165         if(autocvar_sv_minigames_snake_wrap)
166                 newpos = minigame_relative_tile(head.netname, minigame.snake_dir_x, minigame.snake_dir_y, SNAKE_NUM_CNT, SNAKE_LET_CNT);
167         else
168         {
169                 int myx = minigame_tile_letter(head.netname);
170                 int myy = minigame_tile_number(head.netname);
171
172                 myx += minigame.snake_dir_x;
173                 myy += minigame.snake_dir_y;
174
175                 newpos = minigame_tile_buildname(myx, myy);
176         }
177
178         if(!snake_valid_tile(newpos) || (snake_find_piece(minigame, newpos)).cnt)
179         {
180                 minigame.minigame_flags = SNAKE_TURN_LOSS;
181                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
182                 return;
183         }
184
185         bool ate_mouse = false;
186         entity piece = snake_find_piece(minigame, newpos);
187         if(piece && !piece.cnt)
188                 ate_mouse = true;
189
190         // move the body first, then set the new head position?
191         snake_move_body(minigame, ate_mouse);
192
193         if(ate_mouse)
194         {
195                 if(piece.netname) { strunzone(piece.netname); }
196                 remove(piece);
197
198                 snake_new_mouse(minigame);
199         }
200
201         if(head.netname) { strunzone(head.netname); }
202         head.netname = strzone(newpos);
203         minigame_server_sendflags(head,MINIG_SF_ALL);
204 }
205
206 // make a move
207 void snake_move(entity minigame, entity player, string dxs, string dys )
208 {
209         if ( (minigame.minigame_flags & SNAKE_TURN_MOVE) || (minigame.minigame_flags & SNAKE_TURN_WAIT) )
210         if ( dxs || dys )
211         {
212                 //if ( snake_valid_tile(pos) )
213                 //if ( snake_find_piece(minigame, pos) )
214                 {
215                         int dx = ((dxs) ? bound(-1, stof(dxs), 1) : 0);
216                         int dy = ((dys) ? bound(-1, stof(dys), 1) : 0);
217
218                         int myl = minigame_tile_letter(minigame.snake_head.netname);
219                         int myn = minigame_tile_number(minigame.snake_head.netname);
220
221                         entity head = snake_find_piece(minigame, minigame_tile_buildname(myl + dx, myn + dy));
222                         if(head && head.cnt == 2)
223                                 return; // nope!
224
225                         if(minigame.minigame_flags & SNAKE_TURN_WAIT)
226                                 minigame.snake_nextmove = time;
227                         minigame.minigame_flags = SNAKE_TURN_MOVE;
228                         minigame.snake_dir_x = dx;
229                         minigame.snake_dir_y = dy;
230                         minigame.snake_dir_z = 0;
231                         minigame.snake_head.snake_dir = minigame.snake_dir;
232                         minigame_server_sendflags(minigame.snake_head,MINIG_SF_UPDATE);
233                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
234                 }
235         }
236 }
237
238 #ifdef SVQC
239
240
241 // required function, handle server side events
242 int snake_server_event(entity minigame, string event, ...)
243 {
244         switch(event)
245         {
246                 case "start":
247                 {
248                         snake_setup_pieces(minigame);
249                         minigame.snake_delay = autocvar_sv_minigames_snake_delay_initial;
250                         minigame.minigame_flags = SNAKE_TURN_WAIT;
251                         return true;
252                 }
253                 case "end":
254                 {
255                         entity e = world;
256                         while( (e = findentity(e, owner, minigame)) )
257                         if(e.classname == "minigame_board_piece")
258                         {
259                                 if(e.netname) { strunzone(e.netname); }
260                                 remove(e);
261                         }
262                         minigame.snake_head = world;
263                         return false;
264                 }
265                 case "join":
266                 {
267                         int pl_num = minigame_count_players(minigame);
268
269                         // Don't allow more than 1 player
270                         // not sure if this should be a multiplayer game (might get crazy)
271                         if(pl_num >= 1) { return false; }
272
273                         // Team 1 by default
274                         return 1;
275                 }
276                 case "frame":
277                 {
278                         if(minigame.minigame_flags & SNAKE_TURN_MOVE)
279                         if(time >= minigame.snake_nextmove)
280                         {
281                                 snake_move_head(minigame);
282                                 minigame.snake_nextmove = time + minigame.snake_delay;
283                         }
284                         return false;
285                 }
286                 case "cmd":
287                 {
288                         switch(argv(0))
289                         {
290                                 case "move": 
291                                         snake_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) == 3 ? argv(2) : string_null)); 
292                                         return true;
293                         }
294
295                         return false;
296                 }
297                 case "network_send":
298                 {
299                         entity sent = ...(0,entity);
300                         int sf = ...(1,int);
301                         if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
302                         {
303                                 WriteByte(MSG_ENTITY,sent.cnt);
304                                 WriteCoord(MSG_ENTITY,sent.snake_dir_x);
305                                 WriteCoord(MSG_ENTITY,sent.snake_dir_y);
306                         }
307                         else if ( sent.classname == "minigame_player" && (sf & SNAKE_SF_PLAYERSCORE ) )
308                         {
309                                 WriteLong(MSG_ENTITY,sent.snake_score);
310                         }
311                         return false;
312                 }
313         }
314         
315         return false;
316 }
317
318
319 #elif defined(CSQC)
320
321 vector snake_boardpos; // HUD board position
322 vector snake_boardsize;// HUD board size
323
324 // Required function, draw the game board
325 void snake_hud_board(vector pos, vector mySize)
326 {
327         minigame_hud_fitsqare(pos, mySize);
328         snake_boardpos = pos;
329         snake_boardsize = mySize;
330         
331         minigame_hud_simpleboard(pos,mySize,minigame_texture("snake/board"));
332
333         vector tile_size = minigame_hud_denormalize_size('1 1 0' / SNAKE_TILE_SIZE,pos,mySize);
334         vector tile_pos;
335
336         entity tail = world;
337         int i;
338         for(i = (SNAKE_NUM_CNT * SNAKE_LET_CNT); i >= 2; --i)
339         {
340                 entity piece = snake_find_cnt(active_minigame, i);
341                 if(piece)
342                 {
343                         tail = piece;
344                         break;
345                 }
346         }
347
348         entity e;
349         FOREACH_MINIGAME_ENTITY(e)
350         {
351                 if ( e.classname == "minigame_board_piece" )
352                 {
353                         tile_pos = minigame_tile_pos(e.netname,SNAKE_NUM_CNT,SNAKE_LET_CNT);
354                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
355                         string thepiece = "snake/mouse";
356                         if(e.cnt)
357                                 thepiece = "snake/body";
358                         if(tail && e.cnt == tail.cnt)
359                                 thepiece = "snake/tail";
360                         if(e.cnt == 1)
361                         {
362                                 int dx = minigame_tile_letter(e.netname) + e.snake_dir_x * 2;
363                                 int dy = minigame_tile_number(e.netname) + e.snake_dir_y * 2;
364                                 entity mouse = snake_find_piece(active_minigame, minigame_tile_buildname(dx, dy));
365                                 thepiece = "snake/head";
366                                 if(mouse && !mouse.cnt)
367                                 {
368                                         float myang = 0;
369                                         int myx = minigame_tile_letter(e.netname);
370                                         int myy = minigame_tile_number(e.netname);
371                                         if(myx - 2 == dx)
372                                                 myang = M_PI*3/2;
373                                         if(myx + 2 == dx)
374                                                 myang = M_PI/2;
375                                         if(myy - 2 == dy)
376                                                 myang = M_PI;
377
378                                         int newx = minigame_tile_letter(e.netname) + e.snake_dir_x;
379                                         int newy = minigame_tile_number(e.netname) + e.snake_dir_y;
380                                         string newpos = minigame_tile_buildname(newx, newy);
381
382                                         vector my_pos = minigame_tile_pos(newpos,SNAKE_NUM_CNT,SNAKE_LET_CNT);
383                                         my_pos = minigame_hud_denormalize(my_pos,pos,mySize);
384
385                                         drawrotpic(my_pos, myang, minigame_texture("snake/tongue"),
386                                                         tile_size, tile_size/2, '1 1 1',
387                                                         panel_fg_alpha, DRAWFLAG_NORMAL );
388                                 }
389                         }
390
391                         if(e.cnt == 1 || e.cnt == tail.cnt)
392                         {
393                                 vector thedir = e.snake_dir;
394                                 float theang = 0;
395                                 if(e.cnt == tail.cnt)
396                                 {
397                                         int thex = minigame_tile_letter(e.netname);
398                                         int they = minigame_tile_number(e.netname);
399                                         entity t = snake_find_cnt(active_minigame, e.cnt - 1);
400                                         int tx = minigame_tile_letter(t.netname);
401                                         int ty = minigame_tile_number(t.netname);
402
403                                         if(thex - 1 == tx)
404                                         {
405                                                 thedir_y = 0;
406                                                 thedir_x = -1;
407                                         }
408                                         if(they + 1 == ty)
409                                         {
410                                                 thedir_x = 0;
411                                                 thedir_y = 1;
412                                         }
413                                         if(they - 1 == ty)
414                                         {
415                                                 thedir_x = 0;
416                                                 thedir_y = -1;
417                                         }
418                                 }
419
420                                 if(thedir_y == -1)
421                                         theang = M_PI;
422                                 if(thedir_x == 1)
423                                         theang = M_PI/2;
424                                 if(thedir_x == -1)
425                                         theang = M_PI*3/2;
426
427                                 drawrotpic(tile_pos, theang, minigame_texture(thepiece),
428                                                         tile_size, tile_size/2, '1 1 1',
429                                                         panel_fg_alpha, DRAWFLAG_NORMAL );
430                         }
431                         else
432                         {
433                                 minigame_drawpic_centered( tile_pos,  
434                                                 minigame_texture(thepiece),
435                                                 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
436                         }
437                 }
438         }
439
440         if ( active_minigame.minigame_flags & SNAKE_TURN_LOSS )
441         {
442                 int scores = 0;
443                 FOREACH_MINIGAME_ENTITY(e)
444                         if(e.classname == "minigame_player")
445                                 scores = e.snake_score;
446
447                 vector winfs = hud_fontsize*2;
448                 string scores_text;
449                 scores_text = strcat("Score: ", ftos(scores));
450                 
451                 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
452                 vector win_sz;
453                 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
454                         sprintf("Game over! %s", scores_text), 
455                         winfs, 0, DRAWFLAG_NORMAL, 0.5);
456                 
457                 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
458                 
459                 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
460                         sprintf("Game over! %s", scores_text), 
461                         winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
462         }
463 }
464
465
466 // Required function, draw the game status panel
467 void snake_hud_status(vector pos, vector mySize)
468 {
469         HUD_Panel_DrawBg(1);
470         vector ts;
471         ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
472                 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
473         
474         pos_y += ts_y;
475         mySize_y -= ts_y;
476         
477         vector player_fontsize = hud_fontsize * 1.75;
478         ts_y = ( mySize_y - 2*player_fontsize_y ) / 2;
479         ts_x = mySize_x;
480         vector mypos;
481         vector tile_size = '48 48 0';
482
483         mypos = pos;
484         drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
485         mypos_y += player_fontsize_y;
486         drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
487
488         entity e;
489         FOREACH_MINIGAME_ENTITY(e)
490         {
491                 if ( e.classname == "minigame_player" )
492                 {
493                         mypos = pos;
494                         minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
495                                 GetPlayerName(e.minigame_playerslot-1),
496                                 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
497                         
498                         mypos_y += player_fontsize_y;
499                         //drawpic( mypos,  
500                         //              minigame_texture("snake/piece"),
501                         //              tile_size, '1 0 0', panel_fg_alpha, DRAWFLAG_NORMAL );
502                         
503                         //mypos_x += tile_size_x;
504
505                         drawstring(mypos,ftos(e.snake_score),tile_size,
506                                            '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
507                 }
508         }
509 }
510
511 // Turn a set of flags into a help message
512 string snake_turn_to_string(int turnflags)
513 {
514         if ( turnflags & SNAKE_TURN_LOSS )
515                 return _("Game over!");
516         
517         if ( turnflags & SNAKE_TURN_WAIT )
518                 return _("Press an arrow key to begin the game");
519
520         if ( turnflags & SNAKE_TURN_MOVE )
521                 return _("Avoid the walls and the snake's body, collect the mice!");
522         
523         return "";
524 }
525
526 // Make the correct move
527 void snake_set_direction(entity minigame, int dx, int dy)
528 {
529         //if ( minigame.minigame_flags == SNAKE_TURN_MOVE )
530         //{
531                 minigame_cmd("move ",ftos(dx), " ", ftos(dy));
532         //}
533 }
534
535 // Required function, handle client events
536 int snake_client_event(entity minigame, string event, ...)
537 {
538         switch(event)
539         {
540                 case "activate":
541                 {
542                         minigame.message = snake_turn_to_string(minigame.minigame_flags);
543                         return false;
544                 }
545                 case "key_pressed":
546                 {
547                         //if((minigame.minigame_flags & SNAKE_TURN_TEAM) == minigame_self.team)
548                         {
549                                 switch ( ...(0,int) )
550                                 {
551                                         case K_RIGHTARROW:
552                                         case K_KP_RIGHTARROW:
553                                                 snake_set_direction(minigame, 1, 0);
554                                                 return true;
555                                         case K_LEFTARROW:
556                                         case K_KP_LEFTARROW:
557                                                 snake_set_direction(minigame, -1, 0);
558                                                 return true;
559                                         case K_UPARROW:
560                                         case K_KP_UPARROW:
561                                                 snake_set_direction(minigame, 0, 1);
562                                                 return true;
563                                         case K_DOWNARROW:
564                                         case K_KP_DOWNARROW:
565                                                 snake_set_direction(minigame, 0, -1);
566                                                 return true;
567                                 }
568                         }
569
570                         return false;
571                 }
572                 case "network_receive":
573                 {
574                         entity sent = ...(0,entity);
575                         int sf = ...(1,int);
576                         if ( sent.classname == "minigame" )
577                         {
578                                 if ( sf & MINIG_SF_UPDATE )
579                                 {
580                                         sent.message = snake_turn_to_string(sent.minigame_flags);
581                                         //if ( sent.minigame_flags & minigame_self.team )
582                                                 minigame_prompt();
583                                 }
584                         }
585                         else if(sent.classname == "minigame_board_piece")
586                         {
587                                 if(sf & MINIG_SF_UPDATE)
588                                 {
589                                         sent.cnt = ReadByte();
590                                         sent.snake_dir_x = ReadCoord();
591                                         sent.snake_dir_y = ReadCoord();
592                                         sent.snake_dir_z = 0;
593                                         if(sent.cnt == 1)
594                                                 minigame.snake_head = sent; // hax
595                                 }
596                         }
597                         else if ( sent.classname == "minigame_player" && (sf & SNAKE_SF_PLAYERSCORE ) )
598                         {
599                                 sent.snake_score = ReadLong();
600                         }
601
602                         return false;
603                 }
604         }
605
606         return false;
607 }
608
609 #endif