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Snake: the game (ladders not included)
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1 const float SNAKE_TURN_MOVE  = 0x0100; // the snake is moving, player must control it
2 const float SNAKE_TURN_LOSS  = 0x0200; // they did it?!
3 const float SNAKE_TURN_WAIT  = 0x0400; // the snake is waiting for the player to make their first move and begin the game
4 const float SNAKE_TURN_TYPE  = 0x0f00; // turn type mask
5
6 const int SNAKE_SF_PLAYERSCORE = MINIG_SF_CUSTOM;
7
8 const int SNAKE_LET_CNT = 15;
9 const int SNAKE_NUM_CNT = 15;
10
11 const int SNAKE_TILE_SIZE = 15;
12
13 const int SNAKE_DELAY_INITIAL = 0.7;
14
15 .int snake_score;
16 .entity snake_head;
17
18 .float snake_delay;
19 .float snake_nextmove;
20 .vector snake_dir;
21
22 // find same game piece given its tile name
23 entity snake_find_piece(entity minig, string tile)
24 {
25         entity e = world;
26         while ( ( e = findentity(e,owner,minig) ) )
27                 if ( e.classname == "minigame_board_piece" && e.netname == tile )
28                         return e;
29         return world;
30 }
31
32 // find same game piece given its cnt
33 entity snake_find_cnt(entity minig, int tile)
34 {
35         entity e = world;
36         while ( ( e = findentity(e,owner,minig) ) )
37                 if ( e.classname == "minigame_board_piece" && e.cnt == tile )
38                         return e;
39         return world;
40 }
41
42 // check if the tile name is valid (15x15 grid)
43 bool snake_valid_tile(string tile)
44 {
45         if ( !tile )
46                 return false;
47         int number = minigame_tile_number(tile);
48         int letter = minigame_tile_letter(tile);
49         return 0 <= number && number < SNAKE_NUM_CNT && 0 <= letter && letter < SNAKE_LET_CNT;
50 }
51
52 void snake_new_mouse(entity minigame)
53 {
54         RandomSelection_Init();
55         int i, t;
56         for(i = 0; i < SNAKE_LET_CNT; ++i)
57         for(t = 0; t < SNAKE_NUM_CNT; ++t)
58         {
59                 string pos = minigame_tile_buildname(i, t);
60                 if(!snake_find_piece(minigame, pos))
61                         RandomSelection_Add(world, 0, pos, 1, 1);
62         }
63
64         entity piece = msle_spawn(minigame,"minigame_board_piece");
65         piece.team = 1;
66         piece.netname = strzone(RandomSelection_chosen_string);
67         minigame_server_sendflags(piece,MINIG_SF_ALL);
68
69         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
70 }
71
72 void snake_setup_pieces(entity minigame)
73 {
74         int targnum = bound(1, floor(random() * SNAKE_NUM_CNT), SNAKE_NUM_CNT - 1);
75         int targlet = bound(1, floor(random() * SNAKE_LET_CNT), SNAKE_LET_CNT - 1);
76
77         entity piece = msle_spawn(minigame,"minigame_board_piece");
78         piece.team = 1; // init default team?
79         piece.netname = strzone(minigame_tile_buildname(targlet,targnum));
80         piece.cnt = 1;
81         minigame_server_sendflags(piece,MINIG_SF_ALL);
82
83         minigame.snake_head = piece;
84
85         snake_new_mouse(minigame);
86
87         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
88 }
89
90 void snake_add_score(entity minigame, int thescore)
91 {
92 #ifdef SVQC
93         if(!minigame)
94                 return;
95         if(minigame.minigame_players)
96         {
97                 minigame.minigame_players.snake_score += thescore;
98                 minigame.minigame_players.SendFlags |= SNAKE_SF_PLAYERSCORE;
99         }
100 #endif
101 }
102
103 void snake_move_body(entity minigame, bool ate_mouse)
104 {
105         entity tail = world;
106         string tailpos = string_null;
107         vector taildir = '0 0 0';
108
109         int pieces = 0;
110         for(int i = (SNAKE_NUM_CNT * SNAKE_LET_CNT); i >= 2; --i)
111         {
112                 entity piece = snake_find_cnt(minigame, i);
113                 entity nextpiece = snake_find_cnt(minigame, i - 1);
114                 if(!piece)
115                         continue;
116
117                 pieces++;
118
119                 if(!tail)
120                 {
121                         tail = piece;
122                         tailpos = piece.netname;
123                         taildir = piece.snake_dir;
124                 }
125
126                 if(piece.netname) { strunzone(piece.netname); }
127                 piece.netname = strzone(nextpiece.netname);
128                 piece.snake_dir = nextpiece.snake_dir;
129                 minigame_server_sendflags(piece, MINIG_SF_ALL);
130         }
131
132         // just a head
133         if(!pieces)
134         {
135                 tail = minigame.snake_head;
136                 tailpos = minigame.snake_head.netname;
137                 taildir = minigame.snake_head.snake_dir;
138         }
139
140         if(tail && ate_mouse)
141         {
142                 int newcnt = tail.cnt + 1;
143                 minigame.snake_delay = max(0.1, SNAKE_DELAY_INITIAL - (newcnt / 100));
144                 snake_add_score(minigame, 1);
145
146                 entity piece = msle_spawn(minigame,"minigame_board_piece");
147                 piece.cnt = newcnt;
148                 piece.team = 1;
149                 piece.snake_dir = taildir;
150                 piece.netname = strzone(tailpos);
151                 minigame_server_sendflags(piece,MINIG_SF_ALL);
152
153                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
154         }
155 }
156
157 void snake_move_head(entity minigame)
158 {
159         entity head = minigame.snake_head;
160
161         int myx = minigame_tile_letter(head.netname);
162         int myy = minigame_tile_number(head.netname);
163
164         myx += minigame.snake_dir_x;
165         myy += minigame.snake_dir_y;
166
167         string newpos = minigame_tile_buildname(myx, myy);
168
169         if(!snake_valid_tile(newpos) || (snake_find_piece(minigame, newpos)).cnt)
170         {
171                 minigame.minigame_flags = SNAKE_TURN_LOSS;
172                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
173                 return;
174         }
175
176         bool ate_mouse = false;
177         entity piece = snake_find_piece(minigame, newpos);
178         if(piece && !piece.cnt)
179                 ate_mouse = true;
180
181         // move the body first, then set the new head position?
182         snake_move_body(minigame, ate_mouse);
183
184         if(ate_mouse)
185         {
186                 if(piece.netname) { strunzone(piece.netname); }
187                 remove(piece);
188
189                 snake_new_mouse(minigame);
190         }
191
192         if(head.netname) { strunzone(head.netname); }
193         head.netname = strzone(newpos);
194         minigame_server_sendflags(head,MINIG_SF_ALL);
195 }
196
197 // make a move
198 void snake_move(entity minigame, entity player, string dxs, string dys )
199 {
200         if ( (minigame.minigame_flags & SNAKE_TURN_MOVE) || (minigame.minigame_flags & SNAKE_TURN_WAIT) )
201         if ( dxs || dys )
202         {
203                 //if ( snake_valid_tile(pos) )
204                 //if ( snake_find_piece(minigame, pos) )
205                 {
206                         int dx = ((dxs) ? stof(dxs) : 0);
207                         int dy = ((dys) ? stof(dys) : 0);
208
209                         int myl = minigame_tile_letter(minigame.snake_head.netname);
210                         int myn = minigame_tile_number(minigame.snake_head.netname);
211
212                         entity head = snake_find_piece(minigame, minigame_tile_buildname(myl + dx, myn + dy));
213                         if(head && head.cnt == 2)
214                                 return; // nope!
215
216                         if(minigame.minigame_flags & SNAKE_TURN_WAIT)
217                                 minigame.snake_nextmove = time;
218                         minigame.minigame_flags = SNAKE_TURN_MOVE;
219                         minigame.snake_dir_x = dx;
220                         minigame.snake_dir_y = dy;
221                         minigame.snake_dir_z = 0;
222                         minigame.snake_head.snake_dir = minigame.snake_dir;
223                         minigame_server_sendflags(minigame.snake_head,MINIG_SF_UPDATE);
224                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
225                 }
226         }
227 }
228
229 #ifdef SVQC
230
231
232 // required function, handle server side events
233 int snake_server_event(entity minigame, string event, ...)
234 {
235         switch(event)
236         {
237                 case "start":
238                 {
239                         snake_setup_pieces(minigame);
240                         minigame.snake_delay = SNAKE_DELAY_INITIAL;
241                         minigame.minigame_flags = SNAKE_TURN_WAIT;
242                         return true;
243                 }
244                 case "end":
245                 {
246                         entity e = world;
247                         while( (e = findentity(e, owner, minigame)) )
248                         if(e.classname == "minigame_board_piece")
249                         {
250                                 if(e.netname) { strunzone(e.netname); }
251                                 remove(e);
252                         }
253                         minigame.snake_head = world;
254                         return false;
255                 }
256                 case "join":
257                 {
258                         int pl_num = minigame_count_players(minigame);
259
260                         // Don't allow more than 1 player
261                         // not sure if this should be a multiplayer game (might get crazy)
262                         if(pl_num >= 1) { return false; }
263
264                         // Team 1 by default
265                         return 1;
266                 }
267                 case "frame":
268                 {
269                         if(minigame.minigame_flags & SNAKE_TURN_MOVE)
270                         if(time >= minigame.snake_nextmove)
271                         {
272                                 snake_move_head(minigame);
273                                 minigame.snake_nextmove = time + minigame.snake_delay;
274                         }
275                         return false;
276                 }
277                 case "cmd":
278                 {
279                         switch(argv(0))
280                         {
281                                 case "move": 
282                                         snake_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) == 3 ? argv(2) : string_null)); 
283                                         return true;
284                         }
285
286                         return false;
287                 }
288                 case "network_send":
289                 {
290                         entity sent = ...(0,entity);
291                         int sf = ...(1,int);
292                         if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
293                         {
294                                 WriteByte(MSG_ENTITY,sent.cnt);
295                                 WriteCoord(MSG_ENTITY,sent.snake_dir_x);
296                                 WriteCoord(MSG_ENTITY,sent.snake_dir_y);
297                         }
298                         else if ( sent.classname == "minigame_player" && (sf & SNAKE_SF_PLAYERSCORE ) )
299                         {
300                                 WriteLong(MSG_ENTITY,sent.snake_score);
301                         }
302                         return false;
303                 }
304         }
305         
306         return false;
307 }
308
309
310 #elif defined(CSQC)
311
312 vector snake_boardpos; // HUD board position
313 vector snake_boardsize;// HUD board size
314
315 // Required function, draw the game board
316 void snake_hud_board(vector pos, vector mySize)
317 {
318         minigame_hud_fitsqare(pos, mySize);
319         snake_boardpos = pos;
320         snake_boardsize = mySize;
321         
322         minigame_hud_simpleboard(pos,mySize,minigame_texture("snake/board"));
323
324         vector tile_size = minigame_hud_denormalize_size('1 1 0' / SNAKE_TILE_SIZE,pos,mySize);
325         vector tile_pos;
326
327         entity tail = world;
328         int i;
329         for(i = (SNAKE_NUM_CNT * SNAKE_LET_CNT); i >= 2; --i)
330         {
331                 entity piece = snake_find_cnt(active_minigame, i);
332                 if(piece)
333                 {
334                         tail = piece;
335                         break;
336                 }
337         }
338
339         entity e;
340         FOREACH_MINIGAME_ENTITY(e)
341         {
342                 if ( e.classname == "minigame_board_piece" )
343                 {
344                         tile_pos = minigame_tile_pos(e.netname,SNAKE_NUM_CNT,SNAKE_LET_CNT);
345                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
346                         string thepiece = "snake/mouse";
347                         if(e.cnt)
348                                 thepiece = "snake/body";
349                         if(tail && e.cnt == tail.cnt)
350                                 thepiece = "snake/tail";
351                         if(e.cnt == 1)
352                         {
353                                 int dx = minigame_tile_letter(e.netname) + e.snake_dir_x;
354                                 int dy = minigame_tile_number(e.netname) + e.snake_dir_y;
355                                 entity mouse = snake_find_piece(active_minigame, minigame_tile_buildname(dx, dy));
356                                 thepiece = "snake/head";
357                                 if(mouse && !mouse.cnt)
358                                         thepiece = "snake/feed";
359                         }
360
361                         minigame_drawpic_centered( tile_pos,  
362                                         minigame_texture(thepiece),
363                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
364                 }
365         }
366
367         if ( active_minigame.minigame_flags & SNAKE_TURN_LOSS )
368         {
369                 int scores = 0;
370                 FOREACH_MINIGAME_ENTITY(e)
371                         if(e.classname == "minigame_player")
372                                 scores = e.snake_score;
373
374                 vector winfs = hud_fontsize*2;
375                 string scores_text;
376                 scores_text = strcat("Score: ", ftos(scores));
377                 
378                 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
379                 vector win_sz;
380                 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
381                         sprintf("Game over! %s", scores_text), 
382                         winfs, 0, DRAWFLAG_NORMAL, 0.5);
383                 
384                 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
385                 
386                 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
387                         sprintf("Game over! %s", scores_text), 
388                         winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
389         }
390 }
391
392
393 // Required function, draw the game status panel
394 void snake_hud_status(vector pos, vector mySize)
395 {
396         HUD_Panel_DrawBg(1);
397         vector ts;
398         ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
399                 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
400         
401         pos_y += ts_y;
402         mySize_y -= ts_y;
403         
404         vector player_fontsize = hud_fontsize * 1.75;
405         ts_y = ( mySize_y - 2*player_fontsize_y ) / 2;
406         ts_x = mySize_x;
407         vector mypos;
408         vector tile_size = '48 48 0';
409
410         mypos = pos;
411         drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
412         mypos_y += player_fontsize_y;
413         drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
414
415         entity e;
416         FOREACH_MINIGAME_ENTITY(e)
417         {
418                 if ( e.classname == "minigame_player" )
419                 {
420                         mypos = pos;
421                         minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
422                                 GetPlayerName(e.minigame_playerslot-1),
423                                 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
424                         
425                         mypos_y += player_fontsize_y;
426                         //drawpic( mypos,  
427                         //              minigame_texture("snake/piece"),
428                         //              tile_size, '1 0 0', panel_fg_alpha, DRAWFLAG_NORMAL );
429                         
430                         //mypos_x += tile_size_x;
431
432                         drawstring(mypos,ftos(e.snake_score),tile_size,
433                                            '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
434                 }
435         }
436 }
437
438 // Turn a set of flags into a help message
439 string snake_turn_to_string(int turnflags)
440 {
441         if ( turnflags & SNAKE_TURN_LOSS )
442                 return _("Game over!");
443         
444         if ( turnflags & SNAKE_TURN_WAIT )
445                 return _("Press an arrow key to begin the game");
446
447         if ( turnflags & SNAKE_TURN_MOVE )
448                 return _("Avoid the walls and the snake's body, collect the mice!");
449         
450         return "";
451 }
452
453 // Make the correct move
454 void snake_set_direction(entity minigame, int dx, int dy)
455 {
456         //if ( minigame.minigame_flags == SNAKE_TURN_MOVE )
457         //{
458                 minigame_cmd("move ",ftos(dx), " ", ftos(dy));
459         //}
460 }
461
462 // Required function, handle client events
463 int snake_client_event(entity minigame, string event, ...)
464 {
465         switch(event)
466         {
467                 case "activate":
468                 {
469                         minigame.message = snake_turn_to_string(minigame.minigame_flags);
470                         return false;
471                 }
472                 case "key_pressed":
473                 {
474                         //if((minigame.minigame_flags & SNAKE_TURN_TEAM) == minigame_self.team)
475                         {
476                                 switch ( ...(0,int) )
477                                 {
478                                         case K_RIGHTARROW:
479                                         case K_KP_RIGHTARROW:
480                                                 snake_set_direction(minigame, 1, 0);
481                                                 return true;
482                                         case K_LEFTARROW:
483                                         case K_KP_LEFTARROW:
484                                                 snake_set_direction(minigame, -1, 0);
485                                                 return true;
486                                         case K_UPARROW:
487                                         case K_KP_UPARROW:
488                                                 snake_set_direction(minigame, 0, 1);
489                                                 return true;
490                                         case K_DOWNARROW:
491                                         case K_KP_DOWNARROW:
492                                                 snake_set_direction(minigame, 0, -1);
493                                                 return true;
494                                 }
495                         }
496
497                         return false;
498                 }
499                 case "network_receive":
500                 {
501                         entity sent = ...(0,entity);
502                         int sf = ...(1,int);
503                         if ( sent.classname == "minigame" )
504                         {
505                                 if ( sf & MINIG_SF_UPDATE )
506                                 {
507                                         sent.message = snake_turn_to_string(sent.minigame_flags);
508                                         //if ( sent.minigame_flags & minigame_self.team )
509                                                 minigame_prompt();
510                                 }
511                         }
512                         else if(sent.classname == "minigame_board_piece")
513                         {
514                                 if(sf & MINIG_SF_UPDATE)
515                                 {
516                                         sent.cnt = ReadByte();
517                                         sent.snake_dir_x = ReadCoord();
518                                         sent.snake_dir_y = ReadCoord();
519                                         sent.snake_dir_z = 0;
520                                         if(sent.cnt == 1)
521                                                 minigame.snake_head = sent; // hax
522                                 }
523                         }
524                         else if ( sent.classname == "minigame_player" && (sf & SNAKE_SF_PLAYERSCORE ) )
525                         {
526                                 sent.snake_score = ReadLong();
527                         }
528
529                         return false;
530                 }
531         }
532
533         return false;
534 }
535
536 #endif