1 #include "minigames.qh"
3 void player_clear_minigame(entity player)
5 player.active_minigame = world;
6 player.minigame_players = world;
7 if ( IS_PLAYER(player) )
8 player.movetype = MOVETYPE_WALK;
10 player.movetype = MOVETYPE_FLY_WORLDONLY;
11 player.team_forced = 0;
14 void minigame_rmplayer(entity minigame_session, entity player)
17 entity p = minigame_session.minigame_players;
19 if ( p.minigame_players == player )
21 if ( p.list_next == world )
23 end_minigame(minigame_session);
26 minigame_session.minigame_event(minigame_session,"part",player);
27 GameLogEcho(strcat(":minigame:part:",minigame_session.netname,":",
28 ftos(num_for_edict(player)),":",player.netname));
29 minigame_session.minigame_players = p.list_next;
31 player_clear_minigame(player);
35 for ( e = p.list_next; e != world; e = e.list_next )
37 if ( e.minigame_players == player )
39 minigame_session.minigame_event(minigame_session,"part",player);
40 GameLogEcho(strcat(":minigame:part:",minigame_session.netname,":",
41 ftos(num_for_edict(player)),":",player.netname));
42 p.list_next = e.list_next;
44 player_clear_minigame(player);
53 #define FIELD(Flags, Type,Name) if ( sf & (Flags) ) Write##Type(MSG_ENTITY, self.Name);
54 #define WriteVector(to,Name) WriteCoord(to,Name##_x); WriteCoord(to,Name##_y); WriteCoord(to,Name##_z)
55 #define WriteVector2D(to,Name) WriteCoord(to,Name##_x); WriteCoord(to,Name##_y)
56 #define WriteFloat WriteCoord
57 #define MSLE(Name,Fields) \
58 else if ( self.classname == #Name ) { \
59 if ( sf & MINIG_SF_CREATE ) WriteString(MSG_ENTITY,self.owner.netname); \
62 // Send an entity to a client
63 // only use on minigame entities or entities with a minigame owner
64 bool minigame_SendEntity(entity to, int sf)
66 WriteByte(MSG_ENTITY, ENT_CLIENT_MINIGAME);
67 WriteByte(MSG_ENTITY, sf);
69 if ( sf & MINIG_SF_CREATE )
71 WriteShort(MSG_ENTITY,msle_id(self.classname));
72 WriteString(MSG_ENTITY,self.netname);
75 entity minigame_ent = self.owner;
77 if ( self.classname == "minigame" )
81 if ( sf & MINIG_SF_CREATE )
82 WriteString(MSG_ENTITY,self.descriptor.netname);
84 if ( sf & MINIG_SF_UPDATE )
85 WriteLong(MSG_ENTITY,self.minigame_flags);
87 else if ( self.classname == "minigame_player" )
89 if ( sf & MINIG_SF_CREATE )
91 WriteString(MSG_ENTITY,self.owner.netname);
92 WriteLong(MSG_ENTITY,num_for_edict(self.minigame_players));
94 if ( sf & MINIG_SF_UPDATE )
95 WriteByte(MSG_ENTITY,self.team);
97 MINIGAME_SIMPLELINKED_ENTITIES
99 minigame_ent.minigame_event(minigame_ent,"network_send",self,sf);
108 // Force resend all minigame entities
109 void minigame_resend(entity minigame)
111 minigame.SendFlags = MINIG_SF_ALL;
113 while (( e = findentity(e,owner,minigame) ))
115 e.SendFlags = MINIG_SF_ALL;
119 bool minigame_CheckSend()
122 for ( e = self.owner.minigame_players; e != world; e = e.list_next )
123 if ( e.minigame_players == other )
128 int minigame_addplayer(entity minigame_session, entity player)
130 if ( player.active_minigame )
132 if ( player.active_minigame == minigame_session )
134 minigame_rmplayer(player.active_minigame,player);
137 int mgteam = minigame_session.minigame_event(minigame_session,"join",player);
141 entity player_pointer = spawn();
142 player_pointer.classname = "minigame_player";
143 player_pointer.owner = minigame_session;
144 player_pointer.minigame_players = player;
145 player_pointer.team = mgteam;
146 player_pointer.list_next = minigame_session.minigame_players;
147 minigame_session.minigame_players = player_pointer;
148 player.active_minigame = minigame_session;
149 player.minigame_players = player_pointer;
150 player_pointer.customizeentityforclient = minigame_CheckSend;
151 Net_LinkEntity(player_pointer, false, 0, minigame_SendEntity);
153 if ( !IS_OBSERVER(player) && autocvar_sv_minigames_observer )
157 PutObserverInServer();
160 if ( autocvar_sv_minigames_observer == 2 )
161 player.team_forced = -1;
163 minigame_resend(minigame_session);
165 GameLogEcho(strcat(":minigame:join",(mgteam?"":"fail"),":",minigame_session.netname,":",
166 ftos(num_for_edict(player)),":",player.netname));
171 entity start_minigame(entity player, string minigame )
173 if ( !autocvar_sv_minigames || !IS_REAL_CLIENT(player) )
176 entity e = minigame_get_descriptor(minigame);
179 entity minig = spawn();
180 minig.classname = "minigame";
181 minig.netname = strzone(strcat(e.netname,"_",ftos(num_for_edict(minig))));
182 minig.descriptor = e;
183 minig.minigame_event = e.minigame_event;
184 minig.minigame_event(minig,"start");
185 GameLogEcho(strcat(":minigame:start:",minig.netname));
186 if ( ! minigame_addplayer(minig,player) )
188 dprint("Minigame ",minig.netname," rejected the first player join!\n");
192 Net_LinkEntity(minig, false, 0, minigame_SendEntity);
194 if ( !minigame_sessions )
195 minigame_sessions = minig;
198 minigame_sessions.owner = minig;
199 minig.list_next = minigame_sessions;
200 minigame_sessions = minig;
208 entity join_minigame(entity player, string game_id )
210 if ( !autocvar_sv_minigames || !IS_REAL_CLIENT(player) )
214 for ( minig = minigame_sessions; minig != world; minig = minig.list_next )
216 if ( minig.netname == game_id )
217 if ( minigame_addplayer(minig,player) )
224 void part_minigame(entity player )
226 entity minig = player.active_minigame;
228 if ( minig && minig.classname == "minigame" )
229 minigame_rmplayer(minig,player);
232 void end_minigame(entity minigame_session)
234 if ( minigame_session.owner )
235 minigame_session.owner.list_next = minigame_session.list_next;
237 minigame_sessions = minigame_session.list_next;
239 minigame_session.minigame_event(minigame_session,"end");
240 GameLogEcho(strcat(":minigame:end:",minigame_session.netname));
244 while( (e = findentity(e, owner, minigame_session)) )
245 if ( e.minigame_autoclean )
247 dprint("SV Auto-cleaned: ",ftos(num_for_edict(e)), " (",e.classname,")\n");
252 for ( e = minigame_session.minigame_players; e != world; e = p )
255 player_clear_minigame(e.minigame_players);
259 strunzone(minigame_session.netname);
260 remove(minigame_session);
265 while ( minigame_sessions )
267 end_minigame(minigame_sessions);
271 void initialize_minigames()
273 entity last_minig = world;
275 #define MINIGAME(name,nicename) \
277 minig.classname = "minigame_descriptor"; \
278 minig.netname = #name; \
279 minig.message = nicename; \
280 minig.minigame_event = name##_server_event; \
281 if ( !last_minig ) minigame_descriptors = minig; \
282 else last_minig.list_next = minig; \
290 string invite_minigame(entity inviter, entity player)
292 if ( !inviter || !inviter.active_minigame )
293 return "Invalid minigame";
294 if ( !VerifyClientEntity(player, true, false) )
295 return "Invalid player";
296 if ( inviter == player )
297 return "You can't invite yourself";
298 if ( player.active_minigame == inviter.active_minigame )
299 return strcat(player.netname," is already playing");
301 Send_Notification(NOTIF_ONE, player, MSG_INFO, INFO_MINIGAME_INVITE,
302 inviter.active_minigame.netname, inviter.netname );
304 GameLogEcho(strcat(":minigame:invite:",inviter.active_minigame.netname,":",
305 ftos(num_for_edict(player)),":",player.netname));
310 entity minigame_find_player(entity client)
312 if ( ! client.active_minigame )
315 for ( e = client.active_minigame.minigame_players; e; e = e.list_next )
316 if ( e.minigame_players == client )
321 bool MinigameImpulse(int imp)
323 entity e = minigame_find_player(self);
324 if ( imp && self.active_minigame && e )
326 return self.active_minigame.minigame_event(self.active_minigame,"impulse",e,imp);
333 void ClientCommand_minigame(int request, int argc, string command)
335 if ( !autocvar_sv_minigames )
337 sprint(self,"Minigames are not enabled!\n");
341 if (request == CMD_REQUEST_COMMAND )
343 string minig_cmd = argv(1);
344 if ( minig_cmd == "create" && argc > 2 )
346 entity minig = start_minigame(self, argv(2));
348 sprint(self,"Created minigame session: ",minig.netname,"\n");
350 sprint(self,"Cannot start minigame session!\n");
353 else if ( minig_cmd == "join" && argc > 2 )
355 entity minig = join_minigame(self, argv(2));
357 sprint(self,"Joined: ",minig.netname,"\n");
360 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_JOIN_PREVENT_MINIGAME);
361 sprint(self,"Cannot join given minigame session!\n");
365 else if ( minig_cmd == "list" )
368 for ( e = minigame_descriptors; e != world; e = e.list_next )
369 sprint(self,e.netname," (",e.message,") ","\n");
372 else if ( minig_cmd == "list-sessions" )
375 for ( e = minigame_sessions; e != world; e = e.list_next )
376 sprint(self,e.netname,"\n");
379 else if ( minig_cmd == "end" || minig_cmd == "part" )
381 if ( self.active_minigame )
384 sprint(self,"Left minigame session\n");
387 sprint(self,"You aren't playing any minigame...\n");
390 else if ( minig_cmd == "invite" && argc > 2 )
392 if ( self.active_minigame )
394 entity client = GetIndexedEntity(argc, 2);
395 string error = invite_minigame(self,client);
398 sprint(self,"You have invited ",client.netname,
399 " to join your game of ", self.active_minigame.descriptor.message, "\n");
402 sprint(self,"Could not invite: ", error, ".\n");
405 sprint(self,"You aren't playing any minigame...\n");
408 else if ( self.active_minigame )
410 entity e = minigame_find_player(self);
411 string subcommand = substring(command,argv_end_index(0),-1);
412 int arg_c = tokenize_console(subcommand);
413 if ( self.active_minigame.minigame_event(self.active_minigame,"cmd",e,arg_c,subcommand) )
417 else sprint(self,strcat("Wrong command:^1 ",command,"\n"));
420 sprint(self, "\nUsage:^3 cmd minigame create <minigame>\n");
421 sprint(self, " Start a new minigame session\n");
422 sprint(self, "Usage:^3 cmd minigame join <session>\n");
423 sprint(self, " Join an exising minigame session\n");
424 sprint(self, "Usage:^3 cmd minigame list\n");
425 sprint(self, " List available minigames\n");
426 sprint(self, "Usage:^3 cmd minigame list-sessions\n");
427 sprint(self, " List available minigames sessions\n");
428 sprint(self, "Usage:^3 cmd minigame part|end\n");
429 sprint(self, " Leave the current minigame\n");
430 sprint(self, "Usage:^3 cmd minigame invite <player>\n");
431 sprint(self, " Invite the given player to join you in a minigame\n");