6 string M_Model(string m_mdl);
8 REGISTRY(Monsters, BITS(4))
9 REGISTER_REGISTRY(RegisterMonsters)
10 const int MON_FIRST = 1;
11 #define MON_LAST (Monsters_COUNT - 1)
12 /** If you register a new monster, make sure to add it to all.inc */
13 #define REGISTER_MONSTER(id, inst) REGISTER(RegisterMonsters, MON, Monsters, id, monsterid, inst)
15 REGISTER_MONSTER(Null, NEW(Monster));
17 Monster get_monsterinfo(int id)
19 if (id >= MON_FIRST && id <= MON_LAST) {
20 Monster m = Monsters[id];