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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / wyvern.qc
1 #ifdef REGISTER_MONSTER
2 REGISTER_MONSTER(
3 /* MON_##id   */ WYVERN,
4 /* function   */ m_wyvern,
5 /* mins,maxs  */ '-20 -20 -58', '20 20 20',
6 /* model      */ "wizard.mdl",
7 /* netname    */ "wyvern",
8 /* fullname   */ _("Wyvern")
9 );
10
11 #else
12 #ifdef SVQC
13 float autocvar_g_monster_wyvern;
14 float autocvar_g_monster_wyvern_health;
15 float autocvar_g_monster_wyvern_speed_walk;
16 float autocvar_g_monster_wyvern_speed_run;
17 float autocvar_g_monster_wyvern_fireball_damage;
18 float autocvar_g_monster_wyvern_fireball_force;
19 float autocvar_g_monster_wyvern_fireball_radius;
20 float autocvar_g_monster_wyvern_fireball_edgedamage;
21 float autocvar_g_monster_wyvern_fireball_damagetime;
22 float autocvar_g_monster_wyvern_fireball_speed;
23
24 const float wyvern_anim_hover   = 0;
25 const float wyvern_anim_fly     = 1;
26 const float wyvern_anim_magic   = 2;
27 const float wyvern_anim_pain    = 3;
28 const float wyvern_anim_death   = 4;
29
30 void wyvern_fireball_explode()
31 {
32         entity e;
33         if(self)
34         {
35                 pointparticles(particleeffectnum("fireball_explode"), self.origin, '0 0 0', 1);
36                 
37                 RadiusDamage(self, self.realowner, autocvar_g_monster_wyvern_fireball_damage, autocvar_g_monster_wyvern_fireball_edgedamage, autocvar_g_monster_wyvern_fireball_force, world, autocvar_g_monster_wyvern_fireball_radius, self.projectiledeathtype, world);
38                 
39                 for(e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); ) if(vlen(e.origin - self.origin) <= autocvar_g_monster_wyvern_fireball_radius)
40                         Fire_AddDamage(e, self, 5 * monster_skill, autocvar_g_monster_wyvern_fireball_damagetime, self.projectiledeathtype);
41                 
42                 remove(self);
43         }
44 }
45
46 void wyvern_fireball_touch()
47 {
48         PROJECTILE_TOUCH;
49         
50         wyvern_fireball_explode();
51 }
52
53 void wyvern_fireball()
54 {
55         entity missile = spawn();
56         vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin);
57         
58         monster_makevectors(self.enemy);
59
60         missile.owner = missile.realowner = self;
61         missile.solid = SOLID_TRIGGER;
62         missile.movetype = MOVETYPE_FLYMISSILE;
63         missile.projectiledeathtype = DEATH_MONSTER_WYVERN;
64         setsize(missile, '-6 -6 -6', '6 6 6');          
65         setorigin(missile, self.origin + self.view_ofs + v_forward * 14);
66         missile.flags = FL_PROJECTILE;
67         missile.velocity = dir * autocvar_g_monster_wyvern_fireball_speed;
68         missile.avelocity = '300 300 300';
69         missile.nextthink = time + 5;
70         missile.think = wyvern_fireball_explode;
71         missile.enemy = self.enemy;
72         missile.touch = wyvern_fireball_touch;
73         CSQCProjectile(missile, TRUE, PROJECTILE_FIREMINE, TRUE);
74 }
75
76 float wyvern_attack(float attack_type)
77 {
78         switch(attack_type)
79         {
80                 case MONSTER_ATTACK_MELEE:
81                 case MONSTER_ATTACK_RANGED:
82                 {
83                         self.attack_finished_single = time + 1.2;
84                         
85                         wyvern_fireball();
86                         
87                         return TRUE;
88                 }
89         }
90         
91         return FALSE;
92 }
93
94 void spawnfunc_monster_wyvern()
95 {
96         if not(autocvar_g_monster_wyvern) { remove(self); return; }
97         
98         self.classname = "monster_wyvern";
99         
100         self.monster_spawnfunc = spawnfunc_monster_wyvern;
101         
102         if(Monster_CheckAppearFlags(self))
103                 return;
104         
105         if not(monster_initialize(MON_WYVERN, TRUE, MONSTER_TYPE_FLY | MONSTER_SIZE_BROKEN)) { remove(self); return; }
106 }
107
108 // compatibility with old spawns
109 void spawnfunc_monster_wizard() { spawnfunc_monster_wyvern(); }
110
111 float m_wyvern(float req)
112 {
113         switch(req)
114         {
115                 case MR_THINK:
116                 {
117                         monster_move(autocvar_g_monster_wyvern_speed_run, autocvar_g_monster_wyvern_speed_walk, 300, wyvern_anim_fly, wyvern_anim_hover, wyvern_anim_hover);
118                         return TRUE;
119                 }
120                 case MR_DEATH:
121                 {
122                         monsters_setframe(wyvern_anim_death);
123                         self.velocity_x = -200 + 400 * random();
124                         self.velocity_y = -200 + 400 * random();
125                         self.velocity_z = 100 + 100 * random();
126                         return TRUE;
127                 }
128                 case MR_SETUP:
129                 {
130                         if not(self.health) self.health = autocvar_g_monster_wyvern_health;
131                                 
132                         self.monster_attackfunc = wyvern_attack;
133                         monsters_setframe(wyvern_anim_hover);
134                         
135                         return TRUE;
136                 }
137                 case MR_INIT:
138                 {
139                         // nothing
140                         return TRUE;
141                 }
142         }
143         
144         return TRUE;
145 }
146
147 #endif // SVQC
148 #ifdef CSQC
149 float m_wyvern(float req)
150 {
151         switch(req)
152         {
153                 case MR_DEATH:
154                 {
155                         // nothing
156                         return TRUE;
157                 }
158                 case MR_INIT:
159                 {
160                         precache_model ("models/monsters/wizard.mdl");
161                         return TRUE;
162                 }
163         }
164         
165         return TRUE;
166 }
167
168 #endif // CSQC
169 #endif // REGISTER_MONSTER