4 MODEL(MON_WYVERN, M_Model("wizard.mdl"));
8 ATTRIB(Wyvern, spawnflags, int, MONSTER_TYPE_FLY | MONSTER_SIZE_BROKEN | MON_FLAG_RANGED | MON_FLAG_RIDE);
9 ATTRIB(Wyvern, mins, vector, '-20 -20 -58');
10 ATTRIB(Wyvern, maxs, vector, '20 20 20');
12 ATTRIB(Wyvern, m_model, Model, MDL_MON_WYVERN);
14 ATTRIB(Wyvern, netname, string, "wyvern");
15 ATTRIB(Wyvern, monster_name, string, _("Wyvern"));
18 REGISTER_MONSTER(WYVERN, NEW(Wyvern)) {
20 this.mr_precache(this);
24 #include <common/weapons/_all.qh>
26 CLASS(WyvernAttack, PortoLaunch)
27 /* flags */ ATTRIB(WyvernAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
28 /* impulse */ ATTRIB(WyvernAttack, impulse, int, 9);
29 /* refname */ ATTRIB(WyvernAttack, netname, string, "wyvern");
30 /* wepname */ ATTRIB(WyvernAttack, m_name, string, _("Wyvern attack"));
31 ENDCLASS(WyvernAttack)
32 REGISTER_WEAPON(WYVERN_ATTACK, NEW(WyvernAttack));