4 bool m_null(int) { return false; }
6 /** If you register a new monster, make sure to add it to all.inc */
8 ATTRIB(Monster, monsterid, int, 0)
9 ATTRIB(Monster, classname, string, "monster_info")
10 /** human readable name */
11 ATTRIB(Monster, monster_name, string, string_null)
12 ATTRIB(Monster, monster_func, bool(int), m_null)