3 #include "lib/monsters.qc"
4 #include "lib/spawn.qc"
9 // MONSTER PLUGIN SYSTEM
10 entity monster_info[MON_MAXCOUNT];
11 entity dummy_monster_info;
13 void register_monster(float id, float(float) func, float monsterflags, vector min_s, vector max_s, string modelname, string shortname, string mname)
16 monster_info[id - 1] = e = spawn();
17 e.classname = "monster_info";
19 e.netname = shortname;
20 e.monster_name = mname;
21 e.monster_func = func;
23 e.spawnflags = monsterflags;
26 e.model = strzone(strcat("models/monsters/", modelname));
30 float m_null(float dummy) { return 0; }
31 void register_monsters_done()
33 dummy_monster_info = spawn();
34 dummy_monster_info.classname = "monster_info";
35 dummy_monster_info.monsterid = 0; // you can recognize dummies by this
36 dummy_monster_info.netname = "";
37 dummy_monster_info.monster_name = "Monster";
38 dummy_monster_info.monster_func = m_null;
39 dummy_monster_info.mdl = "";
40 dummy_monster_info.mins = '-0 -0 -0';
41 dummy_monster_info.maxs = '0 0 0';
42 dummy_monster_info.model = "";
44 entity get_monsterinfo(float id)
47 if(id < MON_FIRST || id > MON_LAST)
48 return dummy_monster_info;
49 m = monster_info[id - 1];
52 return dummy_monster_info;