2 #define MR_SETUP 1 // (SERVER) setup monster data
3 #define MR_THINK 2 // (SERVER) logic to run every frame
4 #define MR_DEATH 3 // (BOTH) called when monster dies
5 #define MR_INIT 4 // (BOTH) precaches models/sounds used by this monster
6 #define MR_CONFIG 5 // (ALL)
9 entity get_monsterinfo(float id);
11 // entity properties of monsterinfo:
12 .float monsterid; // MON_...
13 .string netname; // short name
14 .string monster_name; // human readable name
15 .float(float) monster_func; // m_...
16 .string mdl; // currently a copy of the model
17 .string model; // full name of model
20 // other useful macros
21 #define MON_ACTION(monstertype,mrequest) (get_monsterinfo(monstertype)).monster_func(mrequest)
22 #define M_NAME(monstertype) (get_monsterinfo(monstertype)).monster_name
24 // =====================
25 // Monster Registration
26 // =====================
28 float m_null(float dummy);
29 void register_monster(float id, float(float) func, vector min_s, vector max_s, string modelname, string shortname, string mname);
30 void register_monsters_done();
32 const float MON_MAXCOUNT = 24;
37 #define REGISTER_MONSTER_2(id,func,min_s,max_s,modelname,shortname,mname) \
40 void RegisterMonsters_##id() \
42 MON_LAST = (id = MON_FIRST + MON_COUNT); \
44 register_monster(id,func,min_s,max_s,modelname,shortname,mname); \
46 ACCUMULATE_FUNCTION(RegisterMonsters, RegisterMonsters_##id)
47 #define REGISTER_MONSTER(id,func,min_s,max_s,modelname,shortname,mname) \
48 REGISTER_MONSTER_2(MON_##id,func,min_s,max_s,modelname,shortname,mname)
50 #define MON_DUPECHECK(dupecheck,cvar) \
55 #error DUPLICATE MONSTER CVAR: cvar \
58 #define MON_ADD_CVAR(monster,name) \
59 MON_DUPECHECK(MON_CVAR_##monster##_##name, autocvar_g_monster_##monster##_##name)
61 #define MON_CVAR(monster,name) autocvar_g_balance_##monster##_##name
63 #define MON_ADD_PROP(monster,prop,name) \
65 MON_DUPECHECK(MON_CVAR_##monster##_##name, autocvar_g_monster_##monster##_##name)
67 #define MON_SET_PROP(wepid,monster,prop,name) get_monsterinfo(##wepid).##prop = autocvar_g_monster_##monster##_##name;
69 #define MON_SET_PROPS(monsettings,wepid) \
70 #define MON_ADD_CVAR(monster,mode,name) \
71 #define MON_ADD_PROP(monster,prop,name) MON_SET_PROP(wepid,monster,prop,name) \
80 #undef REGISTER_MONSTER
81 ACCUMULATE_FUNCTION(RegisterMonsters, register_monsters_done)