1 void _Movetype_Physics_Step(entity this, float dt) // SV_Physics_Step
3 if(this.move_flags & FL_ONGROUND)
5 if(this.velocity_z >= (1.0 / 32.0) && UPWARD_VELOCITY_CLEARS_ONGROUND(this))
7 this.move_flags &= ~FL_ONGROUND;
8 _Movetype_CheckVelocity(this);
9 _Movetype_FlyMove(this, dt, true, '0 0 0', 0);
10 _Movetype_LinkEdict(this, true);
15 _Movetype_CheckVelocity(this);
16 _Movetype_FlyMove(this, dt, true, '0 0 0', 0);
17 _Movetype_LinkEdict(this, true);
19 // TODO? movetypesteplandevent
22 _Movetype_CheckWaterTransition(this);