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Don't offset buff location when spawning at a spawnpoint (fixes getting stuck in...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / buffs / buffs.qc
1 #ifndef MUTATOR_BUFFS_H
2 #define MUTATOR_BUFFS_H
3
4 #include "../instagib/module.inc"
5
6 bool  autocvar_g_buffs_effects;
7 float autocvar_g_buffs_waypoint_distance;
8 bool autocvar_g_buffs_randomize;
9 float autocvar_g_buffs_random_lifetime;
10 bool autocvar_g_buffs_random_location;
11 int autocvar_g_buffs_random_location_attempts;
12 int autocvar_g_buffs_spawn_count;
13 bool autocvar_g_buffs_replace_powerups;
14 float autocvar_g_buffs_cooldown_activate;
15 float autocvar_g_buffs_cooldown_respawn;
16 float autocvar_g_buffs_resistance_blockpercent;
17 float autocvar_g_buffs_medic_survive_chance;
18 float autocvar_g_buffs_medic_survive_health;
19 float autocvar_g_buffs_medic_rot;
20 float autocvar_g_buffs_medic_max;
21 float autocvar_g_buffs_medic_regen;
22 float autocvar_g_buffs_vengeance_damage_multiplier;
23 float autocvar_g_buffs_bash_force;
24 float autocvar_g_buffs_bash_force_self;
25 float autocvar_g_buffs_disability_slowtime;
26 float autocvar_g_buffs_disability_speed;
27 float autocvar_g_buffs_disability_rate;
28 float autocvar_g_buffs_disability_weaponspeed;
29 float autocvar_g_buffs_speed_speed;
30 float autocvar_g_buffs_speed_rate;
31 float autocvar_g_buffs_speed_weaponspeed;
32 float autocvar_g_buffs_speed_damage_take;
33 float autocvar_g_buffs_speed_regen;
34 float autocvar_g_buffs_vampire_damage_steal;
35 float autocvar_g_buffs_invisible_alpha;
36 float autocvar_g_buffs_flight_gravity;
37 float autocvar_g_buffs_jump_height;
38 float autocvar_g_buffs_inferno_burntime_factor;
39 float autocvar_g_buffs_inferno_burntime_min_time;
40 float autocvar_g_buffs_inferno_burntime_target_damage;
41 float autocvar_g_buffs_inferno_burntime_target_time;
42 float autocvar_g_buffs_inferno_damagemultiplier;
43 float autocvar_g_buffs_swapper_range;
44 float autocvar_g_buffs_magnet_range_item;
45
46 // ammo
47 .float buff_ammo_prev_infitems;
48 .int buff_ammo_prev_clipload;
49 // invisible
50 .float buff_invisible_prev_alpha;
51 // flight
52 .float buff_flight_prev_gravity;
53 // disability
54 .float buff_disability_time;
55 .float buff_disability_effect_time;
56 // common buff variables
57 .float buff_effect_delay;
58
59 // buff definitions
60 .float buff_active;
61 .float buff_activetime;
62 .float buff_activetime_updated;
63 .entity buff_waypoint;
64 .int oldbuffs; // for updating effects
65 .entity buff_model; // controls effects (TODO: make csqc)
66
67 const vector BUFF_MIN = ('-16 -16 -20');
68 const vector BUFF_MAX = ('16 16 20');
69
70 // client side options
71 .float cvar_cl_buffs_autoreplace;
72 #endif
73
74 #ifdef IMPLEMENTATION
75
76 #include "../../../triggers/target/music.qh"
77 #include "../../../gamemodes/all.qh"
78 #include "../../../buffs/all.qh"
79
80 .float buff_time;
81 void buffs_DelayedInit();
82
83 REGISTER_MUTATOR(buffs, cvar("g_buffs"))
84 {
85         MUTATOR_ONADD
86         {
87                 addstat(STAT_BUFFS, AS_INT, buffs);
88                 addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
89
90                 InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
91         }
92 }
93
94 entity buff_FirstFromFlags(int _buffs)
95 {
96         if (flags)
97         {
98                 FOREACH(Buffs, it.m_itemid & _buffs, LAMBDA(return it));
99         }
100         return BUFF_Null;
101 }
102
103 bool buffs_BuffModel_Customize()
104 {SELFPARAM();
105         entity player, myowner;
106         bool same_team;
107
108         player = WaypointSprite_getviewentity(other);
109         myowner = self.owner;
110         same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
111
112         if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
113                 return false;
114
115         if(MUTATOR_CALLHOOK(BuffModel_Customize, self, player))
116                 return false;
117
118         if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
119         {
120                 // somewhat hide the model, but keep the glow
121                 self.effects = 0;
122                 self.alpha = -1;
123         }
124         else
125         {
126                 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
127                 self.alpha = 1;
128         }
129         return true;
130 }
131
132 void buffs_BuffModel_Spawn(entity player)
133 {
134         player.buff_model = spawn();
135         setmodel(player.buff_model, MDL_BUFF);
136         setsize(player.buff_model, '0 0 -40', '0 0 40');
137         setattachment(player.buff_model, player, "");
138         setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
139         player.buff_model.owner = player;
140         player.buff_model.scale = 0.7;
141         player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
142         player.buff_model.light_lev = 200;
143         player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
144 }
145
146 vector buff_GlowColor(entity buff)
147 {
148         //if(buff.team) { return Team_ColorRGB(buff.team); }
149         return buff.m_color;
150 }
151
152 void buff_Effect(entity player, string eff)
153 {SELFPARAM();
154         if(!autocvar_g_buffs_effects) { return; }
155
156         if(time >= self.buff_effect_delay)
157         {
158                 Send_Effect_(eff, player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
159                 self.buff_effect_delay = time + 0.05; // prevent spam
160         }
161 }
162
163 // buff item
164 float buff_Waypoint_visible_for_player(entity plr)
165 {SELFPARAM();
166         if(!self.owner.buff_active && !self.owner.buff_activetime)
167                 return false;
168
169         if (plr.buffs)
170         {
171                 return plr.cvar_cl_buffs_autoreplace == false || plr.buffs != self.owner.buffs;
172         }
173
174         return WaypointSprite_visible_for_player(plr);
175 }
176
177 void buff_Waypoint_Spawn(entity e)
178 {
179         entity buff = buff_FirstFromFlags(e.buffs);
180         entity wp = WaypointSprite_Spawn(WP_Buff, 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_Buff);
181         wp.wp_extra = buff.m_id;
182         WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_Buff, e.glowmod);
183         e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
184 }
185
186 void buff_SetCooldown(float cd)
187 {SELFPARAM();
188         cd = max(0, cd);
189
190         if(!self.buff_waypoint)
191                 buff_Waypoint_Spawn(self);
192
193         WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
194         self.buff_activetime = cd;
195         self.buff_active = !cd;
196 }
197
198 void buff_Respawn(entity ent)
199 {SELFPARAM();
200         if(gameover) { return; }
201
202         vector oldbufforigin = ent.origin;
203
204         if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
205         {
206                 entity spot = SelectSpawnPoint(true);
207                 setorigin(ent, spot.origin + '0 0 200');
208                 ent.angles = spot.angles;
209         }
210
211         tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
212
213         setorigin(ent, trace_endpos); // attempt to unstick
214
215         ent.movetype = MOVETYPE_TOSS;
216
217         makevectors(ent.angles);
218         ent.velocity = '0 0 200';
219         ent.angles = '0 0 0';
220         if(autocvar_g_buffs_random_lifetime > 0)
221                 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
222
223         Send_Effect(EFFECT_ELECTRO_COMBO, oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
224         Send_Effect(EFFECT_ELECTRO_COMBO, CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
225
226         WaypointSprite_Ping(ent.buff_waypoint);
227
228         sound(ent, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
229 }
230
231 void buff_Touch()
232 {SELFPARAM();
233         if(gameover) { return; }
234
235         if(ITEM_TOUCH_NEEDKILL())
236         {
237                 buff_Respawn(self);
238                 return;
239         }
240
241         if((self.team && DIFF_TEAM(other, self))
242         || (other.frozen)
243         || (other.vehicle)
244         || (!self.buff_active)
245         )
246         {
247                 // can't touch this
248                 return;
249         }
250
251         if(MUTATOR_CALLHOOK(BuffTouch, self, other))
252                 return;
253
254         if(!IS_PLAYER(other))
255                 return; // incase mutator changed other
256
257         if (other.buffs)
258         {
259                 if (other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
260                 {
261                         int buffid = buff_FirstFromFlags(other.buffs).m_id;
262                         //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
263                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, buffid);
264
265                         other.buffs = 0;
266                         //sound(other, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
267                 }
268                 else { return; } // do nothing
269         }
270
271         self.owner = other;
272         self.buff_active = false;
273         self.lifetime = 0;
274         int buffid = buff_FirstFromFlags(self.buffs).m_id;
275         Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, buffid);
276         Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, buffid);
277
278         Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
279         sound(other, CH_TRIGGER, SND_SHIELD_RESPAWN, VOL_BASE, ATTN_NORM);
280         other.buffs |= (self.buffs);
281 }
282
283 float buff_Available(entity buff)
284 {
285         if (buff == BUFF_Null)
286                 return false;
287         if (buff == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
288                 return false;
289         if (buff == BUFF_VAMPIRE && cvar("g_vampire"))
290                 return false;
291         return cvar(strcat("g_buffs_", buff.m_name));
292 }
293
294 .int buff_seencount;
295
296 void buff_NewType(entity ent, float cb)
297 {
298         RandomSelection_Init();
299         FOREACH(Buffs, buff_Available(it), LAMBDA(
300                 it.buff_seencount += 1;
301                 // if it's already been chosen, give it a lower priority
302                 RandomSelection_Add(world, it.m_itemid, string_null, 1, max(0.2, 1 / it.buff_seencount));
303         ));
304         ent.buffs = RandomSelection_chosen_float;
305 }
306
307 void buff_Think()
308 {SELFPARAM();
309         if(self.buffs != self.oldbuffs)
310         {
311                 entity buff = buff_FirstFromFlags(self.buffs);
312                 self.color = buff.m_color;
313                 self.glowmod = buff_GlowColor(buff);
314                 self.skin = buff.m_skin;
315
316                 setmodel(self, MDL_BUFF);
317
318                 if(self.buff_waypoint)
319                 {
320                         //WaypointSprite_Disown(self.buff_waypoint, 1);
321                         WaypointSprite_Kill(self.buff_waypoint);
322                         buff_Waypoint_Spawn(self);
323                         if(self.buff_activetime)
324                                 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
325                 }
326
327                 self.oldbuffs = self.buffs;
328         }
329
330         if(!gameover)
331         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
332         if(!self.buff_activetime_updated)
333         {
334                 buff_SetCooldown(self.buff_activetime);
335                 self.buff_activetime_updated = true;
336         }
337
338         if(!self.buff_active && !self.buff_activetime)
339         if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
340         {
341                 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
342                 self.owner = world;
343                 if(autocvar_g_buffs_randomize)
344                         buff_NewType(self, self.buffs);
345
346                 if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
347                         buff_Respawn(self);
348         }
349
350         if(self.buff_activetime)
351         if(!gameover)
352         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
353         {
354                 self.buff_activetime = max(0, self.buff_activetime - frametime);
355
356                 if(!self.buff_activetime)
357                 {
358                         self.buff_active = true;
359                         sound(self, CH_TRIGGER, SND_STRENGTH_RESPAWN, VOL_BASE, ATTN_NORM);
360                         Send_Effect(EFFECT_ITEM_RESPAWN, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
361                 }
362         }
363
364         if(self.buff_active)
365         {
366                 if(self.team && !self.buff_waypoint)
367                         buff_Waypoint_Spawn(self);
368
369                 if(self.lifetime)
370                 if(time >= self.lifetime)
371                         buff_Respawn(self);
372         }
373
374         self.nextthink = time;
375         //self.angles_y = time * 110.1;
376 }
377
378 void buff_Waypoint_Reset()
379 {SELFPARAM();
380         WaypointSprite_Kill(self.buff_waypoint);
381
382         if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
383 }
384
385 void buff_Reset()
386 {SELFPARAM();
387         if(autocvar_g_buffs_randomize)
388                 buff_NewType(self, self.buffs);
389         self.owner = world;
390         buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
391         buff_Waypoint_Reset();
392         self.buff_activetime_updated = false;
393
394         if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
395                 buff_Respawn(self);
396 }
397
398 float buff_Customize()
399 {SELFPARAM();
400         entity player = WaypointSprite_getviewentity(other);
401         if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
402         {
403                 self.alpha = 0.3;
404                 if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
405                 self.pflags = 0;
406         }
407         else
408         {
409                 self.alpha = 1;
410                 if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
411                 self.light_lev = 220 + 36 * sin(time);
412                 self.pflags = PFLAGS_FULLDYNAMIC;
413         }
414         return true;
415 }
416
417 void buff_Init(entity ent)
418 {SELFPARAM();
419         if(!cvar("g_buffs")) { remove(ent); return; }
420
421         if(!teamplay && ent.team) { ent.team = 0; }
422
423         entity buff = buff_FirstFromFlags(self.buffs);
424
425         setself(ent);
426         if(!self.buffs || buff_Available(buff))
427                 buff_NewType(self, 0);
428
429         self.classname = "item_buff";
430         self.solid = SOLID_TRIGGER;
431         self.flags = FL_ITEM;
432         self.think = buff_Think;
433         self.touch = buff_Touch;
434         self.reset = buff_Reset;
435         self.nextthink = time + 0.1;
436         self.gravity = 1;
437         self.movetype = MOVETYPE_TOSS;
438         self.scale = 1;
439         self.skin = buff.m_skin;
440         self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
441         self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
442         self.customizeentityforclient = buff_Customize;
443         //self.gravity = 100;
444         self.color = buff.m_color;
445         self.glowmod = buff_GlowColor(self);
446         buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
447         self.buff_active = !self.buff_activetime;
448         self.pflags = PFLAGS_FULLDYNAMIC;
449
450         if(self.spawnflags & 1)
451                 self.noalign = true;
452
453         if(self.noalign)
454                 self.movetype = MOVETYPE_NONE; // reset by random location
455
456         setmodel(self, MDL_BUFF);
457         setsize(self, BUFF_MIN, BUFF_MAX);
458
459         if(cvar("g_buffs_random_location") || (self.spawnflags & 64))
460                 buff_Respawn(self);
461
462         setself(this);
463 }
464
465 void buff_Init_Compat(entity ent, entity replacement)
466 {
467         if (ent.spawnflags & 2)
468                 ent.team = NUM_TEAM_1;
469         else if (ent.spawnflags & 4)
470                 ent.team = NUM_TEAM_2;
471
472         ent.buffs = replacement.m_itemid;
473
474         buff_Init(ent);
475 }
476
477 void buff_SpawnReplacement(entity ent, entity old)
478 {
479         setorigin(ent, old.origin);
480         ent.angles = old.angles;
481         ent.noalign = (old.noalign || (old.spawnflags & 1));
482
483         buff_Init(ent);
484 }
485
486 void buff_Vengeance_DelayedDamage()
487 {SELFPARAM();
488         if(self.enemy)
489                 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF.m_id, self.enemy.origin, '0 0 0');
490
491         remove(self);
492         return;
493 }
494
495 float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
496 {
497         return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
498 }
499
500 // mutator hooks
501 MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_SplitHealthArmor)
502 {
503         if(frag_deathtype == DEATH_BUFF.m_id) { return false; }
504
505         if(frag_target.buffs & BUFF_RESISTANCE.m_itemid)
506         {
507                 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
508                 damage_take = v.x;
509                 damage_save = v.y;
510         }
511
512         return false;
513 }
514
515 MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_Calculate)
516 {
517         if(frag_deathtype == DEATH_BUFF.m_id) { return false; }
518
519         if(frag_target.buffs & BUFF_SPEED.m_itemid)
520         if(frag_target != frag_attacker)
521                 frag_damage *= autocvar_g_buffs_speed_damage_take;
522
523         if(frag_target.buffs & BUFF_MEDIC.m_itemid)
524         if((frag_target.health - frag_damage) <= 0)
525         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
526         if(frag_attacker)
527         if(random() <= autocvar_g_buffs_medic_survive_chance)
528                 frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
529
530         if(frag_target.buffs & BUFF_JUMP.m_itemid)
531         if(frag_deathtype == DEATH_FALL.m_id)
532                 frag_damage = 0;
533
534         if(frag_target.buffs & BUFF_VENGEANCE.m_itemid)
535         if(frag_attacker)
536         if(frag_attacker != frag_target)
537         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
538         {
539                 entity dmgent = spawn();
540
541                 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
542                 dmgent.enemy = frag_attacker;
543                 dmgent.owner = frag_target;
544                 dmgent.think = buff_Vengeance_DelayedDamage;
545                 dmgent.nextthink = time + 0.1;
546         }
547
548         if(frag_target.buffs & BUFF_BASH.m_itemid)
549         if(frag_attacker != frag_target)
550         if(vlen(frag_force))
551                 frag_force = '0 0 0';
552
553         if(frag_attacker.buffs & BUFF_BASH.m_itemid)
554         if(vlen(frag_force))
555         if(frag_attacker == frag_target)
556                 frag_force *= autocvar_g_buffs_bash_force_self;
557         else
558                 frag_force *= autocvar_g_buffs_bash_force;
559
560         if(frag_attacker.buffs & BUFF_DISABILITY.m_itemid)
561         if(frag_target != frag_attacker)
562                 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
563
564         if(frag_attacker.buffs & BUFF_MEDIC.m_itemid)
565         if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
566         if(SAME_TEAM(frag_attacker, frag_target))
567         if(frag_attacker != frag_target)
568         {
569                 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
570                 frag_damage = 0;
571         }
572
573         if(frag_attacker.buffs & BUFF_INFERNO.m_itemid)
574         if(frag_target != frag_attacker) {
575                 float time = buff_Inferno_CalculateTime(
576                         frag_damage,
577                         0,
578                         autocvar_g_buffs_inferno_burntime_min_time,
579                         autocvar_g_buffs_inferno_burntime_target_damage,
580                         autocvar_g_buffs_inferno_burntime_target_time,
581                         autocvar_g_buffs_inferno_burntime_factor
582                 );
583                 Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF.m_id);
584         }
585
586         // this... is ridiculous (TODO: fix!)
587         if(frag_attacker.buffs & BUFF_VAMPIRE.m_itemid)
588         if(!frag_target.vehicle)
589         if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
590         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
591         if(frag_target.deadflag == DEAD_NO)
592         if(IS_PLAYER(frag_target) || IS_MONSTER(frag_target))
593         if(frag_attacker != frag_target)
594         if(!frag_target.frozen)
595         if(frag_target.takedamage)
596         if(DIFF_TEAM(frag_attacker, frag_target))
597         {
598                 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
599                 if(frag_target.armorvalue)
600                         frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
601         }
602
603         return false;
604 }
605
606 MUTATOR_HOOKFUNCTION(buffs,PlayerSpawn)
607 {SELFPARAM();
608         self.buffs = 0;
609         // reset timers here to prevent them continuing after re-spawn
610         self.buff_disability_time = 0;
611         self.buff_disability_effect_time = 0;
612         return false;
613 }
614
615 .float stat_sv_maxspeed;
616 .float stat_sv_airspeedlimit_nonqw;
617 .float stat_sv_jumpvelocity;
618
619 MUTATOR_HOOKFUNCTION(buffs, PlayerPhysics)
620 {SELFPARAM();
621         if(self.buffs & BUFF_SPEED.m_itemid)
622         {
623                 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
624                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
625         }
626
627         if(time < self.buff_disability_time)
628         {
629                 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
630                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
631         }
632
633         if(self.buffs & BUFF_JUMP.m_itemid)
634         {
635                 // automatically reset, no need to worry
636                 self.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height;
637         }
638
639         return false;
640 }
641
642 MUTATOR_HOOKFUNCTION(buffs, PlayerJump)
643 {SELFPARAM();
644         if(self.buffs & BUFF_JUMP.m_itemid)
645                 player_jumpheight = autocvar_g_buffs_jump_height;
646
647         return false;
648 }
649
650 MUTATOR_HOOKFUNCTION(buffs, MonsterMove)
651 {SELFPARAM();
652         if(time < self.buff_disability_time)
653         {
654                 monster_speed_walk *= autocvar_g_buffs_disability_speed;
655                 monster_speed_run *= autocvar_g_buffs_disability_speed;
656         }
657
658         return false;
659 }
660
661 MUTATOR_HOOKFUNCTION(buffs, PlayerDies)
662 {SELFPARAM();
663         if(self.buffs)
664         {
665                 int buffid = buff_FirstFromFlags(self.buffs).m_id;
666                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
667                 self.buffs = 0;
668
669                 if(self.buff_model)
670                 {
671                         remove(self.buff_model);
672                         self.buff_model = world;
673                 }
674         }
675         return false;
676 }
677
678 MUTATOR_HOOKFUNCTION(buffs, PlayerUseKey, CBC_ORDER_FIRST)
679 {SELFPARAM();
680         if(MUTATOR_RETURNVALUE || gameover) { return false; }
681         if(self.buffs)
682         {
683                 int buffid = buff_FirstFromFlags(self.buffs).m_id;
684                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid);
685                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
686
687                 self.buffs = 0;
688                 sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
689                 return true;
690         }
691         return false;
692 }
693
694 MUTATOR_HOOKFUNCTION(buffs, ForbidThrowCurrentWeapon)
695 {SELFPARAM();
696         if(MUTATOR_RETURNVALUE || gameover) { return false; }
697
698         if(self.buffs & BUFF_SWAPPER.m_itemid)
699         {
700                 float best_distance = autocvar_g_buffs_swapper_range;
701                 entity closest = world;
702                 entity player;
703                 FOR_EACH_PLAYER(player)
704                 if(DIFF_TEAM(self, player))
705                 if(player.deadflag == DEAD_NO && !player.frozen && !player.vehicle)
706                 if(vlen(self.origin - player.origin) <= best_distance)
707                 {
708                         best_distance = vlen(self.origin - player.origin);
709                         closest = player;
710                 }
711
712                 if(closest)
713                 {
714                         vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
715
716                         my_org = self.origin;
717                         my_vel = self.velocity;
718                         my_ang = self.angles;
719                         their_org = closest.origin;
720                         their_vel = closest.velocity;
721                         their_ang = closest.angles;
722
723                         Drop_Special_Items(closest);
724
725                         MUTATOR_CALLHOOK(PortalTeleport, self); // initiate flag dropper
726
727                         setorigin(self, their_org);
728                         setorigin(closest, my_org);
729
730                         closest.velocity = my_vel;
731                         closest.angles = my_ang;
732                         closest.fixangle = true;
733                         closest.oldorigin = my_org;
734                         closest.oldvelocity = my_vel;
735                         self.velocity = their_vel;
736                         self.angles = their_ang;
737                         self.fixangle = true;
738                         self.oldorigin = their_org;
739                         self.oldvelocity = their_vel;
740
741                         // set pusher so self gets the kill if they fall into void
742                         closest.pusher = self;
743                         closest.pushltime = time + autocvar_g_maxpushtime;
744                         closest.istypefrag = closest.BUTTON_CHAT;
745
746                         Send_Effect(EFFECT_ELECTRO_COMBO, their_org, '0 0 0', 1);
747                         Send_Effect(EFFECT_ELECTRO_COMBO, my_org, '0 0 0', 1);
748
749                         sound(self, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
750                         sound(closest, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
751
752                         // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
753                         self.buffs = 0;
754                         return true;
755                 }
756         }
757         return false;
758 }
759
760 bool buffs_RemovePlayer(entity player)
761 {
762         if(player.buff_model)
763         {
764                 remove(player.buff_model);
765                 player.buff_model = world;
766         }
767
768         // also reset timers here to prevent them continuing after spectating
769         player.buff_disability_time = 0;
770         player.buff_disability_effect_time = 0;
771
772         return false;
773 }
774 MUTATOR_HOOKFUNCTION(buffs, MakePlayerObserver) { return buffs_RemovePlayer(self); }
775 MUTATOR_HOOKFUNCTION(buffs, ClientDisconnect) { return buffs_RemovePlayer(self); }
776
777 MUTATOR_HOOKFUNCTION(buffs, CustomizeWaypoint)
778 {SELFPARAM();
779         entity e = WaypointSprite_getviewentity(other);
780
781         // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
782         // but only apply this to real players, not to spectators
783         if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE.m_itemid) && (e == other))
784         if(DIFF_TEAM(self.owner, e))
785                 return true;
786
787         return false;
788 }
789
790 MUTATOR_HOOKFUNCTION(buffs, OnEntityPreSpawn, CBC_ORDER_LAST)
791 {SELFPARAM();
792         if(autocvar_g_buffs_replace_powerups)
793         switch(self.classname)
794         {
795                 case "item_strength":
796                 case "item_invincible":
797                 {
798                         entity e = spawn();
799                         buff_SpawnReplacement(e, self);
800                         return true;
801                 }
802         }
803         return false;
804 }
805
806 MUTATOR_HOOKFUNCTION(buffs, WeaponRateFactor)
807 {SELFPARAM();
808         if(self.buffs & BUFF_SPEED.m_itemid)
809                 weapon_rate *= autocvar_g_buffs_speed_rate;
810
811         if(time < self.buff_disability_time)
812                 weapon_rate *= autocvar_g_buffs_disability_rate;
813
814         return false;
815 }
816
817 MUTATOR_HOOKFUNCTION(buffs, WeaponSpeedFactor)
818 {SELFPARAM();
819         if(self.buffs & BUFF_SPEED.m_itemid)
820                 ret_float *= autocvar_g_buffs_speed_weaponspeed;
821
822         if(time < self.buff_disability_time)
823                 ret_float *= autocvar_g_buffs_disability_weaponspeed;
824
825         return false;
826 }
827
828 MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
829 {SELFPARAM();
830         if(gameover || self.deadflag != DEAD_NO) { return false; }
831
832         if(time < self.buff_disability_time)
833         if(time >= self.buff_disability_effect_time)
834         {
835                 Send_Effect(EFFECT_SMOKING, self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
836                 self.buff_disability_effect_time = time + 0.5;
837         }
838
839         // handle buff lost status
840         // 1: notify everyone else
841         // 2: notify carrier as well
842         int buff_lost = 0;
843
844         if(self.buff_time)
845         if(time >= self.buff_time)
846                 buff_lost = 2;
847
848         if(self.frozen) { buff_lost = 1; }
849
850         if(buff_lost)
851         {
852                 if(self.buffs)
853                 {
854                         int buffid = buff_FirstFromFlags(self.buffs).m_id;
855                         Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
856                         if(buff_lost >= 2)
857                         {
858                                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
859                                 sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
860                         }
861                         self.buffs = 0;
862                 }
863         }
864
865         if(self.buffs & BUFF_MAGNET.m_itemid)
866         {
867                 vector pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
868                 for(other = world; (other = findflags(other, flags, FL_ITEM)); )
869                 if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, other.absmin, other.absmax))
870                 {
871                         setself(other);
872                         other = this;
873                         if(self.touch)
874                                 self.touch();
875                         other = self;
876                         setself(this);
877                 }
878         }
879
880         if(self.buffs & BUFF_AMMO.m_itemid)
881         if(self.clip_size)
882                 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
883
884         if((self.buffs & BUFF_INVISIBLE.m_itemid) && (self.oldbuffs & BUFF_INVISIBLE.m_itemid))
885         if(self.alpha != autocvar_g_buffs_invisible_alpha)
886                 self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
887
888 #define BUFF_ONADD(b) if ( (self.buffs & (b).m_itemid) && !(self.oldbuffs & (b).m_itemid))
889 #define BUFF_ONREM(b) if (!(self.buffs & (b).m_itemid) &&  (self.oldbuffs & (b).m_itemid))
890
891         if(self.buffs != self.oldbuffs)
892         {
893                 entity buff = buff_FirstFromFlags(self.buffs);
894                 float bufftime = buff != BUFF_Null ? buff.m_time(buff) : 0;
895                 self.buff_time = (bufftime) ? time + bufftime : 0;
896
897                 BUFF_ONADD(BUFF_AMMO)
898                 {
899                         self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
900                         self.items |= IT_UNLIMITED_WEAPON_AMMO;
901
902                         if(self.clip_load)
903                                 self.buff_ammo_prev_clipload = self.clip_load;
904                         self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
905                 }
906
907                 BUFF_ONREM(BUFF_AMMO)
908                 {
909                         if(self.buff_ammo_prev_infitems)
910                                 self.items |= IT_UNLIMITED_WEAPON_AMMO;
911                         else
912                                 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
913
914                         if(self.buff_ammo_prev_clipload)
915                                 self.clip_load = self.buff_ammo_prev_clipload;
916                 }
917
918                 BUFF_ONADD(BUFF_INVISIBLE)
919                 {
920                         if(time < self.strength_finished && g_instagib)
921                                 self.alpha = autocvar_g_instagib_invis_alpha;
922                         else
923                                 self.alpha = self.buff_invisible_prev_alpha;
924                         self.alpha = autocvar_g_buffs_invisible_alpha;
925                 }
926
927                 BUFF_ONREM(BUFF_INVISIBLE)
928                         self.alpha = self.buff_invisible_prev_alpha;
929
930                 BUFF_ONADD(BUFF_FLIGHT)
931                 {
932                         self.buff_flight_prev_gravity = self.gravity;
933                         self.gravity = autocvar_g_buffs_flight_gravity;
934                 }
935
936                 BUFF_ONREM(BUFF_FLIGHT)
937                         self.gravity = self.buff_flight_prev_gravity;
938
939                 self.oldbuffs = self.buffs;
940                 if(self.buffs)
941                 {
942                         if(!self.buff_model)
943                                 buffs_BuffModel_Spawn(self);
944
945                         self.buff_model.color = buff.m_color;
946                         self.buff_model.glowmod = buff_GlowColor(self.buff_model);
947                         self.buff_model.skin = buff.m_skin;
948
949                         self.effects |= EF_NOSHADOW;
950                 }
951                 else
952                 {
953                         remove(self.buff_model);
954                         self.buff_model = world;
955
956                         self.effects &= ~(EF_NOSHADOW);
957                 }
958         }
959
960         if(self.buff_model)
961         {
962                 self.buff_model.effects = self.effects;
963                 self.buff_model.effects |= EF_LOWPRECISION;
964                 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
965
966                 self.buff_model.alpha = self.alpha;
967         }
968
969 #undef BUFF_ONADD
970 #undef BUFF_ONREM
971         return false;
972 }
973
974 MUTATOR_HOOKFUNCTION(buffs, SpectateCopy)
975 {SELFPARAM();
976         self.buffs = other.buffs;
977         return false;
978 }
979
980 MUTATOR_HOOKFUNCTION(buffs, VehicleEnter)
981 {
982         vh_vehicle.buffs = vh_player.buffs;
983         vh_player.buffs = 0;
984         vh_vehicle.buff_time = vh_player.buff_time - time;
985         vh_player.buff_time = 0;
986         return false;
987 }
988
989 MUTATOR_HOOKFUNCTION(buffs, VehicleExit)
990 {
991         vh_player.buffs = vh_player.oldbuffs = vh_vehicle.buffs;
992         vh_vehicle.buffs = 0;
993         vh_player.buff_time = time + vh_vehicle.buff_time;
994         vh_vehicle.buff_time = 0;
995         return false;
996 }
997
998 MUTATOR_HOOKFUNCTION(buffs, PlayerRegen)
999 {SELFPARAM();
1000         if(self.buffs & BUFF_MEDIC.m_itemid)
1001         {
1002                 regen_mod_rot = autocvar_g_buffs_medic_rot;
1003                 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
1004                 regen_mod_regen = autocvar_g_buffs_medic_regen;
1005         }
1006
1007         if(self.buffs & BUFF_SPEED.m_itemid)
1008                 regen_mod_regen = autocvar_g_buffs_speed_regen;
1009
1010         return false;
1011 }
1012
1013 MUTATOR_HOOKFUNCTION(buffs, GetCvars)
1014 {
1015         GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
1016         return false;
1017 }
1018
1019 MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsString)
1020 {
1021         ret_string = strcat(ret_string, ":Buffs");
1022         return false;
1023 }
1024
1025 MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsPrettyString)
1026 {
1027         ret_string = strcat(ret_string, ", Buffs");
1028         return false;
1029 }
1030
1031 void buffs_DelayedInit()
1032 {
1033         if(autocvar_g_buffs_spawn_count > 0)
1034         if(find(world, classname, "item_buff") == world)
1035         {
1036                 float i;
1037                 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
1038                 {
1039                         entity e = spawn();
1040                         e.spawnflags |= 64; // always randomize
1041                         e.velocity = randomvec() * 250; // this gets reset anyway if random location works
1042                         buff_Init(e);
1043                 }
1044         }
1045 }
1046 #endif