3 bool autocvar_cl_damagetext;
4 string autocvar_cl_damagetext_format;
5 bool autocvar_cl_damagetext_format_verbose;
6 bool autocvar_cl_damagetext_format_hide_redundant;
7 vector autocvar_cl_damagetext_color;
8 bool autocvar_cl_damagetext_color_per_weapon;
9 float autocvar_cl_damagetext_size_min;
10 float autocvar_cl_damagetext_size_min_damage;
11 float autocvar_cl_damagetext_size_max;
12 float autocvar_cl_damagetext_size_max_damage;
13 float autocvar_cl_damagetext_alpha_start;
14 float autocvar_cl_damagetext_alpha_lifetime;
15 vector autocvar_cl_damagetext_velocity_world;
16 vector autocvar_cl_damagetext_offset_world;
17 float autocvar_cl_damagetext_accumulate_alpha_rel;
18 int autocvar_cl_damagetext_friendlyfire;
19 vector autocvar_cl_damagetext_friendlyfire_color;
21 bool autocvar_cl_damagetext_2d;
22 vector autocvar_cl_damagetext_2d_pos;
23 float autocvar_cl_damagetext_2d_alpha_start;
24 float autocvar_cl_damagetext_2d_alpha_lifetime;
25 float autocvar_cl_damagetext_2d_size_lifetime;
26 vector autocvar_cl_damagetext_2d_velocity;
27 vector autocvar_cl_damagetext_2d_overlap_offset;
28 float autocvar_cl_damagetext_2d_close_range;
29 bool autocvar_cl_damagetext_2d_out_of_view;
30 vector autocvar_cl_damagetext_velocity_screen;
31 vector autocvar_cl_damagetext_offset_screen;