1 #ifndef MUTATOR_INSTAGIB_H
2 #define MUTATOR_INSTAGIB_H
7 float autocvar_g_instagib_invis_alpha;
15 int autocvar_g_instagib_ammo_drop;
16 int autocvar_g_instagib_extralives;
17 float autocvar_g_instagib_speed_highspeed;
19 #include <server/cl_client.qh>
21 #include <common/items/all.qc>
23 REGISTER_MUTATOR(mutator_instagib, cvar("g_instagib") && !g_nexball);
25 spawnfunc(item_minst_cells)
27 if (!g_instagib) { remove(this); return; }
28 if (!this.ammo_cells) this.ammo_cells = autocvar_g_instagib_ammo_drop;
29 StartItem(this, ITEM_VaporizerCells);
32 void instagib_invisibility(entity this)
34 this.strength_finished = autocvar_g_balance_powerup_strength_time;
35 StartItem(this, ITEM_Invisibility);
38 void instagib_extralife(entity this)
40 StartItem(this, ITEM_ExtraLife);
43 void instagib_speed(entity this)
45 this.invincible_finished = autocvar_g_balance_powerup_invincible_time;
46 StartItem(this, ITEM_Speed);
49 .float instagib_nextthink;
50 .float instagib_needammo;
51 void instagib_stop_countdown(entity e)
53 if (!e.instagib_needammo)
55 Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER, CPID_INSTAGIB_FINDAMMO);
56 e.instagib_needammo = false;
58 void instagib_ammocheck(entity this)
60 if(time < this.instagib_nextthink)
63 return; // not a player
65 if(IS_DEAD(this) || gameover)
66 instagib_stop_countdown(this);
67 else if (this.ammo_cells > 0 || (this.items & IT_UNLIMITED_WEAPON_AMMO) || (this.flags & FL_GODMODE))
68 instagib_stop_countdown(this);
69 else if(autocvar_g_rm && autocvar_g_rm_laser)
71 if(!this.instagib_needammo)
73 Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_INSTAGIB_DOWNGRADE);
74 this.instagib_needammo = true;
79 this.instagib_needammo = true;
82 Damage(this, this, this, 5, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
83 Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_INSTAGIB_TERMINATED);
85 else if (this.health <= 10)
87 Damage(this, this, this, 5, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
88 Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_1);
90 else if (this.health <= 20)
92 Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
93 Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_2);
95 else if (this.health <= 30)
97 Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
98 Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_3);
100 else if (this.health <= 40)
102 Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
103 Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_4);
105 else if (this.health <= 50)
107 Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
108 Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_5);
110 else if (this.health <= 60)
112 Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
113 Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_6);
115 else if (this.health <= 70)
117 Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
118 Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_7);
120 else if (this.health <= 80)
122 Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
123 Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_8);
125 else if (this.health <= 90)
127 Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_INSTAGIB_FINDAMMO);
128 Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
129 Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_9);
133 Send_Notification(NOTIF_ONE_ONLY, this, MSG_MULTI, MULTI_INSTAGIB_FINDAMMO);
134 Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
137 this.instagib_nextthink = time + 1;
140 MUTATOR_HOOKFUNCTION(mutator_instagib, MatchEnd)
142 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(instagib_stop_countdown(it)));
146 MUTATOR_HOOKFUNCTION(mutator_instagib, MonsterDropItem)
148 entity item = M_ARGV(1, entity);
150 item.monster_loot = spawnfunc_item_minst_cells;
155 MUTATOR_HOOKFUNCTION(mutator_instagib, MonsterSpawn)
157 // always refill ammo
158 if(self.monsterid == MON_MAGE.monsterid)
164 MUTATOR_HOOKFUNCTION(mutator_instagib, BotShouldAttack)
166 if (checkentity.items & ITEM_Invisibility.m_itemid)
172 MUTATOR_HOOKFUNCTION(mutator_instagib, MakePlayerObserver)
174 entity player = M_ARGV(0, entity);
176 instagib_stop_countdown(player);
179 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerSpawn)
181 entity player = M_ARGV(0, entity);
183 player.effects |= EF_FULLBRIGHT;
186 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPreThink)
188 instagib_ammocheck(self);
192 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerRegen)
194 // no regeneration in instagib
198 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPowerups)
200 if (!(self.effects & EF_FULLBRIGHT))
201 self.effects |= EF_FULLBRIGHT;
203 if (self.items & ITEM_Invisibility.m_itemid)
205 play_countdown(self.strength_finished, SND_POWEROFF);
206 if (time > self.strength_finished)
208 self.alpha = default_player_alpha;
209 self.exteriorweaponentity.alpha = default_weapon_alpha;
210 self.items &= ~ITEM_Invisibility.m_itemid;
211 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
216 if (time < self.strength_finished)
218 self.alpha = autocvar_g_instagib_invis_alpha;
219 self.exteriorweaponentity.alpha = autocvar_g_instagib_invis_alpha;
220 self.items |= ITEM_Invisibility.m_itemid;
221 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
222 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
226 if (self.items & ITEM_Speed.m_itemid)
228 play_countdown(self.invincible_finished, SND_POWEROFF);
229 if (time > self.invincible_finished)
231 self.items &= ~ITEM_Speed.m_itemid;
232 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
237 if (time < self.invincible_finished)
239 self.items |= ITEM_Speed.m_itemid;
240 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
241 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
247 .float stat_sv_maxspeed;
249 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPhysics)
251 if(self.items & ITEM_Speed.m_itemid)
252 self.stat_sv_maxspeed = self.stat_sv_maxspeed * autocvar_g_instagib_speed_highspeed;
257 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerDamage_SplitHealthArmor)
259 M_ARGV(4, float) = M_ARGV(7, float); // take = damage
260 M_ARGV(5, float) = 0; // save
263 MUTATOR_HOOKFUNCTION(mutator_instagib, ForbidThrowCurrentWeapon)
265 // weapon dropping on death handled by FilterItem
270 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerDamage_Calculate)
272 entity frag_attacker = M_ARGV(1, entity);
273 entity frag_target = M_ARGV(2, entity);
274 float frag_deathtype = M_ARGV(3, float);
275 float frag_damage = M_ARGV(4, float);
276 float frag_mirrordamage = M_ARGV(5, float);
277 vector frag_force = M_ARGV(6, vector);
279 if(autocvar_g_friendlyfire == 0 && SAME_TEAM(frag_target, frag_attacker) && IS_PLAYER(frag_target) && IS_PLAYER(frag_attacker))
282 if(IS_PLAYER(frag_target))
284 if(frag_deathtype == DEATH_FALL.m_id)
285 frag_damage = 0; // never count fall damage
287 if(!autocvar_g_instagib_damagedbycontents)
288 switch(DEATH_ENT(frag_deathtype))
297 if(IS_PLAYER(frag_attacker))
298 if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER))
300 if(!autocvar_g_instagib_friendlypush && SAME_TEAM(frag_target, frag_attacker))
301 frag_force = '0 0 0';
303 if(frag_target.armorvalue)
305 frag_target.armorvalue -= 1;
307 frag_target.damage_dealt += 1;
308 frag_attacker.damage_dealt += 1;
309 Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_target.armorvalue);
313 if(IS_PLAYER(frag_attacker) && DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
315 if(frag_deathtype & HITTYPE_SECONDARY)
317 if(!autocvar_g_instagib_blaster_keepdamage || frag_attacker == frag_target)
320 if(!autocvar_g_instagib_mirrordamage)
321 frag_mirrordamage = 0; // never do mirror damage on enemies
324 if(frag_target != frag_attacker)
326 if(frag_damage <= 0 && frag_target.health > 0) { Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE); }
327 if(!autocvar_g_instagib_blaster_keepforce)
328 frag_force = '0 0 0';
334 if(!autocvar_g_instagib_mirrordamage) // only apply the taking lives hack if we don't want to support real damage mirroring
335 if(IS_PLAYER(frag_attacker))
336 if(frag_mirrordamage > 0)
338 // just lose extra LIVES, don't kill the player for mirror damage
339 if(frag_attacker.armorvalue > 0)
341 frag_attacker.armorvalue -= 1;
342 Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_attacker.armorvalue);
343 frag_attacker.damage_dealt += frag_mirrordamage;
345 frag_mirrordamage = 0;
348 if(frag_target.alpha && frag_target.alpha < 1)
349 if(IS_PLAYER(frag_target))
352 M_ARGV(4, float) = frag_damage;
353 M_ARGV(5, float) = frag_mirrordamage;
354 M_ARGV(6, vector) = frag_force;
359 MUTATOR_HOOKFUNCTION(mutator_instagib, SetStartItems)
361 start_health = warmup_start_health = 100;
362 start_armorvalue = warmup_start_armorvalue = 0;
364 start_ammo_shells = warmup_start_ammo_shells = 0;
365 start_ammo_nails = warmup_start_ammo_nails = 0;
366 start_ammo_cells = warmup_start_ammo_cells = cvar("g_instagib_ammo_start");
367 start_ammo_plasma = warmup_start_ammo_plasma = 0;
368 start_ammo_rockets = warmup_start_ammo_rockets = 0;
369 start_ammo_fuel = warmup_start_ammo_fuel = 0;
371 start_weapons = warmup_start_weapons = WEPSET(VAPORIZER);
372 start_items |= IT_UNLIMITED_SUPERWEAPONS;
377 MUTATOR_HOOKFUNCTION(mutator_instagib, FilterItem)
379 if(self.classname == "item_cells")
380 return true; // no normal cells?
382 if(self.weapon == WEP_VAPORIZER.m_id && self.classname == "droppedweapon")
384 self.ammo_cells = autocvar_g_instagib_ammo_drop;
388 if(self.weapon == WEP_DEVASTATOR.m_id || self.weapon == WEP_VORTEX.m_id)
391 setorigin(e, self.origin);
392 e.noalign = self.noalign;
395 e.spawnfunc_checked = true;
396 WITHSELF(e, spawnfunc_item_minst_cells(e));
400 if(self.flags & FL_POWERUP)
403 if(self.ammo_cells > autocvar_g_instagib_ammo_drop && self.classname != "item_minst_cells")
404 self.ammo_cells = autocvar_g_instagib_ammo_drop;
406 if(self.ammo_cells && !self.weapon)
412 MUTATOR_HOOKFUNCTION(mutator_instagib, CustomizeWaypoint)
414 entity e = WaypointSprite_getviewentity(other);
416 // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
417 // but only apply this to real players, not to spectators
418 if((self.owner.flags & FL_CLIENT) && (self.owner.items & ITEM_Invisibility.m_itemid) && (e == other))
419 if(DIFF_TEAM(self.owner, e))
425 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerDies)
427 float frag_deathtype = M_ARGV(3, float);
428 float frag_damage = M_ARGV(4, float);
430 if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER))
431 frag_damage = 1000; // always gib if it was a vaporizer death
436 MUTATOR_HOOKFUNCTION(mutator_instagib, ItemTouch)
440 // play some cool sounds ;)
441 if (IS_CLIENT(other))
443 if(other.health <= 5)
444 Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_INSTAGIB_LASTSECOND);
445 else if(other.health < 50)
446 Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_INSTAGIB_NARROWLY);
449 if(other.health < 100)
452 return MUT_ITEMTOUCH_CONTINUE;
455 if(self.itemdef == ITEM_ExtraLife)
457 other.armorvalue = bound(other.armorvalue, 999, other.armorvalue + autocvar_g_instagib_extralives);
458 Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
459 return MUT_ITEMTOUCH_PICKUP;
462 return MUT_ITEMTOUCH_CONTINUE;
465 MUTATOR_HOOKFUNCTION(mutator_instagib, OnEntityPreSpawn)
467 if (!autocvar_g_powerups) { return false; }
468 // Can't use .itemdef here
469 if (!(self.classname == "item_strength" || self.classname == "item_invincible" || self.classname == "item_health_mega"))
476 setthink(e, instagib_invisibility);
478 setthink(e, instagib_extralife);
480 setthink(e, instagib_speed);
482 e.nextthink = time + 0.1;
483 e.spawnflags = self.spawnflags;
484 e.noalign = self.noalign;
485 setorigin(e, self.origin);
490 MUTATOR_HOOKFUNCTION(mutator_instagib, BuildMutatorsString)
492 ret_string = strcat(ret_string, ":instagib");
496 MUTATOR_HOOKFUNCTION(mutator_instagib, BuildMutatorsPrettyString)
498 ret_string = strcat(ret_string, ", instagib");
502 MUTATOR_HOOKFUNCTION(mutator_instagib, SetModname)
504 modname = "InstaGib";