3 #include <common/items/_mod.qh>
4 #include <common/items/item/ammo.qh>
5 #include <common/mutators/mutator/powerups/_mod.qh>
7 float instagib_respawntime_ammo = 45;
8 float instagib_respawntimejitter_ammo = 0;
9 GETTER(float, instagib_respawntime_ammo)
10 GETTER(float, instagib_respawntimejitter_ammo)
13 MODEL(VaporizerCells_ITEM, Item_Model("a_cells.md3"));
14 SOUND(VaporizerCells, Item_Sound("itempickup"));
18 int autocvar_g_instagib_ammo_drop;
19 void ammo_vaporizercells_init(Pickup this, entity item)
21 if(!GetResource(item, RES_CELLS))
22 SetResourceExplicit(item, RES_CELLS, autocvar_g_instagib_ammo_drop);
25 REGISTER_ITEM(VaporizerCells, Ammo) {
26 this.m_canonical_spawnfunc = "item_vaporizer_cells";
28 this.spawnflags = ITEM_FLAG_MUTATORBLOCKED;
29 this.m_model = MDL_VaporizerCells_ITEM;
30 this.m_sound = SND_VaporizerCells;
32 this.netname = "vaporizer_cells";
33 this.m_name = _("Vaporizer ammo");
34 this.m_icon = "ammo_supercells";
36 this.m_botvalue = 2000;
37 this.m_itemid = IT_RESOURCE;
38 this.m_respawntime = GET(instagib_respawntime_ammo);
39 this.m_respawntimejitter = GET(instagib_respawntimejitter_ammo);
40 this.m_iteminit = ammo_vaporizercells_init;
44 SPAWNFUNC_ITEM(item_vaporizer_cells, ITEM_VaporizerCells)
45 SPAWNFUNC_ITEM(item_minst_cells, ITEM_VaporizerCells)
48 MODEL(ExtraLife_ITEM, Item_Model("g_h100.md3"));
49 SOUND(ExtraLife, Item_Sound("megahealth"));
52 REGISTER_ITEM(ExtraLife, Powerup) {
53 this.m_canonical_spawnfunc = "item_extralife";
55 this.m_model = MDL_ExtraLife_ITEM;
56 this.m_sound = SND_ExtraLife;
58 this.netname = "extralife";
59 this.m_name = _("Extra life");
60 this.m_icon = "item_mega_health";
61 this.m_color = '1 0 0';
62 this.m_waypoint = _("Extra life");
63 this.m_waypointblink = 2;
65 this.m_itemid = IT_RESOURCE;
69 SPAWNFUNC_ITEM(item_extralife, ITEM_ExtraLife)