7 void orb_draw(entity this)
9 float dt = time - this.move_time;
10 this.move_time = time;
14 this.alpha = (this.ltime - time) / this.orb_lifetime;
15 this.scale = min((1 - this.alpha)*this.orb_lifetime*4,1)*this.orb_radius;
18 void orb_setup(entity e)
20 setmodel(e, MDL_NADE_ORB);
22 setorigin(e, e.origin);
24 float model_radius = e.maxs.x;
25 vector size = '1 1 1' * e.orb_radius / 2;
26 setsize(e,-size,size);
27 e.orb_radius = e.orb_radius/model_radius*0.6;
31 e.movetype = MOVETYPE_NONE;
33 e.drawmask = MASK_NORMAL;
35 e.avelocity = e.move_avelocity = '7 0 11';
36 e.renderflags |= RF_ADDITIVE;
40 REGISTER_NET_LINKED(Nade_Orb)
43 NET_HANDLE(Nade_Orb, bool isNew)
48 this.origin_x = ReadCoord();
49 this.origin_y = ReadCoord();
50 this.origin_z = ReadCoord();
51 setorigin(this, this.origin);
52 this.colormod_x = ReadCoord();
53 this.colormod_y = ReadCoord();
54 this.colormod_z = ReadCoord();
55 this.orb_lifetime = ReadByte();
56 this.orb_radius = ReadShort();
57 this.ltime = time + ReadByte()/10.0;
58 // this.ltime = time + this.orb_lifetime;
66 bool orb_send(entity this, entity to, int sf)
68 int channel = MSG_ENTITY;
69 WriteHeader(channel, Nade_Orb);
70 WriteByte(channel, sf);
72 WriteCoord(channel, this.origin.x);
73 WriteCoord(channel, this.origin.y);
74 WriteCoord(channel, this.origin.z);
76 WriteCoord(channel, this.colormod.x);
77 WriteCoord(channel, this.colormod.y);
78 WriteCoord(channel, this.colormod.z);
80 WriteByte(channel, this.orb_lifetime);
81 //WriteByte(MSG_ENTITY, this.ltime - time + 1);
82 WriteShort(channel, this.orb_radius);
83 // round time delta to a 1/10th of a second
84 WriteByte(channel, (this.ltime - time)*10.0+0.5);