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strafehud: fix console spam when playing with high accel
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / powerups / powerup / shield.qh
1 #pragma once
2
3 #include <common/items/all.qh>
4 #include <common/mutators/mutator/powerups/powerups.qh>
5 #ifdef SVQC
6     // For FL_POWERUP
7     #include <common/constants.qh>
8     #include <server/items/items.qh>
9 #endif
10
11 #ifdef GAMEQC
12 MODEL(Shield_ITEM, Item_Model("g_invincible.md3"));
13 SOUND(Shield, Item_Sound("powerup_shield"));
14 #endif
15
16 #ifdef SVQC
17 float autocvar_g_balance_powerup_invincible_takedamage;
18 float autocvar_g_balance_powerup_invincible_takeforce = 0.33;
19 float autocvar_g_balance_powerup_invincible_time;
20 void powerup_shield_init(Pickup this, entity item)
21 {
22     if(!item.invincible_finished)
23         item.invincible_finished = autocvar_g_balance_powerup_invincible_time;
24 }
25 #endif
26 REGISTER_ITEM(Shield, Powerup) {
27     this.m_canonical_spawnfunc = "item_shield";
28 #ifdef GAMEQC
29     this.spawnflags = ITEM_FLAG_NORMAL;
30     this.m_model            =   MDL_Shield_ITEM;
31     this.m_sound            =   SND_Shield;
32     this.m_glow             =   true;
33     this.m_respawnsound     =   SND_SHIELD_RESPAWN;
34 #endif
35     this.netname            =   "invincible";
36     this.m_name             =   _("Shield");
37     this.m_icon             =   "shield";
38     this.m_color            =   '1 0 1';
39     this.m_waypoint         =   _("Shield");
40     this.m_waypointblink    =   2;
41 #ifdef GAMEQC
42     this.m_itemid           =   IT_INVINCIBLE;
43 #endif
44 #ifdef SVQC
45     this.m_iteminit         =   powerup_shield_init;
46 #endif
47 }
48
49 SPAWNFUNC_ITEM(item_shield, ITEM_Shield)
50 SPAWNFUNC_ITEM(item_invincible, ITEM_Shield)
51
52 CLASS(Shield, Powerups)
53     ATTRIB(Shield, netname, string, "shield");
54     ATTRIB(Shield, m_name, string, _("Shield"));
55     ATTRIB(Shield, m_icon, string, "shield");
56 ENDCLASS(Shield)
57 REGISTER_STATUSEFFECT(Shield, NEW(Shield));