3 #include <common/items/item/pickup.qh>
6 ATTRIB(Powerup, m_maxs, vector, ITEM_L_MAXS);
7 ATTRIB(Powerup, m_botvalue, int, 11000);
8 ATTRIB(Powerup, m_itemflags, int, FL_POWERUP);
9 ATTRIB(Powerup, m_respawntime, float(), GET(g_pickup_respawntime_powerup));
10 ATTRIB(Powerup, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_powerup));
14 #include <common/mutators/mutator/status_effects/all.qh>
15 CLASS(Powerups, StatusEffects)
17 ATTRIB(Powerups, m_sound_rm, Sound, SND_POWEROFF);