2 int autocvar_g_sandbox_info;
3 bool autocvar_g_sandbox_readonly;
4 string autocvar_g_sandbox_storage_name;
5 float autocvar_g_sandbox_storage_autosave;
6 bool autocvar_g_sandbox_storage_autoload;
7 float autocvar_g_sandbox_editor_flood;
8 int autocvar_g_sandbox_editor_maxobjects;
9 int autocvar_g_sandbox_editor_free;
10 float autocvar_g_sandbox_editor_distance_spawn;
11 float autocvar_g_sandbox_editor_distance_edit;
12 float autocvar_g_sandbox_object_scale_min;
13 float autocvar_g_sandbox_object_scale_max;
14 float autocvar_g_sandbox_object_material_velocity_min;
15 float autocvar_g_sandbox_object_material_velocity_factor;
18 void sandbox_Database_Load();
20 REGISTER_MUTATOR(sandbox, cvar("g_sandbox"))
24 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
25 if(autocvar_g_sandbox_storage_autoload)
26 sandbox_Database_Load();
29 MUTATOR_ONROLLBACK_OR_REMOVE
31 // nothing to roll back
40 const float MAX_STORAGE_ATTACHMENTS = 16;
43 .entity object_attach;
47 void sandbox_ObjectFunction_Touch(entity this)
49 // apply material impact effects
53 if(this.touch_timer > time)
54 return; // don't execute each frame
55 this.touch_timer = time + 0.1;
57 // make particle count and sound volume depend on impact speed
59 intensity = vlen(this.velocity) + vlen(other.velocity);
60 if(intensity) // avoid divisions by 0
61 intensity /= 2; // average the two velocities
62 if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min))
63 return; // impact not strong enough to do anything
64 // now offset intensity and apply it to the effects
65 intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
66 intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
68 _sound(this, CH_TRIGGER, strcat("object/impact_", this.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
69 Send_Effect_(strcat("impact_", this.material), this.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
72 void sandbox_ObjectFunction_Think(entity this)
74 // decide if and how this object can be grabbed
75 if(autocvar_g_sandbox_readonly)
76 this.grab = 0; // no grabbing
77 else if(autocvar_g_sandbox_editor_free < 2 && this.crypto_idfp)
78 this.grab = 1; // owner only
80 this.grab = 3; // anyone
82 // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
83 // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
84 // since if the owning player disconnects, the object's owner should also be reset.
86 // bots can't have objects
87 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
88 if(this.crypto_idfp == it.crypto_idfp)
93 this.realowner = world;
96 this.nextthink = time;
98 CSQCMODEL_AUTOUPDATE(this);
101 .float old_solid, old_movetype;
102 entity sandbox_ObjectEdit_Get(entity this, float permissions)
104 // Returns the traced entity if the player can edit it, and world if not.
105 // If permissions if false, the object is returned regardless of editing rights.
106 // Attached objects are SOLID_NOT and do not get traced.
108 crosshair_trace_plusvisibletriggers(this);
109 if(vdist(this.origin - trace_ent.origin, >, autocvar_g_sandbox_editor_distance_edit))
110 return world; // out of trace range
111 if(trace_ent.classname != "object")
112 return world; // entity is not an object
114 return trace_ent; // don't check permissions, anyone can edit this object
115 if(trace_ent.crypto_idfp == "")
116 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
117 if (!(trace_ent.realowner != this && autocvar_g_sandbox_editor_free < 2))
118 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
122 void sandbox_ObjectEdit_Scale(entity e, float f)
127 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
128 _setmodel(e, e.model); // reset mins and maxs based on mesh
129 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
133 void sandbox_ObjectAttach_Remove(entity e);
134 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
136 // attaches e to parent on string s
138 // we can't attach to an attachment, for obvious reasons
139 sandbox_ObjectAttach_Remove(e);
141 e.old_solid = e.solid; // persist solidity
142 e.old_movetype = e.movetype; // persist physics
143 e.movetype = MOVETYPE_FOLLOW;
145 e.takedamage = DAMAGE_NO;
147 setattachment(e, parent, s);
151 void sandbox_ObjectAttach_Remove(entity e)
153 // detaches any object attached to e
156 for(head = world; (head = find(head, classname, "object")); )
161 org = gettaginfo(head, 0);
162 setattachment(head, world, "");
165 // objects change origin and angles when detached, so apply previous position
166 setorigin(head, org);
167 head.angles = e.angles; // don't allow detached objects to spin or roll
169 head.solid = head.old_solid; // restore persisted solidity
170 head.movetype = head.old_movetype; // restore persisted physics
171 head.takedamage = DAMAGE_AIM;
176 entity sandbox_ObjectSpawn(entity this, float database)
178 // spawn a new object with default properties
180 entity e = new(object);
181 e.takedamage = DAMAGE_AIM;
182 e.damageforcescale = 1;
183 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
184 e.movetype = MOVETYPE_TOSS;
187 e.material = string_null;
188 settouch(e, sandbox_ObjectFunction_Touch);
189 setthink(e, sandbox_ObjectFunction_Think);
191 //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
195 // set the object's owner via player UID
196 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
197 if(this.crypto_idfp != "")
198 e.crypto_idfp = strzone(this.crypto_idfp);
200 print_to(this, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
202 // set public object information
203 e.netname = strzone(this.netname); // name of the owner
204 e.message = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // creation time
205 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // last editing time
207 // set origin and direction based on player position and view angle
208 makevectors(this.v_angle);
209 WarpZone_TraceLine(this.origin + this.view_ofs, this.origin + this.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, this);
210 setorigin(e, trace_endpos);
211 e.angles_y = this.v_angle.y;
214 CSQCMODEL_AUTOINIT(e);
220 void sandbox_ObjectRemove(entity e)
222 sandbox_ObjectAttach_Remove(e); // detach child objects
224 // if the object being removed has been selected for attachment by a player, unset it
225 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.object_attach == e, LAMBDA(it.object_attach = world));
227 if(e.material) { strunzone(e.material); e.material = string_null; }
228 if(e.crypto_idfp) { strunzone(e.crypto_idfp); e.crypto_idfp = string_null; }
229 if(e.netname) { strunzone(e.netname); e.netname = string_null; }
230 if(e.message) { strunzone(e.message); e.message = string_null; }
231 if(e.message2) { strunzone(e.message2); e.message2 = string_null; }
238 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
240 string sandbox_ObjectPort_Save(entity e, float database)
242 // save object properties, and return them as a string
247 for(head = world; (head = find(head, classname, "object")); )
249 // the main object needs to be first in the array [0] with attached objects following
250 float slot, physics, solidity;
251 if(head == e) // this is the main object, place it first
254 solidity = head.solid; // applied solidity is normal solidity for children
255 physics = head.movetype; // applied physics are normal physics for parents
257 else if(head.owner == e) // child object, list them in order
259 i += 1; // children start from 1
261 solidity = head.old_solid; // persisted solidity is normal solidity for children
262 physics = head.old_movetype; // persisted physics are normal physics for children
263 gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
268 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
271 // properties stored only for child objects
272 if(gettaginfo_name) port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
276 // properties stored only for parent objects
279 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
280 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
283 // properties stored for all objects
284 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
285 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
286 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
287 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
288 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
289 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
290 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
291 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
292 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
293 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
294 if(head.material) port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
297 // properties stored only for the database
298 if(head.crypto_idfp) port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
299 port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
300 port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
301 port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
305 // now apply the array to a simple string, with the ; symbol separating objects
307 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
310 s = strcat(s, port_string[i], "; ");
311 port_string[i] = string_null; // fully clear the string
317 entity sandbox_ObjectPort_Load(entity this, string s, float database)
319 // load object properties, and spawn a new object with them
321 entity e = world, parent = world;
323 // separate objects between the ; symbols
324 n = tokenizebyseparator(s, "; ");
325 for(i = 0; i < n; ++i)
326 port_string[i] = argv(i);
328 // now separate and apply the properties of each object
329 for(i = 0; i < n; ++i)
332 string tagname = string_null;
334 tokenize_console(port_string[i]);
335 e = sandbox_ObjectSpawn(this, database);
337 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
340 // properties stored only for child objects
341 if(argv(argv_num) != "") tagname = argv(argv_num); else tagname = string_null; ++argv_num;
345 // properties stored only for parent objects
348 setorigin(e, stov(argv(argv_num))); ++argv_num;
349 e.angles = stov(argv(argv_num)); ++argv_num;
351 parent = e; // mark parent objects as such
353 // properties stored for all objects
354 _setmodel(e, argv(argv_num)); ++argv_num;
355 e.skin = stof(argv(argv_num)); ++argv_num;
356 e.alpha = stof(argv(argv_num)); ++argv_num;
357 e.colormod = stov(argv(argv_num)); ++argv_num;
358 e.glowmod = stov(argv(argv_num)); ++argv_num;
359 e.frame = stof(argv(argv_num)); ++argv_num;
360 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num))); ++argv_num;
361 e.solid = e.old_solid = stof(argv(argv_num)); ++argv_num;
362 e.movetype = e.old_movetype = stof(argv(argv_num)); ++argv_num;
363 e.damageforcescale = stof(argv(argv_num)); ++argv_num;
364 if(e.material) strunzone(e.material); if(argv(argv_num) != "") e.material = strzone(argv(argv_num)); else e.material = string_null; ++argv_num;
367 // properties stored only for the database
368 if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(argv_num) != "") e.crypto_idfp = strzone(argv(argv_num)); else e.crypto_idfp = string_null; ++argv_num;
369 if(e.netname) strunzone(e.netname); e.netname = strzone(argv(argv_num)); ++argv_num;
370 if(e.message) strunzone(e.message); e.message = strzone(argv(argv_num)); ++argv_num;
371 if(e.message2) strunzone(e.message2); e.message2 = strzone(argv(argv_num)); ++argv_num;
376 sandbox_ObjectAttach_Set(e, parent, tagname);
379 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
380 port_string[i] = string_null; // fully clear the string
385 void sandbox_Database_Save()
387 // saves all objects to the database file
392 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
393 file_get = fopen(file_name, FILE_WRITE);
394 fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S")));
395 fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
397 for(head = world; (head = find(head, classname, "object")); )
399 // attached objects are persisted separately, ignore them here
400 if(head.owner != world)
403 // use a line of text for each object, listing all properties
404 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, true), "\n"));
409 void sandbox_Database_Load()
411 // loads all objects from the database file
412 string file_read, file_name;
415 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
416 file_get = fopen(file_name, FILE_READ);
419 if(autocvar_g_sandbox_info > 0)
420 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
426 file_read = fgets(file_get);
429 if(substring(file_read, 0, 2) == "//")
431 if(substring(file_read, 0, 1) == "#")
435 e = sandbox_ObjectPort_Load(NULL, file_read, true);
439 // since objects are being loaded for the first time, precache material sounds for each
440 for (i = 1; i <= 5; i++) // 5 sounds in total
441 precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav"));
444 if(autocvar_g_sandbox_info > 0)
445 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
450 MUTATOR_HOOKFUNCTION(sandbox, SV_ParseClientCommand)
452 if(MUTATOR_RETURNVALUE) // command was already handled?
455 entity player = M_ARGV(0, entity);
456 string cmd_name = M_ARGV(1, string);
457 int cmd_argc = M_ARGV(2, int);
459 if(cmd_name == "g_sandbox")
461 if(autocvar_g_sandbox_readonly)
463 print_to(player, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
468 print_to(player, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
478 // ---------------- COMMAND: HELP ----------------
480 print_to(player, "You can use the following sandbox commands:");
481 print_to(player, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
482 print_to(player, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
483 print_to(player, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
484 print_to(player, "^3copy value ^7- copies the properties of the object to the specified client cvar");
485 print_to(player, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
486 print_to(player, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
487 print_to(player, "^3get ^7- selects the object you are facing as the object to be attached");
488 print_to(player, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
489 print_to(player, "^3remove ^7- detaches all objects from the object you are facing");
490 print_to(player, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
491 print_to(player, "^3skin value ^7- changes the skin of the object");
492 print_to(player, "^3alpha value ^7- sets object transparency");
493 print_to(player, "^3colormod \"value_x value_y value_z\" ^7- main object color");
494 print_to(player, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
495 print_to(player, "^3frame value ^7- object animation frame, for self-animated models");
496 print_to(player, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
497 print_to(player, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
498 print_to(player, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
499 print_to(player, "^3force value ^7- amount of force applied to objects that are shot");
500 print_to(player, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
501 print_to(player, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
502 print_to(player, "^7\"^2object_info ^3value^7\" shows public information about the object");
503 print_to(player, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
504 print_to(player, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
505 print_to(player, "^3attachments ^7- prints information about the object's attachments");
506 print_to(player, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
509 // ---------------- COMMAND: OBJECT, SPAWN ----------------
511 if(time < player.object_flood)
513 print_to(player, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(player.object_flood - time), " ^7seconds beofore spawning another object"));
516 player.object_flood = time + autocvar_g_sandbox_editor_flood;
517 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
519 print_to(player, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
524 print_to(player, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
527 if (!(fexists(argv(2))))
529 print_to(player, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
533 e = sandbox_ObjectSpawn(player, false);
534 _setmodel(e, argv(2));
536 if(autocvar_g_sandbox_info > 0)
537 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
540 // ---------------- COMMAND: OBJECT, REMOVE ----------------
541 case "object_remove":
542 e = sandbox_ObjectEdit_Get(player, true);
545 if(autocvar_g_sandbox_info > 0)
546 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
547 sandbox_ObjectRemove(e);
551 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
554 // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
555 case "object_duplicate":
559 // copies customizable properties of the selected object to the clipboard cvar
560 e = sandbox_ObjectEdit_Get(player, autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
563 s = sandbox_ObjectPort_Save(e, false);
564 s = strreplace("\"", "\\\"", s);
565 stuffcmd(player, strcat("set ", argv(3), " \"", s, "\""));
567 print_to(player, "^2SANDBOX - INFO: ^7Object copied to clipboard");
570 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
574 // spawns a new object using the properties in the player's clipboard cvar
575 if(time < player.object_flood)
577 print_to(player, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(player.object_flood - time), " ^7seconds beofore spawning another object"));
580 player.object_flood = time + autocvar_g_sandbox_editor_flood;
581 if(argv(3) == "") // no object in clipboard
583 print_to(player, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
586 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
588 print_to(player, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
591 e = sandbox_ObjectPort_Load(player, argv(3), false);
593 print_to(player, "^2SANDBOX - INFO: ^7Object pasted successfully");
594 if(autocvar_g_sandbox_info > 0)
595 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
600 // ---------------- COMMAND: OBJECT, ATTACH ----------------
601 case "object_attach":
605 // select e as the object as meant to be attached
606 e = sandbox_ObjectEdit_Get(player, true);
609 player.object_attach = e;
610 print_to(player, "^2SANDBOX - INFO: ^7Object selected for attachment");
613 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
616 if(player.object_attach == world)
618 print_to(player, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
622 // attaches the previously selected object to e
623 e = sandbox_ObjectEdit_Get(player, true);
626 sandbox_ObjectAttach_Set(player.object_attach, e, argv(3));
627 player.object_attach = world; // object was attached, no longer keep it scheduled for attachment
628 print_to(player, "^2SANDBOX - INFO: ^7Object attached successfully");
629 if(autocvar_g_sandbox_info > 1)
630 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
633 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
636 // removes e if it was attached
637 e = sandbox_ObjectEdit_Get(player, true);
640 sandbox_ObjectAttach_Remove(e);
641 print_to(player, "^2SANDBOX - INFO: ^7Child objects detached successfully");
642 if(autocvar_g_sandbox_info > 1)
643 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
646 print_to(player, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
651 // ---------------- COMMAND: OBJECT, EDIT ----------------
655 print_to(player, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
659 e = sandbox_ObjectEdit_Get(player, true);
665 e.skin = stof(argv(3));
668 e.alpha = stof(argv(3));
671 e.colormod = stov(argv(3));
674 e.glowmod = stov(argv(3));
677 e.frame = stof(argv(3));
680 sandbox_ObjectEdit_Scale(e, stof(argv(3)));
685 case "0": // non-solid
686 e.solid = SOLID_TRIGGER;
689 e.solid = SOLID_BBOX;
698 e.movetype = MOVETYPE_NONE;
701 e.movetype = MOVETYPE_TOSS;
703 case "2": // physical
704 e.movetype = MOVETYPE_PHYSICS;
711 e.damageforcescale = stof(argv(3));
714 if(e.material) strunzone(e.material);
717 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
718 precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".wav"));
719 e.material = strzone(argv(3));
722 e.material = string_null; // no material
725 print_to(player, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
729 // update last editing time
730 if(e.message2) strunzone(e.message2);
731 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S"));
733 if(autocvar_g_sandbox_info > 1)
734 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
738 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
741 // ---------------- COMMAND: OBJECT, CLAIM ----------------
743 // if the player can edit an object but is not its owner, this can be used to claim that object
744 if(player.crypto_idfp == "")
746 print_to(player, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
749 e = sandbox_ObjectEdit_Get(player, true);
752 // update the owner's name
753 // Do this before checking if you're already the owner and skipping if such, so we
754 // also update the player's nickname if he changed it (but has the same player UID)
755 if(e.netname != player.netname)
757 if(e.netname) strunzone(e.netname);
758 e.netname = strzone(player.netname);
759 print_to(player, "^2SANDBOX - INFO: ^7Object owner name updated");
762 if(e.crypto_idfp == player.crypto_idfp)
764 print_to(player, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
768 if(e.crypto_idfp) strunzone(e.crypto_idfp);
769 e.crypto_idfp = strzone(player.crypto_idfp);
771 print_to(player, "^2SANDBOX - INFO: ^7Object claimed successfully");
773 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
776 // ---------------- COMMAND: OBJECT, INFO ----------------
778 // prints public information about the object to the player
779 e = sandbox_ObjectEdit_Get(player, false);
785 print_to(player, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
790 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
791 print_to(player, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
794 // this should show the same info as 'mesh' but for attachments
798 for(head = world; (head = find(head, classname, "object")); )
803 gettaginfo(e, head.tag_index);
804 s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
805 s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
808 if(i) // object contains attachments
809 print_to(player, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
811 print_to(player, "^2SANDBOX - INFO: ^7Object contains no attachments");
815 print_to(player, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
818 // ---------------- COMMAND: DEFAULT ----------------
820 print_to(player, "Invalid command. For usage information, type 'sandbox help'");
826 MUTATOR_HOOKFUNCTION(sandbox, SV_StartFrame)
828 if(!autocvar_g_sandbox_storage_autosave)
830 if(time < autosave_time)
832 autosave_time = time + autocvar_g_sandbox_storage_autosave;
834 sandbox_Database_Save();