1 #include "sv_sandbox.qh"
3 string autocvar_g_sandbox;
4 int autocvar_g_sandbox_info;
5 bool autocvar_g_sandbox_readonly;
6 string autocvar_g_sandbox_storage_name;
7 float autocvar_g_sandbox_storage_autosave;
8 bool autocvar_g_sandbox_storage_autoload;
9 float autocvar_g_sandbox_editor_flood;
10 int autocvar_g_sandbox_editor_maxobjects;
11 int autocvar_g_sandbox_editor_free;
12 float autocvar_g_sandbox_editor_distance_spawn;
13 float autocvar_g_sandbox_editor_distance_edit;
14 float autocvar_g_sandbox_object_scale_min;
15 float autocvar_g_sandbox_object_scale_max;
16 float autocvar_g_sandbox_object_material_velocity_min;
17 float autocvar_g_sandbox_object_material_velocity_factor;
20 void sandbox_Database_Load();
22 REGISTER_MUTATOR(sandbox, expr_evaluate(autocvar_g_sandbox))
26 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
27 if(autocvar_g_sandbox_storage_autoload)
28 sandbox_Database_Load();
32 const float MAX_STORAGE_ATTACHMENTS = 16;
35 .entity object_attach;
39 void sandbox_ObjectFunction_Touch(entity this, entity toucher)
41 // apply material impact effects
45 if(this.touch_timer > time)
46 return; // don't execute each frame
47 this.touch_timer = time + 0.1;
49 // make particle count and sound volume depend on impact speed
51 intensity = vlen(this.velocity) + vlen(toucher.velocity);
52 if(intensity) // avoid divisions by 0
53 intensity /= 2; // average the two velocities
54 if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min))
55 return; // impact not strong enough to do anything
56 // now offset intensity and apply it to the effects
57 intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
58 intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
60 _sound(this, CH_TRIGGER, strcat("object/impact_", this.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
61 Send_Effect_(strcat("impact_", this.material), this.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
64 void sandbox_ObjectFunction_Think(entity this)
66 // decide if and how this object can be grabbed
67 if(autocvar_g_sandbox_readonly)
68 this.grab = 0; // no grabbing
69 else if(autocvar_g_sandbox_editor_free < 2 && this.crypto_idfp)
70 this.grab = 1; // owner only
72 this.grab = 3; // anyone
74 // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
75 // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
76 // since if the owning player disconnects, the object's owner should also be reset.
78 // bots can't have objects
79 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
80 if(this.crypto_idfp == it.crypto_idfp)
85 this.realowner = NULL;
88 this.nextthink = time;
90 CSQCMODEL_AUTOUPDATE(this);
93 .float old_solid, old_movetype;
94 entity sandbox_ObjectEdit_Get(entity this, float permissions)
96 // Returns the traced entity if the player can edit it, and NULL if not.
97 // If permissions if false, the object is returned regardless of editing rights.
98 // Attached objects are SOLID_NOT and do not get traced.
100 crosshair_trace_plusvisibletriggers(this);
101 if(vdist(this.origin - trace_ent.origin, >, autocvar_g_sandbox_editor_distance_edit))
102 return NULL; // out of trace range
103 if(trace_ent.classname != "object")
104 return NULL; // entity is not an object
106 return trace_ent; // don't check permissions, anyone can edit this object
107 if(trace_ent.crypto_idfp == "")
108 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
109 if (!(trace_ent.realowner != this && autocvar_g_sandbox_editor_free < 2))
110 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
114 void sandbox_ObjectEdit_Scale(entity e, float f)
119 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
120 _setmodel(e, e.model); // reset mins and maxs based on mesh
121 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
125 void sandbox_ObjectAttach_Remove(entity e);
126 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
128 // attaches e to parent on string s
130 // we can't attach to an attachment, for obvious reasons
131 sandbox_ObjectAttach_Remove(e);
133 e.old_solid = e.solid; // persist solidity
134 e.old_movetype = e.move_movetype; // persist physics
135 set_movetype(e, MOVETYPE_FOLLOW);
137 e.takedamage = DAMAGE_NO;
139 setattachment(e, parent, s);
143 void sandbox_ObjectAttach_Remove(entity e)
145 // detaches any object attached to e
147 IL_EACH(g_sandbox_objects, it.owner == e,
149 vector org = gettaginfo(it, 0);
150 setattachment(it, NULL, "");
153 // objects change origin and angles when detached, so apply previous position
155 it.angles = e.angles; // don't allow detached objects to spin or roll
157 it.solid = it.old_solid; // restore persisted solidity
158 set_movetype(it, it.old_movetype); // restore persisted physics
159 it.takedamage = DAMAGE_AIM;
163 entity sandbox_ObjectSpawn(entity this, float database)
165 // spawn a new object with default properties
167 entity e = new(object);
168 IL_PUSH(g_sandbox_objects, e);
169 e.takedamage = DAMAGE_AIM;
170 e.damageforcescale = 1;
171 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
172 set_movetype(e, MOVETYPE_TOSS);
175 e.material = string_null;
176 settouch(e, sandbox_ObjectFunction_Touch);
177 setthink(e, sandbox_ObjectFunction_Think);
179 //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
183 // set the object's owner via player UID
184 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
185 if(this.crypto_idfp != "")
186 e.crypto_idfp = strzone(this.crypto_idfp);
188 print_to(this, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
190 // set public object information
191 e.netname = strzone(this.netname); // name of the owner
192 e.message = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // creation time
193 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // last editing time
195 // set origin and direction based on player position and view angle
196 makevectors(this.v_angle);
197 WarpZone_TraceLine(this.origin + this.view_ofs, this.origin + this.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, this);
198 setorigin(e, trace_endpos);
199 e.angles_y = this.v_angle.y;
202 CSQCMODEL_AUTOINIT(e);
208 void sandbox_ObjectRemove(entity e)
210 sandbox_ObjectAttach_Remove(e); // detach child objects
212 // if the object being removed has been selected for attachment by a player, unset it
213 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.object_attach == e, { it.object_attach = NULL; });
216 strfree(e.crypto_idfp);
226 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
228 string sandbox_ObjectPort_Save(entity e, bool database)
230 // save object properties, and return them as a string
233 // order doesn't really matter, as we're writing the file fresh
234 IL_EACH(g_sandbox_objects, it == e || it.owner == e, LAMBDA(
235 // the main object needs to be first in the array [0] with attached objects following
236 int slot, physics, solidity;
237 if(it == e) // this is the main object, place it first
240 solidity = it.solid; // applied solidity is normal solidity for children
241 physics = it.move_movetype; // applied physics are normal physics for parents
243 else if(it.owner == e) // child object, list them in order
245 o += 1; // children start from 1
247 solidity = it.old_solid; // persisted solidity is normal solidity for children
248 physics = it.old_movetype; // persisted physics are normal physics for children
249 gettaginfo(it.owner, it.tag_index); // get the name of the tag our object is attached to, used further below
254 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
257 // properties stored only for child objects
259 port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");
261 port_string[slot] = strcat(port_string[slot], "\"\" "); // none
265 // properties stored only for parent objects
268 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.origin), " ");
269 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.angles), " ");
272 // properties stored for all objects
273 port_string[slot] = strcat(port_string[slot], "\"", it.model, "\" ");
274 port_string[slot] = strcat(port_string[slot], ftos(it.skin), " ");
275 port_string[slot] = strcat(port_string[slot], ftos(it.alpha), " ");
276 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.colormod), " ");
277 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.glowmod), " ");
278 port_string[slot] = strcat(port_string[slot], ftos(it.frame), " ");
279 port_string[slot] = strcat(port_string[slot], ftos(it.scale), " ");
280 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
281 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
282 port_string[slot] = strcat(port_string[slot], ftos(it.damageforcescale), " ");
284 port_string[slot] = strcat(port_string[slot], "\"", it.material, "\" ");
286 port_string[slot] = strcat(port_string[slot], "\"\" "); // none
289 // properties stored only for the database
291 port_string[slot] = strcat(port_string[slot], "\"", it.crypto_idfp, "\" ");
293 port_string[slot] = strcat(port_string[slot], "\"\" "); // none
294 port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
295 port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
296 port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
300 // now apply the array to a simple string, with the ; symbol separating objects
302 for(int j = 0; j <= MAX_STORAGE_ATTACHMENTS; ++j)
305 s = strcat(s, port_string[j], "; ");
306 port_string[j] = string_null; // fully clear the string
312 entity sandbox_ObjectPort_Load(entity this, string s, float database)
314 // load object properties, and spawn a new object with them
316 entity e = NULL, parent = NULL;
317 string arg = string_null;
319 // separate objects between the ; symbols
320 n = tokenizebyseparator(s, "; ");
321 for(i = 0; i < n; ++i)
322 port_string[i] = argv(i);
324 // now separate and apply the properties of each object
325 for(i = 0; i < n; ++i)
327 #define SANDBOX_GETARG arg = argv(++argv_num);
328 int argv_num = -1; // starts at -1 so I don't need postincrement
330 string tagname = string_null;
331 tokenize_console(port_string[i]);
332 e = sandbox_ObjectSpawn(this, database);
334 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
337 // properties stored only for child objects
338 SANDBOX_GETARG; tagname = (arg != "") ? arg : string_null;
342 // properties stored only for parent objects
345 SANDBOX_GETARG; setorigin(e, stov(arg));
346 SANDBOX_GETARG; e.angles = stov(arg);
348 parent = e; // mark parent objects as such
350 // properties stored for all objects
351 SANDBOX_GETARG; _setmodel(e, arg);
352 SANDBOX_GETARG; e.skin = stof(arg);
353 SANDBOX_GETARG; e.alpha = stof(arg);
354 SANDBOX_GETARG; e.colormod = stov(arg);
355 SANDBOX_GETARG; e.glowmod = stov(arg);
356 SANDBOX_GETARG; e.frame = stof(arg);
357 SANDBOX_GETARG; sandbox_ObjectEdit_Scale(e, stof(arg));
358 SANDBOX_GETARG; e.solid = e.old_solid = stof(arg);
359 SANDBOX_GETARG; e.old_movetype = stof(arg);
360 set_movetype(e, e.old_movetype);
361 SANDBOX_GETARG; e.damageforcescale = stof(arg);
363 SANDBOX_GETARG; e.material = (arg != "") ? strzone(arg) : string_null;
366 // properties stored only for the database
367 strfree(e.crypto_idfp);
368 SANDBOX_GETARG; e.crypto_idfp = (arg != "") ? strzone(arg) : string_null;
369 SANDBOX_GETARG; strcpy(e.netname, arg);
370 SANDBOX_GETARG; strcpy(e.message, arg);
371 SANDBOX_GETARG; strcpy(e.message2, arg);
376 sandbox_ObjectAttach_Set(e, parent, tagname);
379 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
380 port_string[i] = string_null; // fully clear the string
385 void sandbox_Database_Save()
387 // saves all objects to the database file
391 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
392 file_get = fopen(file_name, FILE_WRITE);
393 fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S")));
394 fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
396 IL_EACH(g_sandbox_objects, !it.owner, // attached objects are persisted separately, ignore them here
398 // use a line of text for each object, listing all properties
399 fputs(file_get, strcat(sandbox_ObjectPort_Save(it, true), "\n"));
404 void sandbox_Database_Load()
406 // loads all objects from the database file
407 string file_read, file_name;
410 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
411 file_get = fopen(file_name, FILE_READ);
414 if(autocvar_g_sandbox_info > 0)
415 LOG_INFO("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded");
421 file_read = fgets(file_get);
424 if(substring(file_read, 0, 2) == "//")
426 if(substring(file_read, 0, 1) == "#")
430 e = sandbox_ObjectPort_Load(NULL, file_read, true);
434 // since objects are being loaded for the first time, precache material sounds for each
435 for (i = 1; i <= 5; i++) // 5 sounds in total
436 precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav"));
439 if(autocvar_g_sandbox_info > 0)
440 LOG_INFO("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name);
445 MUTATOR_HOOKFUNCTION(sandbox, SV_ParseClientCommand)
447 if(MUTATOR_RETURNVALUE) // command was already handled?
450 entity player = M_ARGV(0, entity);
451 string cmd_name = M_ARGV(1, string);
452 int cmd_argc = M_ARGV(2, int);
454 if(cmd_name == "g_sandbox")
456 if(autocvar_g_sandbox_readonly)
458 print_to(player, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
463 print_to(player, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
473 // ---------------- COMMAND: HELP ----------------
475 print_to(player, "You can use the following sandbox commands:");
476 print_to(player, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
477 print_to(player, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
478 print_to(player, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
479 print_to(player, "^3copy value ^7- copies the properties of the object to the specified client cvar");
480 print_to(player, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
481 print_to(player, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
482 print_to(player, "^3get ^7- selects the object you are facing as the object to be attached");
483 print_to(player, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
484 print_to(player, "^3remove ^7- detaches all objects from the object you are facing");
485 print_to(player, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
486 print_to(player, "^3skin value ^7- changes the skin of the object");
487 print_to(player, "^3alpha value ^7- sets object transparency");
488 print_to(player, "^3colormod \"value_x value_y value_z\" ^7- main object color");
489 print_to(player, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
490 print_to(player, "^3frame value ^7- object animation frame, for self-animated models");
491 print_to(player, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
492 print_to(player, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
493 print_to(player, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
494 print_to(player, "^3force value ^7- amount of force applied to objects that are shot");
495 print_to(player, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
496 print_to(player, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
497 print_to(player, "^7\"^2object_info ^3value^7\" shows public information about the object");
498 print_to(player, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
499 print_to(player, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
500 print_to(player, "^3attachments ^7- prints information about the object's attachments");
501 print_to(player, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
504 // ---------------- COMMAND: OBJECT, SPAWN ----------------
506 if(time < player.object_flood)
508 print_to(player, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(player.object_flood - time), " ^7seconds beofore spawning another object"));
511 player.object_flood = time + autocvar_g_sandbox_editor_flood;
512 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
514 print_to(player, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
519 print_to(player, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
522 if (!(fexists(argv(2))))
524 print_to(player, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
528 e = sandbox_ObjectSpawn(player, false);
529 _setmodel(e, argv(2));
531 if(autocvar_g_sandbox_info > 0)
532 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " spawned an object at origin ^3", vtos(e.origin));
535 // ---------------- COMMAND: OBJECT, REMOVE ----------------
536 case "object_remove":
537 e = sandbox_ObjectEdit_Get(player, true);
540 if(autocvar_g_sandbox_info > 0)
541 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " removed an object at origin ^3", vtos(e.origin));
542 sandbox_ObjectRemove(e);
546 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
549 // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
550 case "object_duplicate":
554 // copies customizable properties of the selected object to the clipboard cvar
555 e = sandbox_ObjectEdit_Get(player, autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
558 s = sandbox_ObjectPort_Save(e, false);
559 s = strreplace("\"", "\\\"", s);
560 stuffcmd(player, strcat("set ", argv(3), " \"", s, "\""));
562 print_to(player, "^2SANDBOX - INFO: ^7Object copied to clipboard");
565 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
569 // spawns a new object using the properties in the player's clipboard cvar
570 if(time < player.object_flood)
572 print_to(player, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(player.object_flood - time), " ^7seconds beofore spawning another object"));
575 player.object_flood = time + autocvar_g_sandbox_editor_flood;
576 if(argv(3) == "") // no object in clipboard
578 print_to(player, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
581 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
583 print_to(player, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
586 e = sandbox_ObjectPort_Load(player, argv(3), false);
588 print_to(player, "^2SANDBOX - INFO: ^7Object pasted successfully");
589 if(autocvar_g_sandbox_info > 0)
590 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " pasted an object at origin ^3", vtos(e.origin));
595 // ---------------- COMMAND: OBJECT, ATTACH ----------------
596 case "object_attach":
600 // select e as the object as meant to be attached
601 e = sandbox_ObjectEdit_Get(player, true);
604 player.object_attach = e;
605 print_to(player, "^2SANDBOX - INFO: ^7Object selected for attachment");
608 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
611 if(player.object_attach == NULL)
613 print_to(player, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
617 // attaches the previously selected object to e
618 e = sandbox_ObjectEdit_Get(player, true);
621 sandbox_ObjectAttach_Set(player.object_attach, e, argv(3));
622 player.object_attach = NULL; // object was attached, no longer keep it scheduled for attachment
623 print_to(player, "^2SANDBOX - INFO: ^7Object attached successfully");
624 if(autocvar_g_sandbox_info > 1)
625 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " attached objects at origin ^3", vtos(e.origin));
628 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
631 // removes e if it was attached
632 e = sandbox_ObjectEdit_Get(player, true);
635 sandbox_ObjectAttach_Remove(e);
636 print_to(player, "^2SANDBOX - INFO: ^7Child objects detached successfully");
637 if(autocvar_g_sandbox_info > 1)
638 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " detached objects at origin ^3", vtos(e.origin));
641 print_to(player, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
646 // ---------------- COMMAND: OBJECT, EDIT ----------------
650 print_to(player, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
654 e = sandbox_ObjectEdit_Get(player, true);
660 e.skin = stof(argv(3));
663 e.alpha = stof(argv(3));
666 e.colormod = stov(argv(3));
669 e.glowmod = stov(argv(3));
672 e.frame = stof(argv(3));
675 sandbox_ObjectEdit_Scale(e, stof(argv(3)));
680 case "0": // non-solid
681 e.solid = SOLID_TRIGGER;
684 e.solid = SOLID_BBOX;
693 set_movetype(e, MOVETYPE_NONE);
696 set_movetype(e, MOVETYPE_TOSS);
698 case "2": // physical
699 set_movetype(e, MOVETYPE_PHYSICS);
706 e.damageforcescale = stof(argv(3));
712 for (j = 1; j <= 5; j++) // precache material sounds, 5 in total
713 precache_sound(strcat("object/impact_", argv(3), "_", ftos(j), ".wav"));
714 e.material = strzone(argv(3));
717 e.material = string_null; // no material
720 print_to(player, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
724 // update last editing time
725 strcpy(e.message2, strftime(true, "%d-%m-%Y %H:%M:%S"));
727 if(autocvar_g_sandbox_info > 1)
728 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin));
732 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
735 // ---------------- COMMAND: OBJECT, CLAIM ----------------
737 // if the player can edit an object but is not its owner, this can be used to claim that object
738 if(player.crypto_idfp == "")
740 print_to(player, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
743 e = sandbox_ObjectEdit_Get(player, true);
746 // update the owner's name
747 // Do this before checking if you're already the owner and skipping if such, so we
748 // also update the player's nickname if he changed it (but has the same player UID)
749 if(e.netname != player.netname)
751 strcpy(e.netname, player.netname);
752 print_to(player, "^2SANDBOX - INFO: ^7Object owner name updated");
755 if(e.crypto_idfp == player.crypto_idfp)
757 print_to(player, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
761 strcpy(e.crypto_idfp, player.crypto_idfp);
763 print_to(player, "^2SANDBOX - INFO: ^7Object claimed successfully");
765 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
768 // ---------------- COMMAND: OBJECT, INFO ----------------
770 // prints public information about the object to the player
771 e = sandbox_ObjectEdit_Get(player, false);
777 print_to(player, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
782 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
783 print_to(player, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
786 // this should show the same info as 'mesh' but for attachments
789 IL_EACH(g_sandbox_objects, it.owner == e,
792 gettaginfo(e, it.tag_index);
793 s = strcat(s, "^1attachment ", ftos(j), "^7 has mesh \"^3", it.model, "^7\" at animation frame ^3", ftos(it.frame));
794 s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
796 if(j) // object contains attachments
797 print_to(player, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(j), "^7 attachment(s): ", s));
799 print_to(player, "^2SANDBOX - INFO: ^7Object contains no attachments");
803 print_to(player, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
806 // ---------------- COMMAND: DEFAULT ----------------
808 print_to(player, "Invalid command. For usage information, type 'sandbox help'");
814 MUTATOR_HOOKFUNCTION(sandbox, SV_StartFrame)
816 if(!autocvar_g_sandbox_storage_autosave)
818 if(time < autosave_time)
820 autosave_time = time + autocvar_g_sandbox_storage_autosave;
822 sandbox_Database_Save();