]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/mutators/mutator/status_effects/status_effect/superweapons.qh
Numerous enhancements to the new status effects system, split powerups into a dedicat...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / status_effects / status_effect / superweapons.qh
1 #pragma once
2
3 #include <common/mutators/mutator/status_effects/all.qh>
4
5 CLASS(Superweapons, StatusEffects)
6     ATTRIB(Superweapons, netname, string, "superweapons");
7     ATTRIB(Superweapons, m_name, string, _("Superweapons"));
8     ATTRIB(Superweapons, m_icon, string, "superweapons");
9 #ifdef GAMEQC
10     ATTRIB(Superweapons, m_sound_rm, Sound, SND_POWEROFF);
11 #endif
12 ENDCLASS(Superweapons)
13 REGISTER_STATUSEFFECT(Superweapons, NEW(Superweapons));