5 /** Additional networked waypoint state, used for items, weapons, buffs */
8 const int SPRITERULE_DEFAULT = 0;
9 const int SPRITERULE_TEAMPLAY = 1;
10 const int SPRITERULE_SPECTATOR = 2;
13 entityclass(WaypointSprite);
14 class(WaypointSprite) .float helpme;
15 class(WaypointSprite) .float rule;
16 class(WaypointSprite) .string netname; // primary picture
17 class(WaypointSprite) .string netname2; // secondary picture
18 class(WaypointSprite) .string netname3; // tertiary picture
19 class(WaypointSprite) .int team; // team that gets netname2
20 class(WaypointSprite) .float lifetime;
21 class(WaypointSprite) .float fadetime;
22 class(WaypointSprite) .float maxdistance;
23 class(WaypointSprite) .int hideflags;
24 class(WaypointSprite) .float spawntime;
25 class(WaypointSprite) .float health;
26 class(WaypointSprite) .float build_started;
27 class(WaypointSprite) .float build_starthealth;
28 class(WaypointSprite) .float build_finished;
30 float autocvar_g_waypointsprite_alpha;
31 float autocvar_g_waypointsprite_crosshairfadealpha;
32 float autocvar_g_waypointsprite_crosshairfadedistance;
33 float autocvar_g_waypointsprite_crosshairfadescale;
34 float autocvar_g_waypointsprite_distancealphaexponent;
35 float autocvar_g_waypointsprite_distancefadealpha;
36 float autocvar_g_waypointsprite_distancefadedistancemultiplier;
37 float autocvar_g_waypointsprite_distancefadescale;
38 float autocvar_g_waypointsprite_edgefadealpha;
39 float autocvar_g_waypointsprite_edgefadedistance;
40 float autocvar_g_waypointsprite_edgefadescale;
41 float autocvar_g_waypointsprite_edgeoffset_bottom;
42 float autocvar_g_waypointsprite_edgeoffset_left;
43 float autocvar_g_waypointsprite_edgeoffset_right;
44 float autocvar_g_waypointsprite_edgeoffset_top;
45 float autocvar_g_waypointsprite_fontsize;
46 int autocvar_g_waypointsprite_itemstime;
47 float autocvar_g_waypointsprite_minalpha;
48 float autocvar_g_waypointsprite_minscale;
49 float autocvar_g_waypointsprite_normdistance;
50 float autocvar_g_waypointsprite_scale;
51 int autocvar_g_waypointsprite_spam;
52 float autocvar_g_waypointsprite_timealphaexponent;
53 bool autocvar_g_waypointsprite_turrets = true;
54 float autocvar_g_waypointsprite_turrets_maxdist = 5000;
55 bool autocvar_g_waypointsprite_uppercase;
57 float waypointsprite_fadedistance;
58 float waypointsprite_normdistance;
59 float waypointsprite_minscale;
60 float waypointsprite_minalpha;
61 float waypointsprite_distancealphaexponent;
62 float waypointsprite_timealphaexponent;
63 float waypointsprite_scale;
64 float waypointsprite_fontsize;
65 float waypointsprite_edgefadealpha;
66 float waypointsprite_edgefadescale;
67 float waypointsprite_edgefadedistance;
68 float waypointsprite_edgeoffset_bottom;
69 float waypointsprite_edgeoffset_left;
70 float waypointsprite_edgeoffset_right;
71 float waypointsprite_edgeoffset_top;
72 float waypointsprite_crosshairfadealpha;
73 float waypointsprite_crosshairfadescale;
74 float waypointsprite_crosshairfadedistance;
75 float waypointsprite_distancefadealpha;
76 float waypointsprite_distancefadescale;
77 float waypointsprite_distancefadedistance;
78 float waypointsprite_alpha;
80 const float SPRITE_HEALTHBAR_WIDTH = 104;
81 const float SPRITE_HEALTHBAR_HEIGHT = 7;
82 const float SPRITE_HEALTHBAR_MARGIN = 6;
83 const float SPRITE_HEALTHBAR_BORDER = 2;
84 const float SPRITE_HEALTHBAR_BORDERALPHA = 1;
85 const float SPRITE_HEALTHBAR_HEALTHALPHA = 0.5;
86 const float SPRITE_ARROW_SCALE = 1.0;
87 const float SPRITE_HELPME_BLINK = 2;
89 float waypointsprite_count, waypointsprite_newcount;
91 void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f);
93 void drawquad(vector o, vector ri, vector up, string pic, vector rgb, float a, float f);
95 void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, float width, float height, float margin, float border, float align, vector rgb, float a, vector hrgb, float ha, float f);
97 // returns location of sprite text
98 vector drawspritearrow(vector o, float ang, vector rgb, float a, float t);
100 // returns location of sprite healthbar
101 vector drawspritetext(vector o, float ang, float minwidth, vector rgb, float a, vector fontsize, string s);
103 float spritelookupblinkvalue(entity this, string s);
104 vector spritelookupcolor(entity this, string s, vector def);
105 string spritelookuptext(entity this, string s);
107 vector fixrgbexcess_move(vector rgb, vector src, vector dst);
108 vector fixrgbexcess(vector rgb);
110 // they are drawn using a .draw function
112 void Ent_RemoveWaypointSprite(entity this);
114 void Ent_WaypointSprite(entity this, bool isnew);
116 void WaypointSprite_Load_Frames(string ext);
118 void WaypointSprite_Load();
120 void Draw_WaypointSprite(entity this);
126 float autocvar_sv_waypointsprite_deadlifetime;
127 float autocvar_sv_waypointsprite_deployed_lifetime;
128 float autocvar_sv_waypointsprite_limitedrange;
130 ..entity owned_by_field;
136 .bool(entity, entity, entity) waypointsprite_visible_for_player;
138 void WaypointSprite_UpdateSprites(entity e, entity m1, entity m2, entity m3);
140 void WaypointSprite_UpdateHealth(entity e, float f);
142 void WaypointSprite_UpdateMaxHealth(entity e, float f);
144 void WaypointSprite_UpdateBuildFinished(entity e, float f);
146 void WaypointSprite_UpdateOrigin(entity e, vector o);
148 void WaypointSprite_UpdateRule(entity e, float t, float r);
150 void WaypointSprite_UpdateTeamRadar(entity e, entity icon, vector col);
152 .float waypointsprite_pingtime;
153 .float waypointsprite_helpmetime;
154 void WaypointSprite_Ping(entity e);
156 float waypointsprite_limitedrange, waypointsprite_deployed_lifetime, waypointsprite_deadlifetime;
158 void WaypointSprite_HelpMePing(entity e);
160 void WaypointSprite_FadeOutIn(entity e, float t);
162 void WaypointSprite_Init();
164 void WaypointSprite_Kill(entity wp);
166 void WaypointSprite_Disown(entity wp, float fadetime);
168 void WaypointSprite_Think(entity this);
170 bool WaypointSprite_visible_for_player(entity this, entity player, entity view);
172 entity WaypointSprite_getviewentity(entity e);
174 float WaypointSprite_isteammate(entity e, entity e2);
176 bool WaypointSprite_Customize(entity this, entity client);
178 bool WaypointSprite_SendEntity(entity this, entity to, float sendflags);
180 void WaypointSprite_Reset(entity this);
182 entity WaypointSprite_Spawn(
183 entity spr, // sprite
184 float lifetime, float maxdistance, // lifetime, max distance
185 entity ref, vector ofs, // position
186 entity showto, float t, // show to whom? Use a flag to indicate a team
187 entity own, .entity ownfield, // remove when own gets killed
188 float hideable, // true when it should be controlled by cl_hidewaypoints
189 entity icon // initial icon
192 entity WaypointSprite_SpawnFixed(
197 entity icon // initial icon
200 .entity waypointsprite_deployed_fixed;
201 entity WaypointSprite_DeployFixed(
206 entity icon // initial icon
209 .entity waypointsprite_deployed_personal;
210 entity WaypointSprite_DeployPersonal(
214 entity icon // initial icon
217 .entity waypointsprite_attached;
218 .entity waypointsprite_attachedforcarrier;
219 entity WaypointSprite_Attach(
223 entity icon // initial icon
226 entity WaypointSprite_AttachCarrier(
229 entity icon // initial icon
232 void WaypointSprite_DetachCarrier(entity carrier);
234 void WaypointSprite_ClearPersonal(entity this);
236 void WaypointSprite_ClearOwned(entity this);
238 void WaypointSprite_PlayerDead(entity this);
240 void WaypointSprite_PlayerGone(entity this);