2 #include "../dpdefs/csprogsdefs.qh"
3 #include "../client/defs.qh"
6 #include "../client/movetypes.qh"
7 #include "../client/main.qh"
8 #include "../csqcmodellib/cl_model.qh"
11 #include "../dpdefs/progsdefs.qh"
12 #include "constants.qh"
13 #include "../server/constants.qh"
18 float healer_send(entity to, int sf)
20 WriteByte(MSG_ENTITY, ENT_CLIENT_HEALING_ORB);
21 WriteByte(MSG_ENTITY, sf);
25 WriteCoord(MSG_ENTITY, self.origin.x);
26 WriteCoord(MSG_ENTITY, self.origin.y);
27 WriteCoord(MSG_ENTITY, self.origin.z);
29 WriteByte(MSG_ENTITY, self.healer_lifetime);
30 //WriteByte(MSG_ENTITY, self.ltime - time + 1);
31 WriteShort(MSG_ENTITY, self.healer_radius);
32 // round time delta to a 1/10th of a second
33 WriteByte(MSG_ENTITY, (self.ltime - time)*10.0+0.5);
44 float dt = time - self.move_time;
45 self.move_time = time;
49 self.alpha = (self.ltime - time) / self.healer_lifetime;
50 self.scale = min((1 - self.alpha)*self.healer_lifetime*4,1)*self.healer_radius;
56 setmodel(self, "models/ctf/shield.md3");
58 setorigin(self, self.origin);
60 float model_radius = self.maxs.x;
61 vector size = '1 1 1' * self.healer_radius / 2;
62 setsize(self,-size,size);
63 self.healer_radius = self.healer_radius/model_radius*0.6;
65 self.draw = healer_draw;
67 self.movetype = MOVETYPE_NONE;
68 self.solid = SOLID_NOT;
69 self.drawmask = MASK_NORMAL;
71 self.avelocity = self.move_avelocity = '7 0 11';
72 self.colormod = '1 0 0';
73 self.renderflags |= RF_ADDITIVE;
82 self.origin_x = ReadCoord();
83 self.origin_y = ReadCoord();
84 self.origin_z = ReadCoord();
85 setorigin(self, self.origin);
87 self.healer_lifetime = ReadByte();
88 self.healer_radius = ReadShort();
89 self.ltime = time + ReadByte()/10.0;
90 //self.ltime = time + self.healer_lifetime;