1 // ================================================
2 // Unified notification system, written by Samual
3 // Last updated: November, 2012
4 // ================================================
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages
13 #define NO_FL_ARG -12345
22 // Since this is code uses macro processors to list notifications,
23 // the normal compiler sees these checks as "constant" and throws
24 // a warning. We have to get around this by using another function.
25 #define NOTIF_MATCH(a,b) if(min(NOTIF_MAX, a) == b)
29 Acquire special information to generate for display in the
30 notification from variables networked to the client.
32 PASS_KEY: find the keybind for "passing" or "dropping" in CTF game mode
33 FRAG_SPREE: find out if the player is on a kill spree/how many kills they have
34 FRAG_PING: show the ping of a player
35 FRAG_STATS: show health/armor/ping of a player
36 FRAG_POS: show score status and position in the match of a player
37 DEATH_TEAM: show the full name of the team a player is switching from
39 string got_commandkey;
40 #define PASS_KEY ((((got_commandkey = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(got_commandkey, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), got_commandkey) : "")
41 #define FRAG_SPREE (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d kill spree! "), _("%d score spree! ")), f1) : "")
42 #define FRAG_PING ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")
43 #define FRAG_STATS sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))
44 //#define FRAG_POS ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : "")
45 #define DEATH_TEAM Team_ColoredFullName(TEAM_SV_TO_CL(f1))
47 // NO_CPID normally has a variable value, so we need to check and see
48 // whether a notification uses it. If so, cancel out the centerprint ID.
49 #define HANDLE_CPID(cpid) ((min(NOTIF_MAX, cpid) == NO_CPID) ? FALSE : cpid)
51 // client-side handling of cvars
52 #define ADD_CSQC_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
53 #define CHECK_AUTOCVAR(name) if(autocvar_notification_##name)
56 // allow sending of notifications to also pass through to spectators (specifically for centerprints)
58 #define DEATH_TEAM Team_ColoredFullName(f1)
60 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
61 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
62 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
65 // do nothing for the other programs, they don't need cvars (those are just for the clients)
66 #define ADD_CSQC_AUTOCVAR(name)
71 If BELOW negative maxplayers, you dropped a place lower
72 If below 0, you are tied for that place
73 If above 0, you are holding that place alone
74 If above positive maxplayers, you moved up a place
76 float Should_Print_Score_Pos
78 string Read_Score_Pos(float num)
83 float Form_Score_Pos(entity player)
88 // ====================================
89 // Notifications List and Information
90 // ====================================
91 /*(name,strnum,flnum,args,cpid,cennor,cengen,infargs,hudargs,icon,infnor,infgen)
92 List of all notifications (including identifiers and display information)
93 Possible Tokens: name, centername, infoname, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
94 Format Specifications:
96 name: VAR: Name of notification
97 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
98 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
99 args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
100 hudargs: XPND2(STRING, STRING): arguments for names in notify messages
101 icon: STRING: icon string name for the hud notify panel, "" if no icon is used
102 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
103 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
105 name: VAR: Name of notification
106 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
107 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
108 args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
109 cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
110 durcnt: XPND2(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
111 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
112 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
114 name: VAR: Name of chaining notification
115 centername: VAR: Name of centerprint notification for reference
116 infoname: VAR: Name of info notification for reference
118 Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
119 with colors according to the cvars the user has chosen. This allows for
120 users to create unique color profiles for their HUD, giving more customization
121 options to HUD designers and end users who want such a feature.
123 Check out the function calls for string CCR(...) and
124 string TCR(...) to better understand how these codes work.
126 Guidlines (please try and follow these):
127 -ALWAYS start the string with a color, preferably background.
128 -ALWAYS reset a color after a name (this way they don't set it for the whole string).
129 -NEVER re-declare an event twice.
130 -NEVER add or remove fields from the format, it SHOULD already work.
131 -MSG_INFO messages must ALWAYS end with a new line: \n
132 -Be clean and simple with your notification naming,
133 nothing too long for the name field... Abbreviations are your friend. :D
134 -Keep the spacing as clean as possible... if the arguments are abnormally long,
135 it's okay to go out of line a bit... but try and keep it clean still.
136 -Sort the notifications in the most appropriate order for their tasks.
137 TODO: ? centerprint IDs are given priority based on their order (first being highest priority going downwards)
138 -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
141 // weaponorder[f1].netname
143 #define MULTITEAM_INFO(prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
144 MSG_INFO_NOTIF(prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
145 MSG_INFO_NOTIF(prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
147 MSG_INFO_NOTIF(prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
150 MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
152 #define MSG_INFO_NOTIFICATIONS \
153 MSG_INFO_NOTIF(INFO_EMPTY, 0, 0, NO_STR_ARG, XPND2("", ""), "", "", "") \
154 MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM, 2, 0, XPND2(s1, s2), XPND2(s1, ""), "notify_void", _("^F1%s^K1 %s\n"), "") \
155 MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC, 1, 0, s1, XPND2(s1, ""), "notify_void", _("^F1%s^K1 was in the wrong place\n"), "") \
156 MSG_INFO_NOTIF(INFO_DEATH_SELF_SELFKILL, 1, 0, s1, XPND2(s1, ""), "notify_selfkill", _("^F1%s^K1 died\n"), "") \
157 MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE, 1, 0, s1, XPND2(s1, ""), "notify_selfkill", _("^F1%s^K1 couldn't take it anymore\n"), "") \
158 MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO, 1, 0, s1, XPND2(s1, ""), "notify_outofammo", _("^F1%s^K1 died. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo\n")) \
159 MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT, 1, 0, s1, XPND2(s1, ""), "notify_death", _("^F1%s^K1 rotted away\n"), "") \
160 MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP, 1, 0, s1, XPND2(s1, ""), "notify_camping", _("^F1%s^K1 thought they found a nice camping ground\n"), "") \
161 MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL, 1, 1, s1, XPND2(s1, ""), "notify_teamkill_red", _("^F1%s^K1 became enemies with the Lord of Teamplay\n"), "") \
162 MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE, 1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""), "", _("^F1%s^K1 switched to the %s\n"), "") \
163 MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE, 1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""), "", _("^F1%s^K1 was moved into the %s\n"), "") \
164 MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL, 1, 0, s1, XPND2(s1, ""), "notify_fall", _("^F1%s^K1 hit the ground with a crunch\n"), _("^F1%s^K1 hit the ground with a bit too much force\n")) \
165 MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN, 1, 0, s1, XPND2(s1, ""), "notify_water", _("^F1%s^K1 couldn't catch their breath\n"), _("^F1%s^K1 was in the water for too long\n")) \
166 MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE, 1, 0, s1, XPND2(s1, ""), "notify_death", _("^F1%s^K1 became a bit too crispy\n"), _("^F1%s^K1 felt a little hot\n")) \
167 MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA, 1, 0, s1, XPND2(s1, ""), "notify_lava", _("^F1%s^K1 turned into hot slag\n"), _("^F1%s^K1 found a hot place\n")) \
168 MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME, 1, 0, s1, XPND2(s1, ""), "notify_slime", _("^F1%s^K1 was slimed\n"), "") \
169 MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR, 1, 0, s1, XPND2(s1, ""), "notify_shootingstar", _("^F1%s^K1 became a shooting star\n"), "") \
170 MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP, 1, 0, s1, XPND2(s1, ""), "notify_slime", _("^F1%s^K1 is now conserved for centuries to come\n"), _("^F1%s^K1 discovered a swamp\n")) \
171 MULTITEAM_INFO(INFO_SCORES_, 4, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^TC^TT ^BGteam scores!\n"), "") \
172 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
173 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
174 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, f1/100, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
175 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
176 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
177 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
178 MULTITEAM_INFO(INFO_CTF_PICKUP_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
179 MULTITEAM_INFO(INFO_CTF_RETURN_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
180 MULTITEAM_INFO(INFO_CTF_LOST_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
181 MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
182 MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2, 1, 1, XPND2(s1, f1/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
183 MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
184 MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "")
186 #define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
187 MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
188 MSG_CENTER_NOTIF(prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
190 MSG_CENTER_NOTIF(prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
193 MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
195 #define MSG_CENTER_NOTIFICATIONS \
196 MSG_CENTER_NOTIF(CENTER_EMPTY, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), "", "") \
197 MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPND2(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
198 MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPND2(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
199 MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2, 2, 0, XPND2(s1, s2), CPID_CTF_PASS, XPND2(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
200 MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
201 MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
202 MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
203 MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED, 1, 0, XPND2(s1, PASS_KEY), CPID_CTF_PASS, XPND2(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
204 MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
205 MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
206 MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
207 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM, 1, 0, s1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
208 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, XPND3(s1, s2, s1), CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
209 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY, 1, 0, s1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
210 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, XPND3(s1, s2, s1), CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
211 MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPND2(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
212 MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPND2(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
213 MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, f1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
214 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM, 2, 0, s2, NO_CPID, XPND2(0, 0), _("^K1You were %s"), "") \
215 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Watch your step!"), "") \
216 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SELFKILL, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
217 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
218 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
219 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
220 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
221 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
222 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPND2(0, 0), _("^BGYou are now on: %s"), "") \
223 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPND2(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
224 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You hit the ground with a crunch!"), "") \
225 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
226 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FIRE, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
227 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You couldn't stand the heat!"), "") \
228 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You melted away in slime!"), "") \
229 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You became a shooting star!"), "") \
230 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You got stuck in a swamp!"), "") \
231 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG, 1, 1, XPND2(FRAG_SPREE, s1), NO_CPID, XPND2(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
232 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
233 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, XPND2(FRAG_SPREE, s1), NO_CPID, XPND2(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
234 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
235 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
236 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
237 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
238 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
239 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, XPND3(FRAG_SPREE, s1, FRAG_PING), NO_CPID, XPND2(0, 0), _("^K3You fragged ^BG%s^BG%s"), _("^K3You scored against ^BG%s^BG%s")) \
240 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 3, XPND2(s1, FRAG_STATS), NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
241 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, XPND3(FRAG_SPREE, s1, FRAG_PING), NO_CPID, XPND2(0, 0), _("^K1You typefragged ^BG%s^BG%s"), _("^K1You scored against ^BG%s^K1 while they were typing^BG%s")) \
242 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 3, XPND2(s1, FRAG_STATS), NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
243 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
244 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
245 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
246 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!"))
248 #define MSG_WEAPON_NOTIFICATIONS \
249 MSG_WEAPON_NOTIF(DEATH_MARBLES_LOST3, 2, 1, XPND3(s1, s2, f1), _("^F1%s^BG lost their marbles against ^F1%s^BG using the ^F2%s^BG\n"), "")
251 #define MSG_DEATH_NOTIFICATIONS \
252 MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM, CENTER_DEATH_SELF_GENERIC, INFO_DEATH_SELF_CUSTOM) \
253 MSG_DEATH_NOTIF(DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC, INFO_DEATH_SELF_GENERIC) \
254 MSG_DEATH_NOTIF(DEATH_SELF_SELFKILL, CENTER_DEATH_SELF_SELFKILL, INFO_DEATH_SELF_SELFKILL) \
255 MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE, INFO_DEATH_SELF_SUICIDE) \
256 MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO, INFO_DEATH_SELF_NOAMMO) \
257 MSG_DEATH_NOTIF(DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT, INFO_DEATH_SELF_ROT) \
258 MSG_DEATH_NOTIF(DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP, INFO_DEATH_SELF_CAMP) \
259 MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL, INFO_DEATH_SELF_BETRAYAL) \
260 MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE, INFO_DEATH_SELF_TEAMCHANGE) \
261 MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE, INFO_DEATH_SELF_AUTOTEAMCHANGE) \
262 MSG_DEATH_NOTIF(DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL, INFO_DEATH_SELF_FALL) \
263 MSG_DEATH_NOTIF(DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN, INFO_DEATH_SELF_DROWN) \
264 MSG_DEATH_NOTIF(DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE, INFO_DEATH_SELF_FIRE) \
265 MSG_DEATH_NOTIF(DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA, INFO_DEATH_SELF_LAVA) \
266 MSG_DEATH_NOTIF(DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME, INFO_DEATH_SELF_SLIME) \
267 MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR, INFO_DEATH_SELF_SHOOTING_STAR) \
268 MSG_DEATH_NOTIF(DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP, INFO_DEATH_SELF_SWAMP) \
269 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG, CENTER_DEATH_MURDER_FRAG, NO_MSG) \
270 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED, CENTER_DEATH_MURDER_FRAGGED, NO_MSG) \
271 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG, CENTER_DEATH_MURDER_TYPEFRAG, NO_MSG) \
272 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED, CENTER_DEATH_MURDER_TYPEFRAGGED, NO_MSG) \
273 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST, CENTER_DEATH_MURDER_FRAG_FIRST, NO_MSG) \
274 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST, CENTER_DEATH_MURDER_FRAGGED_FIRST, NO_MSG) \
275 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST, CENTER_DEATH_MURDER_TYPEFRAG_FIRST, NO_MSG) \
276 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST, NO_MSG) \
277 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE, CENTER_DEATH_MURDER_FRAG_VERBOSE, NO_MSG) \
278 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE, CENTER_DEATH_MURDER_FRAGGED_VERBOSE, NO_MSG) \
279 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, NO_MSG) \
280 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, NO_MSG) \
281 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE, CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE, NO_MSG) \
282 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE, CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE, NO_MSG) \
283 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, NO_MSG) \
284 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, NO_MSG)
287 // ====================================
288 // Initialization/Create Declarations
289 // ====================================
291 #define NOTIF_FIRST 1
292 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
293 float NOTIF_INFO_COUNT;
294 float NOTIF_CENTER_COUNT;
295 float NOTIF_WEAPON_COUNT;
296 float NOTIF_DEATH_COUNT;
297 float NOTIF_CPID_COUNT;
299 #define MSG_INFO_NOTIF(name,strnum,flnum,args,icon,normal,gentle) \
300 ADD_CSQC_AUTOCVAR(name) \
302 void RegisterNotification_##name() \
304 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
305 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
307 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
309 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
310 ADD_CSQC_AUTOCVAR(name) \
313 void RegisterNotification_##name() \
315 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
316 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
317 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
319 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
321 #define MSG_WEAPON_NOTIF(name,strnum,flnum,args,normal,gentle) \
322 ADD_CSQC_AUTOCVAR(name) \
324 void RegisterNotification_##name() \
326 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
327 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
329 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
331 #define MSG_DEATH_NOTIF(name,centername,infoname) \
332 ADD_CSQC_AUTOCVAR(name) \
334 void RegisterNotification_##name() \
336 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
337 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
339 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
341 // NOW we actually activate the declarations
342 MSG_INFO_NOTIFICATIONS
343 MSG_CENTER_NOTIFICATIONS
344 MSG_WEAPON_NOTIFICATIONS
345 MSG_DEATH_NOTIFICATIONS
346 #undef MSG_INFO_NOTIF
347 #undef MSG_CENTER_NOTIF
348 #undef MSG_WEAPON_NOTIF
349 #undef MSG_DEATH_NOTIF
351 // ======================
352 // Supporting Functions
353 // ======================
355 // select between the normal or the gentle message string based on client (or server) settings
356 string normal_or_gentle(string normal, string gentle)
360 if(autocvar_cl_gentle || autocvar_cl_gentle_messages)
362 if(autocvar_sv_gentle)
364 return ((gentle != "") ? gentle : normal);
372 float notif_stringcount(string s1, string s2)
375 if(s1 != NO_STR_ARG) ++stringcount;
376 if(s2 != NO_STR_ARG) ++stringcount;
380 float notif_floatcount(float f1, float f2, float f3)
383 if(f1 != NO_FL_ARG) ++floatcount;
384 if(f2 != NO_FL_ARG) ++floatcount;
385 if(f3 != NO_FL_ARG) ++floatcount;
389 // get the actual name of a notification and return it as a string
390 string Get_Field_Value(float field, float net_type, float net_name)
394 #define GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) \
395 if(field == F_NAME) { output = VAR_TO_TEXT(name); } \
396 else if(field == F_STRNUM) { output = ftos(strnum); } \
397 else if(field == F_FLNUM) { output = ftos(flnum); }
403 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
404 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
405 MSG_INFO_NOTIFICATIONS
406 #undef MSG_INFO_NOTIF
411 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
412 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
413 MSG_CENTER_NOTIFICATIONS
414 #undef MSG_CENTER_NOTIF
419 #define MSG_WEAPON_NOTIF(name,strnum,flnum,args,normal,gentle) \
420 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
421 MSG_WEAPON_NOTIFICATIONS
422 #undef MSG_WEAPON_NOTIF
427 #define MSG_DEATH_NOTIF(name,centername,infoname) \
428 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name, \
429 max(stof(Get_Field_Value(F_STRNUM, MSG_CENTER, centername)), stof(Get_Field_Value(F_STRNUM, MSG_INFO, infoname))), \
430 max(stof(Get_Field_Value(F_FLNUM, MSG_CENTER, centername)), stof(Get_Field_Value(F_FLNUM, MSG_INFO, infoname)))) } }
431 MSG_DEATH_NOTIFICATIONS
432 #undef MSG_DEATH_NOTIF
437 #undef GET_FIELD_VALUE_OUTPUT
442 string TCR(string input, string teamcolor, string teamtext)
445 input = strreplace("^TC", teamcolor, input);
446 input = strreplace("^TT", teamtext, input);
450 // color code replace, place inside of sprintf and parse the string
451 string CCR(string input)
453 // foreground/normal colors
454 input = strreplace("^F1", "^2", input); // primary priority (important names, etc)
455 input = strreplace("^F2", "^3", input); // secondary priority (items, locations, numbers, etc)
458 input = strreplace("^K1", "^1", input); // "bad" or "dangerous" text (death messages against you, kill notifications, etc)
459 input = strreplace("^K2", "^3", input); // similar to above, but less important... OR, a highlight out of above message type
460 input = strreplace("^K3", "^4", input); // "good" or "beneficial" text (you fragging someone, etc)
463 input = strreplace("^BG", "^7", input); // neutral/unimportant text
464 input = strreplace("^N", "^7", input); // "none"-- reset to white...
469 // =============================
470 // Debug/Maintenance Functions
471 // =============================
473 #define NOTIF_Write(type,name,text) fputs(fh, (sprintf("seta %s 1 // %s - %s\n", name, type, strreplace("\n", "\\n", text))))
474 void Dump_Notifications(float fh)
476 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) { NOTIF_Write("MSG_INFO", VAR_TO_TEXT(name), normal); }
477 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) { NOTIF_Write("MSG_CENTER", VAR_TO_TEXT(name), normal); }
478 #define MSG_WEAPON_NOTIF(name,strnum,flnum,args,normal,gentle) { NOTIF_Write("MSG_WEAPON", VAR_TO_TEXT(name), normal); }
479 #define MSG_DEATH_NOTIF(name,centername,infoname) { NOTIF_Write("MSG_DEATH", VAR_TO_TEXT(name), sprintf("centername: %s, infoname: %s", VAR_TO_TEXT(centername), VAR_TO_TEXT(infoname))); }
480 MSG_INFO_NOTIFICATIONS
481 MSG_CENTER_NOTIFICATIONS
482 MSG_WEAPON_NOTIFICATIONS
483 MSG_DEATH_NOTIFICATIONS
484 #undef MSG_INFO_NOTIF
485 #undef MSG_CENTER_NOTIF
486 #undef MSG_WEAPON_NOTIF
487 #undef MSG_DEATH_NOTIF
492 // ===============================
493 // Frontend Notification Pushing
494 // ===============================
497 #define KN_MAX_ENTRIES 10
499 float killnotify_times[KN_MAX_ENTRIES];
500 string killnotify_icon[KN_MAX_ENTRIES];
501 string killnotify_attackers[KN_MAX_ENTRIES];
502 string killnotify_victims[KN_MAX_ENTRIES];
503 // 0 = "Y [used by] X", 1 = "X [did action to] Y"
504 void HUD_Notify_Push(string icon, string attacker, string victim)
509 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
510 killnotify_times[kn_index] = time;
513 if(killnotify_icon[kn_index]) { strunzone(killnotify_icon[kn_index]); }
514 killnotify_icon[kn_index] = strzone(icon);
517 if(killnotify_attackers[kn_index]) { strunzone(killnotify_attackers[kn_index]); }
518 killnotify_attackers[kn_index] = strzone(attacker);
521 if(killnotify_victims[kn_index]) { strunzone(killnotify_victims[kn_index]); }
522 killnotify_victims[kn_index] = strzone(victim);
526 void Local_Notification(float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
528 print("Local_Notification(", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", s1, ", ", s2, ", ", ftos(f1), strcat(", ", ftos(f2), ", ", ftos(f3), ");\n")));
533 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
534 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
536 print(sprintf(CCR(normal_or_gentle(normal, gentle)), args)); \
537 if(strtolower(icon) != "") { HUD_Notify_Push(icon, hudargs); } \
539 MSG_INFO_NOTIFICATIONS
540 #undef MSG_INFO_NOTIF
545 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
546 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
548 centerprint_generic(HANDLE_CPID(cpid), sprintf(CCR(normal_or_gentle(normal, gentle)), args), durcnt); \
550 MSG_CENTER_NOTIFICATIONS
551 #undef MSG_CENTER_NOTIF
556 #define MSG_WEAPON_NOTIF(name,strnum,flnum,args,normal,gentle) \
557 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
559 print("unhandled\n"); \
561 MSG_WEAPON_NOTIFICATIONS
562 #undef MSG_WEAPON_NOTIF
567 #define MSG_DEATH_NOTIF(name,centername,infoname) \
568 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
570 #if centername != NO_MSG \
571 Local_Notification(MSG_CENTER, centername, s1, s2, f1, f2, f3); \
573 #if infoname != NO_MSG \
574 Local_Notification(MSG_INFO, infoname, s1, s2, f1, f2, f3); \
577 MSG_DEATH_NOTIFICATIONS
578 #undef MSG_DEATH_NOTIF
586 // =========================
587 // Notification Networking
588 // =========================
591 void Read_Notification(void)
593 float net_type = ReadByte();
594 float net_name = ReadShort();
596 float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
597 float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
599 //print("stringcount = ", ftos(stringcount), ", floatcount = ", ftos(floatcount), ".\n");
601 Local_Notification(net_type, net_name,
602 ((stringcount >= 1) ? ReadString() : ""),
603 ((stringcount == 2) ? ReadString() : ""),
604 ((floatcount >= 1) ? ReadLong() : 0),
605 ((floatcount >= 2) ? ReadLong() : 0),
606 ((floatcount == 3) ? ReadLong() : 0));
611 void Send_Notification(entity client, float broadcast, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
613 if(net_type && net_name)
615 //print("notification: ", Get_Field_Value(F_NAME, net_type, net_name), ": ", ftos(net_name), ".\n");
616 print("Send_Notification(", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", s1, ", ", s2, ", ", ftos(f1), strcat(", ", ftos(f2), ", ", ftos(f3), ");\n")));
618 float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
619 float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
621 if(notif_stringcount(s1, s2) > stringcount) { backtrace("Too many string arguments for notification!\n"); return; }
622 if(notif_floatcount(f1, f2, f3) > floatcount) { backtrace("Too many float arguments for notification!\n"); return; }
624 if(broadcast == MSG_ONE)
626 if(client && (clienttype(client) == CLIENTTYPE_REAL) && (client.flags & FL_CLIENT))
628 // personal/direct notification sent to ONE person and their spectators
630 WRITESPECTATABLE_MSG_ONE({
631 WriteByte(MSG_ONE, SVC_TEMPENTITY);
632 WriteByte(MSG_ONE, TE_CSQC_NOTIFICATION);
633 WriteByte(MSG_ONE, net_type);
634 WriteShort(MSG_ONE, net_name);
635 if(stringcount >= 1) { WriteString(MSG_ONE, s1); }
636 if(stringcount == 2) { WriteString(MSG_ONE, s2); }
637 if(floatcount >= 1) { WriteLong(MSG_ONE, f1); }
638 if(floatcount >= 2) { WriteLong(MSG_ONE, f2); }
639 if(floatcount == 3) { WriteLong(MSG_ONE, f3); }
643 else if(broadcast == MSG_ALL)
645 // global notification sent to EVERYONE
646 WriteByte(MSG_ALL, SVC_TEMPENTITY);
647 WriteByte(MSG_ALL, TE_CSQC_NOTIFICATION);
648 WriteByte(MSG_ALL, net_type);
649 WriteShort(MSG_ALL, net_name);
650 if(stringcount >= 1) { WriteString(MSG_ALL, s1); }
651 if(stringcount == 2) { WriteString(MSG_ALL, s2); }
652 if(floatcount >= 1) { WriteLong(MSG_ALL, f1); }
653 if(floatcount >= 2) { WriteLong(MSG_ALL, f2); }
654 if(floatcount == 3) { WriteLong(MSG_ALL, f3); }
656 else { backtrace("Unknown MSG_ type to write with!\n"); }
658 if(!server_is_local && (net_type == MSG_INFO))
660 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
661 { NOTIF_MATCH(name, net_name) { print(sprintf(CCR(normal_or_gentle(normal, gentle)), args)); } }
662 MSG_INFO_NOTIFICATIONS
663 #undef MSG_INFO_NOTIF
666 else { backtrace("Incorrect usage of Send_Notification!\n"); }
669 void Send_Notification_ToTeam(float targetteam, entity except, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
672 FOR_EACH_REALCLIENT(tmp_entity)
674 if(tmp_entity.classname == STR_PLAYER)
675 if(tmp_entity.team == targetteam)
676 if(tmp_entity != except)
678 Send_Notification(tmp_entity, MSG_ONE, net_type, net_name, s1, s2, f1, f2, f3);
683 // WARNING: use this ONLY if you need exceptions or want to exclude spectators, otherwise use Send_Notification(world, MSG_ALL, ...)
684 void Send_Notification_ToAll(entity except, float spectators, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
687 FOR_EACH_REALCLIENT(tmp_entity)
689 if((tmp_entity.classname == STR_PLAYER) || spectators)
690 if(tmp_entity != except)
692 Send_Notification(tmp_entity, MSG_ONE, net_type, net_name, s1, s2, f1, f2, f3);
698 // =============================
699 // LEGACY NOTIFICATION SYSTEMS
700 // =============================
702 void Send_KillNotification(string s1, string s2, string s3, float msg, float type)
704 WriteByte(MSG_ALL, SVC_TEMPENTITY);
705 WriteByte(MSG_ALL, TE_CSQC_KILLNOTIFY);
706 WriteString(MSG_ALL, s1);
707 WriteString(MSG_ALL, s2);
708 WriteString(MSG_ALL, s3);
709 WriteShort(MSG_ALL, msg);
710 WriteByte(MSG_ALL, type);
713 // Function is used to send a generic centerprint whose content CSQC gets to decide (gentle version or not in the below cases)
714 void Send_CSQC_KillCenterprint(entity e, string s1, string s2, float msg, float type)
716 if (clienttype(e) == CLIENTTYPE_REAL)
719 WRITESPECTATABLE_MSG_ONE({
720 WriteByte(MSG_ONE, SVC_TEMPENTITY);
721 WriteByte(MSG_ONE, TE_CSQC_KILLCENTERPRINT);
722 WriteString(MSG_ONE, s1);
723 WriteString(MSG_ONE, s2);
724 WriteShort(MSG_ONE, msg);
725 WriteByte(MSG_ONE, type);
730 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
732 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
735 WRITESPECTATABLE_MSG_ONE({
736 WriteByte(MSG_ONE, SVC_TEMPENTITY);
737 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
738 WriteByte(MSG_ONE, id);
739 WriteString(MSG_ONE, s);
740 if (id != 0 && s != "")
742 WriteByte(MSG_ONE, duration);
743 WriteByte(MSG_ONE, countdown_num);
748 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
750 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);