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1 // ================================================
2 //  Unified notification system, written by Samual
3 //  Last updated: December, 2012
4 // ================================================
5
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages 
11
12 string TCR(string input, string teamcolor, string teamtext); // team code replace
13 string CCR(string input); // color code replace, place inside of sprintf and parse the string
14
15 void Dump_Notifications(float fh, float alsoprint);
16
17 #ifndef MENUQC // SERVER AND CLIENT ONLY
18 // Since this code uses macro processors to list notifications,
19 // the normal compiler sees these checks as "constant" and throws
20 // a warning. We have to get around this by using another function.
21 #define NOTIF_MATCH(a,b) if(min(NOTIF_MAX, a) == b)
22
23 // notification system nullified arguments
24 #define NO_STR_ARG ""
25 #define NO_FL_ARG -12345
26 #define NO_MSG -12345
27
28 // field identifiers for Get_Field_Value()
29 #define F_NAME 1
30 #define F_STRNUM 2
31 #define F_FLNUM 3
32
33 // ping of bots defined for extra frag message notification information
34 #define BOT_PING -1
35
36 #define EIGHT_VARS_TO_VARARGS_VARLIST \
37         VARITEM(1, 0, s1) \
38         VARITEM(2, 0, XPD(s1, s2)) \
39         VARITEM(3, 0, XPD(s1, s2, s3)) \
40         VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
41         VARITEM(0, 1, f1) \
42         VARITEM(1, 1, XPD(s1, f1)) \
43         VARITEM(2, 1, XPD(s1, s2, f1)) \
44         VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
45         VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
46         VARITEM(0, 2, XPD(f1, f2)) \
47         VARITEM(1, 2, XPD(s1, f1, f2)) \
48         VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
49         VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
50         VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
51         VARITEM(0, 3, XPD(f1, f2, f3)) \
52         VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
53         VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
54         VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
55         VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
56         VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
57         VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
58         VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
59         VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
60         VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
61
62 /*
63  Acquire special information to generate for display in the
64  notification from variables networked to the client.
65  Macro descriptions:
66         PASS_KEY: find the keybind for "passing" or "dropping" in CTF game mode
67         FRAG_PING: show the ping of a player
68         FRAG_STATS: show health/armor/ping of a player
69         FRAG_POS: show score status and position in the match of a player
70         SPREE_CEN: centerprint notif for kill spree/how many kills they have
71         SPREE_INF: info notif for kill spree/how many kills they have
72         SPREE_END: placed at the end of murder messages to show ending of sprees
73         SPREE_LOST: placed at the end of suicide messages to show losing of sprees
74         DEATH_TEAM: show the full name of the team a player is switching from
75         WEAPON_NAME: return the full name of a weapon from a weaponid
76 */
77
78 #ifdef CSQC // CSQC replacements
79 string got_commandkey;
80 #define PASS_KEY ((((got_commandkey = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(got_commandkey, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), got_commandkey) : "")
81 #define FRAG_PING ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")
82 #define FRAG_STATS sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))
83 #define FRAG_POS ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : "")
84 #define SPREE_CEN (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
85 #define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
86 #define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
87 #define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
88 #define DEATH_TEAM Team_ColoredFullName(TEAM_SV_TO_CL(f1))
89 #define WEAPON_NAME f1 // weaponorder[f1].netname
90
91 #else // SVQC replacements
92 #define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
93 #define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
94 #define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
95 #define DEATH_TEAM Team_ColoredFullName(f1)
96 #define WEAPON_NAME f1 // weaponorder[f1].netname
97 #endif
98
99 #define ADD_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
100 #define CHECK_AUTOCVAR(name) if(autocvar_notification_##name)
101
102 string normal_or_gentle(string normal, string gentle); // select between the normal or the gentle message string based on client (or server) settings
103 float notif_checkstring(string input);
104 string Get_Field_Value(float field, float net_type, float net_name); // get the actual name of a notification and return it as a string
105 void Local_Notification(float net_type, float net_name, ...count);
106 void Local_Notification_Without_VarArgs(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
107
108 #ifdef CSQC // CLIENT ONLY
109 // NO_CPID normally has a variable value, so we need to check and see
110 // whether a notification uses it. If so, cancel out the centerprint ID.
111 #define HANDLE_CPID(cpid) ((min(NOTIF_MAX, cpid) == NO_CPID) ? FALSE : cpid)
112 #define KN_MAX_ENTRIES 10
113
114 float kn_index;
115 float killnotify_times[KN_MAX_ENTRIES];
116 string killnotify_icon[KN_MAX_ENTRIES];
117 string killnotify_attackers[KN_MAX_ENTRIES];
118 string killnotify_victims[KN_MAX_ENTRIES];
119 void HUD_Notify_Push(string icon, string attacker, string victim);
120 void Read_Notification(float is_new);
121 #endif // ifdef CSQC
122
123 #ifdef SVQC // SERVER ONLY
124 #define NOTIF_ONE 1
125 #define NOTIF_ONE_ONLY 2
126 #define NOTIF_TEAM 3
127 #define NOTIF_TEAM_EXCEPT 4
128 #define NOTIF_ANY 5
129 #define NOTIF_ANY_EXCEPT 6
130
131 .float nent_broadcast;
132 .entity nent_client;
133 .float nent_net_type;
134 .float nent_net_name;
135 .float nent_stringcount;
136 .float nent_floatcount; 
137 .string nent_strings[4];
138 .float nent_floats[4];
139
140 // allow sending of notifications to also pass through to spectators (specifically for centerprints)
141 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
142 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
143 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
144
145 #define IFSTR(num) ((num <= (stringcount-1)) ? ...(num, string) : NO_STR_ARG)
146 #define IFFL(num) ((((stringcount-1) + num) < count) ? ...(((stringcount-1) + num), float) : NO_FL_ARG)
147
148 void Send_Notification(float broadcast, entity client, float net_type, float net_name, ...count);
149 void Send_Notification_Without_VarArgs(float broadcast, entity client, float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
150 void Send_Notification_Legacy_Wrapper(float broadcast, entity client, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3);
151
152 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num);
153 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id);
154 #endif // ifdef SVQC
155 #endif // ifndef MENUQC
156
157
158 // ====================================
159 //  Notifications List and Information
160 // ====================================
161 /*
162  List of all notifications (including identifiers and display information)
163  Possible Tokens: name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
164  Format Specifications:
165     MSG_INFO:
166       name: VAR: Name of notification
167       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
168       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
169       args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
170       hudargs: XPD(STRING, STRING): arguments for names in notify messages 
171       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
172       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
173       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
174     MSG_CENTER:
175       name: VAR: Name of notification
176       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
177       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
178       args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
179       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
180       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
181       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
182       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
183     MSG_WEAPON:
184     MSG_DEATH:
185       name: VAR: Name of chaining notification
186       infoname: VAR: Name of info notification for reference
187       centername: VAR: Name of centerprint notification for reference
188
189  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
190  with colors according to the cvars the user has chosen. This allows for
191  users to create unique color profiles for their HUD, giving more customization
192  options to HUD designers and end users who want such a feature.
193
194  Check out the function calls for string CCR(...) and
195  string TCR(...) to better understand how these codes work.
196
197  Guidlines for notification declaration (please try and follow these):
198   Specific rules:
199     -ALWAYS start the string with a color, preferably background.
200     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
201     -NEVER re-declare an event twice.
202     -NEVER add or remove tokens from the format, it SHOULD already work.
203     -MSG_INFO messages must ALWAYS end with a new line: \n
204     -MSG_INFO hudargs must always be ATTACKER -> VICTIM
205     -MSG_CENTER should NOT end with a new line
206
207  General rules:
208     -Be clean and simple with your notification naming,
209      nothing too long for the name field... Abbreviations are your friend. :D
210     -Keep the spacing as clean as possible... if the arguments are abnormally long,
211       it's okay to go out of line a bit... but try and keep it clean still.
212     -Sort the notifications in the most appropriate order for their tasks.
213     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
214
215  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
216       The system is designed to save as much networking bandwidth as possible,
217       so please dynamically control your argument sending to fit *exactly* what is required.
218       If you send a notification with mismatching arguments, Send_Notification() will error.
219 */
220
221 #define MULTITEAM_INFO(prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
222         MSG_INFO_NOTIF(prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
223         MSG_INFO_NOTIF(prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
224         #if teams >= 3 \
225                 MSG_INFO_NOTIF(prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
226         #endif \
227         #if teams >= 4 \
228                 MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
229         #endif
230 #define MSG_INFO_NOTIFICATIONS \
231         MSG_INFO_NOTIF(INFO_EMPTY,                                                      0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             "", "") \
232         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2,         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
233         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2,         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
234         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,        0, 1, f1/100, XPD("", ""),                                                      "",                                             _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
235         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2,        0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
236         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2,        0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
237         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2,         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
238         MULTITEAM_INFO(INFO_CTF_PICKUP_, 2,                                     1, 0, s1, XPD(s1, ""),                                                          "notify_%s_taken",              _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
239         MULTITEAM_INFO(INFO_CTF_RETURN_, 2,                                     1, 0, s1, XPD(s1, ""),                                                          "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
240         MULTITEAM_INFO(INFO_CTF_LOST_, 2,                                       1, 0, s1, XPD(s1, ""),                                                          "notify_%s_lost",               _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
241         MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2,                            1, 0, s1, XPD(s1, ""),                                                          "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
242         MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2,                       1, 1, XPD(s1, f1/100), XPD(s1, ""),                                     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
243         MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2,                     2, 2, XPD(s1, f1/100, s2, f2/100), XPD(s1, ""),         "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
244         MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2,           2, 2, XPD(s1, f1/100, s2, f2/100), XPD(s1, ""),         "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \
245         MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
246         MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD,                           2, 0, s2, XPD("", ""),                                                          "",                                             _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
247         MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM,                          2, 1, XPD(s1, s2, SPREE_LOST), XPD(s1, ""),                     "notify_void",                  _("^BG%s^K1 %s^K1%s\n"), "") \
248         MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC,                         1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_selfkill",              _("^BG%s^K1 died%s\n"), "") \
249         MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_void",                  _("^BG%s^K1 was in the wrong place%s\n"), "") \
250         MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE,                         1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_selfkill",              _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
251         MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO,                          1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_outofammo",             _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \
252         MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT,                                     1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_death",                 _("^BG%s^K1 rotted away%s\n"), "") \
253         MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_camping",               _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
254         MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL,                        1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
255         MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE,                      1, 1, XPD(s1, DEATH_TEAM), XPD("", ""),                         "",                                             _("^BG%s^K1 switched to the %s\n"), "") \
256         MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE,          1, 1, XPD(s1, DEATH_TEAM), XPD("", ""),                         "",                                             _("^BG%s^K1 was moved into the %s\n"), "") \
257         MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_fall",                  _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \
258         MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_water",                 _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \
259         MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_death",                 _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \
260         MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_lava",                  _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \
261         MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_slime",                 _("^BG%s^K1 was slimed%s\n"), "") \
262         MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR,           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s\n"), "") \
263         MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_slime",                 _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
264         MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_selfkill",              _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
265         MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE,            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_death",                 _("^BG%s^K1 died in an accident%s\n"), "") \
266         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET,                                  1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
267         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_EWHEEL,                   1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
268         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_FLAC,                             1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
269         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_MACHINEGUN,               1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_fall",                  _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \
270         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_GUN,               1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_water",                 _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \
271         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_MEELE,             1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_death",                 _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \
272         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_ROCKET,    1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_lava",                  _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \
273         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_HELLION,                  1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_slime",                 _("^BG%s^K1 was slimed%s\n"), "") \
274         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_HK,                               1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s\n"), "") \
275         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_MLRS,                             1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_slime",                 _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
276         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_PLASMA,                   1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_selfkill",              _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
277         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_PHASER,                   1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_death",                 _("^BG%s^K1 died in an accident%s\n"), "") \
278         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_TESLA,                    1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_death",                 _("^BG%s^K1 died in an accident%s\n"), "") \
279         MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG,                      2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_telefrag",              _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
280         MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_fall",                  _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
281         MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_water",                 _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
282         MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_lava",                  _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
283         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_slime",                 _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
284         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR,         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_shootingstar",  _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
285         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_slime",                 _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
286         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_void",                  _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
287         MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE,          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
288         MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
289         MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
290         MULTITEAM_INFO(INFO_FREEZETAG_ROUND_WIN_, 4,            0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
291         MSG_INFO_NOTIF(INFO_FREEZETAG_REVIVE,                           2, 0, XPD(s1, s2), XPD("", ""),                                         "",                                             _("^BG%s^K3 was revived by ^BG%s\n"), "") \
292         MSG_INFO_NOTIF(INFO_FREEZETAG_FREEZE,                           2, 0, XPD(s1, s2), XPD("", ""),                                         "",                                             _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
293         MSG_INFO_NOTIF(INFO_FREEZETAG_SELF,                                     1, 0, s1, XPD("", ""),                                                          "",                                             _("^BG%s^K1 froze themself\n"), "") \
294         MSG_INFO_NOTIF(INFO_GODMODE_OFF,                                        0, 1, f1, XPD("", ""),                                                          "",                                             _("^BGGodmode saved you %d units of damage, cheater!\n"), "") \
295         MSG_INFO_NOTIF(INFO_JOIN_CONNECT,                                       1, 0, s1, XPD("", ""),                                                          "",                                             _("^BG%s^F3 connected%s\n"), "") \
296         MULTITEAM_INFO(INFO_JOIN_CONNECT_TEAM_, 4,                      1, 0, s1, XPD("", ""),                                                          "",                                             _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
297         MSG_INFO_NOTIF(INFO_JOIN_PLAY,                                          1, 0, s1, XPD("", ""),                                                          "",                                             _("^BG%s^F3 is now playing\n"), "") \
298         MSG_INFO_NOTIF(INFO_KEEPAWAY_DROPPED,                           1, 0, s1, XPD(s1, ""),                                                          "notify_balldropped",   _("^BG%s^BG has dropped the ball!\n"), "") \
299         MSG_INFO_NOTIF(INFO_KEEPAWAY_PICKUP,                            1, 0, s1, XPD(s1, ""),                                                          "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!\n"), "") \
300         MSG_INFO_NOTIF(INFO_LMS_NOLIVES,                                        1, 0, s1, XPD(s1, ""),                                                          "",                                             _("^BG%s^F3 has no more lives left\n"), "") \
301         MSG_INFO_NOTIF(INFO_LMS_FORFEIT,                                        1, 0, s1, XPD(s1, ""),                                                          "",                                             _("^BG%s^F3 forfeited\n"), "") \
302         MSG_INFO_NOTIF(INFO_POWERDOWN_INVISIBILITY,                     0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Invisibility has worn off\n"), "") \
303         MSG_INFO_NOTIF(INFO_POWERDOWN_SHIELD,                           0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Shield has worn off\n"), "") \
304         MSG_INFO_NOTIF(INFO_POWERDOWN_SPEED,                            0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Speed has worn off\n"), "") \
305         MSG_INFO_NOTIF(INFO_POWERDOWN_STRENGTH,                         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Strength has worn off\n"), "") \
306         MSG_INFO_NOTIF(INFO_POWERUP_INVISIBILITY,                       0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2You are invisible\n"), "") \
307         MSG_INFO_NOTIF(INFO_POWERUP_SHIELD,                                     0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Shield surrounds you\n"), "") \
308         MSG_INFO_NOTIF(INFO_POWERUP_SPEED,                                      0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2You are on speed\n"), "") \
309         MSG_INFO_NOTIF(INFO_POWERUP_STRENGTH,                           0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Strength infuses your weapons with devastating power\n"), "") \
310         MSG_INFO_NOTIF(INFO_QUIT_DISCONNECT,                            1, 0, s1, XPD(s1, ""),                                                          "",                                             _("^BG%s^F3 disconnected\n"), "") \
311         MSG_INFO_NOTIF(INFO_QUIT_KICK_IDLING,                           1, 0, s1, XPD(s1, ""),                                                          "",                                             _("^BG%s^F3 was kicked for idling\n"), "") \
312         MSG_INFO_NOTIF(INFO_QUIT_KICK_SPECTATING,                       0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
313         MSG_INFO_NOTIF(INFO_QUIT_SPECTATE,                                      1, 0, s1, XPD(s1, ""),                                                          "",                                             _("^BG%s^F3 is now spectating\n"), "") \
314         MSG_INFO_NOTIF(INFO_RACE_FAIL,                                          2, 0, XPD(s1, s2), XPD(s1, ""),                                         "race_newfail",                 "", "") \
315         MSG_INFO_NOTIF(INFO_RACE_NEW_RECORD,                            2, 0, XPD(s1, s2), XPD(s1, ""),                                         "race_newrecordserver", "", "") \
316         MSG_INFO_NOTIF(INFO_RACE_NEW_TIME,                                      2, 0, XPD(s1, s2), XPD(s1, ""),                                         "race_newtime",                 "", "") \
317         MSG_INFO_NOTIF(INFO_RACE_NEW_RANK,                                      2, 0, XPD(s1, s2), XPD(s1, ""),                                         "race_newrankyellow",   "", "") \
318         MULTITEAM_INFO(INFO_SCORES_, 4,                                         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^TC^TT ^BGteam scores!\n"), "") \
319         MSG_INFO_NOTIF(INFO_SPECTATE_WARNING,                           0, 1, f1, XPD("", ""),                                                          "",                                             _("^F2You have to become a player within the next %d seconds, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
320         MSG_INFO_NOTIF(INFO_SUPERWEAPON_BROKEN,                         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Superweapons have broken down\n"), "") \
321         MSG_INFO_NOTIF(INFO_SUPERWEAPON_PICKUP,                         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2You now have a superweapon\n"), "") \
322         MSG_INFO_NOTIF(INFO_SUPERWEAPON_LOST,                           0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Superweapons have been lost\n"), "") \
323         MSG_INFO_NOTIF(INFO_VERSION_BETA,                                       2, 0, XPD(s1, s2), XPD("", ""),                                         "",                                             _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
324         MSG_INFO_NOTIF(INFO_VERSION_OLD,                                        2, 0, XPD(s1, s2), XPD("", ""),                                         "",                                             _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
325         MSG_INFO_NOTIF(INFO_VERSION_OUTDATED,                           2, 0, XPD(s1, s2), XPD("", ""),                                         "",                                             _("\{1}^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
326         MSG_INFO_NOTIF(INFO_WATERMARK,                                          1, 0, s1, XPD("", ""),                                                          "",                                             _("^F4SVQC Build information: ^BG%s\n"), "") \
327         MSG_INFO_NOTIF(INFO_WEAPON_THINKING_WITH_PORTALS,                       1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s\n"), "") \
328         MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_SUICIDE,                             1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s\n"), "") \
329         MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_MURDER,                                      2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponcrylink", _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s\n"), "") \
330         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                        1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma%s\n"), "") \
331         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                        1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponelectro", _("^BG%s^K1 played with Electro plasma%s\n"), "") \
332         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_BOLT,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponelectro", _("^BG%s^K1 was blasted by ^BG%s^K1's Electro bolt%s\n"), "") \
333         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_ORBS,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponelectro", _("^BG%s^K1 got too close to ^BG%s^K1's Electro plasma%s\n"), "") \
334         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_COMBO,                        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponelectro", _("^BG%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s\n"), "") \
335         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponfireball", _("^BG%s^K1 forgot about their firemine%s\n"), "") \
336         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_BLAST,                      1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s\n"), "") \
337         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_FIREMINE,            2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponfireball", _("^BG%s^K1 got burnt by ^BG%s^K1's firemine%s\n"), "") \
338         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_BLAST,                       2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponfireball", _("^BG%s^K1 got too close to ^BG%s^K1's fireball%s\n"), "") \
339         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,                      1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s\n"), "") \
340         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                       1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s\n"), "") \
341         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_EXPLODE,                       2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weapongrenadelauncher", _("^BG%s^K1 ate ^BG%s^K1's Mortar grenade%s\n"), "") \
342         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_BOUNCE,                        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weapongrenadelauncher", _("^BG%s^K1 got too close to ^BG%s^K1's Mortar grenade%s\n"), "") \
343         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_SUICIDE,                                       1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s\n"), "") \
344         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_BURST,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponhagar", _("^BG%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s\n"), "") \
345         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_SPRAY,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponhagar", _("^BG%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s\n"), "") \
346         MSG_INFO_NOTIF(INFO_WEAPON_HLAC_SUICIDE,                                        1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s\n"), "") \
347         MSG_INFO_NOTIF(INFO_WEAPON_HLAC_MURDER,                                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponhlac", _("^BG%s^K1 was cut down with ^BG%s^K1's HLAC%s\n"), "") \
348         MSG_INFO_NOTIF(INFO_WEAPON_HOOK_MURDER,                                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponhook", _("^BG%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s\n"), "") \
349         MSG_INFO_NOTIF(INFO_WEAPON_LASER_SUICIDE,                                       1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser%s\n"), "") \
350         MSG_INFO_NOTIF(INFO_WEAPON_LASER_MURDER,                                        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponlaser", _("^BG%s^K1 was shot to death by ^BG%s^K1's Laser%s\n"), "") \
351         MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_SUICIDE,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponminelayer", _("^BG%s^K1 forgot about their mine%s\n"), "") \
352         MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_MURDER,                            2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponminelayer", _("^BG%s^K1 got too close to ^BG%s^K1's mine%s\n"), "") \
353         MSG_INFO_NOTIF(INFO_WEAPON_MINSTANEX_MURDER,                            2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponminstanex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s\n"), "") \
354         MSG_INFO_NOTIF(INFO_WEAPON_NEX_MURDER,                                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponnex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Nex%s\n"), "") \
355         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s\n"), "") \
356         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL,                           2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponrifle", _("^BG%s^K1 died in ^BG%s^K1's Rifle bullet hail%s\n"), "") \
357         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_PIERCING,                       2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle%s\n"), "") \
358         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER,                                        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponrifle", _("^BG%s^K1 was sniped with a Rifle by ^BG%s^K1%s\n"), "") \
359         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                       2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "notify_headshot", _("^BG%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s\n"), "") \
360         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,                      1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher%s\n"), "") \
361         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponrocketlauncher", _("^BG%s^K1 ate ^BG%s^K1's rocket%s\n"), "") \
362         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponrocketlauncher", _("^BG%s^K1 got too close ^BG%s^K1's rocket%s\n"), "") \
363         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_SUICIDE,                                      1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s\n"), "") \
364         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_TAG,                           2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponseeker", _("^BG%s^K1 was tagged by ^BG%s^K1's Seeker%s\n"), "") \
365         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_SPRAY,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponseeker", _("^BG%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s\n"), "") \
366         MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER_SLAP,                         2, 1, XPD(s2, s1, SPREE_END), XPD(s2, s1),      "notify_melee_shotgun", _("^BG%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s\n"), "") \
367         MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER,                                      2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponshotgun", _("^BG%s^K1 was gunned down by ^BG%s^K1's Shotgun%s\n"), "") \
368         MSG_INFO_NOTIF(INFO_WEAPON_TUBA_SUICIDE,                                        1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s\n"), "") \
369         MSG_INFO_NOTIF(INFO_WEAPON_TUBA_MURDER,                                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s\n"), "") \
370         MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_SUICIDE,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s\n"), "") \
371         MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_MURDER,                            2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s\n"), "") \
372         MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_SUICIDE,                         1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s\n"), "") \
373         MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_MURDER,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s\n"), "") \
374         MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SNIPE,                            2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponuzi", _("^BG%s^K1 was sniped by ^BG%s^K1's Machine Gun%s\n"), "") \
375         MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SPRAY,                            2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponuzi", _("^BG%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s\n"), "") 
376
377 #define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
378         MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
379         MSG_CENTER_NOTIF(prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
380         #if teams >= 3 \
381                 MSG_CENTER_NOTIF(prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
382         #endif \
383         #if teams >= 4 \
384                 MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
385         #endif
386 #define MSG_CENTER_NOTIFICATIONS \
387         MSG_CENTER_NOTIF(CENTER_EMPTY,                                                  0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), "", "") \
388         MSG_CENTER_NOTIF(CENTER_ASSAULT_ATTACKING,                              0, 0, NO_STR_ARG,                               CPID_ASSAULT_ROLE,              XPD(0, 0), _("^BGYou are attacking!"), "") \
389         MSG_CENTER_NOTIF(CENTER_ASSAULT_DEFENDING,                              0, 0, NO_STR_ARG,                               CPID_ASSAULT_ROLE,              XPD(0, 0), _("^BGYou are defending!"), "") \
390         MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED,             0, 0, NO_STR_ARG,                               CPID_CTF_CAPSHIELD,             XPD(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
391         MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE,                 0, 0, NO_STR_ARG,                               CPID_CTF_CAPSHIELD,             XPD(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
392         MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2,                             2, 0, XPD(s1, s2),                              CPID_CTF_PASS,                  XPD(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
393         MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2,                              1, 0, s1,                                               CPID_CTF_PASS,                  XPD(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
394         MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2,                  1, 0, s1,                                               CPID_CTF_PASS,                  XPD(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
395         MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING,                    1, 0, s1,                                               CPID_CTF_PASS,                  XPD(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
396         MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED,                     1, 0, XPD(s1, PASS_KEY),                CPID_CTF_PASS,                  XPD(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
397         MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2,                                 0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
398         MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2,                                0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
399         MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2,                                 0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
400         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM,                                1, 0, s1,                                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
401         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE,                2, 0, XPD(s1, s2, s1),                  CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
402         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY,                               1, 0, s1,                                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
403         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE,               2, 0, XPD(s1, s2, s1),                  CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
404         MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER,                  0, 0, NO_STR_ARG,                               CPID_STALEMATE,                 XPD(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
405         MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER,                    0, 0, NO_STR_ARG,                               CPID_STALEMATE,                 XPD(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
406         MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH,                  0, 1, f1,                                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
407         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM,                              2, 0, s2,                                               NO_CPID,                                XPD(0, 0), _("^K1You were %s"), "") \
408         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC,                             0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
409         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_VOID,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1Watch your step!"), "") \
410         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE,                             0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
411         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO,                              0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
412         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT,                                 0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
413         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
414         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL,                    0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
415         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE,                  0, 1, DEATH_TEAM,                               NO_CPID,                                XPD(0, 0), _("^BGYou are now on: %s"), "") \
416         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE,              0, 1, DEATH_TEAM,                               NO_CPID,                                XPD(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
417         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You hit the ground with a crunch!"), "") \
418         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
419         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FIRE,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
420         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You couldn't stand the heat!"), "") \
421         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You melted away in slime!"), "") \
422         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR,               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You became a shooting star!"), "") \
423         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You got stuck in a swamp!"), "") \
424         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
425         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE,                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You died in an accident!"), "") \
426         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG,                                              1, 1, XPD(SPREE_CEN, s1),                                                               NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
427         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED,                                   1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
428         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG,                                  1, 1, XPD(SPREE_CEN, s1),                                                               NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
429         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED,                               1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
430         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST,                                1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
431         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST,                             1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
432         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST,                    1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
433         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST,                 1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
434         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE,                              1, 2, XPD(SPREE_CEN, s1, FRAG_PING),                                    NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
435         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE,                   1, 3, XPD(s1, FRAG_STATS),                                                              NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
436         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,                  1, 2, XPD(SPREE_CEN, s1, FRAG_PING),                                    NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
437         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,               1, 3, XPD(s1, FRAG_STATS),                                                              NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
438         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE,                1, 1, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
439         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE,             1, 3, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
440         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE,    1, 1, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
441         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
442         MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAG,                                    1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%sK1, a team mate!")) \
443         MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAGGED,                                 1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
444         MSG_CENTER_NOTIF(CENTER_DISCONNECT_IDLING,                              0, 1, NO_STR_ARG,                               CPID_IDLING,                    XPD(0, f1), _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
445         MULTITEAM_CENTER(CENTER_FREEZETAG_ROUND_WIN_, 4,                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
446         MSG_CENTER_NOTIF(CENTER_FREEZETAG_SPAWN_LATE,                   0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
447         MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVE,                               1, 0, s1,                                               NO_CPID,                                XPD(0, 0), _("^K3You revived ^BG%s"), "") \
448         MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVED,                              1, 0, s1,                                               NO_CPID,                                XPD(0, 0), _("^K3You were revived by ^BG%s"), "") \
449         MSG_CENTER_NOTIF(CENTER_FREEZETAG_SELF,                                 0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You froze yourself"), "") \
450         MSG_CENTER_NOTIF(CENTER_FREEZETAG_FREEZE,                               1, 0, s1,                                               NO_CPID,                                XPD(0, 0), _("^K3You froze ^BG%s"), "") \
451         MSG_CENTER_NOTIF(CENTER_FREEZETAG_FROZEN,                               1, 0, s1,                                               NO_CPID,                                XPD(0, 0), _("^K1You were frozen by ^BG%s"), "") \
452         MSG_CENTER_NOTIF(CENTER_KEEPAWAY_DROPPED,                               1, 0, s1,                                               CPID_KEEPAWAY,                  XPD(0, 0), _("^BG%s^BG has dropped the ball!"), "") \
453         MSG_CENTER_NOTIF(CENTER_KEEPAWAY_PICKUP,                                1, 0, s1,                                               CPID_KEEPAWAY,                  XPD(0, 0), _("^BG%s^BG has picked up the ball!"), "") \
454         MSG_CENTER_NOTIF(CENTER_KEEPAWAY_WARN,                                  0, 0, NO_STR_ARG,                               CPID_KA_WARN,                   XPD(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \
455         MSG_CENTER_NOTIF(CENTER_LMS_CAMPCHECK,                                  0, 0, NO_STR_ARG,                               CPID_LMS_CAMP,                  XPD(0, 0), _("^K1Don't camp!"), "") \
456         MSG_CENTER_NOTIF(CENTER_JOIN_NOSPAWNS,                                  0, 0, NO_STR_ARG,                               CPID_PREVENT_JOIN,              XPD(0, 0), _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
457         MSG_CENTER_NOTIF(CENTER_JOIN_PREVENT,                                   0, 0, NO_STR_ARG,                               CPID_PREVENT_JOIN,              XPD(0, 0), _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
458         MULTITEAM_CENTER(CENTER_TEAMCHANGE_, 4,                                 0, 1, NO_STR_ARG,                               CPID_TEAMCHANGE,                XPD(0, f1), _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
459         MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_SPECTATE,                    0, 1, NO_STR_ARG,                               CPID_TEAMCHANGE,                XPD(0, f1), _("^BGSpectating in ^COUNT"), "") \
460         MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_AUTO,                                0, 1, NO_STR_ARG,                               CPID_TEAMCHANGE,                XPD(0, f1), _("^BGChanging team in ^COUNT"), "") \
461         MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_SUICIDE,                             0, 1, NO_STR_ARG,                               CPID_TEAMCHANGE,                XPD(0, f1), _("^K1Suicide in ^COUNT"), "") \
462         MSG_CENTER_NOTIF(CENTER_WEAPON_MARBLES_LOST,                    1, 1, XPD(s1, WEAPON_NAME),             NO_CPID,                                XPD(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
463
464 #define MSG_WEAPON_NOTIFICATIONS \
465         MSG_WEAPON_NOTIF(WEAPON_EMPTY,                                                  NO_MSG,                                                                         NO_MSG) \
466         MSG_WEAPON_NOTIF(WEAPON_THINKING_WITH_PORTALS,                  INFO_WEAPON_THINKING_WITH_PORTALS,                      CENTER_DEATH_SELF_GENERIC) \
467         MSG_WEAPON_NOTIF(WEAPON_CRYLINK_SUICIDE,                                INFO_WEAPON_CRYLINK_SUICIDE,                            CENTER_DEATH_SELF_GENERIC) \
468         MSG_WEAPON_NOTIF(WEAPON_CRYLINK_MURDER,                                 INFO_WEAPON_CRYLINK_MURDER,                             NO_MSG) \
469         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS,                   INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                       CENTER_DEATH_SELF_GENERIC) \
470         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT,                   INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                       CENTER_DEATH_SELF_GENERIC) \
471         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_BOLT,                    INFO_WEAPON_ELECTRO_MURDER_BOLT,                        NO_MSG) \
472         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_ORBS,                    INFO_WEAPON_ELECTRO_MURDER_ORBS,                        NO_MSG) \
473         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_COMBO,                   INFO_WEAPON_ELECTRO_MURDER_COMBO,                       NO_MSG) \
474         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE,              INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,          CENTER_DEATH_SELF_GENERIC) \
475         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST,                 INFO_WEAPON_FIREBALL_SUICIDE_BLAST,             CENTER_DEATH_SELF_GENERIC) \
476         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE,               INFO_WEAPON_FIREBALL_MURDER_FIREMINE,           NO_MSG) \
477         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_BLAST,                  INFO_WEAPON_FIREBALL_MURDER_BLAST,                      NO_MSG) \
478         MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE,                 INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,             CENTER_DEATH_SELF_GENERIC) \
479         MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE,                  INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                      CENTER_DEATH_SELF_GENERIC) \
480         MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE,                  INFO_WEAPON_MORTAR_MURDER_EXPLODE,                      NO_MSG) \
481         MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE,                   INFO_WEAPON_MORTAR_MURDER_BOUNCE,                       NO_MSG) \
482         MSG_WEAPON_NOTIF(WEAPON_HAGAR_SUICIDE,                                  INFO_WEAPON_HAGAR_SUICIDE,                                      CENTER_DEATH_SELF_GENERIC) \
483         MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_BURST,                     INFO_WEAPON_HAGAR_MURDER_BURST,                         NO_MSG) \
484         MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_SPRAY,                     INFO_WEAPON_HAGAR_MURDER_SPRAY,                         NO_MSG) \
485         MSG_WEAPON_NOTIF(WEAPON_HLAC_SUICIDE,                                   INFO_WEAPON_HLAC_SUICIDE,                                       CENTER_DEATH_SELF_GENERIC) \
486         MSG_WEAPON_NOTIF(WEAPON_HLAC_MURDER,                                    INFO_WEAPON_HLAC_MURDER,                                        NO_MSG) \
487         MSG_WEAPON_NOTIF(WEAPON_HOOK_MURDER,                                    INFO_WEAPON_HOOK_MURDER,                                        NO_MSG) \
488         MSG_WEAPON_NOTIF(WEAPON_LASER_SUICIDE,                                  INFO_WEAPON_LASER_SUICIDE,                                      CENTER_DEATH_SELF_GENERIC) \
489         MSG_WEAPON_NOTIF(WEAPON_LASER_MURDER,                                   INFO_WEAPON_LASER_MURDER,                                       NO_MSG) \
490         MSG_WEAPON_NOTIF(WEAPON_MINELAYER_SUICIDE,                              INFO_WEAPON_MINELAYER_SUICIDE,                          CENTER_DEATH_SELF_GENERIC) \
491         MSG_WEAPON_NOTIF(WEAPON_MINELAYER_MURDER,                               INFO_WEAPON_MINELAYER_MURDER,                           NO_MSG) \
492         MSG_WEAPON_NOTIF(WEAPON_MINSTANEX_MURDER,                               INFO_WEAPON_MINSTANEX_MURDER,                           NO_MSG) \
493         MSG_WEAPON_NOTIF(WEAPON_NEX_MURDER,                                     INFO_WEAPON_NEX_MURDER,                                         NO_MSG) \
494         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING,             INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,         NO_MSG) \
495         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL,                              INFO_WEAPON_RIFLE_MURDER_HAIL,                          NO_MSG) \
496         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_PIERCING,                  INFO_WEAPON_RIFLE_MURDER_PIERCING,                      NO_MSG) \
497         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER,                                   INFO_WEAPON_RIFLE_MURDER,                                       NO_MSG) \
498         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HEADSHOT,                  INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                      NO_MSG) \
499         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_SUICIDE,                 INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
500         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,   INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,       NO_MSG) \
501         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,   INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,       NO_MSG) \
502         MSG_WEAPON_NOTIF(WEAPON_SEEKER_SUICIDE,                                 INFO_WEAPON_SEEKER_SUICIDE,                             CENTER_DEATH_SELF_GENERIC) \
503         MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_TAG,                              INFO_WEAPON_SEEKER_MURDER_TAG,                          NO_MSG) \
504         MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_SPRAY,                    INFO_WEAPON_SEEKER_MURDER_SPRAY,                        NO_MSG) \
505         MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP,                    INFO_WEAPON_SHOTGUN_MURDER_SLAP,                        NO_MSG) \
506         MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER,                                 INFO_WEAPON_SHOTGUN_MURDER,                             NO_MSG) \
507         MSG_WEAPON_NOTIF(WEAPON_TUBA_SUICIDE,                                   INFO_WEAPON_TUBA_SUICIDE,                                       CENTER_DEATH_SELF_GENERIC) \
508         MSG_WEAPON_NOTIF(WEAPON_TUBA_MURDER,                                    INFO_WEAPON_TUBA_MURDER,                                        NO_MSG) \
509         MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_SUICIDE,                              INFO_WEAPON_ACCORDEON_SUICIDE,                          CENTER_DEATH_SELF_GENERIC) \
510         MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_MURDER,                               INFO_WEAPON_ACCORDEON_MURDER,                           NO_MSG) \
511         MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE,                    INFO_WEAPON_KLEINBOTTLE_SUICIDE,                        CENTER_DEATH_SELF_GENERIC) \
512         MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_MURDER,                     INFO_WEAPON_KLEINBOTTLE_MURDER,                         NO_MSG) \
513         MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SNIPE,                               INFO_WEAPON_UZI_MURDER_SNIPE,                           NO_MSG) \
514         MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SPRAY,                               INFO_WEAPON_UZI_MURDER_SPRAY,                           NO_MSG) 
515
516 #define MSG_DEATH_NOTIFICATIONS \
517         MSG_DEATH_NOTIF(DEATH_EMPTY,                                            NO_MSG,                                                                 NO_MSG) \
518         MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM,                                      INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_CUSTOM) \
519         MSG_DEATH_NOTIF(DEATH_SELF_GENERIC,                                     INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_GENERIC) \
520         MSG_DEATH_NOTIF(DEATH_SELF_VOID,                                        INFO_DEATH_SELF_VOID,                                   CENTER_DEATH_SELF_VOID) \
521         MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE,                                     INFO_DEATH_SELF_SUICIDE,                                CENTER_DEATH_SELF_SUICIDE) \
522         MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO,                                      INFO_DEATH_SELF_NOAMMO,                                 CENTER_DEATH_SELF_NOAMMO) \
523         MSG_DEATH_NOTIF(DEATH_SELF_ROT,                                         INFO_DEATH_SELF_ROT,                                    CENTER_DEATH_SELF_ROT) \
524         MSG_DEATH_NOTIF(DEATH_SELF_CAMP,                                        INFO_DEATH_SELF_CAMP,                                   CENTER_DEATH_SELF_CAMP) \
525         MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL,                            INFO_DEATH_SELF_BETRAYAL,                               CENTER_DEATH_SELF_BETRAYAL) \
526         MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE,                          INFO_DEATH_SELF_TEAMCHANGE,                             CENTER_DEATH_SELF_TEAMCHANGE) \
527         MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,                      INFO_DEATH_SELF_AUTOTEAMCHANGE,                 CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
528         MSG_DEATH_NOTIF(DEATH_SELF_FALL,                                        INFO_DEATH_SELF_FALL,                                   CENTER_DEATH_SELF_FALL) \
529         MSG_DEATH_NOTIF(DEATH_SELF_DROWN,                                       INFO_DEATH_SELF_DROWN,                                  CENTER_DEATH_SELF_DROWN) \
530         MSG_DEATH_NOTIF(DEATH_SELF_FIRE,                                        INFO_DEATH_SELF_FIRE,                                   CENTER_DEATH_SELF_FIRE) \
531         MSG_DEATH_NOTIF(DEATH_SELF_LAVA,                                        INFO_DEATH_SELF_LAVA,                                   CENTER_DEATH_SELF_LAVA) \
532         MSG_DEATH_NOTIF(DEATH_SELF_SLIME,                                       INFO_DEATH_SELF_SLIME,                                  CENTER_DEATH_SELF_SLIME) \
533         MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR,                       INFO_DEATH_SELF_SHOOTING_STAR,                  CENTER_DEATH_SELF_SHOOTING_STAR) \
534         MSG_DEATH_NOTIF(DEATH_SELF_SWAMP,                                       INFO_DEATH_SELF_SWAMP,                                  CENTER_DEATH_SELF_SWAMP) \
535         MSG_DEATH_NOTIF(DEATH_SELF_CHEAT,                                       INFO_DEATH_SELF_CHEAT,                                  CENTER_DEATH_SELF_CHEAT) \
536         MSG_DEATH_NOTIF(DEATH_SELF_TOUCHEXPLODE,                        INFO_DEATH_SELF_TOUCHEXPLODE,                   CENTER_DEATH_SELF_TOUCHEXPLODE) \
537         MSG_DEATH_NOTIF(DEATH_SELF_TURRET,                                      INFO_DEATH_SELF_TURRET,                                 NO_MSG) \
538         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_EWHEEL,                       INFO_DEATH_SELF_TURRET_EWHEEL,                  NO_MSG) \
539         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_FLAC,                         INFO_DEATH_SELF_TURRET_FLAC,                    NO_MSG) \
540         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_MACHINEGUN,           INFO_DEATH_SELF_TURRET_MACHINEGUN,              NO_MSG) \
541         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_WALKER_GUN,           INFO_DEATH_SELF_TURRET_WALKER_GUN,              NO_MSG) \
542         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_WALKER_MEELE,         INFO_DEATH_SELF_TURRET_WALKER_MEELE,    NO_MSG) \
543         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_WALKER_ROCKET,        INFO_DEATH_SELF_TURRET_WALKER_ROCKET,   NO_MSG) \
544         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_HELLION,                      INFO_DEATH_SELF_TURRET_HELLION,                 NO_MSG) \
545         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_HK,                           INFO_DEATH_SELF_TURRET_HK,                              NO_MSG) \
546         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_MLRS,                         INFO_DEATH_SELF_TURRET_MLRS,                    NO_MSG) \
547         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_PLASMA,                       INFO_DEATH_SELF_TURRET_PLASMA,                  NO_MSG) \
548         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_PHASER,                       INFO_DEATH_SELF_TURRET_PHASER,                  NO_MSG) \
549         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_TESLA,                        INFO_DEATH_SELF_TURRET_TESLA,                   NO_MSG) \
550         MSG_DEATH_NOTIF(DEATH_MURDER_TELEFRAG,                          INFO_DEATH_MURDER_TELEFRAG,                             NO_MSG) \
551         MSG_DEATH_NOTIF(DEATH_MURDER_FALL,                                      INFO_DEATH_MURDER_FALL,                                 NO_MSG) \
552         MSG_DEATH_NOTIF(DEATH_MURDER_DROWN,                                     INFO_DEATH_MURDER_DROWN,                                NO_MSG) \
553         MSG_DEATH_NOTIF(DEATH_MURDER_LAVA,                                      INFO_DEATH_MURDER_LAVA,                                 NO_MSG) \
554         MSG_DEATH_NOTIF(DEATH_MURDER_SLIME,                                     INFO_DEATH_MURDER_SLIME,                                NO_MSG) \
555         MSG_DEATH_NOTIF(DEATH_MURDER_SHOOTING_STAR,                     INFO_DEATH_MURDER_SHOOTING_STAR,                NO_MSG) \
556         MSG_DEATH_NOTIF(DEATH_MURDER_SWAMP,                                     INFO_DEATH_MURDER_SWAMP,                                NO_MSG) \
557         MSG_DEATH_NOTIF(DEATH_MURDER_VOID,                                      INFO_DEATH_MURDER_VOID,                                 NO_MSG) \
558         MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE,                      INFO_DEATH_MURDER_TOUCHEXPLODE,                 NO_MSG) \
559         MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT,                                     INFO_DEATH_MURDER_CHEAT,                                NO_MSG) \
560         MSG_DEATH_NOTIF(DEATH_MURDER_FIRE,                                      INFO_DEATH_MURDER_FIRE,                                 NO_MSG) \
561         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG,                                                      NO_MSG,                                                 CENTER_DEATH_MURDER_FRAG) \
562         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED,                                           NO_MSG,                                                 CENTER_DEATH_MURDER_FRAGGED) \
563         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG,                                          NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAG) \
564         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED,                                       NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAGGED) \
565         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST,                                        INFO_DEATH_FIRSTBLOOD,                  CENTER_DEATH_MURDER_FRAG_FIRST) \
566         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST,                                     NO_MSG,                                                 CENTER_DEATH_MURDER_FRAGGED_FIRST) \
567         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST,                            INFO_DEATH_FIRSTBLOOD,                  CENTER_DEATH_MURDER_TYPEFRAG_FIRST) \
568         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST,                         NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST) \
569         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE,                                      NO_MSG,                                                 CENTER_DEATH_MURDER_FRAG_VERBOSE) \
570         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE,                           NO_MSG,                                                 CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
571         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE,                          NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
572         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE,                       NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) \
573         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE,                        INFO_DEATH_FIRSTBLOOD,                  CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE) \
574         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE,                     NO_MSG,                                                 CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE) \
575         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE,            INFO_DEATH_FIRSTBLOOD,                  CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE) \
576         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE,         NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE) \
577         MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAG,                                            NO_MSG,                                                 CENTER_DEATH_TEAMKILL_FRAG) \
578         MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAGGED,                                         NO_MSG,                                                 CENTER_DEATH_TEAMKILL_FRAGGED)
579
580
581 // ====================================
582 //  Initialization/Create Declarations
583 // ====================================
584
585 #define NOTIF_FIRST 1
586 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
587 float NOTIF_INFO_COUNT;
588 float NOTIF_CENTER_COUNT;
589 float NOTIF_WEAPON_COUNT;
590 float NOTIF_DEATH_COUNT;
591 float NOTIF_CPID_COUNT;
592
593 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
594         #ifndef MENUQC \
595                 ADD_AUTOCVAR(name) \
596         #endif \
597         float name; \
598         void RegisterNotification_##name() \
599         { \
600                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
601                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
602         } \
603         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
604
605 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
606         #ifndef MENUQC \
607                 ADD_AUTOCVAR(name) \
608         #endif \
609         float name; \
610         float cpid; \
611         void RegisterNotification_##name() \
612         { \
613                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
614                 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
615                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
616         } \
617         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
618
619 #define MSG_WEAPON_NOTIF(name,infoname,centername) \
620         #ifndef MENUQC \
621                 ADD_AUTOCVAR(name) \
622         #endif \
623         float name; \
624         void RegisterNotification_##name() \
625         { \
626                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
627                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
628         } \
629         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
630
631 #define MSG_DEATH_NOTIF(name,infoname,centername) \
632         #ifndef MENUQC \
633                 ADD_AUTOCVAR(name) \
634         #endif \
635         float name; \
636         void RegisterNotification_##name() \
637         { \
638                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
639                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
640         } \
641         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
642
643 // NOW we actually activate the declarations
644 MSG_INFO_NOTIFICATIONS
645 MSG_CENTER_NOTIFICATIONS
646 MSG_WEAPON_NOTIFICATIONS
647 MSG_DEATH_NOTIFICATIONS
648 #undef MSG_INFO_NOTIF
649 #undef MSG_CENTER_NOTIF
650 #undef MSG_WEAPON_NOTIF
651 #undef MSG_DEATH_NOTIF