1 // ================================================
2 // Unified notification system, written by Samual
3 // Last updated: February, 2013
4 // ================================================
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_CENTER_KILL 3 // Kill centerprint message
10 #define MSG_WEAPON 4 // "Global" weapon messages
11 #define MSG_DEATH 5 // "Personal" AND "Global" death messages
15 #define EIGHT_VARS_TO_VARARGS_VARLIST \
17 VARITEM(2, 0, XPD(s1, s2)) \
18 VARITEM(3, 0, XPD(s1, s2, s3)) \
19 VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
21 VARITEM(1, 1, XPD(s1, f1)) \
22 VARITEM(2, 1, XPD(s1, s2, f1)) \
23 VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
24 VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
25 VARITEM(0, 2, XPD(f1, f2)) \
26 VARITEM(1, 2, XPD(s1, f1, f2)) \
27 VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
28 VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
29 VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
30 VARITEM(0, 3, XPD(f1, f2, f3)) \
31 VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
32 VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
33 VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
34 VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
35 VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
36 VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
37 VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
38 VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
39 VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
41 void Dump_Notifications(float fh, float alsoprint);
42 void Local_Notification(float net_type, float net_name, ...count);
43 void Local_Notification_WOVA(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
45 #ifdef CSQC // CLIENT ONLY
46 void Read_Notification(float is_new);
49 #ifdef SVQC // SERVER ONLY
51 #define NOTIF_ONE_ONLY 2
53 #define NOTIF_TEAM_EXCEPT 4
55 #define NOTIF_ANY_EXCEPT 6
57 #define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
58 #define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
60 void Kill_Notification(float broadcast, entity client, float net_type, float net_name);
61 void Send_Notification(float broadcast, entity client, float net_type, float net_name, ...count);
62 void Send_Notification_WOVA(float broadcast, entity client, float net_type, float net_name, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
63 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num);
64 #define Send_CSQC_Centerprint_Generic_Expire(e,id) Send_CSQC_Centerprint_Generic(e, id, "", 1, 0)
68 // ====================================
69 // Notifications List and Information
70 // ====================================
72 List of all notifications (including identifiers and display information)
73 Possible Tokens: default, name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
74 Format Specifications:
76 default: FLOAT: Default setting for whether the notification is enabled or not
77 ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
78 name: VAR: Name of notification
79 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
80 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
81 args: STRING: Arguments for Local_Notification_sprintf()
82 hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
83 icon: STRING: icon string name for the hud notify panel, "" if no icon is used
84 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
85 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
87 default: FLOAT: Default setting for whether the notification is enabled or not
88 ^-> 0 = disabled, 1 = enabled
89 name: VAR: Name of notification
90 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
91 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
92 args: STRING: Arguments for Local_Notification_sprintf()
93 cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
94 durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
95 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
96 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
99 default: FLOAT: Default setting for whether the notification is enabled or not
100 ^-> 0 = disabled, 1 = enabled
101 name: VAR: Name of chaining notification
102 infoname: VAR: Name of info notification for reference
103 centername: VAR: Name of centerprint notification for reference
105 Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
106 with colors according to the cvars the user has chosen. This allows for
107 users to create unique color profiles for their HUD, giving more customization
108 options to HUD designers and end users who want such a feature.
110 Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
111 string TCR(...) to better understand how these code replacements work.
113 Additionally, you can find all the definitions and explanations for
114 the argument values and what they return down below in this file.
116 Guidlines for notification declaration (please try and follow these):
118 -ALWAYS start the string with a color, preferably background.
119 -ALWAYS reset a color after a name (this way they don't set it for the whole string).
120 -NEVER re-declare an event twice.
121 -NEVER add or remove tokens from the format, it SHOULD already work.
122 -MSG_INFO messages must ALWAYS end with a new line: \n
123 -MSG_INFO hudargs must always be ATTACKER -> VICTIM
124 -MSG_CENTER should NOT end with a new line
127 -Be clean and simple with your notification naming,
128 nothing too long for the name field... Abbreviations are your friend. :D
129 -Keep the spacing as clean as possible... if the arguments are abnormally long,
130 it's okay to go out of line a bit... but try and keep it clean still.
131 -Sort the notifications in the most appropriate order for their tasks.
132 -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
134 Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
135 The system is designed to save as much networking bandwidth as possible,
136 so please dynamically control your argument sending to fit *exactly* what is required.
137 If you send a notification with mismatching arguments, Send_Notification() will error.
140 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
141 MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
142 MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
144 MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
147 MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
149 #define MSG_INFO_NOTIFICATIONS \
150 /*MSG_INFO_NOTIF(1, INFO_EMPTY, 0, 0, "", "", "", "", "")*/ \
151 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
152 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
153 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, "f1p2dec", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
154 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
155 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
156 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
157 MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
158 MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
159 MULTITEAM_INFO(1, INFO_CTF_LOST_, 2, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
160 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
161 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2, 1, 1, "s1 f1p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds\n"), "") \
162 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds\n"), "") \
163 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \
164 MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4, 3, 1, "s1 s2 s3loc spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
165 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM, 3, 1, "s1 s2 s3loc spree_lost", "s1", "notify_void", _("^BG%s^K1 %s^K1%s%s\n"), "") \
166 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 died%s%s\n"), "") \
167 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID, 2, 1, "s1 s2loc spree_lost", "s1", "notify_void", _("^BG%s^K1 was in the wrong place%s%s\n"), "") \
168 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s%s\n"), "") \
169 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO, 2, 1, "s1 s2loc spree_lost", "s1", "notify_outofammo", _("^BG%s^K1 died%s%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s%s\n")) \
170 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 rotted away%s%s\n"), "") \
171 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s%s\n"), "") \
172 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s\n"), "") \
173 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 switched to the %s%s\n"), "") \
174 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 was moved into the %s%s\n"), "") \
175 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s%s\n"), _("^BG%s^K1 hit the ground with a bit too much force%s%s\n")) \
176 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_water", _("^BG%s^K1 couldn't catch their breath%s%s\n"), _("^BG%s^K1 was in the water for too long%s%s\n")) \
177 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s%s\n"), _("^BG%s^K1 felt a little hot%s%s\n")) \
178 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s%s\n"), _("^BG%s^K1 found a hot place%s%s\n")) \
179 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 was slimed%s%s\n"), "") \
180 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR, 2, 1, "s1 s2loc spree_lost", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s%s\n"), "") \
181 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s%s\n"), "") \
182 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s%s\n"), "") \
183 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 died in an accident%s%s\n"), "") \
184 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 ran into a turret%s%s\n"), "") \
185 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by an eWheel turret%s%s\n"), "") \
186 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught up in the FLAC turret fire%s%s\n"), "") \
187 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s\n"), "") \
188 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s\n"), "") \
189 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was impaled by a Walker turret%s%s\n"), "") \
190 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Walker turret%s%s\n"), "") \
191 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Hellion turret%s%s\n"), "") \
192 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 could not hide from the Hunter turret%s%s\n"), "") \
193 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s\n"), "") \
194 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served some superheated plasma from a turret%s%s\n"), "") \
195 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was phased out by a turret%s%s\n"), "") \
196 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was electrocuted by a Tesla turret%s%s\n"), "") \
197 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was crushed by a vehicle%s%s\n"), "") \
198 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s\n"), "") \
199 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s\n"), "") \
200 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s\n"), "") \
201 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s\n"), "") \
202 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s\n"), "") \
203 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s\n"), "") \
204 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s\n"), "") \
205 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_telefrag", _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s\n"), _("^BG%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s\n")) \
206 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_fall", _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s\n"), "") \
207 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_water", _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s\n"), "") \
208 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_lava", _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s\n"), "") \
209 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s\n"), "") \
210 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_shootingstar", _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s\n"), "") \
211 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s\n"), "") \
212 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_void", _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s\n"), "") \
213 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s\n"), "") \
214 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s\n"), "") \
215 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s\n"), _("^BG%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s\n")) \
216 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s\n"), "") \
217 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s\n"), "") \
218 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s\n"), "") \
219 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s\n"), "") \
220 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s\n"), "") \
221 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s\n"), "") \
222 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s\n"), "") \
223 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s\n"), "") \
224 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s\n"), "") \
225 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s\n"), "") \
226 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s\n"), "") \
227 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s\n"), "") \
228 MULTITEAM_INFO(1, INFO_FREEZETAG_ROUND_WIN_, 4, 0, 0, "", "", "", _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
229 MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVE, 2, 0, "s1 s2", "", "", _("^BG%s^K3 was revived by ^BG%s\n"), "") \
230 MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE, 2, 0, "s1 s2", "", "", _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
231 MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself\n"), "") \
232 MSG_INFO_NOTIF(1, INFO_GODMODE_OFF, 0, 1, "f1", "", "", _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
233 MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 connected%s\n"), "") \
234 MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4, 1, 0, "s1", "", "", _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
235 MSG_INFO_NOTIF(2, INFO_JOIN_PLAY, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing\n"), "") \
236 MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED, 1, 0, "s1", "s1", "notify_balldropped", _("^BG%s^BG has dropped the ball!\n"), "") \
237 MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP, 1, 0, "s1", "s1", "notify_ballpickedup", _("^BG%s^BG has picked up the ball!\n"), "") \
238 MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES, 1, 0, "s1", "", "", _("^BG%s^F3 has no more lives left\n"), "") \
239 MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT, 1, 0, "s1", "", "", _("^BG%s^F3 forfeited\n"), "") \
240 MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Invisibility\n"), "") \
241 MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Shield\n"), "") \
242 MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Speed\n"), "") \
243 MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Strength\n"), "") \
244 MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 disconnected\n"), "") \
245 MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING, 1, 0, "s1", "", "", _("^BG%s^F3 was kicked for idling\n"), "") \
246 MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING, 0, 0, "", "", "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
247 MSG_INFO_NOTIF(2, INFO_QUIT_SPECTATE, 1, 0, "s1", "", "", _("^BG%s^F3 is now spectating\n"), "") \
248 MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED, 1, 3, "s1 f1ord race_time race_diff", "s1", "race_newfail", _("^BG%s^BG couldn't break their %s place record of %s %s\n"), "") \
249 MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED, 1, 3, "s1 f1ord race_time race_diff", "s1", "race_newfail", _("^BG%s^BG couldn't break the %s place record of %s %s\n"), "") \
250 MSG_INFO_NOTIF(1, INFO_RACE_NEW_RECORD, 2, 0, "s1 s2", "s1", "race_newrecordserver", "TODO\n", "") \
251 MSG_INFO_NOTIF(1, INFO_RACE_NEW_TIME, 2, 0, "s1 s2", "s1", "race_newtime", "TODO\n", "") \
252 MSG_INFO_NOTIF(1, INFO_RACE_NEW_RANK, 2, 0, "s1 s2", "s1", "race_newrankyellow", "TODO\n", "") \
253 MULTITEAM_INFO(1, INFO_SCORES_, 4, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!\n"), "") \
254 MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING, 0, 1, "f1", "", "", _("^F2You have to become a player within the next %s seconds, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
255 MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP, 0, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up a Superweapon\n"), "") \
256 MSG_INFO_NOTIF(2, INFO_VERSION_BETA, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
257 MSG_INFO_NOTIF(2, INFO_VERSION_OLD, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
258 MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
259 MSG_INFO_NOTIF(1, INFO_WATERMARK, 1, 0, "s1", "", "", _("^F3SVQC Build information: ^F4%s\n"), "") \
260 MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s%s\n"), "") \
261 MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s%s\n"), "") \
262 MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponcrylink", _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s\n"), "") \
263 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma%s%s\n"), "") \
264 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 played with Electro plasma%s%s\n"), "") \
265 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s\n"), "") \
266 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s%s\n"), "") \
267 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s\n"), "") \
268 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 forgot about their firemine%s%s\n"), "") \
269 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s%s\n"), "") \
270 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s\n"), "") \
271 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s\n"), "") \
272 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s%s\n"), "") \
273 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s%s\n"), "") \
274 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s\n"), "") \
275 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s\n"), "") \
276 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s%s\n"), "") \
277 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s\n"), "") \
278 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s\n"), "") \
279 MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s%s\n"), "") \
280 MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhlac", _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s\n"), "") \
281 MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhook", _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s\n"), "") \
282 MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser%s%s\n"), "") \
283 MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponlaser", _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s%s\n"), "") \
284 MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponminelayer", _("^BG%s^K1 forgot about their mine%s%s\n"), "") \
285 MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminelayer", _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s\n"), "") \
286 MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminstanex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s%s\n"), "") \
287 MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponnex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s%s\n"), "") \
288 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
289 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
290 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s\n"), "") \
291 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s\n"), "") \
292 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HEADSHOT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_headshot", _("^BG%s%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s%s\n"), "") \
293 MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher%s%s\n"), "") \
294 MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s\n"), "") \
295 MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s\n"), "") \
296 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s%s\n"), "") \
297 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s\n"), "") \
298 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s\n"), "") \
299 MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP, 3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s\n"), "") \
300 MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s\n"), "") \
301 MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s\n"), "") \
302 MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s\n"), "") \
303 MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s\n"), "") \
304 MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s\n"), "") \
305 MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s\n"), "") \
306 MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s\n"), "") \
307 MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s\n"), "") \
308 MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s\n"), "")
310 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
311 MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
312 MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
314 MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
317 MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
319 #define MSG_CENTER_NOTIFICATIONS \
320 /*MSG_CENTER_NOTIF(1, CENTER_EMPTY, 0, 0, "", NO_CPID, "0 0", "null", "")*/ \
321 MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are attacking!"), "") \
322 MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are defending!"), "") \
323 MSG_CENTER_NOTIF(1, CENTER_ARENA_BEGIN, 0, 0, "", CPID_ARENA, "2 0", _("^F4Begin!"), "") \
324 MSG_CENTER_NOTIF(1, CENTER_ARENA_NEEDPLAYER, 0, 0, "", CPID_ARENA, "2 0", _("^BGNeed at least 1 player in each team to play Clan Arena!"), "") \
325 MSG_CENTER_NOTIF(1, CENTER_ARENA_ROUNDSTART, 0, 1, "", CPID_ARENA, "1 f1", _("^F4Round will start in ^COUNT"), "") \
326 MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN, 0, 0, "", CPID_GAMESTART, "2 0", _("^F4Begin!"), "") \
327 MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART, 0, 1, "", CPID_GAMESTART, "1 f1", _("^F4Game starts in ^COUNT"), "") \
328 MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
329 MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
330 MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
331 MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
332 MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
333 MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
334 MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED, 1, 0, "s1 pass_key", CPID_CTF_PASS, "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
335 MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
336 MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
337 MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
338 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
339 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
340 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
341 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
342 MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
343 MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
344 MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, "f1secs", CPID_CTF_LOWPRIO, "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
345 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM, 2, 0, "s2", NO_CPID, "0 0", _("^K1You were %s"), "") \
346 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC, 0, 0, "", NO_CPID, "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
347 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID, 0, 0, "", NO_CPID, "0 0", _("^K1Watch your step!"), "") \
348 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE, 0, 0, "", NO_CPID, "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
349 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
350 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT, 0, 0, "", NO_CPID, "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
351 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP, 0, 0, "", NO_CPID, "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
352 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL, 0, 0, "", NO_CPID, "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
353 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, "death_team", NO_CPID, "0 0", _("^BGYou are now on: %s"), "") \
354 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, "death_team", NO_CPID, "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
355 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL, 0, 0, "", NO_CPID, "0 0", _("^K1You hit the ground with a crunch!"), "") \
356 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't catch your breath!"), "") \
357 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE, 0, 0, "", NO_CPID, "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
358 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't stand the heat!"), "") \
359 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME, 0, 0, "", NO_CPID, "0 0", _("^K1You melted away in slime!"), "") \
360 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, "", NO_CPID, "0 0", _("^K1You became a shooting star!"), "") \
361 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP, 0, 0, "", NO_CPID, "0 0", _("^K1You got stuck in a swamp!"), "") \
362 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT, 0, 0, "", NO_CPID, "0 0", _("^K1You unfairly eliminated yourself!"), "") \
363 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, "", NO_CPID, "0 0", _("^K1You died in an accident!"), "") \
364 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
365 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
366 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
367 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH, 0, 0, "", NO_CPID, "0 0", _("^K1You were crushed by a vehicle!"), "") \
368 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET, 0, 0, "", NO_CPID, "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
369 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
370 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
371 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
372 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB, 0, 0, "", NO_CPID, "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
373 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
374 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
375 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
376 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
377 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
378 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
379 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
380 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 4, "spree_cen s1 frag_stats", NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
381 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
382 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 4, "spree_cen s1 frag_stats", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
383 MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG, 1, 0, "s1", NO_CPID, "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
384 MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
385 MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING, 0, 1, "", CPID_IDLING, "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
386 MULTITEAM_CENTER(1, CENTER_FREEZETAG_ROUND_WIN_, 4, 0, 0, "", NO_CPID, "0 0", _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
387 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE, 0, 0, "", NO_CPID, "0 0", _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
388 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You revived ^BG%s"), "") \
389 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED, 1, 0, "s1", NO_CPID, "0 0", _("^K3You were revived by ^BG%s"), "") \
390 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF, 0, 0, "", NO_CPID, "0 0", _("^K1You froze yourself"), "") \
391 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You froze ^BG%s"), "") \
392 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were frozen by ^BG%s"), "") \
393 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has dropped the ball!"), "") \
394 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has picked up the ball!"), "") \
395 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN, 0, 0, "", CPID_KA_WARN, "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
396 MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK, 0, 0, "", CPID_LMS_CAMP, "0 0", _("^F2Don't camp!"), "") \
397 MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO, 0, 0, "", CPID_MINSTA_FINDAMMO, "1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
398 MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO_FIRST, 0, 0, "", CPID_MINSTA_FINDAMMO, "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("Get some ammo! ^F4^COUNT^BG left!")) \
399 MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN, 0, 2, "weapon", CPID_NIX, "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
400 MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON, 0, 1, "weapon", CPID_NIX, "0 0", _("^F2Active weapon: ^F1%s"), "") \
401 MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
402 MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
403 MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME, 0, 1, "f1time", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s ^F2minute(s) to the game!"), "") \
404 MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG, 0, 0, "", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
405 MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Invisibility has worn off"), "") \
406 MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Shield has worn off"), "") \
407 MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Speed has worn off"), "") \
408 MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength has worn off"), "") \
409 MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are invisible"), "") \
410 MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Shield surrounds you"), "") \
411 MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are on speed"), "") \
412 MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
413 MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP, 0, 0, "", CPID_RACE_FINISHLAP, "0 0", _("^F2The race is over, finish your lap!"), "") \
414 MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have broken down"), "") \
415 MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You now have a superweapon"), "") \
416 MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have been lost"), "") \
417 MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
418 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^BGSpectating in ^COUNT"), "") \
419 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^BGChanging team in ^COUNT"), "") \
420 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Suicide in ^COUNT"), "") \
421 MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
422 MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout ends in ^COUNT"), "")
424 #define MSG_WEAPON_NOTIFICATIONS \
425 /*MSG_WEAPON_NOTIF(1, WEAPON_EMPTY, NO_MSG, NO_MSG)*/ \
426 MSG_WEAPON_NOTIF(1, WEAPON_THINKING_WITH_PORTALS, INFO_WEAPON_THINKING_WITH_PORTALS, CENTER_DEATH_SELF_GENERIC) \
427 MSG_WEAPON_NOTIF(1, WEAPON_CRYLINK_SUICIDE, INFO_WEAPON_CRYLINK_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
428 MSG_WEAPON_NOTIF(1, WEAPON_CRYLINK_MURDER, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \
429 MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, CENTER_DEATH_SELF_GENERIC) \
430 MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC) \
431 MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT, INFO_WEAPON_ELECTRO_MURDER_BOLT, NO_MSG) \
432 MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS, INFO_WEAPON_ELECTRO_MURDER_ORBS, NO_MSG) \
433 MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO, INFO_WEAPON_ELECTRO_MURDER_COMBO, NO_MSG) \
434 MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, CENTER_DEATH_SELF_GENERIC) \
435 MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, CENTER_DEATH_SELF_GENERIC) \
436 MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG) \
437 MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST, INFO_WEAPON_FIREBALL_MURDER_BLAST, NO_MSG) \
438 MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, CENTER_DEATH_SELF_GENERIC) \
439 MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, CENTER_DEATH_SELF_GENERIC) \
440 MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG) \
441 MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG) \
442 MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_SUICIDE, INFO_WEAPON_HAGAR_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
443 MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_MURDER_BURST, INFO_WEAPON_HAGAR_MURDER_BURST, NO_MSG) \
444 MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY, INFO_WEAPON_HAGAR_MURDER_SPRAY, NO_MSG) \
445 MSG_WEAPON_NOTIF(1, WEAPON_HLAC_SUICIDE, INFO_WEAPON_HLAC_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
446 MSG_WEAPON_NOTIF(1, WEAPON_HLAC_MURDER, INFO_WEAPON_HLAC_MURDER, NO_MSG) \
447 MSG_WEAPON_NOTIF(1, WEAPON_HOOK_MURDER, INFO_WEAPON_HOOK_MURDER, NO_MSG) \
448 MSG_WEAPON_NOTIF(1, WEAPON_LASER_SUICIDE, INFO_WEAPON_LASER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
449 MSG_WEAPON_NOTIF(1, WEAPON_LASER_MURDER, INFO_WEAPON_LASER_MURDER, NO_MSG) \
450 MSG_WEAPON_NOTIF(1, WEAPON_MINELAYER_SUICIDE, INFO_WEAPON_MINELAYER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
451 MSG_WEAPON_NOTIF(1, WEAPON_MINELAYER_MURDER, INFO_WEAPON_MINELAYER_MURDER, NO_MSG) \
452 MSG_WEAPON_NOTIF(1, WEAPON_MINSTANEX_MURDER, INFO_WEAPON_MINSTANEX_MURDER, NO_MSG) \
453 MSG_WEAPON_NOTIF(1, WEAPON_NEX_MURDER, INFO_WEAPON_NEX_MURDER, NO_MSG) \
454 MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG) \
455 MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL, INFO_WEAPON_RIFLE_MURDER_HAIL, NO_MSG) \
456 MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING, INFO_WEAPON_RIFLE_MURDER_PIERCING, NO_MSG) \
457 MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER, INFO_WEAPON_RIFLE_MURDER, NO_MSG) \
458 MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HEADSHOT, INFO_WEAPON_RIFLE_MURDER_HEADSHOT, NO_MSG) \
459 MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
460 MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, NO_MSG) \
461 MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, NO_MSG) \
462 MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_SUICIDE, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
463 MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_MURDER_TAG, INFO_WEAPON_SEEKER_MURDER_TAG, NO_MSG) \
464 MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY, INFO_WEAPON_SEEKER_MURDER_SPRAY, NO_MSG) \
465 MSG_WEAPON_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG) \
466 MSG_WEAPON_NOTIF(1, WEAPON_SHOTGUN_MURDER, INFO_WEAPON_SHOTGUN_MURDER, NO_MSG) \
467 MSG_WEAPON_NOTIF(1, WEAPON_TUBA_SUICIDE, INFO_WEAPON_TUBA_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
468 MSG_WEAPON_NOTIF(1, WEAPON_TUBA_MURDER, INFO_WEAPON_TUBA_MURDER, NO_MSG) \
469 MSG_WEAPON_NOTIF(1, WEAPON_ACCORDEON_SUICIDE, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
470 MSG_WEAPON_NOTIF(1, WEAPON_ACCORDEON_MURDER, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG) \
471 MSG_WEAPON_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE, INFO_WEAPON_KLEINBOTTLE_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
472 MSG_WEAPON_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER, INFO_WEAPON_KLEINBOTTLE_MURDER, NO_MSG) \
473 MSG_WEAPON_NOTIF(1, WEAPON_UZI_MURDER_SNIPE, INFO_WEAPON_UZI_MURDER_SNIPE, NO_MSG) \
474 MSG_WEAPON_NOTIF(1, WEAPON_UZI_MURDER_SPRAY, INFO_WEAPON_UZI_MURDER_SPRAY, NO_MSG)
476 #define MSG_DEATH_NOTIFICATIONS \
477 /*MSG_DEATH_NOTIF(1, DEATH_EMPTY, NO_MSG, NO_MSG)*/ \
478 MSG_DEATH_NOTIF(1, DEATH_SELF_CUSTOM, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM) \
479 MSG_DEATH_NOTIF(1, DEATH_SELF_GENERIC, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \
480 MSG_DEATH_NOTIF(1, DEATH_SELF_VOID, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
481 MSG_DEATH_NOTIF(1, DEATH_SELF_SUICIDE, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE) \
482 MSG_DEATH_NOTIF(1, DEATH_SELF_NOAMMO, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
483 MSG_DEATH_NOTIF(1, DEATH_SELF_ROT, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
484 MSG_DEATH_NOTIF(1, DEATH_SELF_CAMP, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP) \
485 MSG_DEATH_NOTIF(1, DEATH_SELF_BETRAYAL, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \
486 MSG_DEATH_NOTIF(1, DEATH_SELF_TEAMCHANGE, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE) \
487 MSG_DEATH_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
488 MSG_DEATH_NOTIF(1, DEATH_SELF_FALL, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL) \
489 MSG_DEATH_NOTIF(1, DEATH_SELF_DROWN, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN) \
490 MSG_DEATH_NOTIF(1, DEATH_SELF_FIRE, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE) \
491 MSG_DEATH_NOTIF(1, DEATH_SELF_LAVA, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA) \
492 MSG_DEATH_NOTIF(1, DEATH_SELF_SLIME, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME) \
493 MSG_DEATH_NOTIF(1, DEATH_SELF_SHOOTING_STAR, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \
494 MSG_DEATH_NOTIF(1, DEATH_SELF_SWAMP, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP) \
495 MSG_DEATH_NOTIF(1, DEATH_SELF_CHEAT, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT) \
496 MSG_DEATH_NOTIF(1, DEATH_SELF_TOUCHEXPLODE, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE) \
497 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET, INFO_DEATH_SELF_TURRET, CENTER_DEATH_SELF_TURRET) \
498 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_EWHEEL, INFO_DEATH_SELF_TURRET_EWHEEL, CENTER_DEATH_SELF_TURRET_EWHEEL) \
499 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_FLAC, INFO_DEATH_SELF_TURRET_FLAC, CENTER_DEATH_SELF_TURRET) \
500 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN, INFO_DEATH_SELF_TURRET_MACHINEGUN, CENTER_DEATH_SELF_TURRET) \
501 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN, INFO_DEATH_SELF_TURRET_WALK_GUN, CENTER_DEATH_SELF_TURRET_WALK) \
502 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE, INFO_DEATH_SELF_TURRET_WALK_MEELE, CENTER_DEATH_SELF_TURRET_WALK) \
503 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET, INFO_DEATH_SELF_TURRET_WALK_ROCKET, CENTER_DEATH_SELF_TURRET_WALK) \
504 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_HELLION, INFO_DEATH_SELF_TURRET_HELLION, CENTER_DEATH_SELF_TURRET) \
505 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_HK, INFO_DEATH_SELF_TURRET_HK, CENTER_DEATH_SELF_TURRET) \
506 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_MLRS, INFO_DEATH_SELF_TURRET_MLRS, CENTER_DEATH_SELF_TURRET) \
507 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_PLASMA, INFO_DEATH_SELF_TURRET_PLASMA, CENTER_DEATH_SELF_TURRET) \
508 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_PHASER, INFO_DEATH_SELF_TURRET_PHASER, CENTER_DEATH_SELF_TURRET) \
509 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_TESLA, INFO_DEATH_SELF_TURRET_TESLA, CENTER_DEATH_SELF_TURRET) \
510 MSG_DEATH_NOTIF(1, DEATH_SELF_VH_CRUSH, INFO_DEATH_SELF_VH_CRUSH, CENTER_DEATH_SELF_VH_CRUSH) \
511 MSG_DEATH_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET, INFO_DEATH_SELF_VH_SPID_ROCKET, CENTER_DEATH_SELF_VH_SPID_ROCKET) \
512 MSG_DEATH_NOTIF(1, DEATH_SELF_VH_SPID_DEATH, INFO_DEATH_SELF_VH_SPID_DEATH, CENTER_DEATH_SELF_VH_SPID_DEATH) \
513 MSG_DEATH_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET, INFO_DEATH_SELF_VH_WAKI_ROCKET, CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
514 MSG_DEATH_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH, INFO_DEATH_SELF_VH_WAKI_DEATH, CENTER_DEATH_SELF_VH_WAKI_DEATH) \
515 MSG_DEATH_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB, INFO_DEATH_SELF_VH_RAPT_BOMB, CENTER_DEATH_SELF_VH_RAPT_BOMB) \
516 MSG_DEATH_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH, INFO_DEATH_SELF_VH_RAPT_DEATH, CENTER_DEATH_SELF_VH_RAPT_DEATH) \
517 MSG_DEATH_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH, INFO_DEATH_SELF_VH_BUMB_DEATH, CENTER_DEATH_SELF_VH_BUMB_DEATH) \
518 MSG_DEATH_NOTIF(1, DEATH_MURDER_TELEFRAG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG) \
519 MSG_DEATH_NOTIF(1, DEATH_MURDER_FALL, INFO_DEATH_MURDER_FALL, NO_MSG) \
520 MSG_DEATH_NOTIF(1, DEATH_MURDER_DROWN, INFO_DEATH_MURDER_DROWN, NO_MSG) \
521 MSG_DEATH_NOTIF(1, DEATH_MURDER_LAVA, INFO_DEATH_MURDER_LAVA, NO_MSG) \
522 MSG_DEATH_NOTIF(1, DEATH_MURDER_SLIME, INFO_DEATH_MURDER_SLIME, NO_MSG) \
523 MSG_DEATH_NOTIF(1, DEATH_MURDER_SHOOTING_STAR, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
524 MSG_DEATH_NOTIF(1, DEATH_MURDER_SWAMP, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
525 MSG_DEATH_NOTIF(1, DEATH_MURDER_VOID, INFO_DEATH_MURDER_VOID, NO_MSG) \
526 MSG_DEATH_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \
527 MSG_DEATH_NOTIF(1, DEATH_MURDER_CHEAT, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
528 MSG_DEATH_NOTIF(1, DEATH_MURDER_FIRE, INFO_DEATH_MURDER_FIRE, NO_MSG) \
529 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_CRUSH, INFO_DEATH_MURDER_VH_CRUSH, NO_MSG) \
530 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN, INFO_DEATH_MURDER_VH_SPID_MINIGUN, NO_MSG) \
531 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET, INFO_DEATH_MURDER_VH_SPID_ROCKET, NO_MSG) \
532 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH, INFO_DEATH_MURDER_VH_SPID_DEATH, NO_MSG) \
533 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN, INFO_DEATH_MURDER_VH_WAKI_GUN, NO_MSG) \
534 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG) \
535 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH, INFO_DEATH_MURDER_VH_WAKI_DEATH, NO_MSG) \
536 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON, INFO_DEATH_MURDER_VH_RAPT_CANNON, NO_MSG) \
537 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB, INFO_DEATH_MURDER_VH_RAPT_BOMB, NO_MSG) \
538 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH, INFO_DEATH_MURDER_VH_RAPT_DEATH, NO_MSG) \
539 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN, INFO_DEATH_MURDER_VH_BUMB_GUN, NO_MSG) \
540 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH, INFO_DEATH_MURDER_VH_BUMB_DEATH, NO_MSG)
543 // ===========================
544 // Special CVAR Declarations
545 // ===========================
547 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
548 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
550 #define NOTIF_ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
552 var float autocvar_notification_show_location = FALSE;
553 var string autocvar_notification_show_location_string = ""; //_(" at the %s");
554 var float autocvar_notification_show_sprees = TRUE;
555 var float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
556 var float autocvar_notification_show_sprees_info_newline = FALSE;
557 var float autocvar_notification_show_sprees_info_specialonly = TRUE;
558 var float autocvar_notification_errors_are_fatal = TRUE;
559 var float autocvar_notification_lifetime_runtime = 0.5;
560 var float autocvar_notification_lifetime_mapload = 10;
564 void Notification_GetCvars(void);
566 var float autocvar_notification_allow_chatboxprint = 1; // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
567 var float autocvar_notification_show_sprees_center = TRUE;
568 var float autocvar_notification_show_sprees_center_specialonly = TRUE;
569 var float autocvar_notification_frag_verbose = TRUE;
573 // ============================
574 // Notification Argument List
575 // ============================ TODO UPDATE THIS
577 These arguments get replaced with the Local_Notification_sprintf
578 and Local_Notification_HUD_Notify_Push functions to supply data
579 from networked notifications to their usage in sprintf... It
580 allows for more dynamic data to be inferred by the local
581 notification parser, so that the server does not have to network
582 anything too crazy on a per-client/per-situation basis.
584 Pay attention to the CSQC/SVQC relations, some of these are redefined
585 in slightly different ways for different programs, this is because the
586 server does a more conservative approach to the notifs than the client.
588 All arguments are swapped into strings, so be sure that your
589 sprintf usage matches with proper %s placement.
591 Argument descriptions:
592 s1-s4: string arguments to be literally swapped into sprintf
593 f1-f4: float arguments expanded into strings to be swapped into sprintf
594 f1p2dec: f1 float to string with 2 decimal places
595 f2p2dec: f2 float to string with 2 decimal places
596 pass_key: find the keybind for "passing" or "dropping" in CTF game mode
597 frag_ping: show the ping of a player
598 frag_stats: show health/armor/ping of a player
599 frag_pos: show score status and position in the match of a player
600 spree_cen: centerprint notif for kill spree/how many kills they have
601 spree_inf: info notif for kill spree/how many kills they have
602 spree_end: placed at the end of murder messages to show ending of sprees
603 spree_lost: placed at the end of suicide messages to show losing of sprees
604 death_team: show the full name of the team a player is switching from
605 weapon_name: return the full name of a weapon from a weaponid
608 #define NOTIF_MAX_ARGS 7
609 #define NOTIF_MAX_HUDARGS 2
610 #define NOTIF_MAX_DURCNT 2
612 string arg_slot[NOTIF_MAX_ARGS];
614 #define ARG_CS_SV_HA 1 // enabled on CSQC, SVQC, and Hudargs
615 #define ARG_CS_SV_DC 2 // enabled on CSQC, SVQC, and durcnt centerprint
616 #define ARG_CS_SV 3 // enabled on CSQC and SVQC
617 #define ARG_CS 4 // unique result to CSQC
618 #define ARG_SV 5 // unique result to SVQC
620 // todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
621 // this way, we don't need to have duplicates like i.e. s2loc and s3loc
623 #define NOTIF_ARGUMENT_LIST \
624 ARG_CASE(ARG_CS_SV_HA, "s1", s1) \
625 ARG_CASE(ARG_CS_SV_HA, "s2", s2) \
626 ARG_CASE(ARG_CS_SV_HA, "s3", s3) \
627 ARG_CASE(ARG_CS_SV_HA, "s4", s4) \
628 ARG_CASE(ARG_CS_SV, "s2loc", (autocvar_notification_show_location ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s2) : "")) \
629 ARG_CASE(ARG_CS_SV, "s3loc", (autocvar_notification_show_location ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s3) : "")) \
630 ARG_CASE(ARG_CS_SV_DC, "f1", ftos(f1)) \
631 ARG_CASE(ARG_CS_SV_DC, "f2", ftos(f2)) \
632 ARG_CASE(ARG_CS_SV, "f3", ftos(f3)) \
633 ARG_CASE(ARG_CS_SV, "f4", ftos(f4)) \
634 ARG_CASE(ARG_CS_SV, "f1p2dec", ftos_decimals(f1/100, 2)) \
635 ARG_CASE(ARG_CS_SV, "f2p2dec", ftos_decimals(f2/100, 2)) \
636 ARG_CASE(ARG_CS, "f1secs", count_seconds(f1)) \
637 ARG_CASE(ARG_CS_SV, "f1ord", count_ordinal(f1)) \
638 ARG_CASE(ARG_CS, "f1time", process_time("foobar", f1)) \
639 ARG_CASE(ARG_CS, "pass_key", ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
640 ARG_CASE(ARG_CS, "frag_ping", ((f2 != NO_MSG) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")) \
641 ARG_CASE(ARG_CS, "frag_stats", sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f2, f3, ((f4 != NO_MSG) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f4) : ""))) \
642 /*ARG_CASE(ARG_CS, "frag_pos", ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
643 ARG_CASE(ARG_CS, "spree_cen", (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
644 ARG_CASE(ARG_CS_SV, "spree_inf", (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
645 ARG_CASE(ARG_CS_SV, "spree_end", (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
646 ARG_CASE(ARG_CS_SV, "spree_lost", (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
647 ARG_CASE(ARG_CS_SV, "weapon", W_Name(f1)) \
648 ARG_CASE(ARG_SV, "death_team", Team_ColoredFullName(f1)) \
649 ARG_CASE(ARG_CS, "death_team", Team_ColoredFullName(f1 - 1)) \
650 ARG_CASE(ARG_CS_SV, "race_time", mmssss(f2)) \
651 ARG_CASE(ARG_CS_SV, "race_diff", ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2))))
653 #define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
654 #define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
656 #define KILL_SPREE_LIST \
657 SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
658 SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
659 SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
660 SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
661 SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
662 SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
663 SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
666 string notif_arg_spree_cen(float spree)
668 // 0 = off, 1 = target (but only for first victim) and attacker
669 if(autocvar_notification_show_sprees_center)
673 #define SPREE_ITEM(counta,countb,center,normal,gentle) \
674 case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
681 if not(autocvar_notification_show_sprees_center_specialonly)
686 _("%d frag spree! "),
687 _("%d score spree! ")
691 else { return ""; } // don't show spree information if it isn't an achievement
697 else if(spree == -1) // first blood
699 return normal_or_gentle(_("First blood! "), _("First score! "));
701 else if(spree == -2) // first victim
703 return normal_or_gentle(_("First victim! "), _("First casualty! "));
710 string notif_arg_spree_inf(float type, string input, string player, float spree)
714 case 1: // attacker kill spree
716 // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
717 // this conditional (& 2) is true for 2 and 3
718 if(autocvar_notification_show_sprees_info & 2)
721 string spree_newline =
722 ( autocvar_notification_show_sprees_info_newline ?
723 ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" );
725 string spree_newline =
726 (autocvar_notification_show_sprees_info_newline ? "\n" : "");
731 #define SPREE_ITEM(counta,countb,center,normal,gentle) \
732 case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
739 if not(autocvar_notification_show_sprees_info_specialonly)
743 CCR(normal_or_gentle(
744 _("%s^K1 has %d frags in a row! %s^BG"),
745 _("%s^K1 made %d scores in a row! %s^BG")
752 else { return ""; } // don't show spree information if it isn't an achievement
758 else if(spree == -1) // firstblood
762 CCR(normal_or_gentle(
763 _("%s^K1 drew first blood! %s^BG"),
764 _("%s^K1 got the first score! %s^BG")
774 case -1: // kill spree ended
776 if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
779 sprintf(normal_or_gentle(
780 _(", ending their %d frag spree"),
781 _(", ending their %d score spree")
789 case -2: // kill spree lost
791 if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
794 sprintf(normal_or_gentle(
795 _(", losing their %d frag spree"),
796 _(", losing their %d score spree")
808 // ====================================
809 // Initialization/Create Declarations
810 // ====================================
812 #define NOTIF_FIRST 1
813 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
817 float notif_global_error;
819 // notification entities
820 entity msg_info_notifs[NOTIF_MAX];
821 entity msg_center_notifs[NOTIF_MAX];
822 entity msg_weapon_notifs[NOTIF_MAX];
823 entity msg_death_notifs[NOTIF_MAX];
825 // notification counts
826 float NOTIF_INFO_COUNT;
827 float NOTIF_CENTER_COUNT;
828 float NOTIF_WEAPON_COUNT;
829 float NOTIF_DEATH_COUNT;
830 float NOTIF_CPID_COUNT;
832 // notification entity values
837 .entity nent_msginfo;
838 .entity nent_msgcenter;
839 .float nent_stringcount;
840 .float nent_floatcount;
842 .string nent_hudargs;
848 // networked notification values
849 .float nent_broadcast;
851 .float nent_net_type;
852 .float nent_net_name;
853 .string nent_strings[4];
854 .float nent_floats[4];
856 string Process_Notif_Line(float check_newline, float chat, string input, string notiftype, string notifname, string stringtype)
861 if((chat && autocvar_notification_allow_chatboxprint)
862 || (autocvar_notification_allow_chatboxprint == 2))
864 // pass 1: add ETX char at beginning of line
865 input = strcat("\{3}", input);
867 // pass 2: add ETX char at end of each new line (so that messages with multiple lines are put through chatbox too)
868 input = strreplace("\n", "\n\{3}", input);
870 // pass 3: strip trailing ETX char
871 if(substring(input, (strlen(input) - 1), 1) == "\{3}")
872 { input = substring(input, 0, (strlen(input) - 1)); }
875 if(substring(input, (strlen(input) - 1), 1) != "\n")
877 print(sprintf("^1MISSING/BROKEN NEW LINE AT END OF NOTIFICATION: ^7net_type = MSG_%s, net_name = %s, string = %s.\n", notiftype, notifname, stringtype));
879 return strcat(input, "\n");
885 string Process_Notif_Args(float arg_type, string args, string notiftype, string notifname)
887 string selected, remaining = args;
890 for(;(remaining != "");)
892 selected = car(remaining); remaining = cdr(remaining);
896 case 1: // normal args
898 if(sel_num == NOTIF_MAX_ARGS)
900 print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS: ^7net_type = MSG_%s, net_name = %s, max args = %d.\n",
901 notiftype, notifname, NOTIF_MAX_ARGS));
906 switch(strtolower(selected))
908 #define ARG_CASE(prog,selected,result) case selected: { ++sel_num; break; }
913 print(sprintf("^1NOTIFICATION WITH UNKNOWN TOKEN IN ARGUMENT STRING: ^7net_type = MSG_%s, net_name = %s, args arg = '%s'.\n",
914 notiftype, notifname, selected));
923 if(sel_num == NOTIF_MAX_HUDARGS)
925 print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS: ^7net_type = MSG_%s, net_name = %s, max hudargs = %d.\n",
926 notiftype, notifname, NOTIF_MAX_HUDARGS));
931 switch(strtolower(selected))
933 #define ARG_CASE(prog,selected,result) \
934 #if (prog == ARG_CS_SV_HA) \
935 case selected: { ++sel_num; break; } \
941 print(sprintf("^1NOTIFICATION WITH UNKNOWN TOKEN IN ARGUMENT STRING: ^7net_type = MSG_%s, net_name = %s, hudargs arg = '%s'.\n",
942 notiftype, notifname, selected));
951 if(sel_num == NOTIF_MAX_DURCNT)
953 print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS: ^7net_type = MSG_%s, net_name = %s, max durcnt = %d.\n",
954 notiftype, notifname, NOTIF_MAX_DURCNT));
959 switch(strtolower(selected))
961 #define ARG_CASE(prog,selected,result) \
962 #if (prog == ARG_CS_SV_DC) \
963 case selected: { ++sel_num; break; } \
969 if(ftos(stof(selected)) != "") { ++sel_num; }
972 print(sprintf("^1NOTIFICATION WITH UNKNOWN TOKEN IN ARGUMENT STRING: ^7net_type = MSG_%s, net_name = %s, durcnt arg = '%s'.\n",
973 notiftype, notifname, selected));
986 #define CREATE_NOTIF_ENTITY(default,type,name,infoname,centername,strnum,flnum,args,hudargs,icon,cpid,durcnt,normal,gentle,check_newline,subcalls) \
988 notif_error = FALSE; \
990 /* global entity setup */ \
991 entity notif = spawn(); \
992 msg_##type##_notifs[name - 1] = notif; \
993 notif.classname = "msg_#type#_notification"; \
994 notif.nent_default = default; \
995 notif.nent_name = strzone(#name); \
996 notif.nent_id = name; \
997 notif.nent_enabled = (1 <= autocvar_notification_##name); \
999 /* notification specific settings */ \
1000 #if subcalls /* MSG_DEATH and MSG_WEAPON */ \
1001 #if (infoname == NO_MSG) && (centername == NO_MSG) \
1002 print(sprintf("^1NOTIFICATION WITH NO SUBCALLS: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); \
1003 notif_error = TRUE; \
1005 float infoname_stringcount = 0, infoname_floatcount = 0, centername_stringcount = 0, centername_floatcount = 0; \
1006 #if (infoname != NO_MSG) \
1007 notif.nent_msginfo = msg_info_notifs[infoname - 1]; \
1008 infoname_stringcount = notif.nent_msginfo.nent_stringcount; \
1009 infoname_floatcount = notif.nent_msginfo.nent_floatcount; \
1011 #if (centername != NO_MSG) \
1012 notif.nent_msgcenter = msg_center_notifs[centername - 1]; \
1013 centername_stringcount = notif.nent_msgcenter.nent_stringcount; \
1014 centername_floatcount = notif.nent_msgcenter.nent_floatcount; \
1016 /* set the requirements of THIS notification to the total requirements of its subcalls */ \
1017 notif.nent_stringcount = max(infoname_stringcount, centername_stringcount); \
1018 notif.nent_floatcount = max(infoname_floatcount, centername_floatcount); \
1020 #else /* MSG_INFO and MSG_CENTER */ \
1021 float nent_chat = (autocvar_notification_##name > 1); \
1023 notif.nent_stringcount = strnum; \
1024 notif.nent_floatcount = flnum; \
1025 if(strnum + flnum > 4) { print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS FOR BROKEN VARARGS: ^7net_type = MSG_%s, net_name = %s\n", strtoupper(#type), #name)); } \
1026 if(strnum + flnum) \
1028 if(args != "") { notif.nent_args = strzone(Process_Notif_Args(1, args, strtoupper(#type), #name)); } \
1029 else if((hudargs == "") && (durcnt =="")) { print(sprintf("^1NOTIFICATION HAS ARG COUNTS BUT NO ARGS OR HUDARGS OR DURCNT: ^7net_type = MSG_%s, net_name = %s, strnum = %d, flnum = %d\n", strtoupper(#type), #name, strnum, flnum)); notif_error = TRUE; } \
1031 else if(args != "") { notif.nent_args = strzone(Process_Notif_Args(1, args, strtoupper(#type), #name)); } \
1033 /* MSG_INFO only */ \
1036 notif.nent_hudargs = strzone(Process_Notif_Args(2, hudargs, strtoupper(#type), #name)); \
1037 if(icon != "") { notif.nent_icon = strzone(icon); } \
1038 else { print(sprintf("^1NOTIFICATION HAS HUDARGS BUT NO ICON: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); notif_error = TRUE; } \
1040 else if(icon != "") { print(sprintf("^1NOTIFICATION HAS ICON BUT NO HUDARGS: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); notif_error = TRUE; } \
1042 /* MSG_CENTER only */ \
1045 notif.nent_durcnt = strzone(Process_Notif_Args(3, durcnt, strtoupper(#type), #name)); \
1046 if(cpid != NO_MSG) { notif.nent_cpid = cpid; } \
1047 else { print(sprintf("^1NOTIFICATION HAS DURCNT BUT NO CPID: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); notif_error = TRUE; } \
1049 else if(cpid != NO_MSG) { notif.nent_cpid = cpid; } \
1051 /* string setup */ \
1052 /* select gentle/normal string and bake color codes in on init, this way it does not need to be re-processed at run time */ \
1055 if(gentle != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, nent_chat, gentle, strtoupper(#type), #name, "GENTLE"))); } \
1056 else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, nent_chat, normal, strtoupper(#type), #name, "NORMAL"))); } \
1058 else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, nent_chat, normal, strtoupper(#type), #name, "NORMAL"))); } \
1059 if(notif.nent_string == "") { print(sprintf("^1EMPTY NOTIFICATION: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); notif_error = TRUE; } \
1062 /* now check to see if any errors happened */ \
1065 notif.nent_enabled = FALSE; /* disable the notification so it can't cause trouble */ \
1066 notif_global_error = TRUE; /* throw the red flag that an error happened on init */ \
1070 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
1071 NOTIF_ADD_AUTOCVAR(name, default) \
1073 void RegisterNotification_##name() \
1075 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
1076 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
1077 CREATE_NOTIF_ENTITY( \
1078 default, /* default */ \
1081 NO_MSG, /* infoname */ \
1082 NO_MSG, /* centername */ \
1083 strnum, /* strnum */ \
1084 flnum, /* flnum */ \
1086 hudargs, /* hudargs */ \
1088 NO_MSG, /* cpid */ \
1090 normal, /* normal */ \
1091 gentle, /* gentle */ \
1092 1, /* check_newline */ \
1095 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1097 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
1098 NOTIF_ADD_AUTOCVAR(name, default) \
1101 void RegisterNotification_##name() \
1103 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
1104 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
1105 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
1106 CREATE_NOTIF_ENTITY( \
1107 default, /* default */ \
1108 center, /* type */ \
1110 NO_MSG, /* infoname */ \
1111 NO_MSG, /* centername */ \
1112 strnum, /* strnum */ \
1113 flnum, /* flnum */ \
1118 durcnt, /* durcnt */ \
1119 normal, /* normal */ \
1120 gentle, /* gentle */ \
1121 0, /* check_newline */ \
1124 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1126 #define MSG_WEAPON_NOTIF(default,name,infoname,centername) \
1127 NOTIF_ADD_AUTOCVAR(name, default) \
1129 void RegisterNotification_##name() \
1131 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
1132 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
1133 CREATE_NOTIF_ENTITY( \
1134 default, /* default */ \
1135 weapon, /* type */ \
1137 infoname, /* infoname */ \
1138 centername, /* centername */ \
1139 NO_MSG, /* strnum */ \
1140 NO_MSG, /* flnum */ \
1144 NO_MSG, /* cpid */ \
1148 0, /* check_newline */ \
1151 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1153 #define MSG_DEATH_NOTIF(default,name,infoname,centername) \
1154 NOTIF_ADD_AUTOCVAR(name, default) \
1156 void RegisterNotification_##name() \
1158 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
1159 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
1160 CREATE_NOTIF_ENTITY( \
1161 default, /* default */ \
1164 infoname, /* infoname */ \
1165 centername, /* centername */ \
1166 NO_MSG, /* strnum */ \
1167 NO_MSG, /* flnum */ \
1171 NO_MSG, /* cpid */ \
1175 0, /* check_newline */ \
1178 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1180 void RegisterNotifications_First()
1182 notif_global_error = FALSE;
1184 // maybe do another implementation of this with checksums? for now, we don't need versioning
1185 /*if(autocvar_notification_version != NOTIF_VERSION)
1188 if(autocvar_notification_version_mismatch_client_error)
1190 if(autocvar_notification_version_mismatch_server_error)
1192 notif_global_error = TRUE;
1194 print(sprintf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
1195 "foobar", autocvar_notification_version, NOTIF_VERSION));
1199 void RegisterNotifications_Done()
1201 if(notif_global_error && autocvar_notification_errors_are_fatal)
1203 // shit happened... stop the loading of the program now
1204 error("Notification initialization failed!");
1208 // NOW we actually activate the declarations
1209 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First)
1210 MSG_INFO_NOTIFICATIONS
1211 MSG_CENTER_NOTIFICATIONS
1212 MSG_WEAPON_NOTIFICATIONS
1213 MSG_DEATH_NOTIFICATIONS
1214 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done)
1215 #undef MSG_INFO_NOTIF
1216 #undef MSG_CENTER_NOTIF
1217 #undef MSG_WEAPON_NOTIF
1218 #undef MSG_DEATH_NOTIF
1220 #undef NOTIF_ADD_AUTOCVAR