1 // ================================================
2 // Unified notification system, written by Samual
3 // Last updated: December, 2012
4 // ================================================
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages
12 string TCR(string input, string teamcolor, string teamtext); // team code replace
14 void Dump_Notifications(float fh, float alsoprint);
16 #ifndef MENUQC // SERVER AND CLIENT ONLY
17 // Since this code uses macro processors to list notifications,
18 // the normal compiler sees these checks as "constant" and throws
19 // a warning. We have to get around this by using another function.
20 #define NOTIF_MATCH(a,b) if(min(NOTIF_MAX, a) == b)
22 // notification system nullified arguments
24 #define NO_FL_ARG -12345
27 // field identifiers for Get_Field_Value()
32 // ping of bots defined for extra frag message notification information
35 #define EIGHT_VARS_TO_VARARGS_VARLIST \
37 VARITEM(2, 0, XPD(s1, s2)) \
38 VARITEM(3, 0, XPD(s1, s2, s3)) \
39 VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
41 VARITEM(1, 1, XPD(s1, f1)) \
42 VARITEM(2, 1, XPD(s1, s2, f1)) \
43 VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
44 VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
45 VARITEM(0, 2, XPD(f1, f2)) \
46 VARITEM(1, 2, XPD(s1, f1, f2)) \
47 VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
48 VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
49 VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
50 VARITEM(0, 3, XPD(f1, f2, f3)) \
51 VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
52 VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
53 VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
54 VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
55 VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
56 VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
57 VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
58 VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
59 VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
62 Acquire special information to generate for display in the
63 notification from variables networked to the client.
65 PASS_KEY: find the keybind for "passing" or "dropping" in CTF game mode
66 FRAG_PING: show the ping of a player
67 FRAG_STATS: show health/armor/ping of a player
68 FRAG_POS: show score status and position in the match of a player
69 SPREE_CEN: centerprint notif for kill spree/how many kills they have
70 SPREE_INF: info notif for kill spree/how many kills they have
71 SPREE_END: placed at the end of murder messages to show ending of sprees
72 SPREE_LOST: placed at the end of suicide messages to show losing of sprees
73 DEATH_TEAM: show the full name of the team a player is switching from
74 WEAPON_NAME: return the full name of a weapon from a weaponid
77 #ifdef CSQC // CSQC replacements
78 string got_commandkey;
79 #define PASS_KEY ((((got_commandkey = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(got_commandkey, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), got_commandkey) : "")
80 #define FRAG_PING ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")
81 #define FRAG_STATS sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))
82 #define FRAG_POS ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : "")
83 #define SPREE_CEN (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
84 #define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
85 #define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
86 #define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
87 #define DEATH_TEAM Team_ColoredFullName(TEAM_SV_TO_CL(f1))
88 #define WEAPON_NAME f1 // weaponorder[f1].netname
90 #else // SVQC replacements
91 #define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
92 #define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
93 #define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
94 #define DEATH_TEAM Team_ColoredFullName(f1)
95 #define WEAPON_NAME f1 // weaponorder[f1].netname
98 #define ADD_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
99 #define CHECK_AUTOCVAR(name) if(autocvar_notification_##name)
101 string normal_or_gentle(string normal, string gentle); // select between the normal or the gentle message string based on client (or server) settings
102 float notif_checkstring(string input);
103 string Get_Field_Value(float field, float net_type, float net_name); // get the actual name of a notification and return it as a string
104 void Local_Notification(float net_type, float net_name, ...count);
105 void Local_Notification_Without_VarArgs(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
107 #ifdef CSQC // CLIENT ONLY
108 // NO_CPID normally has a variable value, so we need to check and see
109 // whether a notification uses it. If so, cancel out the centerprint ID.
110 #define HANDLE_CPID(cpid) ((min(NOTIF_MAX, cpid) == NO_CPID) ? FALSE : cpid)
111 #define KN_MAX_ENTRIES 10
114 float killnotify_times[KN_MAX_ENTRIES];
115 string killnotify_icon[KN_MAX_ENTRIES];
116 string killnotify_attackers[KN_MAX_ENTRIES];
117 string killnotify_victims[KN_MAX_ENTRIES];
118 void HUD_Notify_Push(string icon, string attacker, string victim);
119 void Read_Notification(float is_new);
122 #ifdef SVQC // SERVER ONLY
124 #define NOTIF_ONE_ONLY 2
126 #define NOTIF_TEAM_EXCEPT 4
128 #define NOTIF_ANY_EXCEPT 6
130 .float nent_broadcast;
132 .float nent_net_type;
133 .float nent_net_name;
134 .float nent_stringcount;
135 .float nent_floatcount;
136 .string nent_strings[4];
137 .float nent_floats[4];
139 // allow sending of notifications to also pass through to spectators (specifically for centerprints)
140 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
141 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
142 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
144 #define IFSTR(num) ((num <= (stringcount-1)) ? ...(num, string) : NO_STR_ARG)
145 #define IFFL(num) ((((stringcount-1) + num) < count) ? ...(((stringcount-1) + num), float) : NO_FL_ARG)
147 void Send_Notification(float broadcast, entity client, float net_type, float net_name, ...count);
148 void Send_Notification_Without_VarArgs(float broadcast, entity client, float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
149 void Send_Notification_Legacy_Wrapper(float broadcast, entity client, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3);
151 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num);
152 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id);
154 #endif // ifndef MENUQC
157 // ====================================
158 // Notifications List and Information
159 // ====================================
161 List of all notifications (including identifiers and display information)
162 Possible Tokens: name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
163 Format Specifications:
165 name: VAR: Name of notification
166 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
167 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
168 args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
169 hudargs: XPD(STRING, STRING): arguments for names in notify messages
170 icon: STRING: icon string name for the hud notify panel, "" if no icon is used
171 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
172 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
174 name: VAR: Name of notification
175 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
176 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
177 args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
178 cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
179 durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
180 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
181 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
184 name: VAR: Name of chaining notification
185 infoname: VAR: Name of info notification for reference
186 centername: VAR: Name of centerprint notification for reference
188 Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
189 with colors according to the cvars the user has chosen. This allows for
190 users to create unique color profiles for their HUD, giving more customization
191 options to HUD designers and end users who want such a feature.
193 Check out the function calls for string CCR(...) and
194 string TCR(...) to better understand how these codes work.
196 Guidlines for notification declaration (please try and follow these):
198 -ALWAYS start the string with a color, preferably background.
199 -ALWAYS reset a color after a name (this way they don't set it for the whole string).
200 -NEVER re-declare an event twice.
201 -NEVER add or remove tokens from the format, it SHOULD already work.
202 -MSG_INFO messages must ALWAYS end with a new line: \n
203 -MSG_INFO hudargs must always be ATTACKER -> VICTIM
204 -MSG_CENTER should NOT end with a new line
207 -Be clean and simple with your notification naming,
208 nothing too long for the name field... Abbreviations are your friend. :D
209 -Keep the spacing as clean as possible... if the arguments are abnormally long,
210 it's okay to go out of line a bit... but try and keep it clean still.
211 -Sort the notifications in the most appropriate order for their tasks.
212 -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
214 Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
215 The system is designed to save as much networking bandwidth as possible,
216 so please dynamically control your argument sending to fit *exactly* what is required.
217 If you send a notification with mismatching arguments, Send_Notification() will error.
220 #define MULTITEAM_INFO(prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
221 MSG_INFO_NOTIF(prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
222 MSG_INFO_NOTIF(prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
224 MSG_INFO_NOTIF(prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
227 MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
229 #define MSG_INFO_NOTIFICATIONS \
230 MSG_INFO_NOTIF(INFO_EMPTY, 0, 0, NO_STR_ARG, XPD("", ""), "", "", "") \
231 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
232 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
233 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, f1/100, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
234 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
235 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
236 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
237 MULTITEAM_INFO(INFO_CTF_PICKUP_, 2, 1, 0, s1, XPD(s1, ""), "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
238 MULTITEAM_INFO(INFO_CTF_RETURN_, 2, 1, 0, s1, XPD(s1, ""), "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
239 MULTITEAM_INFO(INFO_CTF_LOST_, 2, 1, 0, s1, XPD(s1, ""), "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
240 MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2, 1, 0, s1, XPD(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
241 MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2, 1, 1, XPD(s1, f1/100), XPD(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
242 MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, XPD(s1, f1/100, s2, f2/100), XPD(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
243 MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, XPD(s1, f1/100, s2, f2/100), XPD(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \
244 MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
245 MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD, 2, 0, s2, XPD("", ""), "", _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
246 MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM, 2, 1, XPD(s1, s2, SPREE_LOST), XPD(s1, ""), "notify_void", _("^BG%s^K1 %s^K1%s\n"), "") \
247 MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_selfkill", _("^BG%s^K1 died%s\n"), "") \
248 MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_void", _("^BG%s^K1 was in the wrong place%s\n"), "") \
249 MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
250 MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_outofammo", _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \
251 MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 rotted away%s\n"), "") \
252 MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
253 MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
254 MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE, 1, 1, XPD(s1, DEATH_TEAM), XPD("", ""), "", _("^BG%s^K1 switched to the %s\n"), "") \
255 MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE, 1, 1, XPD(s1, DEATH_TEAM), XPD("", ""), "", _("^BG%s^K1 was moved into the %s\n"), "") \
256 MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \
257 MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_water", _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \
258 MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \
259 MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_lava", _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \
260 MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_slime", _("^BG%s^K1 was slimed%s\n"), "") \
261 MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_shootingstar", _("^BG%s^K1 became a shooting star%s\n"), "") \
262 MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
263 MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
264 MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 died in an accident%s\n"), "") \
265 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
266 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_EWHEEL, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
267 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_FLAC, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
268 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_MACHINEGUN, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \
269 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_GUN, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_water", _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \
270 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_MEELE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \
271 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_ROCKET, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_lava", _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \
272 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_HELLION, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_slime", _("^BG%s^K1 was slimed%s\n"), "") \
273 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_HK, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_shootingstar", _("^BG%s^K1 became a shooting star%s\n"), "") \
274 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_MLRS, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
275 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_PLASMA, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
276 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_PHASER, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 died in an accident%s\n"), "") \
277 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_TESLA, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 died in an accident%s\n"), "") \
278 MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_telefrag", _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
279 MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_fall", _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
280 MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_water", _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
281 MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_lava", _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
282 MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_slime", _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
283 MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_shootingstar", _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
284 MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_slime", _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
285 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_void", _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
286 MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
287 MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
288 MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
289 MULTITEAM_INFO(INFO_FREEZETAG_ROUND_WIN_, 4, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
290 MSG_INFO_NOTIF(INFO_FREEZETAG_REVIVE, 2, 0, XPD(s1, s2), XPD("", ""), "", _("^BG%s^K3 was revived by ^BG%s\n"), "") \
291 MSG_INFO_NOTIF(INFO_FREEZETAG_FREEZE, 2, 0, XPD(s1, s2), XPD("", ""), "", _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
292 MSG_INFO_NOTIF(INFO_FREEZETAG_SELF, 1, 0, s1, XPD("", ""), "", _("^BG%s^K1 froze themself\n"), "") \
293 MSG_INFO_NOTIF(INFO_GODMODE_OFF, 0, 1, f1, XPD("", ""), "", _("^BGGodmode saved you %d units of damage, cheater!\n"), "") \
294 MSG_INFO_NOTIF(INFO_JOIN_CONNECT, 1, 0, s1, XPD("", ""), "", _("^BG%s^F3 connected%s\n"), "") \
295 MULTITEAM_INFO(INFO_JOIN_CONNECT_TEAM_, 4, 1, 0, s1, XPD("", ""), "", _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
296 MSG_INFO_NOTIF(INFO_JOIN_PLAY, 1, 0, s1, XPD("", ""), "", _("^BG%s^F3 is now playing\n"), "") \
297 MSG_INFO_NOTIF(INFO_KEEPAWAY_DROPPED, 1, 0, s1, XPD(s1, ""), "notify_balldropped", _("^BG%s^BG has dropped the ball!\n"), "") \
298 MSG_INFO_NOTIF(INFO_KEEPAWAY_PICKUP, 1, 0, s1, XPD(s1, ""), "notify_ballpickedup", _("^BG%s^BG has picked up the ball!\n"), "") \
299 MSG_INFO_NOTIF(INFO_LMS_NOLIVES, 1, 0, s1, XPD(s1, ""), "", _("^BG%s^F3 has no more lives left\n"), "") \
300 MSG_INFO_NOTIF(INFO_LMS_FORFEIT, 1, 0, s1, XPD(s1, ""), "", _("^BG%s^F3 forfeited\n"), "") \
301 MSG_INFO_NOTIF(INFO_POWERDOWN_INVISIBILITY, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2Invisibility has worn off\n"), "") \
302 MSG_INFO_NOTIF(INFO_POWERDOWN_SHIELD, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2Shield has worn off\n"), "") \
303 MSG_INFO_NOTIF(INFO_POWERDOWN_SPEED, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2Speed has worn off\n"), "") \
304 MSG_INFO_NOTIF(INFO_POWERDOWN_STRENGTH, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2Strength has worn off\n"), "") \
305 MSG_INFO_NOTIF(INFO_POWERUP_INVISIBILITY, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2You are invisible\n"), "") \
306 MSG_INFO_NOTIF(INFO_POWERUP_SHIELD, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2Shield surrounds you\n"), "") \
307 MSG_INFO_NOTIF(INFO_POWERUP_SPEED, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2You are on speed\n"), "") \
308 MSG_INFO_NOTIF(INFO_POWERUP_STRENGTH, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2Strength infuses your weapons with devastating power\n"), "") \
309 MSG_INFO_NOTIF(INFO_QUIT_DISCONNECT, 1, 0, s1, XPD(s1, ""), "", _("^BG%s^F3 disconnected\n"), "") \
310 MSG_INFO_NOTIF(INFO_QUIT_KICK_IDLING, 1, 0, s1, XPD(s1, ""), "", _("^BG%s^F3 was kicked for idling\n"), "") \
311 MSG_INFO_NOTIF(INFO_QUIT_KICK_SPECTATING, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
312 MSG_INFO_NOTIF(INFO_QUIT_SPECTATE, 1, 0, s1, XPD(s1, ""), "", _("^BG%s^F3 is now spectating\n"), "") \
313 MSG_INFO_NOTIF(INFO_RACE_FAIL, 2, 0, XPD(s1, s2), XPD(s1, ""), "race_newfail", "", "") \
314 MSG_INFO_NOTIF(INFO_RACE_NEW_RECORD, 2, 0, XPD(s1, s2), XPD(s1, ""), "race_newrecordserver", "", "") \
315 MSG_INFO_NOTIF(INFO_RACE_NEW_TIME, 2, 0, XPD(s1, s2), XPD(s1, ""), "race_newtime", "", "") \
316 MSG_INFO_NOTIF(INFO_RACE_NEW_RANK, 2, 0, XPD(s1, s2), XPD(s1, ""), "race_newrankyellow", "", "") \
317 MULTITEAM_INFO(INFO_SCORES_, 4, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^TC^TT ^BGteam scores!\n"), "") \
318 MSG_INFO_NOTIF(INFO_SPECTATE_WARNING, 0, 1, f1, XPD("", ""), "", _("^F2You have to become a player within the next %d seconds, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
319 MSG_INFO_NOTIF(INFO_SUPERWEAPON_BROKEN, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2Superweapons have broken down\n"), "") \
320 MSG_INFO_NOTIF(INFO_SUPERWEAPON_PICKUP, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2You now have a superweapon\n"), "") \
321 MSG_INFO_NOTIF(INFO_SUPERWEAPON_LOST, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2Superweapons have been lost\n"), "") \
322 MSG_INFO_NOTIF(INFO_VERSION_BETA, 2, 0, XPD(s1, s2), XPD("", ""), "", _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
323 MSG_INFO_NOTIF(INFO_VERSION_OLD, 2, 0, XPD(s1, s2), XPD("", ""), "", _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
324 MSG_INFO_NOTIF(INFO_VERSION_OUTDATED, 2, 0, XPD(s1, s2), XPD("", ""), "", _("\{1}^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
325 MSG_INFO_NOTIF(INFO_WATERMARK, 1, 0, s1, XPD("", ""), "", _("^F4SVQC Build information: ^BG%s\n"), "") \
326 MSG_INFO_NOTIF(INFO_WEAPON_THINKING_WITH_PORTALS, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s\n"), "") \
327 MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s\n"), "") \
328 MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponcrylink", _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s\n"), "") \
329 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma%s\n"), "") \
330 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponelectro", _("^BG%s^K1 played with Electro plasma%s\n"), "") \
331 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_BOLT, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponelectro", _("^BG%s^K1 was blasted by ^BG%s^K1's Electro bolt%s\n"), "") \
332 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_ORBS, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponelectro", _("^BG%s^K1 got too close to ^BG%s^K1's Electro plasma%s\n"), "") \
333 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_COMBO, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponelectro", _("^BG%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s\n"), "") \
334 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponfireball", _("^BG%s^K1 forgot about their firemine%s\n"), "") \
335 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s\n"), "") \
336 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponfireball", _("^BG%s^K1 got burnt by ^BG%s^K1's firemine%s\n"), "") \
337 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_BLAST, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponfireball", _("^BG%s^K1 got too close to ^BG%s^K1's fireball%s\n"), "") \
338 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s\n"), "") \
339 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s\n"), "") \
340 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_EXPLODE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weapongrenadelauncher", _("^BG%s^K1 ate ^BG%s^K1's Mortar grenade%s\n"), "") \
341 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_BOUNCE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weapongrenadelauncher", _("^BG%s^K1 got too close to ^BG%s^K1's Mortar grenade%s\n"), "") \
342 MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s\n"), "") \
343 MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_BURST, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponhagar", _("^BG%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s\n"), "") \
344 MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_SPRAY, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponhagar", _("^BG%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s\n"), "") \
345 MSG_INFO_NOTIF(INFO_WEAPON_HLAC_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s\n"), "") \
346 MSG_INFO_NOTIF(INFO_WEAPON_HLAC_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponhlac", _("^BG%s^K1 was cut down with ^BG%s^K1's HLAC%s\n"), "") \
347 MSG_INFO_NOTIF(INFO_WEAPON_HOOK_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponhook", _("^BG%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s\n"), "") \
348 MSG_INFO_NOTIF(INFO_WEAPON_LASER_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser%s\n"), "") \
349 MSG_INFO_NOTIF(INFO_WEAPON_LASER_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponlaser", _("^BG%s^K1 was shot to death by ^BG%s^K1's Laser%s\n"), "") \
350 MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponminelayer", _("^BG%s^K1 forgot about their mine%s\n"), "") \
351 MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponminelayer", _("^BG%s^K1 got too close to ^BG%s^K1's mine%s\n"), "") \
352 MSG_INFO_NOTIF(INFO_WEAPON_MINSTANEX_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponminstanex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s\n"), "") \
353 MSG_INFO_NOTIF(INFO_WEAPON_NEX_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponnex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Nex%s\n"), "") \
354 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s\n"), "") \
355 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponrifle", _("^BG%s^K1 died in ^BG%s^K1's Rifle bullet hail%s\n"), "") \
356 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_PIERCING, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle%s\n"), "") \
357 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponrifle", _("^BG%s^K1 was sniped with a Rifle by ^BG%s^K1%s\n"), "") \
358 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HEADSHOT, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_headshot", _("^BG%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s\n"), "") \
359 MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher%s\n"), "") \
360 MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponrocketlauncher", _("^BG%s^K1 ate ^BG%s^K1's rocket%s\n"), "") \
361 MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponrocketlauncher", _("^BG%s^K1 got too close ^BG%s^K1's rocket%s\n"), "") \
362 MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s\n"), "") \
363 MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_TAG, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponseeker", _("^BG%s^K1 was tagged by ^BG%s^K1's Seeker%s\n"), "") \
364 MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_SPRAY, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponseeker", _("^BG%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s\n"), "") \
365 MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER_SLAP, 2, 1, XPD(s2, s1, SPREE_END), XPD(s2, s1), "notify_melee_shotgun", _("^BG%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s\n"), "") \
366 MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponshotgun", _("^BG%s^K1 was gunned down by ^BG%s^K1's Shotgun%s\n"), "") \
367 MSG_INFO_NOTIF(INFO_WEAPON_TUBA_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s\n"), "") \
368 MSG_INFO_NOTIF(INFO_WEAPON_TUBA_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s\n"), "") \
369 MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s\n"), "") \
370 MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s\n"), "") \
371 MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s\n"), "") \
372 MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s\n"), "") \
373 MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SNIPE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponuzi", _("^BG%s^K1 was sniped by ^BG%s^K1's Machine Gun%s\n"), "") \
374 MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SPRAY, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponuzi", _("^BG%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s\n"), "")
376 #define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
377 MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
378 MSG_CENTER_NOTIF(prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
380 MSG_CENTER_NOTIF(prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
383 MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
385 #define MSG_CENTER_NOTIFICATIONS \
386 MSG_CENTER_NOTIF(CENTER_EMPTY, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), "", "") \
387 MSG_CENTER_NOTIF(CENTER_ASSAULT_ATTACKING, 0, 0, NO_STR_ARG, CPID_ASSAULT_ROLE, XPD(0, 0), _("^BGYou are attacking!"), "") \
388 MSG_CENTER_NOTIF(CENTER_ASSAULT_DEFENDING, 0, 0, NO_STR_ARG, CPID_ASSAULT_ROLE, XPD(0, 0), _("^BGYou are defending!"), "") \
389 MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPD(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
390 MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPD(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
391 MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2, 2, 0, XPD(s1, s2), CPID_CTF_PASS, XPD(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
392 MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2, 1, 0, s1, CPID_CTF_PASS, XPD(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
393 MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, s1, CPID_CTF_PASS, XPD(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
394 MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING, 1, 0, s1, CPID_CTF_PASS, XPD(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
395 MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED, 1, 0, XPD(s1, PASS_KEY), CPID_CTF_PASS, XPD(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
396 MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
397 MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
398 MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
399 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM, 1, 0, s1, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
400 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, XPD(s1, s2, s1), CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
401 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY, 1, 0, s1, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
402 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, XPD(s1, s2, s1), CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
403 MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPD(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
404 MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPD(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
405 MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, f1, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
406 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM, 2, 0, s2, NO_CPID, XPD(0, 0), _("^K1You were %s"), "") \
407 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
408 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_VOID, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1Watch your step!"), "") \
409 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
410 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
411 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
412 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
413 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
414 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPD(0, 0), _("^BGYou are now on: %s"), "") \
415 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPD(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
416 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You hit the ground with a crunch!"), "") \
417 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
418 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FIRE, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
419 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You couldn't stand the heat!"), "") \
420 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You melted away in slime!"), "") \
421 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You became a shooting star!"), "") \
422 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You got stuck in a swamp!"), "") \
423 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
424 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You died in an accident!"), "") \
425 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG, 1, 1, XPD(SPREE_CEN, s1), NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
426 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
427 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, XPD(SPREE_CEN, s1), NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
428 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
429 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
430 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
431 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
432 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
433 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, XPD(SPREE_CEN, s1, FRAG_PING), NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
434 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 3, XPD(s1, FRAG_STATS), NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
435 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, XPD(SPREE_CEN, s1, FRAG_PING), NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
436 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 3, XPD(s1, FRAG_STATS), NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
437 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
438 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
439 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
440 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
441 MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAG, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%sK1, a team mate!")) \
442 MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
443 MSG_CENTER_NOTIF(CENTER_DISCONNECT_IDLING, 0, 1, NO_STR_ARG, CPID_IDLING, XPD(0, f1), _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
444 MULTITEAM_CENTER(CENTER_FREEZETAG_ROUND_WIN_, 4, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
445 MSG_CENTER_NOTIF(CENTER_FREEZETAG_SPAWN_LATE, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
446 MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVE, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K3You revived ^BG%s"), "") \
447 MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVED, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K3You were revived by ^BG%s"), "") \
448 MSG_CENTER_NOTIF(CENTER_FREEZETAG_SELF, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You froze yourself"), "") \
449 MSG_CENTER_NOTIF(CENTER_FREEZETAG_FREEZE, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K3You froze ^BG%s"), "") \
450 MSG_CENTER_NOTIF(CENTER_FREEZETAG_FROZEN, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1You were frozen by ^BG%s"), "") \
451 MSG_CENTER_NOTIF(CENTER_KEEPAWAY_DROPPED, 1, 0, s1, CPID_KEEPAWAY, XPD(0, 0), _("^BG%s^BG has dropped the ball!"), "") \
452 MSG_CENTER_NOTIF(CENTER_KEEPAWAY_PICKUP, 1, 0, s1, CPID_KEEPAWAY, XPD(0, 0), _("^BG%s^BG has picked up the ball!"), "") \
453 MSG_CENTER_NOTIF(CENTER_KEEPAWAY_WARN, 0, 0, NO_STR_ARG, CPID_KA_WARN, XPD(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \
454 MSG_CENTER_NOTIF(CENTER_LMS_CAMPCHECK, 0, 0, NO_STR_ARG, CPID_LMS_CAMP, XPD(0, 0), _("^K1Don't camp!"), "") \
455 MSG_CENTER_NOTIF(CENTER_JOIN_NOSPAWNS, 0, 0, NO_STR_ARG, CPID_PREVENT_JOIN, XPD(0, 0), _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
456 MSG_CENTER_NOTIF(CENTER_JOIN_PREVENT, 0, 0, NO_STR_ARG, CPID_PREVENT_JOIN, XPD(0, 0), _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
457 MULTITEAM_CENTER(CENTER_TEAMCHANGE_, 4, 0, 1, NO_STR_ARG, CPID_TEAMCHANGE, XPD(0, f1), _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
458 MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_SPECTATE, 0, 1, NO_STR_ARG, CPID_TEAMCHANGE, XPD(0, f1), _("^BGSpectating in ^COUNT"), "") \
459 MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_AUTO, 0, 1, NO_STR_ARG, CPID_TEAMCHANGE, XPD(0, f1), _("^BGChanging team in ^COUNT"), "") \
460 MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_SUICIDE, 0, 1, NO_STR_ARG, CPID_TEAMCHANGE, XPD(0, f1), _("^K1Suicide in ^COUNT"), "") \
461 MSG_CENTER_NOTIF(CENTER_WEAPON_MARBLES_LOST, 1, 1, XPD(s1, WEAPON_NAME), NO_CPID, XPD(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
463 #define MSG_WEAPON_NOTIFICATIONS \
464 MSG_WEAPON_NOTIF(WEAPON_EMPTY, NO_MSG, NO_MSG) \
465 MSG_WEAPON_NOTIF(WEAPON_THINKING_WITH_PORTALS, INFO_WEAPON_THINKING_WITH_PORTALS, CENTER_DEATH_SELF_GENERIC) \
466 MSG_WEAPON_NOTIF(WEAPON_CRYLINK_SUICIDE, INFO_WEAPON_CRYLINK_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
467 MSG_WEAPON_NOTIF(WEAPON_CRYLINK_MURDER, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \
468 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, CENTER_DEATH_SELF_GENERIC) \
469 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC) \
470 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_BOLT, INFO_WEAPON_ELECTRO_MURDER_BOLT, NO_MSG) \
471 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_ORBS, INFO_WEAPON_ELECTRO_MURDER_ORBS, NO_MSG) \
472 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_COMBO, INFO_WEAPON_ELECTRO_MURDER_COMBO, NO_MSG) \
473 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, CENTER_DEATH_SELF_GENERIC) \
474 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, CENTER_DEATH_SELF_GENERIC) \
475 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG) \
476 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_BLAST, INFO_WEAPON_FIREBALL_MURDER_BLAST, NO_MSG) \
477 MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, CENTER_DEATH_SELF_GENERIC) \
478 MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, CENTER_DEATH_SELF_GENERIC) \
479 MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG) \
480 MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG) \
481 MSG_WEAPON_NOTIF(WEAPON_HAGAR_SUICIDE, INFO_WEAPON_HAGAR_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
482 MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_BURST, INFO_WEAPON_HAGAR_MURDER_BURST, NO_MSG) \
483 MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_SPRAY, INFO_WEAPON_HAGAR_MURDER_SPRAY, NO_MSG) \
484 MSG_WEAPON_NOTIF(WEAPON_HLAC_SUICIDE, INFO_WEAPON_HLAC_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
485 MSG_WEAPON_NOTIF(WEAPON_HLAC_MURDER, INFO_WEAPON_HLAC_MURDER, NO_MSG) \
486 MSG_WEAPON_NOTIF(WEAPON_HOOK_MURDER, INFO_WEAPON_HOOK_MURDER, NO_MSG) \
487 MSG_WEAPON_NOTIF(WEAPON_LASER_SUICIDE, INFO_WEAPON_LASER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
488 MSG_WEAPON_NOTIF(WEAPON_LASER_MURDER, INFO_WEAPON_LASER_MURDER, NO_MSG) \
489 MSG_WEAPON_NOTIF(WEAPON_MINELAYER_SUICIDE, INFO_WEAPON_MINELAYER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
490 MSG_WEAPON_NOTIF(WEAPON_MINELAYER_MURDER, INFO_WEAPON_MINELAYER_MURDER, NO_MSG) \
491 MSG_WEAPON_NOTIF(WEAPON_MINSTANEX_MURDER, INFO_WEAPON_MINSTANEX_MURDER, NO_MSG) \
492 MSG_WEAPON_NOTIF(WEAPON_NEX_MURDER, INFO_WEAPON_NEX_MURDER, NO_MSG) \
493 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG) \
494 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL, INFO_WEAPON_RIFLE_MURDER_HAIL, NO_MSG) \
495 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_PIERCING, INFO_WEAPON_RIFLE_MURDER_PIERCING, NO_MSG) \
496 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER, INFO_WEAPON_RIFLE_MURDER, NO_MSG) \
497 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HEADSHOT, INFO_WEAPON_RIFLE_MURDER_HEADSHOT, NO_MSG) \
498 MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_SUICIDE, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
499 MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, NO_MSG) \
500 MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, NO_MSG) \
501 MSG_WEAPON_NOTIF(WEAPON_SEEKER_SUICIDE, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
502 MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_TAG, INFO_WEAPON_SEEKER_MURDER_TAG, NO_MSG) \
503 MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_SPRAY, INFO_WEAPON_SEEKER_MURDER_SPRAY, NO_MSG) \
504 MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG) \
505 MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER, INFO_WEAPON_SHOTGUN_MURDER, NO_MSG) \
506 MSG_WEAPON_NOTIF(WEAPON_TUBA_SUICIDE, INFO_WEAPON_TUBA_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
507 MSG_WEAPON_NOTIF(WEAPON_TUBA_MURDER, INFO_WEAPON_TUBA_MURDER, NO_MSG) \
508 MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_SUICIDE, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
509 MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_MURDER, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG) \
510 MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE, INFO_WEAPON_KLEINBOTTLE_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
511 MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_MURDER, INFO_WEAPON_KLEINBOTTLE_MURDER, NO_MSG) \
512 MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SNIPE, INFO_WEAPON_UZI_MURDER_SNIPE, NO_MSG) \
513 MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SPRAY, INFO_WEAPON_UZI_MURDER_SPRAY, NO_MSG)
515 #define MSG_DEATH_NOTIFICATIONS \
516 MSG_DEATH_NOTIF(DEATH_EMPTY, NO_MSG, NO_MSG) \
517 MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM) \
518 MSG_DEATH_NOTIF(DEATH_SELF_GENERIC, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \
519 MSG_DEATH_NOTIF(DEATH_SELF_VOID, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
520 MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE) \
521 MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
522 MSG_DEATH_NOTIF(DEATH_SELF_ROT, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
523 MSG_DEATH_NOTIF(DEATH_SELF_CAMP, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP) \
524 MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \
525 MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE) \
526 MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
527 MSG_DEATH_NOTIF(DEATH_SELF_FALL, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL) \
528 MSG_DEATH_NOTIF(DEATH_SELF_DROWN, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN) \
529 MSG_DEATH_NOTIF(DEATH_SELF_FIRE, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE) \
530 MSG_DEATH_NOTIF(DEATH_SELF_LAVA, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA) \
531 MSG_DEATH_NOTIF(DEATH_SELF_SLIME, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME) \
532 MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \
533 MSG_DEATH_NOTIF(DEATH_SELF_SWAMP, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP) \
534 MSG_DEATH_NOTIF(DEATH_SELF_CHEAT, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT) \
535 MSG_DEATH_NOTIF(DEATH_SELF_TOUCHEXPLODE, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE) \
536 MSG_DEATH_NOTIF(DEATH_SELF_TURRET, INFO_DEATH_SELF_TURRET, NO_MSG) \
537 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_EWHEEL, INFO_DEATH_SELF_TURRET_EWHEEL, NO_MSG) \
538 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_FLAC, INFO_DEATH_SELF_TURRET_FLAC, NO_MSG) \
539 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_MACHINEGUN, INFO_DEATH_SELF_TURRET_MACHINEGUN, NO_MSG) \
540 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_WALKER_GUN, INFO_DEATH_SELF_TURRET_WALKER_GUN, NO_MSG) \
541 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_WALKER_MEELE, INFO_DEATH_SELF_TURRET_WALKER_MEELE, NO_MSG) \
542 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_WALKER_ROCKET, INFO_DEATH_SELF_TURRET_WALKER_ROCKET, NO_MSG) \
543 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_HELLION, INFO_DEATH_SELF_TURRET_HELLION, NO_MSG) \
544 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_HK, INFO_DEATH_SELF_TURRET_HK, NO_MSG) \
545 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_MLRS, INFO_DEATH_SELF_TURRET_MLRS, NO_MSG) \
546 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_PLASMA, INFO_DEATH_SELF_TURRET_PLASMA, NO_MSG) \
547 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_PHASER, INFO_DEATH_SELF_TURRET_PHASER, NO_MSG) \
548 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_TESLA, INFO_DEATH_SELF_TURRET_TESLA, NO_MSG) \
549 MSG_DEATH_NOTIF(DEATH_MURDER_TELEFRAG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG) \
550 MSG_DEATH_NOTIF(DEATH_MURDER_FALL, INFO_DEATH_MURDER_FALL, NO_MSG) \
551 MSG_DEATH_NOTIF(DEATH_MURDER_DROWN, INFO_DEATH_MURDER_DROWN, NO_MSG) \
552 MSG_DEATH_NOTIF(DEATH_MURDER_LAVA, INFO_DEATH_MURDER_LAVA, NO_MSG) \
553 MSG_DEATH_NOTIF(DEATH_MURDER_SLIME, INFO_DEATH_MURDER_SLIME, NO_MSG) \
554 MSG_DEATH_NOTIF(DEATH_MURDER_SHOOTING_STAR, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
555 MSG_DEATH_NOTIF(DEATH_MURDER_SWAMP, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
556 MSG_DEATH_NOTIF(DEATH_MURDER_VOID, INFO_DEATH_MURDER_VOID, NO_MSG) \
557 MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \
558 MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
559 MSG_DEATH_NOTIF(DEATH_MURDER_FIRE, INFO_DEATH_MURDER_FIRE, NO_MSG) \
560 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG, NO_MSG, CENTER_DEATH_MURDER_FRAG) \
561 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED, NO_MSG, CENTER_DEATH_MURDER_FRAGGED) \
562 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG) \
563 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED) \
564 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST) \
565 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST) \
566 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST) \
567 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST) \
568 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAG_VERBOSE) \
569 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
570 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
571 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) \
572 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE) \
573 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE) \
574 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE) \
575 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE) \
576 MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAG, NO_MSG, CENTER_DEATH_TEAMKILL_FRAG) \
577 MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAGGED, NO_MSG, CENTER_DEATH_TEAMKILL_FRAGGED)
580 // ====================================
581 // Initialization/Create Declarations
582 // ====================================
584 #define NOTIF_FIRST 1
585 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
586 float NOTIF_INFO_COUNT;
587 float NOTIF_CENTER_COUNT;
588 float NOTIF_WEAPON_COUNT;
589 float NOTIF_DEATH_COUNT;
590 float NOTIF_CPID_COUNT;
592 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
597 void RegisterNotification_##name() \
599 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
600 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
602 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
604 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
610 void RegisterNotification_##name() \
612 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
613 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
614 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
616 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
618 #define MSG_WEAPON_NOTIF(name,infoname,centername) \
623 void RegisterNotification_##name() \
625 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
626 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
628 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
630 #define MSG_DEATH_NOTIF(name,infoname,centername) \
635 void RegisterNotification_##name() \
637 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
638 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
640 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
642 // NOW we actually activate the declarations
643 MSG_INFO_NOTIFICATIONS
644 MSG_CENTER_NOTIFICATIONS
645 MSG_WEAPON_NOTIFICATIONS
646 MSG_DEATH_NOTIFICATIONS
647 #undef MSG_INFO_NOTIF
648 #undef MSG_CENTER_NOTIF
649 #undef MSG_WEAPON_NOTIF
650 #undef MSG_DEATH_NOTIF