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1 // ================================================
2 //  Unified notification system, written by Samual
3 //  Last updated: March, 2013
4 // ================================================
5
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_CENTER_CPID 3 // Kill centerprint message
10 #define MSG_MULTI 4 // Subcall MSG_INFO and/or MSG_CENTER notifications
11
12 #define NO_MSG -12345 
13
14 #define EIGHT_VARS_TO_VARARGS_VARLIST \
15         VARITEM(1, 0, s1) \
16         VARITEM(2, 0, XPD(s1, s2)) \
17         VARITEM(3, 0, XPD(s1, s2, s3)) \
18         VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
19         VARITEM(0, 1, f1) \
20         VARITEM(1, 1, XPD(s1, f1)) \
21         VARITEM(2, 1, XPD(s1, s2, f1)) \
22         VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
23         VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
24         VARITEM(0, 2, XPD(f1, f2)) \
25         VARITEM(1, 2, XPD(s1, f1, f2)) \
26         VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
27         VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
28         VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
29         VARITEM(0, 3, XPD(f1, f2, f3)) \
30         VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
31         VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
32         VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
33         VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
34         VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
35         VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
36         VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
37         VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
38         VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
39
40 void Destroy_All_Notifications(void);
41 void Create_Notification_Entity(
42         float var_default,
43         float var_cvar,
44         float typeid,
45         float nameid,
46         string namestring,
47         float infoname,
48         float centername,
49         float strnum,
50         float flnum,
51         string args,
52         string hudargs,
53         string icon,
54         float cpid,
55         string durcnt,
56         string normal,
57         string gentle,
58         float msg_is_info,
59         float msg_is_multi);
60
61 void Dump_Notifications(float fh, float alsoprint);
62
63 void Local_Notification(float net_type, float net_name, ...count);
64 void Local_Notification_WOVA(
65         float net_type, float net_name,
66         float stringcount, float floatcount,
67         string s1, string s2, string s3, string s4,
68         float f1, float f2, float f3, float f4);
69
70 #ifdef CSQC // CLIENT ONLY
71 void Read_Notification(float is_new);
72 #endif
73
74 #ifdef SVQC // SERVER ONLY
75 #define NOTIF_ONE 1
76 #define NOTIF_ONE_ONLY 2
77 #define NOTIF_TEAM 3
78 #define NOTIF_TEAM_EXCEPT 4
79 #define NOTIF_ALL 5
80 #define NOTIF_ALL_EXCEPT 6
81
82 #define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
83 #define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
84
85 void Kill_Notification(
86         float broadcast, entity client,
87         float net_type, float net_name);
88 void Send_Notification(
89         float broadcast, entity client,
90         float net_type, float net_name,
91         ...count);
92 void Send_Notification_WOVA(
93         float broadcast, entity client,
94         float net_type, float net_name,
95         string s1, string s2, string s3, string s4,
96         float f1, float f2, float f3, float f4);
97 #endif
98
99
100 // ====================================
101 //  Notifications List and Information
102 // ====================================
103 /*
104  List of all notifications (including identifiers and display information)
105  Possible Tokens: default, name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
106  Format Specifications:
107     MSG_INFO:
108       default: FLOAT: Default setting for whether the notification is enabled or not
109          ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
110       name: VAR: Name of notification
111       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
112       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
113       args: STRING: Arguments for Local_Notification_sprintf()
114       hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
115       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
116       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
117       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
118     MSG_CENTER:
119       default: FLOAT: Default setting for whether the notification is enabled or not
120          ^-> 0 = disabled, 1 = enabled
121       name: VAR: Name of notification
122       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
123       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
124       args: STRING: Arguments for Local_Notification_sprintf()
125       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
126       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
127       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
128       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
129     MSG_MULTI:
130       default: FLOAT: Default setting for whether the notification is enabled or not
131          ^-> 0 = disabled, 1 = enabled
132       name: VAR: Name of chaining notification
133       infoname: VAR: Name of info notification for reference
134       centername: VAR: Name of centerprint notification for reference
135
136  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
137  with colors according to the cvars the user has chosen. This allows for
138  users to create unique color profiles for their HUD, giving more customization
139  options to HUD designers and end users who want such a feature.
140
141  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
142  string TCR(...) to better understand how these code replacements work.
143  
144  Additionally, you can find all the definitions and explanations for
145  the argument values and what they return down below in this file.
146
147  Guidlines for notification declaration (please try and follow these):
148   Specific rules:
149     -ALWAYS start the string with a color, preferably background.
150     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
151     -NEVER re-declare an event twice.
152     -NEVER add or remove tokens from the format, it SHOULD already work.
153     -MSG_INFO messages must ALWAYS end with a new line: \n
154     -MSG_INFO hudargs must always be ATTACKER -> VICTIM
155     -MSG_CENTER should NOT end with a new line
156
157  General rules:
158     -Be clean and simple with your notification naming,
159      nothing too long for the name field... Abbreviations are your friend. :D
160     -Keep the spacing as clean as possible... if the arguments are abnormally long,
161       it's okay to go out of line a bit... but try and keep it clean still.
162     - Use ONLY spaces for spacing in the notification list, tabs are too inconsistent
163       with keeping alignment on different mediums.
164     -Sort the notifications in the most appropriate order for their tasks.
165     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
166
167  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
168       The system is designed to save as much networking bandwidth as possible,
169       so please dynamically control your argument sending to fit *exactly* what is required.
170       If you send a notification with mismatching arguments, Send_Notification() will error.
171 */
172
173 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
174         MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
175         MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
176         #if teams >= 3 \
177                 MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
178         #endif \
179         #if teams >= 4 \
180                 MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) \
181         #endif
182 #define MSG_INFO_NOTIFICATIONS \
183         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2,                1, 0, "s1", "s1",                        "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
184         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2,         2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds\n"), "") \
185         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2,           1, 1, "s1 f1p2dec", "s1",                "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds\n"), "") \
186         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2,       2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \
187         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
188         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
189         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
190         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
191         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,    0, 1, "f1p2dec", "",                     "",                     _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
192         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
193         MULTITEAM_INFO(1, INFO_CTF_LOST_, 2,                   1, 0, "s1", "s1",                        "notify_%s_lost",       _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
194         MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2,                 1, 0, "s1", "s1",                        "notify_%s_taken",      _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
195         MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2,                 1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
196         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s\n"), "") \
197         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_water",         _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s\n"), "") \
198         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_fall",          _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s\n"), "") \
199         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s\n"), _("^BG%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s\n")) \
200         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_lava",          _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s\n"), "") \
201         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s\n"), "") \
202         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s\n"), "") \
203         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s\n"), "") \
204         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_telefrag",      _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s\n"), _("^BG%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s\n")) \
205         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s\n"), "") \
206         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s\n"), "") \
207         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s\n"), "") \
208         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s\n"), "") \
209         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s\n"), "") \
210         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s\n"), "") \
211         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s\n"), "") \
212         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s\n"), "") \
213         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN,   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s\n"), "") \
214         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s\n"), "") \
215         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s\n"), "") \
216         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s\n"), "") \
217         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s\n"), "") \
218         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_void",          _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s\n"), "") \
219         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE,      2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 was moved into the %s%s\n"), "") \
220         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s\n"), "") \
221         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_camping",       _("^BG%s^K1 thought they found a nice camping ground%s%s\n"), "") \
222         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 unfairly eliminated themself%s%s\n"), "") \
223         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM,              3, 1, "s1 s2 s3loc spree_lost", "s1",    "notify_void",          _("^BG%s^K1 %s^K1%s%s\n"), "") \
224         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_water",         _("^BG%s^K1 couldn't catch their breath%s%s\n"), _("^BG%s^K1 was in the water for too long%s%s\n")) \
225         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_fall",          _("^BG%s^K1 hit the ground with a crunch%s%s\n"), _("^BG%s^K1 hit the ground with a bit too much force%s%s\n")) \
226         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 became a bit too crispy%s%s\n"), _("^BG%s^K1 felt a little hot%s%s\n")) \
227         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 died%s%s\n"), "") \
228         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_lava",          _("^BG%s^K1 turned into hot slag%s%s\n"), _("^BG%s^K1 found a hot place%s%s\n")) \
229         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_DOG_BITE,            2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was mauled by a Rottweiler%s%s\n"), "") \
230         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_DOG_JUMP,            2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 didn't see the pouncing Rottweiler%s%s\n"), "") \
231         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ENFORCER,            2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was blasted by an Enforcer%s%s\n"), "") \
232         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_FIEND,           2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was eviscerated by a Fiend%s%s\n"), "") \
233         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_FISH,                2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was fed to the Rotfish%s%s\n"), "") \
234         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_HKNIGHT_CRUSH,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was crushed by a pouncing Hell-Knight%s%s\n"), "") \
235         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_HKNIGHT_FBALL,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was turned to ash by a Hell-Knight%s%s\n"), "") \
236         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_HKNIGHT_INFERNO, 2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was burned to death by a Hell-Knight%s%s\n"), "") \
237         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_HKNIGHT_MELEE,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was slain by a Hell-Knight%s%s\n"), "") \
238         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_HKNIGHT_SPIKE,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was cursed by a Hell-Knight%s%s\n"), "") \
239         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_KNIGHT,              2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was sliced up by a Knight%s%s\n"), "") \
240         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_OGRE_CHAINSAW,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was cut down by an Ogre%s%s\n"), "") \
241         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_OGRE_UZI,            2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was nailed by an Ogre%s%s\n"), "") \
242         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MAGE,                2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was exploded by a Mage%s%s\n"), "") \
243         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_CLAW,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1's innards became outwards by a Shambler%s%s\n"), "") \
244         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_SMASH,  2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was smashed by a Shambler%s%s\n"), "") \
245         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_ZAP,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was zapped to death by a Shambler%s%s\n"), "") \
246         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MARINE_SLAP,     2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was slapped to death by a Marine%s%s\n"), "") \
247         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MARINE_UZI,      2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was gunned down by a Marine%s%s\n"), "") \
248         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SPIDER,              2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was bitten by a Spider%s%s\n"), "") \
249         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_TARBABY,         2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 came too close to an exploding Pumpkin%s%s\n"), "") \
250         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SCRAG,           2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was cursed by a Scrag%s%s\n"), "") \
251         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_JUMP,     2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 joins the Zombies%s%s\n"), "") \
252         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_MELEE,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s\n"), "") \
253         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_outofammo",     _("^BG%s^K1 died%s%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s%s\n")) \
254         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT,                 2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 rotted away%s%s\n"), "") \
255         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s\n"), "") \
256         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 was slimed%s%s\n"), "") \
257         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 couldn't take it anymore%s%s\n"), "") \
258         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 is now preserved for centuries to come%s%s\n"), "") \
259         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE,          2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 switched to the %s%s\n"), "") \
260         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 died in an accident%s%s\n"), "") \
261         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 ran into a turret%s%s\n"), "") \
262         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by an eWheel turret%s%s\n"), "") \
263         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught up in the FLAC turret fire%s%s\n"), "") \
264         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Hellion turret%s%s\n"), "") \
265         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK,           2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 could not hide from the Hunter turret%s%s\n"), "") \
266         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s\n"), "") \
267         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s\n"), "") \
268         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was phased out by a turret%s%s\n"), "") \
269         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served some superheated plasma from a turret%s%s\n"), "") \
270         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was electrocuted by a Tesla turret%s%s\n"), "") \
271         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN,     2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s\n"), "") \
272         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was impaled by a Walker turret%s%s\n"), "") \
273         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET,  2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Walker turret%s%s\n"), "") \
274         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s\n"), "") \
275         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was crushed by a vehicle%s%s\n"), "") \
276         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s\n"), "") \
277         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s\n"), "") \
278         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s\n"), "") \
279         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s\n"), "") \
280         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s\n"), "") \
281         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s\n"), "") \
282         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_void",          _("^BG%s^K1 was in the wrong place%s%s\n"), "") \
283         MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,             3, 1, "s1 s2 s3loc spree_end", "s2 s1",  "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
284         MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
285         MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K3 was revived by ^BG%s\n"), "") \
286         MULTITEAM_INFO(1, INFO_FREEZETAG_ROUND_WIN_, 4,        0, 0, "", "",                            "",                     _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
287         MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF,                 1, 0, "s1", "",                          "",                     _("^BG%s^K1 froze themself\n"), "") \
288         MSG_INFO_NOTIF(1, INFO_GODMODE_OFF,                    0, 1, "f1", "",                          "",                     _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
289         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE,           0, 1, "item_wepname", "",                      "",               _("^BGYou do not have the ^F1%s\n"), "") \
290         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP,               1, 1, "item_wepname item_wepammo", "",         "",               _("^BGYou dropped the ^F1%s^BG%s\n"), "") \
291         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT,                0, 1, "item_wepname", "",                      "",               _("^BGYou got the ^F1%s\n"), "") \
292         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO,             0, 1, "item_wepname", "",                      "",               _("^BGYou don't have enough ammo for the ^F1%s\n"), "") \
293         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC,          0, 3, "item_wepname f2primsec f3primsec", "",  "",               _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can\n"), "") \
294         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE,        0, 1, "item_wepname", "",                      "",               _("^F1%s^BG is ^F4not available^BG on this map\n"), "") \
295         MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT,                   1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected%s\n"), "") \
296         MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4,          1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
297         MSG_INFO_NOTIF(1, INFO_JOIN_PLAY,                      1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now playing\n"), "") \
298         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED,               1, 0, "s1", "s1",                        "notify_balldropped",   _("^BG%s^BG has dropped the ball!\n"), "") \
299         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP,                1, 0, "s1", "s1",                        "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!\n"), "") \
300         MULTITEAM_INFO(1, INFO_KEYHUNT_CAPTURE_, 4,            1, 0, "s1", "",                          "",                     _("^BG%s^BG captured the keys for the ^TC^TT team\n"), "") \
301         MULTITEAM_INFO(1, INFO_KEYHUNT_DROP_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG dropped the ^TC^TT Key\n"), "") \
302         MULTITEAM_INFO(1, INFO_KEYHUNT_LOST_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG lost the ^TC^TT Key\n"), "") \
303         MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4,             1, 0, "s1", "",                          "",                     _("^BG%s^BG picked up the ^TC^TT Key\n"), "") \
304         MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 forfeited\n"), "") \
305         MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 has no more lives left\n"), "") \
306         MSG_INFO_NOTIF(1, INFO_MONSTERS_DISABLED,                  0, 0, "", "",                            "",                     _("^BGMonsters are currently disabled\n"), "") \
307         MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY,           1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Invisibility\n"), "") \
308         MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD,                 1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Shield\n"), "") \
309         MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED,                  1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Speed\n"), "") \
310         MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH,               1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Strength\n"), "") \
311         MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT,                1, 0, "s1", "",                          "",                     _("^BG%s^F3 disconnected\n"), "") \
312         MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING,               1, 0, "s1", "",                          "",                     _("^BG%s^F3 was kicked for idling\n"), "") \
313         MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING,           0, 0, "", "",                            "",                     _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
314         MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE,                  1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now spectating\n"), "") \
315         MSG_INFO_NOTIF(1, INFO_RACE_ABANDONED,                 1, 0, "s1", "",                                                        "",                      _("^BG%s^BG has abandoned the race\n"), "") \
316         MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED,               1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1",        "race_newfail",          _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s\n"), "") \
317         MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED,             1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1",        "race_newfail",          _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s\n"), "") \
318         MSG_INFO_NOTIF(1, INFO_RACE_FINISHED,                  1, 0, "s1", "",                                                        "",                      _("^BG%s^BG has finished the race\n"), "") \
319         MSG_INFO_NOTIF(1, INFO_RACE_NEW_BROKEN,                2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 s2",  "race_newrankyellow",    _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s\n"), "") \
320         MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED,              1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1",        "race_newtime",          _("^BG%s^BG improved their %s%s^BG place record with %s%s %s\n"), "") \
321         MSG_INFO_NOTIF(1, INFO_RACE_NEW_MISSING_UID,           1, 1, "s1 f1race_time", "s1",                                          "race_newfail",          _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost.\n"), "") \
322         MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET,                   1, 2, "s1 race_col f1ord race_col f2race_time", "s1",                  "race_newrecordserver",  _("^BG%s^BG set the %s%s^BG place record with %s%s\n"), "") \
323         MULTITEAM_INFO(1, INFO_SCORES_, 4,                     0, 0, "", "",                            "",                     _("^TC^TT ^BGteam scores!\n"), "") \
324         MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING,               0, 1, "f1secs", "",                      "",                     _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
325         MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP,             1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up a Superweapon\n"), "") \
326         MSG_INFO_NOTIF(1, INFO_TD_AIM_REMOVE,                      0, 0, "", "",                            "",                     _("^BGYou need to aim at your turret to remove it\n"), "") \
327         MSG_INFO_NOTIF(1, INFO_TD_AIM_REPAIR,                      0, 0, "", "",                            "",                     _("^BGYou need to aim at your turret to repair it\n"), "") \
328         MSG_INFO_NOTIF(1, INFO_TD_AIM_UPGRADE,                     0, 0, "", "",                            "",                     _("^BGYou need to aim at your turret to upgrade it\n"), "") \
329         MSG_INFO_NOTIF(1, INFO_TD_CANTSPAWN,                       0, 0, "", "",                            "",                     _("^BGYou can't currently spawn a turret\n"), "") \
330         MSG_INFO_NOTIF(1, INFO_TD_GENDESTROYED,                    0, 0, "", "",                            "",                     _("^K1A generator was destroyed!\n"), "") \
331         MSG_INFO_NOTIF(1, INFO_TD_INVALID,                         0, 0, "", "",                            "",                     _("^K1Invalid turret. Check '^F2turretspawn list^K1' to see available turrets\n"), "") \
332         MSG_INFO_NOTIF(1, INFO_TD_LIST,                                    1, 0, "s1", "",                          "",                     _("^BGAvailable turrets: ^F2%s\n"), "") \
333         MSG_INFO_NOTIF(1, INFO_TD_MAXHEALTH,                       0, 0, "", "",                            "",                     _("^K1This turret is already at max health\n"), "") \
334         MSG_INFO_NOTIF(1, INFO_TD_MAXPOWER,                        0, 0, "", "",                            "",                         _("^K1This turret is already at max power\n"), "") \
335         MSG_INFO_NOTIF(1, INFO_TD_MAXTURRETS,                      0, 1, "f1", "",                          "",                         _("^K1You can't spawn more than %s turrets\n"), "") \
336         MSG_INFO_NOTIF(1, INFO_TD_NOFUEL,                          0, 0, "", "",                            "",                     _("^K1You don't have enough fuel to spawn that turret\n"), "") \
337         MSG_INFO_NOTIF(1, INFO_TD_NOFUEL_REPAIR,                   0, 1, "f1", "",                          "",                         _("^K1You need %s fuel to repair this turret\n"), "") \
338         MSG_INFO_NOTIF(1, INFO_TD_NOFUEL_UPGRADE,              0, 1, "f1", "",                          "",                     _("^K1You need %s fuel to increase this turret's power\n"), "") \
339         MSG_INFO_NOTIF(1, INFO_TD_PHASE_BUILD,                     0, 3, "f1 f2 f3", "",                    "",                     _("^BGWave %s^BG build phase... Next monsters: ^F2%s^BG, wave starts in ^F2%s seconds\n"), "") \
340         MSG_INFO_NOTIF(1, INFO_TD_PHASE_COMBAT,                    0, 0, "", "",                            "",                     _("^K1Combat phase!\n"), "") \
341         MSG_INFO_NOTIF(1, INFO_TD_REMOVE,                          0, 0, "", "",                            "",                     _("^BGTurret removed\n"), "") \
342         MSG_INFO_NOTIF(1, INFO_TD_REPAIR,                          0, 0, "", "",                            "",                     _("^F1Turret repaired by 100 health points!\n"), "") \
343         MSG_INFO_NOTIF(1, INFO_TD_SPAWN,                                   0, 0, "", "",                            "",                     _("^BGYou spawned a turret\n"), "") \
344         MSG_INFO_NOTIF(1, INFO_TD_UPGRADE,                         0, 0, "", "",                            "",                     _("^F1Turret power increased by 20 percent!\n"), "") \
345         MSG_INFO_NOTIF(1, INFO_TD_VICTORY,                         1, 0, "s1", "",                          "",                     _("^F1%s^F1 victory!\n"), "") \
346         MSG_INFO_NOTIF(2, INFO_VERSION_BETA,                   2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
347         MSG_INFO_NOTIF(2, INFO_VERSION_OLD,                    2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
348         MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED,               2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
349         MSG_INFO_NOTIF(1, INFO_WATERMARK,                      1, 0, "s1", "",                          "",                     _("^F3SVQC Build information: ^F4%s\n"), "") \
350         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s\n"), "") \
351         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s\n"), "") \
352         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponcrylink",          _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s\n"), "") \
353         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE,               2, 1, "s1 s2loc spree_lost", "s1",                 "weaponcrylink",          _("^BG%s^K1 felt the strong pull of their Crylink%s%s\n"), "") \
354         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s\n"), "") \
355         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s\n"), "") \
356         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s%s\n"), "") \
357         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 played with Electro plasma%s%s\n"), "") \
358         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 could not remember where they put their Electro plasma%s%s\n"), "") \
359         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s\n"), "") \
360         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s\n"), "") \
361         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 should have used a smaller gun%s%s\n"), "") \
362         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 forgot about their firemine%s%s\n"), "") \
363         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s\n"), "") \
364         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s\n"), "") \
365         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhagar",            _("^BG%s^K1 played with tiny Hagar rockets%s%s\n"), "") \
366         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhlac",             _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s\n"), "") \
367         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhlac",             _("^BG%s^K1 got a little jumpy with their HLAC%s%s\n"), "") \
368         MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhook",             _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s\n"), "") \
369         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s\n"), "") \
370         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE,           2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s\n"), "") \
371         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponlaser",            _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s%s\n"), "") \
372         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                 "weaponlaser",            _("^BG%s^K1 shot themself to hell with their Laser%s%s\n"), "") \
373         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminelayer",        _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s\n"), "") \
374         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weaponminelayer",        _("^BG%s^K1 forgot about their mine%s%s\n"), "") \
375         MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminstanex",        _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s%s\n"), "") \
376         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s\n"), "") \
377         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s\n"), "") \
378         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 didn't see their own Mortar grenade%s%s\n"), "") \
379         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 blew themself up with their own Mortar%s%s\n"), "") \
380         MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponnex",              _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s%s\n"), "") \
381         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s\n"), "") \
382         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
383         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
384         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HEADSHOT,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_headshot",        _("^BG%s%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s%s\n"), "") \
385         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s\n"), "") \
386         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s\n"), "") \
387         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s\n"), "") \
388         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        2, 1, "s1 s2loc spree_lost", "s1",                 "weaponrocketlauncher",   _("^BG%s^K1 blew themself up with their Rocketlauncher%s%s\n"), "") \
389         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s\n"), "") \
390         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s\n"), "") \
391         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE,                2, 1, "s1 s2loc spree_lost", "s1",                 "weaponseeker",           _("^BG%s^K1 played with tiny Seeker rockets%s%s\n"), "") \
392         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponshotgun",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s\n"), "") \
393         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP,           3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",  "notify_melee_shotgun",   _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s\n"), "") \
394         MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS,         2, 1, "s1 s2loc spree_lost", "s1",                 "notify_selfkill",        _("^BG%s^K1 is now thinking with portals%s%s\n"), "") \
395         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s\n"), "") \
396         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s\n"), "") \
397         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s\n"), "") \
398         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s\n"), "") 
399
400 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
401         MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
402         MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
403         #if teams >= 3 \
404                 MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
405         #endif \
406         #if teams >= 4 \
407                 MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) \
408         #endif
409 #define MSG_CENTER_NOTIFICATIONS \
410         MSG_CENTER_NOTIF(1, CENTER_ARENA_BEGIN,                 0, 0, "",             CPID_ARENA,          "2 0", _("^F4Begin!"), "") \
411         MSG_CENTER_NOTIF(1, CENTER_ARENA_NEEDPLAYER,            0, 0, "",             CPID_ARENA,          "2 0", _("^BGNeed at least 1 player in each team to play Clan Arena!"), "") \
412         MSG_CENTER_NOTIF(1, CENTER_ARENA_ROUNDSTART,            0, 1, "",             CPID_ARENA,          "1 f1", _("^F4Round will start in ^COUNT"), "") \
413         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are attacking!"), "") \
414         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are defending!"), "") \
415         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN,             0, 0, "",             CPID_GAMESTART,      "2 0", _("^F4Begin!"), "") \
416         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART,         0, 1, "",             CPID_GAMESTART,      "1 f1", _("^F4Game starts in ^COUNT"), "") \
417         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,      0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
418         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,  0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
419         MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2,             0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
420         MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH,       0, 1, "f1secs",       CPID_CTF_LOWPRIO,    "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
421         MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2,          2, 0, "s1 s2",        CPID_CTF_PASS,       "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
422         MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2,       1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
423         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED,          1, 0, "s1 pass_key",  CPID_CTF_PASS,       "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
424         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING,         1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
425         MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2,           1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
426         MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
427         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY,            1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
428         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE,    2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
429         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,             1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
430         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE,     2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
431         MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
432         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER,       0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
433         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER,         0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
434         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG,                 1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
435         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED,              1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
436         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE,      1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
437         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE,         1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
438         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG,             1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
439         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED,          1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
440         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,  1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
441         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,     1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
442         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE,   0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
443         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL,         0, 0, "",             NO_CPID,             "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
444         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP,             0, 0, "",             NO_CPID,             "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
445         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT,            0, 0, "",             NO_CPID,             "0 0", _("^K1You unfairly eliminated yourself!"), "") \
446         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM,           2, 0, "s2",           NO_CPID,             "0 0", _("^K1You were %s"), "") \
447         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN,            0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't catch your breath!"), "") \
448         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL,             0, 0, "",             NO_CPID,             "0 0", _("^K1You hit the ground with a crunch!"), "") \
449         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,             0, 0, "",             NO_CPID,             "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
450         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,          0, 0, "",             NO_CPID,             "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
451         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,             0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't stand the heat!"), "") \
452         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_MONSTER,          0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!")) \
453         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
454         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,              0, 0, "",             NO_CPID,             "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
455         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,    0, 0, "",             NO_CPID,             "0 0", _("^K1You became a shooting star!"), "") \
456         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME,            0, 0, "",             NO_CPID,             "0 0", _("^K1You melted away in slime!"), "") \
457         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE,          0, 0, "",             NO_CPID,             "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
458         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP,            0, 0, "",             NO_CPID,             "0 0", _("^K1You got stuck in a swamp!"), "") \
459         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE,       0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou are now on: %s"), "") \
460         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE,     0, 0, "",             NO_CPID,             "0 0", _("^K1You died in an accident!"), "") \
461         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
462         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL,    0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
463         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK,      0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
464         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
465         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH,         0, 0, "",             NO_CPID,             "0 0", _("^K1You were crushed by a vehicle!"), "") \
466         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB,     0, 0, "",             NO_CPID,             "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
467         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
468         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
469         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
470         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
471         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
472         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID,             0, 0, "",             NO_CPID,             "0 0", _("^K1Watch your step!"), "") \
473         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG,         1, 0, "s1",           NO_CPID,             "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
474         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED,      1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
475         MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING,           0, 1, "",             CPID_IDLING,         "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
476         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You froze ^BG%s"), "") \
477         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,            1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were frozen by ^BG%s"), "") \
478         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You revived ^BG%s"), "") \
479         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,           1, 0, "s1",           NO_CPID,             "0 0", _("^K3You were revived by ^BG%s"), "") \
480         MULTITEAM_CENTER(1, CENTER_FREEZETAG_ROUND_WIN_, 4,     0, 0, "",             NO_CPID,             "0 0", _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
481         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,              0, 0, "",             NO_CPID,             "0 0", _("^K1You froze yourself"), "") \
482         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,        0, 0, "",             NO_CPID,             "0 0", _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
483         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE,        0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
484         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP,            1, 1, "item_wepname item_wepammo",         CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
485         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT,             0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
486         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO,          0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "") \
487         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC,       0, 3, "item_wepname f2primsec f3primsec",  CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
488         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE,     0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "") \
489         MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS,               0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
490         MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT,                0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
491         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED,            1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has dropped the ball!"), "") \
492         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP,             1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has picked up the ball!"), "") \
493         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN,               0, 0, "",              CPID_KEEPAWAY_WARN,    "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
494         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \
495         MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4,       0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \
496         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") \
497         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN,                0, 1, "",              CPID_KEYHUNT_OTHER,    "f1 0", _("^BGScanning frequency range..."), "") \
498         MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4,           0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \
499         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT,                0, 4, "kh_teams",      CPID_KEYHUNT_OTHER,    "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
500         MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK,               0, 0, "",              CPID_LMS_CAMP,         "0 0", _("^F2Don't camp!"), "") \
501         MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO,             0, 0, "",              CPID_MINSTA_FINDAMMO,  "1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
502         MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO_FIRST,       0, 0, "",              CPID_MINSTA_FINDAMMO,  "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
503         MSG_CENTER_NOTIF(1, CENTER_MOTD,                        1, 0, "s1",            CPID_MOTD,             "-1 0", _("^BG%s"), "") \
504         MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN,               0, 2, "item_wepname",  CPID_NIX,              "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
505         MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON,               0, 1, "item_wepname",  CPID_NIX,              "0 0", _("^F2Active weapon: ^F1%s"), "") \
506         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,               0, 0, "",              CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
507         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,               0, 1, "f1time",        CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s^F2 to the game!"), "") \
508         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY,      0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Invisibility has worn off"), "") \
509         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield has worn off"), "") \
510         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED,             0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Speed has worn off"), "") \
511         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength has worn off"), "") \
512         MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY,        0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are invisible"), "") \
513         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD,              0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield surrounds you"), "") \
514         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED,               0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are on speed"), "") \
515         MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
516         MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP,              0, 0, "",              CPID_RACE_FINISHLAP,   "0 0", _("^F2The race is over, finish your lap!"), "") \
517         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have broken down"), "") \
518         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have been lost"), "") \
519         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You now have a superweapon"), "") \
520         MSG_CENTER_NOTIF(1, CENTER_TD_ANNOUNCE_SPAWN,           1, 0, "s1",            CPID_TOWERDEFENSE,     "3 0", _("^K1A ^K2%s^K1 has arrived!"), "") \
521         MSG_CENTER_NOTIF(1, CENTER_TD_GENDAMAGED,                       0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^K1The generator is under attack!"), "") \
522         MSG_CENTER_NOTIF(1, CENTER_TD_GENDESTROYED,             0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^K1A generator was destroyed!"), "") \
523         MSG_CENTER_NOTIF(1, CENTER_TD_PHASE_BUILD,              0, 3, "f1 f2 f3",      CPID_TOWERDEFENSE,     "5 0", _("^BGWave ^F2%s^BG build phase... Next monsters: ^F2%s^BG, wave starts in ^F2%s seconds"), "") \
524         MSG_CENTER_NOTIF(1, CENTER_TD_PHASE_COMBAT,             0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^K1Combat phase!"), "") \
525         MSG_CENTER_NOTIF(1, CENTER_TD_VICTORY,                          1, 0, "s1",            CPID_TOWERDEFENSE,     "0 0", _("^F1%s^F1 victory!"), "") \
526         MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4,              0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "") \
527         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO,             0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing team in ^COUNT"), "") \
528         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE,         0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Spectating in ^COUNT"), "") \
529         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,          0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Suicide in ^COUNT"), "") \
530         MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING,           0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
531         MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,              0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout ends in ^COUNT"), "") \
532         MSG_CENTER_NOTIF(1, CENTER_ZA_WIN,                              0, 0, "",              NO_CPID,                   "0 0",  _("^F1All zombies exterminated, prepare for the next round!"), "")
533
534 #define MSG_MULTI_NOTIFICATIONS \
535         MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                   INFO_DEATH_MURDER_CHEAT,                   NO_MSG) \
536         MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                   INFO_DEATH_MURDER_DROWN,                   NO_MSG) \
537         MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                    INFO_DEATH_MURDER_FALL,                    NO_MSG) \
538         MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                    INFO_DEATH_MURDER_FIRE,                    NO_MSG) \
539         MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                    INFO_DEATH_MURDER_LAVA,                    NO_MSG) \
540         MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,           INFO_DEATH_MURDER_SHOOTING_STAR,           NO_MSG) \
541         MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                   INFO_DEATH_MURDER_SLIME,                   NO_MSG) \
542         MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP,                   INFO_DEATH_MURDER_SWAMP,                   NO_MSG) \
543         MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG,                INFO_DEATH_MURDER_TELEFRAG,                NO_MSG) \
544         MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,            INFO_DEATH_MURDER_TOUCHEXPLODE,            NO_MSG) \
545         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,           INFO_DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG) \
546         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,             INFO_DEATH_MURDER_VH_BUMB_GUN,             NO_MSG) \
547         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH,                INFO_DEATH_MURDER_VH_CRUSH,                NO_MSG) \
548         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,            INFO_DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG) \
549         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,          INFO_DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG) \
550         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,           INFO_DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG) \
551         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,           INFO_DEATH_MURDER_VH_SPID_DEATH,           NO_MSG) \
552         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,         INFO_DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG) \
553         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,          INFO_DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG) \
554         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,           INFO_DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG) \
555         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,             INFO_DEATH_MURDER_VH_WAKI_GUN,             NO_MSG) \
556         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,          INFO_DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG) \
557         MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                    INFO_DEATH_MURDER_VOID,                    NO_MSG) \
558         MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,            INFO_DEATH_SELF_AUTOTEAMCHANGE,            CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
559         MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                  INFO_DEATH_SELF_BETRAYAL,                  CENTER_DEATH_SELF_BETRAYAL) \
560         MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP,                      INFO_DEATH_SELF_CAMP,                      CENTER_DEATH_SELF_CAMP) \
561         MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT,                     INFO_DEATH_SELF_CHEAT,                     CENTER_DEATH_SELF_CHEAT) \
562         MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM,                    INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_CUSTOM) \
563         MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN,                     INFO_DEATH_SELF_DROWN,                     CENTER_DEATH_SELF_DROWN) \
564         MSG_MULTI_NOTIF(1, DEATH_SELF_FALL,                      INFO_DEATH_SELF_FALL,                      CENTER_DEATH_SELF_FALL) \
565         MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                      INFO_DEATH_SELF_FIRE,                      CENTER_DEATH_SELF_FIRE) \
566         MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                   INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_GENERIC) \
567         MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                      INFO_DEATH_SELF_LAVA,                      CENTER_DEATH_SELF_LAVA) \
568         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_DOG_BITE,                              INFO_DEATH_SELF_MON_DOG_BITE,                          CENTER_DEATH_SELF_MONSTER) \
569         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_DOG_JUMP,                              INFO_DEATH_SELF_MON_DOG_JUMP,                          CENTER_DEATH_SELF_MONSTER) \
570         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ENFORCER,                              INFO_DEATH_SELF_MON_ENFORCER,                          CENTER_DEATH_SELF_MONSTER) \
571         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_FIEND,                                 INFO_DEATH_SELF_MON_FIEND,                                     CENTER_DEATH_SELF_MONSTER) \
572         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_FISH,                                  INFO_DEATH_SELF_MON_FISH,                                      CENTER_DEATH_SELF_MONSTER) \
573         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_HKNIGHT_CRUSH,                 INFO_DEATH_SELF_MON_HKNIGHT_CRUSH,                     CENTER_DEATH_SELF_MONSTER) \
574         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_HKNIGHT_FBALL,                 INFO_DEATH_SELF_MON_HKNIGHT_FBALL,                     CENTER_DEATH_SELF_MONSTER) \
575         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_HKNIGHT_INFERNO,               INFO_DEATH_SELF_MON_HKNIGHT_INFERNO,           CENTER_DEATH_SELF_MONSTER) \
576         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_HKNIGHT_MELEE,                 INFO_DEATH_SELF_MON_HKNIGHT_MELEE,                     CENTER_DEATH_SELF_MONSTER) \
577         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_HKNIGHT_SPIKE,                 INFO_DEATH_SELF_MON_HKNIGHT_SPIKE,                     CENTER_DEATH_SELF_MONSTER) \
578         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_KNIGHT,                                INFO_DEATH_SELF_MON_KNIGHT,                            CENTER_DEATH_SELF_MONSTER) \
579         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_OGRE_CHAINSAW,                 INFO_DEATH_SELF_MON_OGRE_CHAINSAW,                     CENTER_DEATH_SELF_MONSTER) \
580         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_OGRE_UZI,                              INFO_DEATH_SELF_MON_OGRE_UZI,                          CENTER_DEATH_SELF_MONSTER) \
581         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MAGE,                                  INFO_DEATH_SELF_MON_MAGE,                                      CENTER_DEATH_SELF_MONSTER) \
582         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_CLAW,                 INFO_DEATH_SELF_MON_SHAMBLER_CLAW,                     CENTER_DEATH_SELF_MONSTER) \
583         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_SMASH,                INFO_DEATH_SELF_MON_SHAMBLER_SMASH,            CENTER_DEATH_SELF_MONSTER) \
584         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_ZAP,                  INFO_DEATH_SELF_MON_SHAMBLER_ZAP,                      CENTER_DEATH_SELF_MONSTER) \
585         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MARINE_SLAP,                   INFO_DEATH_SELF_MON_MARINE_SLAP,                       CENTER_DEATH_SELF_MONSTER) \
586         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MARINE_UZI,                    INFO_DEATH_SELF_MON_MARINE_UZI,                        CENTER_DEATH_SELF_MONSTER) \
587         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SPIDER,                                INFO_DEATH_SELF_MON_SPIDER,                            CENTER_DEATH_SELF_MONSTER) \
588         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_TARBABY,                               INFO_DEATH_SELF_MON_TARBABY,                           CENTER_DEATH_SELF_MONSTER) \
589         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SCRAG,                                 INFO_DEATH_SELF_MON_SCRAG,                                     CENTER_DEATH_SELF_MONSTER) \
590         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_JUMP,                   INFO_DEATH_SELF_MON_ZOMBIE_JUMP,                       CENTER_DEATH_SELF_MONSTER) \
591         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_MELEE,                  INFO_DEATH_SELF_MON_ZOMBIE_MELEE,                      CENTER_DEATH_SELF_MONSTER) \
592         MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                    INFO_DEATH_SELF_NOAMMO,                    CENTER_DEATH_SELF_NOAMMO) \
593         MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                       INFO_DEATH_SELF_ROT,                       CENTER_DEATH_SELF_ROT) \
594         MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR,             INFO_DEATH_SELF_SHOOTING_STAR,             CENTER_DEATH_SELF_SHOOTING_STAR) \
595         MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME,                     INFO_DEATH_SELF_SLIME,                     CENTER_DEATH_SELF_SLIME) \
596         MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE,                   INFO_DEATH_SELF_SUICIDE,                   CENTER_DEATH_SELF_SUICIDE) \
597         MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP,                     INFO_DEATH_SELF_SWAMP,                     CENTER_DEATH_SELF_SWAMP) \
598         MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE,                INFO_DEATH_SELF_TEAMCHANGE,                CENTER_DEATH_SELF_TEAMCHANGE) \
599         MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,              INFO_DEATH_SELF_TOUCHEXPLODE,              CENTER_DEATH_SELF_TOUCHEXPLODE) \
600         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET,                    INFO_DEATH_SELF_TURRET,                    CENTER_DEATH_SELF_TURRET) \
601         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,             INFO_DEATH_SELF_TURRET_EWHEEL,             CENTER_DEATH_SELF_TURRET_EWHEEL) \
602         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC,               INFO_DEATH_SELF_TURRET_FLAC,               CENTER_DEATH_SELF_TURRET) \
603         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION,            INFO_DEATH_SELF_TURRET_HELLION,            CENTER_DEATH_SELF_TURRET) \
604         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK,                 INFO_DEATH_SELF_TURRET_HK,                 CENTER_DEATH_SELF_TURRET) \
605         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,         INFO_DEATH_SELF_TURRET_MACHINEGUN,         CENTER_DEATH_SELF_TURRET) \
606         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS,               INFO_DEATH_SELF_TURRET_MLRS,               CENTER_DEATH_SELF_TURRET) \
607         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER,             INFO_DEATH_SELF_TURRET_PHASER,             CENTER_DEATH_SELF_TURRET) \
608         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA,             INFO_DEATH_SELF_TURRET_PLASMA,             CENTER_DEATH_SELF_TURRET) \
609         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA,              INFO_DEATH_SELF_TURRET_TESLA,              CENTER_DEATH_SELF_TURRET) \
610         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,           INFO_DEATH_SELF_TURRET_WALK_GUN,           CENTER_DEATH_SELF_TURRET_WALK) \
611         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,         INFO_DEATH_SELF_TURRET_WALK_MEELE,         CENTER_DEATH_SELF_TURRET_WALK) \
612         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,        INFO_DEATH_SELF_TURRET_WALK_ROCKET,        CENTER_DEATH_SELF_TURRET_WALK) \
613         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,             INFO_DEATH_SELF_VH_BUMB_DEATH,             CENTER_DEATH_SELF_VH_BUMB_DEATH) \
614         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH,                  INFO_DEATH_SELF_VH_CRUSH,                  CENTER_DEATH_SELF_VH_CRUSH) \
615         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,              INFO_DEATH_SELF_VH_RAPT_BOMB,              CENTER_DEATH_SELF_VH_RAPT_BOMB) \
616         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,             INFO_DEATH_SELF_VH_RAPT_DEATH,             CENTER_DEATH_SELF_VH_RAPT_DEATH) \
617         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,             INFO_DEATH_SELF_VH_SPID_DEATH,             CENTER_DEATH_SELF_VH_SPID_DEATH) \
618         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,            INFO_DEATH_SELF_VH_SPID_ROCKET,            CENTER_DEATH_SELF_VH_SPID_ROCKET) \
619         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,             INFO_DEATH_SELF_VH_WAKI_DEATH,             CENTER_DEATH_SELF_VH_WAKI_DEATH) \
620         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,            INFO_DEATH_SELF_VH_WAKI_ROCKET,            CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
621         MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                      INFO_DEATH_SELF_VOID,                      CENTER_DEATH_SELF_VOID) \
622         MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE,                 INFO_ITEM_WEAPON_DONTHAVE,                 CENTER_ITEM_WEAPON_DONTHAVE) \
623         MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP,                     INFO_ITEM_WEAPON_DROP,                     CENTER_ITEM_WEAPON_DROP) \
624         MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT,                      INFO_ITEM_WEAPON_GOT,                      CENTER_ITEM_WEAPON_GOT) \
625         MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO,                   INFO_ITEM_WEAPON_NOAMMO,                   CENTER_ITEM_WEAPON_NOAMMO) \
626         MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC,                INFO_ITEM_WEAPON_PRIMORSEC,                CENTER_ITEM_WEAPON_PRIMORSEC) \
627         MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE,              INFO_ITEM_WEAPON_UNAVAILABLE,              CENTER_ITEM_WEAPON_UNAVAILABLE) \
628         MSG_MULTI_NOTIF(1, MULTI_TD_GENDESTROYED,                INFO_TD_GENDESTROYED,                                  CENTER_TD_GENDESTROYED) \
629         MSG_MULTI_NOTIF(1, MULTI_TD_PHASE_BUILD,                 INFO_TD_PHASE_BUILD,                                   CENTER_TD_PHASE_BUILD) \
630         MSG_MULTI_NOTIF(1, MULTI_TD_PHASE_COMBAT,                INFO_TD_PHASE_COMBAT,                                  CENTER_TD_PHASE_COMBAT) \
631         MSG_MULTI_NOTIF(1, MULTI_TD_VICTORY,                             INFO_TD_VICTORY,                                       CENTER_TD_VICTORY) \
632         MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER,              INFO_WEAPON_ACCORDEON_MURDER,              NO_MSG) \
633         MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,             INFO_WEAPON_ACCORDEON_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
634         MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER,                INFO_WEAPON_CRYLINK_MURDER,                NO_MSG) \
635         MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE,               INFO_WEAPON_CRYLINK_SUICIDE,               CENTER_DEATH_SELF_GENERIC) \
636         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,           INFO_WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG) \
637         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,          INFO_WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG) \
638         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,           INFO_WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG) \
639         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,          INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          CENTER_DEATH_SELF_GENERIC) \
640         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,          INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          CENTER_DEATH_SELF_GENERIC) \
641         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,         INFO_WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG) \
642         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,      INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG) \
643         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,        INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        CENTER_DEATH_SELF_GENERIC) \
644         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,     INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     CENTER_DEATH_SELF_GENERIC) \
645         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,            INFO_WEAPON_HAGAR_MURDER_BURST,            NO_MSG) \
646         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,            INFO_WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG) \
647         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE,                 INFO_WEAPON_HAGAR_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
648         MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER,                   INFO_WEAPON_HLAC_MURDER,                   NO_MSG) \
649         MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE,                  INFO_WEAPON_HLAC_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
650         MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER,                   INFO_WEAPON_HOOK_MURDER,                   NO_MSG) \
651         MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,            INFO_WEAPON_KLEINBOTTLE_MURDER,            NO_MSG) \
652         MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,           INFO_WEAPON_KLEINBOTTLE_SUICIDE,           CENTER_DEATH_SELF_GENERIC) \
653         MSG_MULTI_NOTIF(1, WEAPON_LASER_MURDER,                  INFO_WEAPON_LASER_MURDER,                  NO_MSG) \
654         MSG_MULTI_NOTIF(1, WEAPON_LASER_SUICIDE,                 INFO_WEAPON_LASER_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
655         MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,              INFO_WEAPON_MINELAYER_MURDER,              NO_MSG) \
656         MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,             INFO_WEAPON_MINELAYER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
657         MSG_MULTI_NOTIF(1, WEAPON_MINSTANEX_MURDER,              INFO_WEAPON_MINSTANEX_MURDER,              NO_MSG) \
658         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,          INFO_WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG) \
659         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,         INFO_WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG) \
660         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,         INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         CENTER_DEATH_SELF_GENERIC) \
661         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,        INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        CENTER_DEATH_SELF_GENERIC) \
662         MSG_MULTI_NOTIF(1, WEAPON_NEX_MURDER,                    INFO_WEAPON_NEX_MURDER,                    NO_MSG) \
663         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                  INFO_WEAPON_RIFLE_MURDER,                  NO_MSG) \
664         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,             INFO_WEAPON_RIFLE_MURDER_HAIL,             NO_MSG) \
665         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,    INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG) \
666         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HEADSHOT,         INFO_WEAPON_RIFLE_MURDER_HEADSHOT,         NO_MSG) \
667         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,         INFO_WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG) \
668         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG) \
669         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG) \
670         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE,        INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        CENTER_DEATH_SELF_GENERIC) \
671         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,           INFO_WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG) \
672         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,             INFO_WEAPON_SEEKER_MURDER_TAG,             NO_MSG) \
673         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                INFO_WEAPON_SEEKER_SUICIDE,                CENTER_DEATH_SELF_GENERIC) \
674         MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                INFO_WEAPON_SHOTGUN_MURDER,                NO_MSG) \
675         MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,           INFO_WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG) \
676         MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,         INFO_WEAPON_THINKING_WITH_PORTALS,         CENTER_DEATH_SELF_GENERIC) \
677         MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                   INFO_WEAPON_TUBA_MURDER,                   NO_MSG) \
678         MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                  INFO_WEAPON_TUBA_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
679         MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,              INFO_WEAPON_UZI_MURDER_SNIPE,              NO_MSG) \
680         MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,              INFO_WEAPON_UZI_MURDER_SPRAY,              NO_MSG)
681
682
683 // ===========================
684 //  Special CVAR Declarations
685 // ===========================
686
687 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
688 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
689
690 #define NOTIF_ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
691
692 var float autocvar_notification_show_location = FALSE;
693 var string autocvar_notification_show_location_string = ""; //_(" at the %s");
694 var float autocvar_notification_show_sprees = TRUE;
695 var float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
696 var float autocvar_notification_show_sprees_info_newline = TRUE;
697 var float autocvar_notification_show_sprees_info_specialonly = TRUE;
698 var float autocvar_notification_errors_are_fatal = TRUE;
699 var float autocvar_notification_lifetime_runtime = 0.5;
700 var float autocvar_notification_lifetime_mapload = 10;
701
702 #ifdef SVQC
703 .float FRAG_VERBOSE;
704 void Notification_GetCvars(void);
705 var float autocvar_notification_server_allows_frag_verbose = 1; // 0 = no, 1 = warmup only, 2 = all the time
706 var float autocvar_notification_server_allows_location = 1; // 0 = no, 1 = yes
707 #else
708 var float autocvar_notification_item_centerprinttime = 1.5;
709
710 // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
711 // DISABLED IN CODE, BUT ENABLED IN CONFIG FOR COMPATIBILITY WITH OLD CLIENTS
712 var float autocvar_notification_allow_chatboxprint = 0; 
713
714 var float autocvar_notification_show_sprees_center = TRUE;
715 var float autocvar_notification_show_sprees_center_specialonly = TRUE;
716 var float autocvar_notification_frag_verbose = TRUE;
717 #endif
718
719
720 // ============================
721 //  Notification Argument List
722 // ============================
723 /*
724  These arguments get replaced with the Local_Notification_sprintf
725  and other such functions found in notifications.qc to supply data
726  from networked notifications to their usage in sprintf... It
727  allows for more dynamic data to be inferred by the local
728  notification parser, so that the server does not have to network
729  anything too crazy on a per-client/per-situation basis.
730  
731  Pay attention to the CSQC/SVQC relations, some of these are redefined
732  in slightly different ways for different programs, this is because the
733  server does a more conservative approach to the notifs than the client.
734  
735  All arguments are swapped into strings, so be sure that your
736  sprintf usage matches with proper %s placement.
737  
738  Argument descriptions:
739     s1-s4: string arguments to be literally swapped into sprintf
740     s2loc: s2 string of locations of deaths or other events
741     s3loc: s3 string of locations of deaths or other events
742     f1-f4: float arguments expanded into strings to be swapped into sprintf
743     f1p2dec: f1 float to string with 2 decimal places
744     f2p2dec: f2 float to string with 2 decimal places
745     f2primsec: f2 float primary or secondary selection for weapons
746     f3primsec: f3 float primary or secondary selection for weapons
747     f1secs: count_seconds of f1
748     f1ord: count_ordinal of f1
749     f1time: process_time of f1
750     f1race_time: mmssss of f1
751     f2race_time: mmssss of f2
752     race_col: color of race time/position (i.e. good or bad)
753     race_diff: show time difference between f2 and f3
754     kh_teams: show which teams still need players in keyhunt centerprint
755     pass_key: find the keybind for "passing" or "dropping" in CTF game mode
756     frag_ping: show the ping of a player
757     frag_stats: show health/armor/ping of a player
758     frag_pos: show score status and position in the match of a player
759     spree_cen: centerprint notif for kill spree/how many kills they have
760     spree_inf: info notif for kill spree/how many kills they have
761     spree_end: placed at the end of murder messages to show ending of sprees
762     spree_lost: placed at the end of suicide messages to show losing of sprees
763     item_wepname: return full name of a weapon from weaponid
764     item_wepammo: ammo display for weapon from string
765     item_centime: amount of time to display weapon message in centerprint
766     death_team: show the full name of the team a player is switching from
767 */
768
769 #define NOTIF_MAX_ARGS 7
770 #define NOTIF_MAX_HUDARGS 2
771 #define NOTIF_MAX_DURCNT 2
772
773 string arg_slot[NOTIF_MAX_ARGS];
774
775 #define ARG_CS_SV_HA 1 // enabled on CSQC, SVQC, and Hudargs
776 #define ARG_CS_SV_DC 2 // enabled on CSQC, SVQC, and durcnt centerprint
777 #define ARG_CS_SV 3 // enabled on CSQC and SVQC
778 #define ARG_CS 4 // unique result to CSQC
779 #define ARG_SV 5 // unique result to SVQC
780 #define ARG_DC 6 // unique result to durcnt/centerprint
781
782 // todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
783 // this way, we don't need to have duplicates like i.e. s2loc and s3loc?
784
785 #define NOTIF_ARGUMENT_LIST \
786     ARG_CASE(ARG_CS_SV_HA,  "s1",            s1) \
787     ARG_CASE(ARG_CS_SV_HA,  "s2",            s2) \
788     ARG_CASE(ARG_CS_SV_HA,  "s3",            s3) \
789     ARG_CASE(ARG_CS_SV_HA,  "s4",            s4) \
790     ARG_CASE(ARG_CS_SV,     "s2loc",         ((autocvar_notification_show_location && (s2 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s2) : "")) \
791     ARG_CASE(ARG_CS_SV,     "s3loc",         ((autocvar_notification_show_location && (s3 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s3) : "")) \
792     ARG_CASE(ARG_CS_SV_DC,  "f1",            ftos(f1)) \
793     ARG_CASE(ARG_CS_SV_DC,  "f2",            ftos(f2)) \
794     ARG_CASE(ARG_CS_SV,     "f3",            ftos(f3)) \
795     ARG_CASE(ARG_CS_SV,     "f4",            ftos(f4)) \
796     ARG_CASE(ARG_CS_SV,     "f1p2dec",       ftos_decimals(f1/100, 2)) \
797     ARG_CASE(ARG_CS_SV,     "f2p2dec",       ftos_decimals(f2/100, 2)) \
798     ARG_CASE(ARG_CS,        "f2primsec",     (f2 ? _("secondary") : _("primary"))) \
799     ARG_CASE(ARG_CS,        "f3primsec",     (f3 ? _("secondary") : _("primary"))) \
800     ARG_CASE(ARG_CS,        "f1secs",        count_seconds(f1)) \
801     ARG_CASE(ARG_CS_SV,     "f1ord",         count_ordinal(f1)) \
802     ARG_CASE(ARG_CS,        "f1time",        process_time(2, f1)) \
803     ARG_CASE(ARG_CS_SV,     "f1race_time",   mmssss(f1)) \
804     ARG_CASE(ARG_CS_SV,     "f2race_time",   mmssss(f2)) \
805     ARG_CASE(ARG_CS_SV,     "race_col",      CCR(((f1 == 1) ? "^F1" : "^F2"))) \
806     ARG_CASE(ARG_CS_SV,     "race_diff",     ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2)))) \
807     ARG_CASE(ARG_CS,        "kh_teams",      notif_arg_kh_teams(f1, f2, f3, f4)) \
808     ARG_CASE(ARG_CS,        "pass_key",      ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
809     ARG_CASE(ARG_CS,        "frag_ping",     notif_arg_frag_ping(TRUE, f2)) \
810     ARG_CASE(ARG_CS,        "frag_stats",    notif_arg_frag_stats(f2, f3, f4)) \
811     /*ARG_CASE(ARG_CS,      "frag_pos",      ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
812     ARG_CASE(ARG_CS,        "spree_cen",     (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
813     ARG_CASE(ARG_CS_SV,     "spree_inf",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
814     ARG_CASE(ARG_CS_SV,     "spree_end",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
815     ARG_CASE(ARG_CS_SV,     "spree_lost",    (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
816     ARG_CASE(ARG_CS_SV,     "item_wepname",  W_Name(f1)) \
817     ARG_CASE(ARG_CS_SV,     "item_wepammo",  (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
818     ARG_CASE(ARG_DC,        "item_centime",  ftos(autocvar_notification_item_centerprinttime)) \
819     ARG_CASE(ARG_SV,        "death_team",    Team_ColoredFullName(f1)) \
820     ARG_CASE(ARG_CS,        "death_team",    Team_ColoredFullName(f1 - 1))
821
822 #define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
823 #define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
824
825 #define KILL_SPREE_LIST \
826         SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
827         SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
828         SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
829         SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
830         SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
831         SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
832         SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
833
834 #ifdef CSQC
835 string notif_arg_frag_ping(float newline, float fping)
836 {
837         if(fping == NO_MSG)
838                 return sprintf(CCR(_("%s(^F1Bot^BG)")), (newline ? "\n" : " "));
839         else
840                 return sprintf(CCR(_("%s(Ping ^F1%d^BG)")), (newline ? "\n" : " "), fping);
841 }
842
843 string notif_arg_frag_stats(float fhealth, float farmor, float fping)
844 {
845         if not(fhealth < 1)
846                 return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(FALSE, fping));
847         else
848                 return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(FALSE, fping));
849 }
850
851 string notif_arg_kh_teams(float f1, float f2, float f3, float f4)
852 {
853         return sprintf("%s%s%s%s",
854                 (f1 ?
855                         sprintf("%s%s", Team_ColoredFullName(f1 - 1), ((f2 + f3 + f4) ? ", " : ""))
856                         :
857                         ""
858                 ),
859                 (f2 ?
860                         sprintf("%s%s", Team_ColoredFullName(f2 - 1), ((f3 + f4) ? ", " : ""))
861                         :
862                         ""
863                 ),
864                 (f3 ?
865                         sprintf("%s%s", Team_ColoredFullName(f3 - 1), (f4 ? ", " : ""))
866                         :
867                         ""
868                 ),
869                 (f4 ?
870                         Team_ColoredFullName(f4 - 1)
871                         :
872                         ""
873                 )
874         );
875 }
876
877 string notif_arg_spree_cen(float spree)
878 {
879         // 0 = off, 1 = target (but only for first victim) and attacker
880         if(autocvar_notification_show_sprees_center) 
881         {
882                 if(spree > 1)
883                 {
884                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
885                                 case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
886                         
887                         switch(spree)
888                         {
889                                 KILL_SPREE_LIST
890                                 default:
891                                 {
892                                         if not(autocvar_notification_show_sprees_center_specialonly)
893                                         {
894                                                 return
895                                                         sprintf(
896                                                                 normal_or_gentle(
897                                                                         _("%d frag spree! "),
898                                                                         _("%d score spree! ")
899                                                                 ),
900                                                                 spree);
901                                         }
902                                         else { return ""; } // don't show spree information if it isn't an achievement 
903                                 }
904                         }
905
906                         #undef SPREE_ITEM
907                 }
908                 else if(spree == -1) // first blood
909                 {
910                         return normal_or_gentle(_("First blood! "), _("First score! "));
911                 }
912                 else if(spree == -2) // first victim
913                 {
914                         return normal_or_gentle(_("First victim! "), _("First casualty! "));
915                 }
916         }
917         return "";
918 }
919 #endif
920
921 string notif_arg_spree_inf(float type, string input, string player, float spree)
922 {
923         switch(type)
924         {
925                 case 1: // attacker kill spree
926                 {
927                         // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
928                         // this conditional (& 2) is true for 2 and 3
929                         if(autocvar_notification_show_sprees_info & 2) 
930                         {
931                                 #ifdef CSQC
932                                 string spree_newline =
933                                         ( autocvar_notification_show_sprees_info_newline ?
934                                                 ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" );
935                                 #else
936                                 string spree_newline =
937                                         (autocvar_notification_show_sprees_info_newline ? "\n" : "");
938                                 #endif
939                                 
940                                 if(spree > 1)
941                                 {
942                                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
943                                                 case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
944                                         
945                                         switch(spree)
946                                         {
947                                                 KILL_SPREE_LIST
948                                                 default:
949                                                 {
950                                                         if not(autocvar_notification_show_sprees_info_specialonly)
951                                                         {
952                                                                 return
953                                                                         sprintf(
954                                                                                 CCR(normal_or_gentle(
955                                                                                         _("%s^K1 has %d frags in a row! %s^BG"),
956                                                                                         _("%s^K1 made %d scores in a row! %s^BG")
957                                                                                 )),
958                                                                                 player,
959                                                                                 spree,
960                                                                                 spree_newline
961                                                                         );
962                                                         }
963                                                         else { return ""; } // don't show spree information if it isn't an achievement 
964                                                 }
965                                         }
966
967                                         #undef SPREE_ITEM
968                                 }
969                                 else if(spree == -1) // firstblood
970                                 {
971                                         return
972                                                 sprintf(
973                                                         CCR(normal_or_gentle(
974                                                                 _("%s^K1 drew first blood! %s^BG"),
975                                                                 _("%s^K1 got the first score! %s^BG")
976                                                         )),
977                                                         player,
978                                                         spree_newline
979                                                 );
980                                 }
981                         }
982                         break;
983                 }
984
985                 case -1: // kill spree ended
986                 {
987                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
988                         {
989                                 return
990                                         sprintf(normal_or_gentle(
991                                                 _(", ending their %d frag spree"),
992                                                 _(", ending their %d score spree")
993                                                 ),
994                                                 spree
995                                         );
996                         }
997                         break;
998                 }
999
1000                 case -2: // kill spree lost
1001                 {
1002                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
1003                         {
1004                                 return
1005                                         sprintf(normal_or_gentle(
1006                                                 _(", losing their %d frag spree"),
1007                                                 _(", losing their %d score spree")
1008                                                 ),
1009                                                 spree
1010                                         );
1011                         }
1012                         break;
1013                 }
1014         }
1015         return "";
1016 }
1017
1018
1019 // ====================================
1020 //  Initialization/Create Declarations
1021 // ====================================
1022
1023 #define NOTIF_FIRST 1
1024 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
1025
1026 // error detection
1027 float notif_error;
1028 float notif_global_error;
1029
1030 // notification entities
1031 entity msg_info_notifs[NOTIF_MAX];
1032 entity msg_center_notifs[NOTIF_MAX];
1033 entity msg_multi_notifs[NOTIF_MAX];
1034
1035 // notification counts
1036 float NOTIF_INFO_COUNT;
1037 float NOTIF_CENTER_COUNT;
1038 float NOTIF_MULTI_COUNT;
1039 float NOTIF_CPID_COUNT;
1040
1041 // notification entity values
1042 .float nent_default;
1043 .string nent_name;
1044 .float nent_id;
1045 .float nent_enabled;
1046 .entity nent_msginfo;
1047 .entity nent_msgcenter;
1048 .float nent_stringcount;
1049 .float nent_floatcount; 
1050 .string nent_args;
1051 .string nent_hudargs;
1052 .string nent_icon;
1053 .float nent_cpid;
1054 .string nent_durcnt;
1055 .string nent_string;
1056
1057 // networked notification values
1058 .float nent_broadcast;
1059 .entity nent_client;
1060 .float nent_net_type;
1061 .float nent_net_name;
1062 .string nent_strings[4];
1063 .float nent_floats[4];
1064
1065 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
1066         NOTIF_ADD_AUTOCVAR(name, default) \
1067         float name; \
1068         void RegisterNotification_##name() \
1069         { \
1070                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
1071                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
1072                 Create_Notification_Entity( \
1073                         default,                       /* var_default */ \
1074                         autocvar_notification_##name,  /* var_cvar */ \
1075                         MSG_INFO,                      /* typeid */ \
1076                         name,                          /* nameid */ \
1077                         strtoupper(#name),             /* namestring */ \
1078                         NO_MSG,                        /* infoname */ \
1079                         NO_MSG,                        /* centername */ \
1080                         strnum,                        /* strnum */ \
1081                         flnum,                         /* flnum */ \
1082                         args,                          /* args */ \
1083                         hudargs,                       /* hudargs */ \
1084                         icon,                          /* icon */ \
1085                         NO_MSG,                        /* cpid */ \
1086                         "",                            /* durcnt */ \
1087                         normal,                        /* normal */ \
1088                         gentle,                        /* gentle */ \
1089                         TRUE,                          /* msg_is_info */ \
1090                         FALSE);                        /* msg_is_multi */ \
1091         } \
1092         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1093
1094 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
1095         NOTIF_ADD_AUTOCVAR(name, default) \
1096         float name; \
1097         float cpid; \
1098         void RegisterNotification_##name() \
1099         { \
1100                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
1101                 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
1102                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
1103                 Create_Notification_Entity( \
1104                         default,                       /* var_default */ \
1105                         autocvar_notification_##name,  /* var_cvar */ \
1106                         MSG_CENTER,                    /* typeid */ \
1107                         name,                          /* nameid */ \
1108                         strtoupper(#name),             /* namestring */ \
1109                         NO_MSG,                        /* infoname */ \
1110                         NO_MSG,                        /* centername */ \
1111                         strnum,                        /* strnum */ \
1112                         flnum,                         /* flnum */ \
1113                         args,                          /* args */ \
1114                         "",                            /* hudargs */ \
1115                         "",                            /* icon */ \
1116                         cpid,                          /* cpid */ \
1117                         durcnt,                        /* durcnt */ \
1118                         normal,                        /* normal */ \
1119                         gentle,                        /* gentle */ \
1120                         FALSE,                         /* msg_is_info */ \
1121                         FALSE);                        /* msg_is_multi */ \
1122         } \
1123         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1124
1125 #define MSG_MULTI_NOTIF(default,name,infoname,centername) \
1126         NOTIF_ADD_AUTOCVAR(name, default) \
1127         float name; \
1128         void RegisterNotification_##name() \
1129         { \
1130                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \
1131                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_MULTI_COUNT, "notifications") \
1132                 Create_Notification_Entity( \
1133                         default,                       /* var_default */ \
1134                         autocvar_notification_##name,  /* var_cvar */ \
1135                         MSG_MULTI,                     /* typeid */ \
1136                         name,                          /* nameid */ \
1137                         strtoupper(#name),             /* namestring */ \
1138                         infoname,                      /* infoname */ \
1139                         centername,                    /* centername */ \
1140                         NO_MSG,                        /* strnum */ \
1141                         NO_MSG,                        /* flnum */ \
1142                         "",                            /* args */ \
1143                         "",                            /* hudargs */ \
1144                         "",                            /* icon */ \
1145                         NO_MSG,                        /* cpid */ \
1146                         "",                            /* durcnt */ \
1147                         "",                            /* normal */ \
1148                         "",                            /* gentle */ \
1149                         FALSE,                         /* msg_is_info */ \
1150                         TRUE);                         /* msg_is_multi */ \
1151         } \
1152         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1153
1154 void RegisterNotifications_First()
1155 {
1156         notif_global_error = FALSE;
1157
1158         #ifdef SVQC
1159         #define dedi (server_is_dedicated ? "a dedicated " : "")
1160         #else
1161         #define dedi ""
1162         #endif
1163         
1164         print(sprintf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME));
1165         
1166         // maybe do another implementation of this with checksums? for now, we don't need versioning
1167         /*if(autocvar_notification_version != NOTIF_VERSION)
1168         {
1169                 #ifdef CSQC
1170                 if(autocvar_notification_version_mismatch_client_error)
1171                 #else
1172                 if(autocvar_notification_version_mismatch_server_error)
1173                 #endif
1174                         notif_global_error = TRUE;
1175
1176                 print(sprintf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
1177                         PROGNAME, autocvar_notification_version, NOTIF_VERSION));
1178         }*/
1179 }
1180
1181 void RegisterNotifications_Done()
1182 {
1183         if(notif_global_error)
1184         {
1185                 // shit happened... stop the loading of the program now if this is unacceptable
1186                 if(autocvar_notification_errors_are_fatal)
1187                         error("Notification initialization failed! Read above and fix the errors!\n");
1188                 else
1189                         print("Notification initialization failed! Read above and fix the errors!\n");
1190         }
1191         else { print("Notification initialization successful!\n"); }
1192 }
1193
1194 // NOW we actually activate the declarations
1195 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First)
1196 MSG_INFO_NOTIFICATIONS
1197 MSG_CENTER_NOTIFICATIONS
1198 MSG_MULTI_NOTIFICATIONS
1199 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done)
1200 #undef MSG_INFO_NOTIF
1201 #undef MSG_CENTER_NOTIF
1202 #undef MSG_MULTI_NOTIF
1203
1204 #undef NOTIF_ADD_AUTOCVAR