2 void _Movetype_Physics_Step(entity this, float dt) // SV_Physics_Step
6 if(this.velocity_z >= (1.0 / 32.0) && UPWARD_VELOCITY_CLEARS_ONGROUND(this))
9 _Movetype_CheckVelocity(this);
10 _Movetype_FlyMove(this, dt, true, '0 0 0', 0);
11 _Movetype_LinkEdict(this, true);
16 _Movetype_CheckVelocity(this);
17 _Movetype_FlyMove(this, dt, true, '0 0 0', 0);
18 _Movetype_LinkEdict(this, true);
20 // TODO? movetypesteplandevent
23 _Movetype_CheckWaterTransition(this);