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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / physics / player.qh
1 #pragma once
2
3 // Client/server mappings
4
5 .float pm_frametime;
6
7 .entity conveyor;
8
9 .float race_penalty;
10
11 .float gravity;
12 .float swamp_slowdown;
13 .float lastflags;
14 .float lastground;
15 .float wasFlying;
16 #ifdef SVQC
17 .float spectatorspeed = _STAT(SPECTATORSPEED);
18 #elif defined(CSQC)
19 .float spectatorspeed;
20 #endif
21
22 .vector movement_old;
23 .float buttons_old;
24 .vector v_angle_old;
25 .string lastclassname;
26
27 .float(entity,float) PlayerPhysplug;
28 float AdjustAirAccelQW(float accelqw, float factor);
29
30 bool IsFlying(entity a);
31
32 #define BUFFS_STAT(s)                       STAT(BUFFS, s)
33
34 #define PHYS_ACCELERATE(s)                  STAT(MOVEVARS_ACCELERATE, s)
35 #define PHYS_AIRACCELERATE(s)               STAT(MOVEVARS_AIRACCELERATE, s)
36 #define PHYS_AIRACCEL_QW(s)                 STAT(MOVEVARS_AIRACCEL_QW, s)
37 #define PHYS_AIRACCEL_QW_STRETCHFACTOR(s)   STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, s)
38 #define PHYS_AIRACCEL_SIDEWAYS_FRICTION(s)  STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, s)
39 #define PHYS_AIRCONTROL(s)                  STAT(MOVEVARS_AIRCONTROL, s)
40 #define PHYS_AIRCONTROL_PENALTY(s)          STAT(MOVEVARS_AIRCONTROL_PENALTY, s)
41 #define PHYS_AIRCONTROL_POWER(s)            STAT(MOVEVARS_AIRCONTROL_POWER, s)
42 #define PHYS_AIRCONTROL_BACKWARDS(s)        STAT(MOVEVARS_AIRCONTROL_BACKWARDS, s)
43 #define PHYS_AIRCONTROL_SIDEWARDS(s)        STAT(MOVEVARS_AIRCONTROL_SIDEWARDS, s)
44 #define PHYS_AIRSPEEDLIMIT_NONQW(s)         STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, s)
45 #define PHYS_AIRSTOPACCELERATE(s)           STAT(MOVEVARS_AIRSTOPACCELERATE, s)
46 #define PHYS_AIRSTRAFEACCELERATE(s)         STAT(MOVEVARS_AIRSTRAFEACCELERATE, s)
47 #define PHYS_AIRSTRAFEACCEL_QW(s)           STAT(MOVEVARS_AIRSTRAFEACCEL_QW, s)
48
49 #define PHYS_AMMO_FUEL(s)                   STAT(FUEL, s)
50
51 #define PHYS_DODGING_FROZEN(s)              STAT(DODGING_FROZEN, s)
52
53 #define PHYS_FRICTION(s)                    STAT(MOVEVARS_FRICTION, s)
54 #define PHYS_FRICTION_ONLAND(s)             STAT(MOVEVARS_FRICTION_ONLAND, s)
55 #define PHYS_FRICTION_SLICK(s)              STAT(MOVEVARS_FRICTION_SLICK, s)
56
57 #define PHYS_FROZEN(s)                      STAT(FROZEN, s)
58
59 #define PHYS_HIGHSPEED(s)                   STAT(MOVEVARS_HIGHSPEED, s)
60
61 #define PHYS_JETPACK_ACCEL_SIDE(s)          STAT(JETPACK_ACCEL_SIDE, s)
62 #define PHYS_JETPACK_ACCEL_UP(s)            STAT(JETPACK_ACCEL_UP, s)
63 #define PHYS_JETPACK_ANTIGRAVITY(s)         STAT(JETPACK_ANTIGRAVITY, s)
64 #define PHYS_JETPACK_FUEL(s)                STAT(JETPACK_FUEL, s)
65 #define PHYS_JETPACK_MAXSPEED_SIDE(s)       STAT(JETPACK_MAXSPEED_SIDE, s)
66 #define PHYS_JETPACK_MAXSPEED_UP(s)         STAT(JETPACK_MAXSPEED_UP, s)
67 #define PHYS_JETPACK_REVERSE_THRUST(s)          STAT(JETPACK_REVERSE_THRUST, s)
68
69 #define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS(s) STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, s)
70 #define PHYS_JUMPSTEP(s)                    STAT(MOVEVARS_JUMPSTEP, s)
71 #define PHYS_JUMPVELOCITY(s)                STAT(MOVEVARS_JUMPVELOCITY, s)
72
73 #define PHYS_MAXAIRSPEED(s)                 STAT(MOVEVARS_MAXAIRSPEED, s)
74 #define PHYS_MAXAIRSTRAFESPEED(s)           STAT(MOVEVARS_MAXAIRSTRAFESPEED, s)
75 #define PHYS_MAXSPEED(s)                    STAT(MOVEVARS_MAXSPEED, s)
76
77 #define PHYS_NOSTEP(s)                      STAT(NOSTEP, s)
78 #define PHYS_STEPHEIGHT(s)                  STAT(MOVEVARS_STEPHEIGHT, s)
79
80 #define PHYS_STOPSPEED(s)                   STAT(MOVEVARS_STOPSPEED, s)
81
82 #define PHYS_TRACK_CANJUMP(s)               STAT(MOVEVARS_TRACK_CANJUMP, s)
83
84 #define PHYS_WALLFRICTION(s)                STAT(MOVEVARS_WALLFRICTION, s)
85
86 #define PHYS_WARSOWBUNNY_ACCEL(s)           STAT(MOVEVARS_WARSOWBUNNY_ACCEL, s)
87 #define PHYS_WARSOWBUNNY_AIRFORWARDACCEL(s) STAT(MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, s)
88 #define PHYS_WARSOWBUNNY_BACKTOSIDERATIO(s) STAT(MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, s)
89 #define PHYS_WARSOWBUNNY_TOPSPEED(s)        STAT(MOVEVARS_WARSOWBUNNY_TOPSPEED, s)
90 #define PHYS_WARSOWBUNNY_TURNACCEL(s)       STAT(MOVEVARS_WARSOWBUNNY_TURNACCEL, s)
91
92 #define UPWARD_VELOCITY_CLEARS_ONGROUND(s)  STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, s)
93
94 #define PHYS_SLICK_APPLYGRAVITY(s)              STAT(SLICK_APPLYGRAVITY, s)
95
96 #define PHYS_INPUT_BUTTON_ATCK(s)           PHYS_INPUT_BUTTON_BUTTON1(s)
97 #define PHYS_INPUT_BUTTON_JUMP(s)           PHYS_INPUT_BUTTON_BUTTON2(s)
98 #define PHYS_INPUT_BUTTON_ATCK2(s)          PHYS_INPUT_BUTTON_BUTTON3(s)
99 #define PHYS_INPUT_BUTTON_ZOOM(s)           PHYS_INPUT_BUTTON_BUTTON4(s)
100 #define PHYS_INPUT_BUTTON_CROUCH(s)         PHYS_INPUT_BUTTON_BUTTON5(s)
101 #define PHYS_INPUT_BUTTON_HOOK(s)           PHYS_INPUT_BUTTON_BUTTON6(s)
102
103 #ifdef CSQC
104 STATIC_INIT(PHYS_INPUT_BUTTON_HOOK)
105 {
106         localcmd("alias +hook +button6\n");
107         localcmd("alias -hook -button6\n");
108 }
109 #endif
110
111 #define PHYS_INPUT_BUTTON_INFO(s)           PHYS_INPUT_BUTTON_BUTTON7(s)
112 #define PHYS_INPUT_BUTTON_DRAG(s)           PHYS_INPUT_BUTTON_BUTTON8(s)
113 #define PHYS_INPUT_BUTTON_USE(s)            PHYS_INPUT_BUTTON_BUTTON_USE(s)
114 #define PHYS_INPUT_BUTTON_CHAT(s)           PHYS_INPUT_BUTTON_BUTTON_CHAT(s)
115 #define PHYS_INPUT_BUTTON_PRYDON(s)         PHYS_INPUT_BUTTON_BUTTON_PRYDON(s)
116 #define PHYS_INPUT_BUTTON_ZOOMSCRIPT(s)     PHYS_INPUT_BUTTON_BUTTON9(s)
117 #define PHYS_INPUT_BUTTON_JETPACK(s)        PHYS_INPUT_BUTTON_BUTTON10(s)
118 #define PHYS_INPUT_BUTTON_DODGE(s)                      PHYS_INPUT_BUTTON_BUTTON11(s)
119
120 #ifdef CSQC
121 STATIC_INIT(PHYS_INPUT_BUTTON_JETPACK)
122 {
123         localcmd("alias +jetpack +button10\n");
124     localcmd("alias -jetpack -button10\n");
125 }
126
127 STATIC_INIT(PHYS_INPUT_BUTTON_DODGE)
128 {
129     localcmd("alias +dodge +button11\n");
130     localcmd("alias -dodge -button11\n");
131 }
132 #endif
133
134 // if more buttons are needed, start using impulse bits as buttons
135
136 #define PHYS_INPUT_BUTTON_BACKWARD(s)       (PHYS_INPUT_MOVEVALUES(s).x < 0)
137 #define PHYS_INPUT_BUTTON_FORWARD(s)        (PHYS_INPUT_MOVEVALUES(s).x > 0)
138 #define PHYS_INPUT_BUTTON_LEFT(s)           (PHYS_INPUT_MOVEVALUES(s).y < 0)
139 #define PHYS_INPUT_BUTTON_RIGHT(s)          (PHYS_INPUT_MOVEVALUES(s).y > 0)
140
141 // used for special commands and idle checking, not from the engine
142 // TODO: cache
143 #define PHYS_INPUT_BUTTON_MASK(s) ( \
144           (1 <<  0) * PHYS_INPUT_BUTTON_ATCK(s) \
145         | (1 <<  1) * PHYS_INPUT_BUTTON_JUMP(s) \
146         | (1 <<  2) * PHYS_INPUT_BUTTON_ATCK2(s) \
147         | (1 <<  3) * PHYS_INPUT_BUTTON_ZOOM(s) \
148         | (1 <<  4) * PHYS_INPUT_BUTTON_CROUCH(s) \
149         | (1 <<  5) * PHYS_INPUT_BUTTON_HOOK(s) \
150         | (1 <<  6) * PHYS_INPUT_BUTTON_USE(s) \
151         | (1 <<  7) * PHYS_INPUT_BUTTON_BACKWARD(s) \
152         | (1 <<  8) * PHYS_INPUT_BUTTON_FORWARD(s) \
153         | (1 <<  9) * PHYS_INPUT_BUTTON_LEFT(s) \
154         | (1 << 10) * PHYS_INPUT_BUTTON_RIGHT(s) \
155         )
156
157 #define IS_JUMP_HELD(s)                     (!((s).flags & FL_JUMPRELEASED))
158 #define SET_JUMP_HELD(s)                    ((s).flags &= ~FL_JUMPRELEASED)
159 #define UNSET_JUMP_HELD(s)                  ((s).flags |= FL_JUMPRELEASED)
160
161 #define WAS_ONGROUND(s)                     boolean((s).lastflags & FL_ONGROUND)
162 #define WAS_ONSLICK(s)                      boolean((s).lastflags & FL_ONSLICK)
163
164 #define ITEMS_STAT(s)                       ((s).items)
165
166 .float teleport_time;
167 #define PHYS_TELEPORT_TIME(s)               ((s).teleport_time)
168
169 .float waterjump_time;
170 #define PHYS_WATERJUMP_TIME(s)               ((s).waterjump_time)
171
172 #ifdef CSQC
173
174         #define PHYS_FIXANGLE(s) ('0 0 0')
175
176         string autocvar_cl_jumpspeedcap_min;
177         string autocvar_cl_jumpspeedcap_max;
178
179         const int FL_WATERJUMP = 2048;  // player jumping out of water
180         const int FL_JUMPRELEASED = 4096;  // for jump debouncing
181
182         .float watertype;
183         .float waterlevel;
184         .int items;
185
186         .vector movement;
187         .vector v_angle;
188
189         .entity hook;
190
191 // TODO
192         #define IS_CLIENT(s)                        ((s).isplayermodel || (s) == csqcplayer)
193         #define IS_PLAYER(s)                        ((s).isplayermodel)
194         #define IS_NOT_A_CLIENT(s)                  (!(s).isplayermodel && (s) != csqcplayer)
195         #define isPushable(s)                       ((s).isplayermodel || (s).pushable || ((s).flags & FL_PROJECTILE))
196
197         //float player_multijump;
198         //float player_jumpheight;
199
200         #define PHYS_GRAVITY(s)                     STAT(MOVEVARS_GRAVITY, s)
201
202         #define TICRATE                             ticrate
203
204         #define PHYS_INPUT_ANGLES(s)                input_angles
205 // TODO
206         #define PHYS_WORLD_ANGLES(s)                input_angles
207
208         #define PHYS_INPUT_TIMELENGTH               input_timelength
209         #define PHYS_INPUT_FRAMETIME                serverdeltatime
210
211         #define PHYS_INPUT_MOVEVALUES(s)            input_movevalues
212
213         #define PHYS_INPUT_BUTTON_BUTTON1(s)        boolean(input_buttons & BIT(0))
214         #define PHYS_INPUT_BUTTON_BUTTON2(s)        boolean(input_buttons & BIT(1))
215         #define PHYS_INPUT_BUTTON_BUTTON3(s)        boolean(input_buttons & BIT(2))
216         #define PHYS_INPUT_BUTTON_BUTTON4(s)        boolean(input_buttons & BIT(3))
217         #define PHYS_INPUT_BUTTON_BUTTON5(s)        boolean(input_buttons & BIT(4))
218         #define PHYS_INPUT_BUTTON_BUTTON6(s)        boolean(input_buttons & BIT(5))
219         #define PHYS_INPUT_BUTTON_BUTTON7(s)        boolean(input_buttons & BIT(6))
220         #define PHYS_INPUT_BUTTON_BUTTON8(s)        boolean(input_buttons & BIT(7))
221         #define PHYS_INPUT_BUTTON_BUTTON_USE(s)     boolean(input_buttons & BIT(8))
222         #define PHYS_INPUT_BUTTON_BUTTON_CHAT(s)    boolean(input_buttons & BIT(9))
223         #define PHYS_INPUT_BUTTON_BUTTON_PRYDON(s)  boolean(input_buttons & BIT(10))
224         #define PHYS_INPUT_BUTTON_BUTTON9(s)        boolean(input_buttons & BIT(11))
225         #define PHYS_INPUT_BUTTON_BUTTON10(s)       boolean(input_buttons & BIT(12))
226         #define PHYS_INPUT_BUTTON_BUTTON11(s)       boolean(input_buttons & BIT(13))
227         #define PHYS_INPUT_BUTTON_BUTTON12(s)       boolean(input_buttons & BIT(14))
228         #define PHYS_INPUT_BUTTON_BUTTON13(s)       boolean(input_buttons & BIT(15))
229         #define PHYS_INPUT_BUTTON_BUTTON14(s)       boolean(input_buttons & BIT(16))
230         #define PHYS_INPUT_BUTTON_BUTTON15(s)       boolean(input_buttons & BIT(17))
231         #define PHYS_INPUT_BUTTON_BUTTON16(s)       boolean(input_buttons & BIT(18))
232
233         #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE  (boolean(moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE))
234         #define GAMEPLAYFIX_NOGRAVITYONGROUND           (boolean(moveflags & MOVEFLAG_NOGRAVITYONGROUND))
235         #define GAMEPLAYFIX_Q2AIRACCELERATE             (boolean(moveflags & MOVEFLAG_Q2AIRACCELERATE))
236
237         #define IS_DUCKED(s)                        (boolean((s).flags & FL_DUCKED))
238         #define SET_DUCKED(s)                       ((s).flags |= FL_DUCKED)
239         #define UNSET_DUCKED(s)                     ((s).flags &= ~FL_DUCKED)
240
241         #define PHYS_JUMPSPEEDCAP_MIN               autocvar_cl_jumpspeedcap_min
242         #define PHYS_JUMPSPEEDCAP_MAX               autocvar_cl_jumpspeedcap_max
243
244         #define PHYS_CL_TRACK_CANJUMP(s)            STAT(MOVEVARS_CL_TRACK_CANJUMP, s)
245         // FIXME: 0 doesn't mean zero gravity
246         #define PHYS_ENTGRAVITY(s)                  STAT(MOVEVARS_ENTGRAVITY, s)
247
248 #elif defined(SVQC)
249
250         #define PHYS_FIXANGLE(s) ((s).fixangle)
251
252         bool Physics_Valid(string thecvar);
253
254         void Physics_UpdateStats(entity this, float maxspd_mod);
255
256         .float stat_sv_airspeedlimit_nonqw = _STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW);
257         .float stat_sv_maxspeed = _STAT(MOVEVARS_MAXSPEED);
258
259         /** Not real stats */
260         .string jumpspeedcap_min;
261         .string jumpspeedcap_max;
262
263         #define PHYS_GRAVITY(s)                     autocvar_sv_gravity
264
265         #define TICRATE sys_frametime
266
267         #define PHYS_INPUT_ANGLES(s)                ((s).v_angle)
268         #define PHYS_WORLD_ANGLES(s)                ((s).angles)
269
270         #define PHYS_INPUT_TIMELENGTH               frametime
271         #define PHYS_INPUT_FRAMETIME                sys_frametime
272
273         #define PHYS_INPUT_MOVEVALUES(s)            ((s).movement)
274
275         #define PHYS_INPUT_BUTTON_BUTTON1(s)        ((s).button0)
276         #define PHYS_INPUT_BUTTON_BUTTON2(s)        ((s).button2)
277         #define PHYS_INPUT_BUTTON_BUTTON3(s)        ((s).button3)
278         #define PHYS_INPUT_BUTTON_BUTTON4(s)        ((s).button4)
279         #define PHYS_INPUT_BUTTON_BUTTON5(s)        ((s).button5)
280         #define PHYS_INPUT_BUTTON_BUTTON6(s)        ((s).button6)
281         #define PHYS_INPUT_BUTTON_BUTTON7(s)        ((s).button7)
282         #define PHYS_INPUT_BUTTON_BUTTON8(s)        ((s).button8)
283         #define PHYS_INPUT_BUTTON_BUTTON_USE(s)     ((s).buttonuse)
284         #define PHYS_INPUT_BUTTON_BUTTON_CHAT(s)    ((s).buttonchat)
285         #define PHYS_INPUT_BUTTON_BUTTON_PRYDON(s)  ((s).cursor_active)
286         #define PHYS_INPUT_BUTTON_BUTTON9(s)        ((s).button9)
287         #define PHYS_INPUT_BUTTON_BUTTON10(s)       ((s).button10)
288         #define PHYS_INPUT_BUTTON_BUTTON11(s)       ((s).button11)
289         #define PHYS_INPUT_BUTTON_BUTTON12(s)       ((s).button12)
290         #define PHYS_INPUT_BUTTON_BUTTON13(s)       ((s).button13)
291         #define PHYS_INPUT_BUTTON_BUTTON14(s)       ((s).button14)
292         #define PHYS_INPUT_BUTTON_BUTTON15(s)       ((s).button15)
293         #define PHYS_INPUT_BUTTON_BUTTON16(s)       ((s).button16)
294
295         #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE  autocvar_sv_gameplayfix_gravityunaffectedbyticrate
296         #define GAMEPLAYFIX_NOGRAVITYONGROUND           autocvar_sv_gameplayfix_nogravityonground
297         #define GAMEPLAYFIX_Q2AIRACCELERATE             autocvar_sv_gameplayfix_q2airaccelerate
298
299         #define IS_DUCKED(s)                        ((s).crouch)
300         #define SET_DUCKED(s)                       ((s).crouch = true)
301         #define UNSET_DUCKED(s)                     ((s).crouch = false)
302
303         #define PHYS_JUMPSPEEDCAP_MIN               autocvar_sv_jumpspeedcap_min
304         #define PHYS_JUMPSPEEDCAP_MAX               autocvar_sv_jumpspeedcap_max
305
306         #define PHYS_CL_TRACK_CANJUMP(s)            ((s).cvar_cl_movement_track_canjump)
307         #define PHYS_ENTGRAVITY(s)                  ((s).gravity)
308
309 #endif
310
311 REGISTER_NET_C2S(setpause)
312 #ifdef CSQC
313 void unpause_update()
314 {
315         static bool waspaused;
316         bool ispaused = PHYS_INPUT_BUTTON_CHAT(this);
317         if (ispaused == waspaused) return;
318         waspaused = ispaused;
319         // if (!serverispaused) return; // TODO: find out somehow
320         if (ispaused) return; // ignore setting pause, server will get those presses anyway, but it won't get releases
321         int channel = MSG_C2S;
322         WriteHeader(channel, setpause);
323         WriteByte(channel, ispaused);
324 }
325 #endif
326 #ifdef SVQC
327 NET_HANDLE(setpause, bool)
328 {
329         bool ispaused = boolean(ReadByte());
330         PHYS_INPUT_BUTTON_CHAT(sender) = ispaused;
331         return true;
332 }
333 #endif