1 #ifndef COMMON_PHYSICS_H
2 #define COMMON_PHYSICS_H
4 // Client/server mappings
11 .float swamp_slowdown;
15 .float spectatorspeed;
20 .string lastclassname;
22 .float() PlayerPhysplug;
23 float AdjustAirAccelQW(float accelqw, float factor);
25 bool IsFlying(entity a);
29 const int FL_WATERJUMP = 2048; // player jumping out of water
30 const int FL_JUMPRELEASED = 4096; // for jump debouncing
32 float PM_multijump_checkjump();
39 #define IS_CLIENT(s) (s).isplayermodel
40 #define IS_PLAYER(s) (s).isplayermodel
41 #define isPushable(s) (s).isplayermodel
43 float player_multijump;
44 float player_jumpheight;
46 #define PHYS_INPUT_ANGLES(s) input_angles
48 #define PHYS_WORLD_ANGLES(s) input_angles
50 #define PHYS_INPUT_TIMELENGTH input_timelength
51 #define PHYS_INPUT_FRAMETIME serverdeltatime
53 #define PHYS_INPUT_MOVEVALUES(s) input_movevalues
55 #define PHYS_INPUT_BUTTON_MASK(s) (input_buttons | 128 * (input_movevalues_x < 0) | 256 * (input_movevalues_x > 0) | 512 * (input_movevalues_y < 0) | 1024 * (input_movevalues_y > 0))
56 #define PHYS_INPUT_BUTTON_ATCK(s) !!(input_buttons & 1)
57 #define PHYS_INPUT_BUTTON_JUMP(s) !!(input_buttons & 2)
58 #define PHYS_INPUT_BUTTON_ATCK2(s) !!(input_buttons & 4)
59 #define PHYS_INPUT_BUTTON_ZOOM(s) !!(input_buttons & 8)
60 #define PHYS_INPUT_BUTTON_CROUCH(s) !!(input_buttons & 16)
61 #define PHYS_INPUT_BUTTON_HOOK(s) !!(input_buttons & 32)
62 #define PHYS_INPUT_BUTTON_USE(s) !!(input_buttons & 64)
63 #define PHYS_INPUT_BUTTON_BACKWARD(s) !!(input_buttons & 128)
64 #define PHYS_INPUT_BUTTON_FORWARD(s) !!(input_buttons & 256)
65 #define PHYS_INPUT_BUTTON_LEFT(s) !!(input_buttons & 512)
66 #define PHYS_INPUT_BUTTON_RIGHT(s) !!(input_buttons & 1024)
67 #define PHYS_INPUT_BUTTON_JETPACK(s) !!(input_buttons & 2048)
69 #define PHYS_DEAD(s) s.csqcmodel_isdead
71 #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE !!(moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
72 #define GAMEPLAYFIX_NOGRAVITYONGROUND cvar("sv_gameplayfix_nogravityonground")
73 #define GAMEPLAYFIX_Q2AIRACCELERATE cvar("sv_gameplayfix_q2airaccelerate")
74 #define GAMEPLAYFIX_EASIERWATERJUMP getstati(STAT_GAMEPLAYFIX_EASIERWATERJUMP)
75 #define GAMEPLAYFIX_DOWNTRACEONGROUND getstati(STAT_GAMEPLAYFIX_DOWNTRACEONGROUND)
76 #define GAMEPLAYFIX_STEPMULTIPLETIMES getstati(STAT_GAMEPLAYFIX_STEPMULTIPLETIMES)
77 #define GAMEPLAYFIX_UNSTICKPLAYERS getstati(STAT_GAMEPLAYFIX_UNSTICKPLAYERS)
78 #define GAMEPLAYFIX_STEPDOWN getstati(STAT_GAMEPLAYFIX_STEPDOWN)
80 #define IS_DUCKED(s) !!(s.flags & FL_DUCKED)
81 #define SET_DUCKED(s) s.flags |= FL_DUCKED
82 #define UNSET_DUCKED(s) s.flags &= ~FL_DUCKED
84 #define IS_JUMP_HELD(s) !(s.flags & FL_JUMPRELEASED)
85 #define SET_JUMP_HELD(s) s.flags &= ~FL_JUMPRELEASED
86 #define UNSET_JUMP_HELD(s) s.flags |= FL_JUMPRELEASED
88 #define IS_ONGROUND(s) !!(s.flags & FL_ONGROUND)
89 #define SET_ONGROUND(s) s.flags |= FL_ONGROUND
90 #define UNSET_ONGROUND(s) s.flags &= ~FL_ONGROUND
92 #define WAS_ONGROUND(s) !!(s.lastflags & FL_ONGROUND)
94 #define ITEMS(s) (s).items
95 #define BUFFS(s) getstati(STAT_BUFFS)
97 #define PHYS_AMMO_FUEL(s) getstati(STAT_FUEL)
99 #define PHYS_FROZEN(s) getstati(STAT_FROZEN)
101 #define PHYS_DOUBLEJUMP getstati(STAT_DOUBLEJUMP)
103 #define PHYS_BUGRIGS getstati(STAT_BUGRIGS)
104 #define PHYS_BUGRIGS_ANGLE_SMOOTHING getstati(STAT_BUGRIGS_ANGLE_SMOOTHING)
105 #define PHYS_BUGRIGS_PLANAR_MOVEMENT getstati(STAT_BUGRIGS_PLANAR_MOVEMENT)
106 #define PHYS_BUGRIGS_REVERSE_SPEEDING getstati(STAT_BUGRIGS_REVERSE_SPEEDING)
107 #define PHYS_BUGRIGS_FRICTION_FLOOR getstatf(STAT_BUGRIGS_FRICTION_FLOOR)
108 #define PHYS_BUGRIGS_AIR_STEERING getstati(STAT_BUGRIGS_AIR_STEERING)
109 #define PHYS_BUGRIGS_FRICTION_BRAKE getstatf(STAT_BUGRIGS_FRICTION_BRAKE)
110 #define PHYS_BUGRIGS_ACCEL getstatf(STAT_BUGRIGS_ACCEL)
111 #define PHYS_BUGRIGS_SPEED_REF getstatf(STAT_BUGRIGS_SPEED_REF)
112 #define PHYS_BUGRIGS_SPEED_POW getstatf(STAT_BUGRIGS_SPEED_POW)
113 #define PHYS_BUGRIGS_STEER getstatf(STAT_BUGRIGS_STEER)
114 #define PHYS_BUGRIGS_FRICTION_AIR getstatf(STAT_BUGRIGS_FRICTION_AIR)
115 #define PHYS_BUGRIGS_CAR_JUMPING getstatf(STAT_BUGRIGS_CAR_JUMPING)
116 #define PHYS_BUGRIGS_REVERSE_SPINNING getstatf(STAT_BUGRIGS_REVERSE_SPINNING)
117 #define PHYS_BUGRIGS_REVERSE_STOPPING getstatf(STAT_BUGRIGS_REVERSE_STOPPING)
119 #define PHYS_JUMPSPEEDCAP_MIN getstatf(STAT_MOVEVARS_JUMPSPEEDCAP_MIN)
120 #define PHYS_JUMPSPEEDCAP_MAX getstatf(STAT_MOVEVARS_JUMPSPEEDCAP_MAX)
121 #define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS getstati(STAT_MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS)
123 #define PHYS_TRACK_CANJUMP(s) getstati(STAT_MOVEVARS_TRACK_CANJUMP)
124 #define PHYS_ACCELERATE getstatf(STAT_MOVEVARS_ACCELERATE)
125 #define PHYS_AIRACCEL_QW(s) getstatf(STAT_MOVEVARS_AIRACCEL_QW)
126 #define PHYS_AIRACCEL_QW_STRETCHFACTOR(s) getstatf(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR)
127 #define PHYS_AIRACCEL_SIDEWAYS_FRICTION getstatf(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION)
128 #define PHYS_AIRACCELERATE getstatf(STAT_MOVEVARS_AIRACCELERATE)
129 #define PHYS_AIRCONTROL getstatf(STAT_MOVEVARS_AIRCONTROL)
130 #define PHYS_AIRCONTROL_PENALTY getstatf(STAT_MOVEVARS_AIRCONTROL_PENALTY)
131 #define PHYS_AIRCONTROL_POWER getstatf(STAT_MOVEVARS_AIRCONTROL_POWER)
132 #define PHYS_AIRSPEEDLIMIT_NONQW(s) getstatf(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW)
133 #define PHYS_AIRSTOPACCELERATE getstatf(STAT_MOVEVARS_AIRSTOPACCELERATE)
134 #define PHYS_AIRSTRAFEACCEL_QW(s) getstatf(STAT_MOVEVARS_AIRSTRAFEACCEL_QW)
135 #define PHYS_AIRSTRAFEACCELERATE getstatf(STAT_MOVEVARS_AIRSTRAFEACCELERATE)
136 #define PHYS_ENTGRAVITY(s) getstatf(STAT_MOVEVARS_ENTGRAVITY)
137 #define PHYS_FRICTION getstatf(STAT_MOVEVARS_FRICTION)
138 #define PHYS_FRICTION_SLICK getstatf(STAT_MOVEVARS_FRICTION_SLICK)
139 #define PHYS_FRICTION_ONLAND getstatf(STAT_MOVEVARS_FRICTION_ONLAND)
140 #define PHYS_GRAVITY getstatf(STAT_MOVEVARS_GRAVITY)
141 #define PHYS_HIGHSPEED getstatf(STAT_MOVEVARS_HIGHSPEED)
142 #define PHYS_JUMPVELOCITY getstatf(STAT_MOVEVARS_JUMPVELOCITY)
143 #define PHYS_MAXAIRSPEED getstatf(STAT_MOVEVARS_MAXAIRSPEED)
144 #define PHYS_MAXAIRSTRAFESPEED getstatf(STAT_MOVEVARS_MAXAIRSTRAFESPEED)
145 #define PHYS_MAXSPEED(s) getstatf(STAT_MOVEVARS_MAXSPEED)
146 #define PHYS_STEPHEIGHT getstatf(STAT_MOVEVARS_STEPHEIGHT)
147 #define PHYS_STOPSPEED getstatf(STAT_MOVEVARS_STOPSPEED)
148 #define PHYS_WARSOWBUNNY_ACCEL getstatf(STAT_MOVEVARS_WARSOWBUNNY_ACCEL)
149 #define PHYS_WARSOWBUNNY_BACKTOSIDERATIO getstatf(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO)
150 #define PHYS_WARSOWBUNNY_AIRFORWARDACCEL getstatf(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL)
151 #define PHYS_WARSOWBUNNY_TOPSPEED getstatf(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED)
152 #define PHYS_WARSOWBUNNY_TURNACCEL getstatf(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL)
154 #define PHYS_WALLFRICTION getstati(STAT_MOVEVARS_WALLFRICTION)
156 #define PHYS_JETPACK_ACCEL_UP getstatf(STAT_JETPACK_ACCEL_UP)
157 #define PHYS_JETPACK_ACCEL_SIDE getstatf(STAT_JETPACK_ACCEL_SIDE)
158 #define PHYS_JETPACK_ANTIGRAVITY getstatf(STAT_JETPACK_ANTIGRAVITY)
159 #define PHYS_JETPACK_FUEL getstatf(STAT_JETPACK_FUEL)
160 #define PHYS_JETPACK_MAXSPEED_UP getstatf(STAT_JETPACK_MAXSPEED_UP)
161 #define PHYS_JETPACK_MAXSPEED_SIDE getstatf(STAT_JETPACK_MAXSPEED_SIDE)
163 #define PHYS_DODGING_FROZEN getstati(STAT_DODGING_FROZEN)
165 #define PHYS_NOSTEP getstati(STAT_NOSTEP)
166 #define PHYS_JUMPSTEP getstati(STAT_MOVEVARS_JUMPSTEP)
170 .float stat_sv_airaccel_qw;
171 .float stat_sv_airstrafeaccel_qw;
172 .float stat_sv_airspeedlimit_nonqw;
173 .float stat_sv_maxspeed;
174 .float stat_movement_highspeed;
176 .float stat_sv_friction_on_land;
177 .float stat_sv_friction_slick;
179 .float stat_doublejump;
181 .float stat_jumpspeedcap_min;
182 .float stat_jumpspeedcap_max;
183 .float stat_jumpspeedcap_disable_onramps;
185 .float stat_jetpack_accel_side;
186 .float stat_jetpack_accel_up;
187 .float stat_jetpack_antigravity;
188 .float stat_jetpack_fuel;
189 .float stat_jetpack_maxspeed_up;
190 .float stat_jetpack_maxspeed_side;
191 .float stat_gameplayfix_easierwaterjump;
192 .float stat_gameplayfix_downtracesupportsongroundflag;
193 .float stat_gameplayfix_stepmultipletimes;
194 .float stat_gameplayfix_unstickplayers;
195 .float stat_gameplayfix_stepdown;
198 .float stat_bugrigs_angle_smoothing;
199 .float stat_bugrigs_planar_movement;
200 .float stat_bugrigs_reverse_speeding;
201 .float stat_bugrigs_friction_floor;
202 .float stat_bugrigs_air_steering;
203 .float stat_bugrigs_friction_brake;
204 .float stat_bugrigs_accel;
205 .float stat_bugrigs_speed_ref;
206 .float stat_bugrigs_speed_pow;
207 .float stat_bugrigs_steer;
208 .float stat_bugrigs_friction_air;
209 .float stat_bugrigs_car_jumping;
210 .float stat_bugrigs_reverse_spinning;
211 .float stat_bugrigs_reverse_stopping;
214 .float stat_jumpstep;
216 #define PHYS_INPUT_ANGLES(s) s.v_angle
217 #define PHYS_WORLD_ANGLES(s) s.angles
219 #define PHYS_INPUT_TIMELENGTH frametime
220 #define PHYS_INPUT_FRAMETIME sys_frametime
222 #define PHYS_INPUT_MOVEVALUES(s) s.movement
224 #define PHYS_INPUT_BUTTON_MASK(s) (s.BUTTON_ATCK | 2 * s.BUTTON_JUMP | 4 * s.BUTTON_ATCK2 | 8 * s.BUTTON_ZOOM | 16 * s.BUTTON_CROUCH | 32 * s.BUTTON_HOOK | 64 * s.BUTTON_USE | 128 * (s.movement_x < 0) | 256 * (s.movement_x > 0) | 512 * (s.movement_y < 0) | 1024 * (s.movement_y > 0))
225 #define PHYS_INPUT_BUTTON_ATCK(s) s.BUTTON_ATCK
226 #define PHYS_INPUT_BUTTON_JUMP(s) s.BUTTON_JUMP
227 #define PHYS_INPUT_BUTTON_ATCK2(s) s.BUTTON_ATCK2
228 #define PHYS_INPUT_BUTTON_ZOOM(s) s.BUTTON_ZOOM
229 #define PHYS_INPUT_BUTTON_CROUCH(s) s.BUTTON_CROUCH
230 #define PHYS_INPUT_BUTTON_HOOK(s) s.BUTTON_HOOK
231 #define PHYS_INPUT_BUTTON_USE(s) s.BUTTON_USE
232 #define PHYS_INPUT_BUTTON_BACKWARD(s) (s.movement_x < 0)
233 #define PHYS_INPUT_BUTTON_FORWARD(s) (s.movement_x > 0)
234 #define PHYS_INPUT_BUTTON_LEFT(s) (s.movement_y < 0)
235 #define PHYS_INPUT_BUTTON_RIGHT(s) (s.movement_y > 0)
236 #define PHYS_INPUT_BUTTON_JETPACK(s) s.BUTTON_JETPACK
238 #define PHYS_DEAD(s) s.deadflag != DEAD_NO
240 #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE autocvar_sv_gameplayfix_gravityunaffectedbyticrate
241 #define GAMEPLAYFIX_NOGRAVITYONGROUND cvar("sv_gameplayfix_nogravityonground")
242 #define GAMEPLAYFIX_Q2AIRACCELERATE autocvar_sv_gameplayfix_q2airaccelerate
243 #define GAMEPLAYFIX_EASIERWATERJUMP cvar("sv_gameplayfix_easierwaterjump")
244 #define GAMEPLAYFIX_DOWNTRACEONGROUND cvar("sv_gameplayfix_downtracesupportsongroundflag")
245 #define GAMEPLAYFIX_STEPMULTIPLETIMES cvar("sv_gameplayfix_stepmultipletimes")
246 #define GAMEPLAYFIX_UNSTICKPLAYERS cvar("sv_gameplayfix_unstickplayers")
247 #define GAMEPLAYFIX_STEPDOWN cvar("sv_gameplayfix_stepdown")
249 #define IS_DUCKED(s) s.crouch
250 #define SET_DUCKED(s) s.crouch = true
251 #define UNSET_DUCKED(s) s.crouch = false
253 #define IS_JUMP_HELD(s) !(s.flags & FL_JUMPRELEASED)
254 #define SET_JUMP_HELD(s) s.flags &= ~FL_JUMPRELEASED
255 #define UNSET_JUMP_HELD(s) s.flags |= FL_JUMPRELEASED
257 #define IS_ONGROUND(s) !!(self.flags & FL_ONGROUND)
258 #define SET_ONGROUND(s) s.flags |= FL_ONGROUND
259 #define UNSET_ONGROUND(s) s.flags &= ~FL_ONGROUND
261 #define WAS_ONGROUND(s) !!((s).lastflags & FL_ONGROUND)
263 #define ITEMS(s) s.items
264 #define BUFFS(s) (s).buffs
266 #define PHYS_AMMO_FUEL(s) s.ammo_fuel
268 #define PHYS_FROZEN(s) s.frozen
270 #define PHYS_DOUBLEJUMP autocvar_sv_doublejump
272 #define PHYS_BUGRIGS g_bugrigs
273 #define PHYS_BUGRIGS_ANGLE_SMOOTHING g_bugrigs_angle_smoothing
274 #define PHYS_BUGRIGS_PLANAR_MOVEMENT g_bugrigs_planar_movement
275 #define PHYS_BUGRIGS_REVERSE_SPEEDING g_bugrigs_reverse_speeding
276 #define PHYS_BUGRIGS_FRICTION_FLOOR g_bugrigs_friction_floor
277 #define PHYS_BUGRIGS_AIR_STEERING g_bugrigs_air_steering
278 #define PHYS_BUGRIGS_FRICTION_BRAKE g_bugrigs_friction_brake
279 #define PHYS_BUGRIGS_ACCEL g_bugrigs_accel
280 #define PHYS_BUGRIGS_SPEED_REF g_bugrigs_speed_ref
281 #define PHYS_BUGRIGS_SPEED_POW g_bugrigs_speed_pow
282 #define PHYS_BUGRIGS_STEER g_bugrigs_steer
283 #define PHYS_BUGRIGS_FRICTION_AIR g_bugrigs_friction_air
284 #define PHYS_BUGRIGS_CAR_JUMPING g_bugrigs_planar_movement_car_jumping
285 #define PHYS_BUGRIGS_REVERSE_SPINNING g_bugrigs_reverse_spinning
286 #define PHYS_BUGRIGS_REVERSE_STOPPING g_bugrigs_reverse_stopping
288 #define PHYS_JUMPSPEEDCAP_MIN autocvar_sv_jumpspeedcap_min
289 #define PHYS_JUMPSPEEDCAP_MAX autocvar_sv_jumpspeedcap_max
290 #define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS autocvar_sv_jumpspeedcap_max_disable_on_ramps
292 #define PHYS_TRACK_CANJUMP(s) s.cvar_cl_movement_track_canjump
293 #define PHYS_ACCELERATE autocvar_sv_accelerate
294 #define PHYS_AIRACCEL_QW(s) s.stat_sv_airaccel_qw
295 #define PHYS_AIRACCEL_QW_STRETCHFACTOR(s) autocvar_sv_airaccel_qw_stretchfactor
296 #define PHYS_AIRACCEL_SIDEWAYS_FRICTION autocvar_sv_airaccel_sideways_friction
297 #define PHYS_AIRACCELERATE autocvar_sv_airaccelerate
298 #define PHYS_AIRCONTROL autocvar_sv_aircontrol
299 #define PHYS_AIRCONTROL_PENALTY autocvar_sv_aircontrol_penalty
300 #define PHYS_AIRCONTROL_POWER autocvar_sv_aircontrol_power
301 #define PHYS_AIRSPEEDLIMIT_NONQW(s) s.stat_sv_airspeedlimit_nonqw
302 #define PHYS_AIRSTOPACCELERATE autocvar_sv_airstopaccelerate
303 #define PHYS_AIRSTRAFEACCEL_QW(s) s.stat_sv_airstrafeaccel_qw
304 #define PHYS_AIRSTRAFEACCELERATE autocvar_sv_airstrafeaccelerate
305 #define PHYS_ENTGRAVITY(s) s.gravity
306 #define PHYS_FRICTION autocvar_sv_friction
307 #define PHYS_FRICTION_SLICK autocvar_sv_friction_slick
308 #define PHYS_FRICTION_ONLAND autocvar_sv_friction_on_land
309 #define PHYS_GRAVITY autocvar_sv_gravity
310 #define PHYS_HIGHSPEED autocvar_g_movement_highspeed
311 #define PHYS_JUMPVELOCITY autocvar_sv_jumpvelocity
312 #define PHYS_MAXAIRSPEED autocvar_sv_maxairspeed
313 #define PHYS_MAXAIRSTRAFESPEED autocvar_sv_maxairstrafespeed
314 #define PHYS_MAXSPEED(s) s.stat_sv_maxspeed
315 #define PHYS_STEPHEIGHT autocvar_sv_stepheight
316 #define PHYS_STOPSPEED autocvar_sv_stopspeed
317 #define PHYS_WARSOWBUNNY_ACCEL autocvar_sv_warsowbunny_accel
318 #define PHYS_WARSOWBUNNY_BACKTOSIDERATIO autocvar_sv_warsowbunny_backtosideratio
319 #define PHYS_WARSOWBUNNY_AIRFORWARDACCEL autocvar_sv_warsowbunny_airforwardaccel
320 #define PHYS_WARSOWBUNNY_TOPSPEED autocvar_sv_warsowbunny_topspeed
321 #define PHYS_WARSOWBUNNY_TURNACCEL autocvar_sv_warsowbunny_turnaccel
323 #define PHYS_WALLFRICTION cvar("sv_wallfriction")
325 #define PHYS_JETPACK_ACCEL_UP autocvar_g_jetpack_acceleration_up
326 #define PHYS_JETPACK_ACCEL_SIDE autocvar_g_jetpack_acceleration_side
327 #define PHYS_JETPACK_ANTIGRAVITY autocvar_g_jetpack_antigravity
328 #define PHYS_JETPACK_FUEL autocvar_g_jetpack_fuel
329 #define PHYS_JETPACK_MAXSPEED_UP autocvar_g_jetpack_maxspeed_up
330 #define PHYS_JETPACK_MAXSPEED_SIDE autocvar_g_jetpack_maxspeed_side
332 #define PHYS_DODGING_FROZEN autocvar_sv_dodging_frozen
334 #define PHYS_NOSTEP cvar("sv_nostep")
335 #define PHYS_JUMPSTEP cvar("sv_jumpstep")