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Merge some changes from prediction branch
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1 #ifndef COMMON_PHYSICS_H
2 #define COMMON_PHYSICS_H
3
4 // Client/server mappings
5
6 .entity conveyor;
7
8 .float race_penalty;
9
10 .float gravity;
11 .float swamp_slowdown;
12 .float lastflags;
13 .float lastground;
14 .float wasFlying;
15 .float spectatorspeed;
16
17 .vector movement_old;
18 .float buttons_old;
19 .vector v_angle_old;
20 .string lastclassname;
21
22 .float() PlayerPhysplug;
23 float AdjustAirAccelQW(float accelqw, float factor);
24
25 bool IsFlying(entity a);
26
27 #ifdef CSQC
28
29         const int FL_WATERJUMP = 2048;  // player jumping out of water
30         const int FL_JUMPRELEASED = 4096;       // for jump debouncing
31
32         float PM_multijump_checkjump();
33         void PM_multijump();
34
35         .float watertype;
36         .int items;
37
38 // TODO
39         #define IS_CLIENT(s)                                            (s).isplayermodel
40         #define IS_PLAYER(s)                                            (s).isplayermodel
41         #define isPushable(s)                                           (s).isplayermodel
42
43         float player_multijump;
44         float player_jumpheight;
45
46         #define PHYS_INPUT_ANGLES(s)                            input_angles
47 // TODO
48         #define PHYS_WORLD_ANGLES(s)                            input_angles
49
50         #define PHYS_INPUT_TIMELENGTH                           input_timelength
51         #define PHYS_INPUT_FRAMETIME                            serverdeltatime
52
53         #define PHYS_INPUT_MOVEVALUES(s)                        input_movevalues
54
55         #define PHYS_INPUT_BUTTON_MASK(s)               (input_buttons | 128 * (input_movevalues_x < 0) | 256 * (input_movevalues_x > 0) | 512 * (input_movevalues_y < 0) | 1024 * (input_movevalues_y > 0))
56         #define PHYS_INPUT_BUTTON_ATCK(s)                       !!(input_buttons & 1)
57         #define PHYS_INPUT_BUTTON_JUMP(s)                       !!(input_buttons & 2)
58         #define PHYS_INPUT_BUTTON_ATCK2(s)                      !!(input_buttons & 4)
59         #define PHYS_INPUT_BUTTON_ZOOM(s)                       !!(input_buttons & 8)
60         #define PHYS_INPUT_BUTTON_CROUCH(s)                     !!(input_buttons & 16)
61         #define PHYS_INPUT_BUTTON_HOOK(s)                       !!(input_buttons & 32)
62         #define PHYS_INPUT_BUTTON_USE(s)                        !!(input_buttons & 64)
63         #define PHYS_INPUT_BUTTON_BACKWARD(s)           !!(input_buttons & 128)
64         #define PHYS_INPUT_BUTTON_FORWARD(s)            !!(input_buttons & 256)
65         #define PHYS_INPUT_BUTTON_LEFT(s)                       !!(input_buttons & 512)
66         #define PHYS_INPUT_BUTTON_RIGHT(s)                      !!(input_buttons & 1024)
67         #define PHYS_INPUT_BUTTON_JETPACK(s)            !!(input_buttons & 2048)
68
69         #define PHYS_DEAD(s)                                            s.csqcmodel_isdead
70
71         #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE  !!(moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
72         #define GAMEPLAYFIX_NOGRAVITYONGROUND                   cvar("sv_gameplayfix_nogravityonground")
73         #define GAMEPLAYFIX_Q2AIRACCELERATE                             cvar("sv_gameplayfix_q2airaccelerate")
74         #define GAMEPLAYFIX_EASIERWATERJUMP                     getstati(STAT_GAMEPLAYFIX_EASIERWATERJUMP)
75
76         #define IS_DUCKED(s)                                            !!(s.flags & FL_DUCKED)
77         #define SET_DUCKED(s)                                           s.flags |= FL_DUCKED
78         #define UNSET_DUCKED(s)                                         s.flags &= ~FL_DUCKED
79
80         #define IS_JUMP_HELD(s)                                         !(s.flags & FL_JUMPRELEASED)
81         #define SET_JUMP_HELD(s)                                        s.flags &= ~FL_JUMPRELEASED
82         #define UNSET_JUMP_HELD(s)                                      s.flags |= FL_JUMPRELEASED
83
84         #define IS_ONGROUND(s)                                          !!(s.flags & FL_ONGROUND)
85         #define SET_ONGROUND(s)                                         s.flags |= FL_ONGROUND
86         #define UNSET_ONGROUND(s)                                       s.flags &= ~FL_ONGROUND
87
88         #define WAS_ONGROUND(s)                                         !!(s.lastflags & FL_ONGROUND)
89
90         #define ITEMS(s)                                                        (s).items
91
92         #define PHYS_AMMO_FUEL(s)                                       getstati(STAT_FUEL)
93
94         #define PHYS_FROZEN(s)                                          getstati(STAT_FROZEN)
95
96         #define PHYS_DOUBLEJUMP                                         getstati(STAT_DOUBLEJUMP)
97
98         #define PHYS_JUMPSPEEDCAP_MIN                           getstatf(STAT_MOVEVARS_JUMPSPEEDCAP_MIN)
99         #define PHYS_JUMPSPEEDCAP_MAX                           getstatf(STAT_MOVEVARS_JUMPSPEEDCAP_MAX)
100         #define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS       getstati(STAT_MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS)
101
102         #define PHYS_TRACK_CANJUMP(s)                           getstati(STAT_MOVEVARS_TRACK_CANJUMP)
103         #define PHYS_ACCELERATE                                         getstatf(STAT_MOVEVARS_ACCELERATE)
104         #define PHYS_AIRACCEL_QW(s)                                     getstatf(STAT_MOVEVARS_AIRACCEL_QW)
105         #define PHYS_AIRACCEL_QW_STRETCHFACTOR(s)       getstatf(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR)
106         #define PHYS_AIRACCEL_SIDEWAYS_FRICTION         getstatf(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION)
107         #define PHYS_AIRACCELERATE                                      getstatf(STAT_MOVEVARS_AIRACCELERATE)
108         #define PHYS_AIRCONTROL                                         getstatf(STAT_MOVEVARS_AIRCONTROL)
109         #define PHYS_AIRCONTROL_PENALTY                         getstatf(STAT_MOVEVARS_AIRCONTROL_PENALTY)
110         #define PHYS_AIRCONTROL_POWER                           getstatf(STAT_MOVEVARS_AIRCONTROL_POWER)
111         #define PHYS_AIRSPEEDLIMIT_NONQW(s)                     getstatf(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW)
112         #define PHYS_AIRSTOPACCELERATE                          getstatf(STAT_MOVEVARS_AIRSTOPACCELERATE)
113         #define PHYS_AIRSTRAFEACCEL_QW(s)                       getstatf(STAT_MOVEVARS_AIRSTRAFEACCEL_QW)
114         #define PHYS_AIRSTRAFEACCELERATE                        getstatf(STAT_MOVEVARS_AIRSTRAFEACCELERATE)
115         #define PHYS_ENTGRAVITY(s)                                      getstatf(STAT_MOVEVARS_ENTGRAVITY)
116         #define PHYS_FRICTION                                           getstatf(STAT_MOVEVARS_FRICTION)
117         #define PHYS_FRICTION_SLICK                                     getstatf(STAT_MOVEVARS_FRICTION_SLICK)
118         #define PHYS_FRICTION_ONLAND                            getstatf(STAT_MOVEVARS_FRICTION_ONLAND)
119         #define PHYS_GRAVITY                                            getstatf(STAT_MOVEVARS_GRAVITY)
120         #define PHYS_HIGHSPEED                                          getstatf(STAT_MOVEVARS_HIGHSPEED)
121         #define PHYS_JUMPVELOCITY                                       getstatf(STAT_MOVEVARS_JUMPVELOCITY)
122         #define PHYS_MAXAIRSPEED                                        getstatf(STAT_MOVEVARS_MAXAIRSPEED)
123         #define PHYS_MAXAIRSTRAFESPEED                          getstatf(STAT_MOVEVARS_MAXAIRSTRAFESPEED)
124         #define PHYS_MAXSPEED(s)                                        getstatf(STAT_MOVEVARS_MAXSPEED)
125         #define PHYS_STEPHEIGHT                                         getstatf(STAT_MOVEVARS_STEPHEIGHT)
126         #define PHYS_STOPSPEED                                          getstatf(STAT_MOVEVARS_STOPSPEED)
127         #define PHYS_WARSOWBUNNY_ACCEL                          getstatf(STAT_MOVEVARS_WARSOWBUNNY_ACCEL)
128         #define PHYS_WARSOWBUNNY_BACKTOSIDERATIO        getstatf(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO)
129         #define PHYS_WARSOWBUNNY_AIRFORWARDACCEL        getstatf(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL)
130         #define PHYS_WARSOWBUNNY_TOPSPEED                       getstatf(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED)
131         #define PHYS_WARSOWBUNNY_TURNACCEL                      getstatf(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL)
132
133         #define PHYS_JETPACK_ACCEL_UP                           getstatf(STAT_JETPACK_ACCEL_UP)
134         #define PHYS_JETPACK_ACCEL_SIDE                         getstatf(STAT_JETPACK_ACCEL_SIDE)
135         #define PHYS_JETPACK_ANTIGRAVITY                        getstatf(STAT_JETPACK_ANTIGRAVITY)
136         #define PHYS_JETPACK_FUEL                                       getstatf(STAT_JETPACK_FUEL)
137         #define PHYS_JETPACK_MAXSPEED_UP                        getstatf(STAT_JETPACK_MAXSPEED_UP)
138         #define PHYS_JETPACK_MAXSPEED_SIDE                      getstatf(STAT_JETPACK_MAXSPEED_SIDE)
139
140         #define PHYS_DODGING_FROZEN                                     getstati(STAT_DODGING_FROZEN)
141
142 #elif defined(SVQC)
143
144         .float stat_sv_airaccel_qw;
145         .float stat_sv_airstrafeaccel_qw;
146         .float stat_sv_airspeedlimit_nonqw;
147         .float stat_sv_maxspeed;
148         .float stat_movement_highspeed;
149
150         .float stat_sv_friction_on_land;
151         .float stat_sv_friction_slick;
152
153         .float stat_doublejump;
154
155         .float stat_jumpspeedcap_min;
156         .float stat_jumpspeedcap_max;
157         .float stat_jumpspeedcap_disable_onramps;
158
159         .float stat_jetpack_accel_side;
160         .float stat_jetpack_accel_up;
161         .float stat_jetpack_antigravity;
162         .float stat_jetpack_fuel;
163         .float stat_jetpack_maxspeed_up;
164         .float stat_jetpack_maxspeed_side;
165         .float stat_gameplayfix_easierwaterjump;
166
167         #define PHYS_INPUT_ANGLES(s)                            s.v_angle
168         #define PHYS_WORLD_ANGLES(s)                            s.angles
169
170         #define PHYS_INPUT_TIMELENGTH                           frametime
171         #define PHYS_INPUT_FRAMETIME                            sys_frametime
172
173         #define PHYS_INPUT_MOVEVALUES(s)                        s.movement
174         // TODO: cache
175         #define PHYS_INPUT_BUTTON_MASK(s)               (s.BUTTON_ATCK | 2 * s.BUTTON_JUMP | 4 * s.BUTTON_ATCK2 | 8 * s.BUTTON_ZOOM | 16 * s.BUTTON_CROUCH | 32 * s.BUTTON_HOOK | 64 * s.BUTTON_USE | 128 * (s.movement_x < 0) | 256 * (s.movement_x > 0) | 512 * (s.movement_y < 0) | 1024 * (s.movement_y > 0))
176         #define PHYS_INPUT_BUTTON_ATCK(s)                       s.BUTTON_ATCK
177         #define PHYS_INPUT_BUTTON_JUMP(s)                       s.BUTTON_JUMP
178         #define PHYS_INPUT_BUTTON_ATCK2(s)                      s.BUTTON_ATCK2
179         #define PHYS_INPUT_BUTTON_ZOOM(s)                       s.BUTTON_ZOOM
180         #define PHYS_INPUT_BUTTON_CROUCH(s)                     s.BUTTON_CROUCH
181         #define PHYS_INPUT_BUTTON_HOOK(s)                       s.BUTTON_HOOK
182         #define PHYS_INPUT_BUTTON_USE(s)                        s.BUTTON_USE
183         #define PHYS_INPUT_BUTTON_BACKWARD(s)           (s.movement_x < 0)
184         #define PHYS_INPUT_BUTTON_FORWARD(s)            (s.movement_x > 0)
185         #define PHYS_INPUT_BUTTON_LEFT(s)                       (s.movement_y < 0)
186         #define PHYS_INPUT_BUTTON_RIGHT(s)                      (s.movement_y > 0)
187         #define PHYS_INPUT_BUTTON_JETPACK(s)            s.BUTTON_JETPACK
188
189         #define PHYS_DEAD(s)                                            s.deadflag != DEAD_NO
190
191         #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE  autocvar_sv_gameplayfix_gravityunaffectedbyticrate
192         #define GAMEPLAYFIX_NOGRAVITYONGROUND                   cvar("sv_gameplayfix_nogravityonground")
193         #define GAMEPLAYFIX_Q2AIRACCELERATE                             autocvar_sv_gameplayfix_q2airaccelerate
194         #define GAMEPLAYFIX_EASIERWATERJUMP                             cvar("sv_gameplayfix_easierwaterjump")
195
196         #define IS_DUCKED(s)                                            s.crouch
197         #define SET_DUCKED(s)                                           s.crouch = true
198         #define UNSET_DUCKED(s)                                         s.crouch = false
199
200         #define IS_JUMP_HELD(s)                                         !(s.flags & FL_JUMPRELEASED)
201         #define SET_JUMP_HELD(s)                                        s.flags &= ~FL_JUMPRELEASED
202         #define UNSET_JUMP_HELD(s)                                      s.flags |= FL_JUMPRELEASED
203
204         #define IS_ONGROUND(s)                                          !!(self.flags & FL_ONGROUND)
205         #define SET_ONGROUND(s)                                         s.flags |= FL_ONGROUND
206         #define UNSET_ONGROUND(s)                                       s.flags &= ~FL_ONGROUND
207
208         #define WAS_ONGROUND(s)                                         !!((s).lastflags & FL_ONGROUND)
209
210         #define ITEMS(s)                                                        s.items
211
212         #define PHYS_AMMO_FUEL(s)                                       s.ammo_fuel
213
214         #define PHYS_FROZEN(s)                                          s.frozen
215
216         #define PHYS_DOUBLEJUMP                                         autocvar_sv_doublejump
217
218         #define PHYS_JUMPSPEEDCAP_MIN                           autocvar_sv_jumpspeedcap_min
219         #define PHYS_JUMPSPEEDCAP_MAX                           autocvar_sv_jumpspeedcap_max
220         #define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS       autocvar_sv_jumpspeedcap_max_disable_on_ramps
221
222         #define PHYS_TRACK_CANJUMP(s)                           s.cvar_cl_movement_track_canjump
223         #define PHYS_ACCELERATE                                         autocvar_sv_accelerate
224         #define PHYS_AIRACCEL_QW(s)                                     s.stat_sv_airaccel_qw
225         #define PHYS_AIRACCEL_QW_STRETCHFACTOR(s)       autocvar_sv_airaccel_qw_stretchfactor
226         #define PHYS_AIRACCEL_SIDEWAYS_FRICTION         autocvar_sv_airaccel_sideways_friction
227         #define PHYS_AIRACCELERATE                                      autocvar_sv_airaccelerate
228         #define PHYS_AIRCONTROL                                         autocvar_sv_aircontrol
229         #define PHYS_AIRCONTROL_PENALTY                         autocvar_sv_aircontrol_penalty
230         #define PHYS_AIRCONTROL_POWER                           autocvar_sv_aircontrol_power
231         #define PHYS_AIRSPEEDLIMIT_NONQW(s)                     s.stat_sv_airspeedlimit_nonqw
232         #define PHYS_AIRSTOPACCELERATE                          autocvar_sv_airstopaccelerate
233         #define PHYS_AIRSTRAFEACCEL_QW(s)                       s.stat_sv_airstrafeaccel_qw
234         #define PHYS_AIRSTRAFEACCELERATE                        autocvar_sv_airstrafeaccelerate
235         #define PHYS_ENTGRAVITY(s)                                      s.gravity
236         #define PHYS_FRICTION                                           autocvar_sv_friction
237         #define PHYS_FRICTION_SLICK                                     autocvar_sv_friction_slick
238         #define PHYS_FRICTION_ONLAND                            autocvar_sv_friction_on_land
239         #define PHYS_GRAVITY                                            autocvar_sv_gravity
240         #define PHYS_HIGHSPEED                                          autocvar_g_movement_highspeed
241         #define PHYS_JUMPVELOCITY                                       autocvar_sv_jumpvelocity
242         #define PHYS_MAXAIRSPEED                                        autocvar_sv_maxairspeed
243         #define PHYS_MAXAIRSTRAFESPEED                          autocvar_sv_maxairstrafespeed
244         #define PHYS_MAXSPEED(s)                                        s.stat_sv_maxspeed
245         #define PHYS_STEPHEIGHT                                         autocvar_sv_stepheight
246         #define PHYS_STOPSPEED                                          autocvar_sv_stopspeed
247         #define PHYS_WARSOWBUNNY_ACCEL                          autocvar_sv_warsowbunny_accel
248         #define PHYS_WARSOWBUNNY_BACKTOSIDERATIO        autocvar_sv_warsowbunny_backtosideratio
249         #define PHYS_WARSOWBUNNY_AIRFORWARDACCEL        autocvar_sv_warsowbunny_airforwardaccel
250         #define PHYS_WARSOWBUNNY_TOPSPEED                       autocvar_sv_warsowbunny_topspeed
251         #define PHYS_WARSOWBUNNY_TURNACCEL                      autocvar_sv_warsowbunny_turnaccel
252
253         #define PHYS_JETPACK_ACCEL_UP                           autocvar_g_jetpack_acceleration_up
254         #define PHYS_JETPACK_ACCEL_SIDE                         autocvar_g_jetpack_acceleration_side
255         #define PHYS_JETPACK_ANTIGRAVITY                        autocvar_g_jetpack_antigravity
256         #define PHYS_JETPACK_FUEL                                       autocvar_g_jetpack_fuel
257         #define PHYS_JETPACK_MAXSPEED_UP                        autocvar_g_jetpack_maxspeed_up
258         #define PHYS_JETPACK_MAXSPEED_SIDE                      autocvar_g_jetpack_maxspeed_side
259
260         #define PHYS_DODGING_FROZEN                                     autocvar_sv_dodging_frozen
261
262 #endif
263 #endif