1 #include "playerstats.qh"
5 #include "constants.qh"
7 #include <common/weapons/_all.qh>
8 #include "../server/anticheat.qh"
9 #include "../server/defs.qh"
10 #include "../server/scores.qh"
11 #include "../server/weapons/accuracy.qh"
15 void PlayerStats_Prematch()
20 void PlayerStats_GameReport_AddPlayer(entity e)
22 if((PS_GR_OUT_DB < 0) || (e.playerstats_id)) { return; }
24 // set up player identification
27 if((e.crypto_idfp != "") && (CS(e).cvar_cl_allow_uidtracking == 1))
28 { s = e.crypto_idfp; }
29 else if(IS_BOT_CLIENT(e))
30 { s = sprintf("bot#%g#%s", skill, e.cleanname); }
32 if((s == "") || find(NULL, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
35 { s = sprintf("bot#%d", e.playerid); }
37 { s = sprintf("player#%d", e.playerid); }
40 e.playerstats_id = strzone(s);
42 // now add the player to the database
43 string key = sprintf("%s:*", e.playerstats_id);
44 string p = db_get(PS_GR_OUT_DB, key);
50 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_PL);
51 strunzone(PS_GR_OUT_PL);
53 else { db_put(PS_GR_OUT_DB, key, "#"); }
54 PS_GR_OUT_PL = strzone(e.playerstats_id);
58 void PlayerStats_GameReport_AddTeam(float t)
60 if(PS_GR_OUT_DB < 0) { return; }
62 string key = sprintf("%d", t);
63 string p = db_get(PS_GR_OUT_DB, key);
69 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_TL);
70 strunzone(PS_GR_OUT_TL);
72 else { db_put(PS_GR_OUT_DB, key, "#"); }
73 PS_GR_OUT_TL = strzone(key);
77 void PlayerStats_GameReport_AddEvent(string event_id)
79 if(PS_GR_OUT_DB < 0) { return; }
81 string key = sprintf("*:%s", event_id);
82 string p = db_get(PS_GR_OUT_DB, key);
88 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_EVL);
89 strunzone(PS_GR_OUT_EVL);
91 else { db_put(PS_GR_OUT_DB, key, "#"); }
92 PS_GR_OUT_EVL = strzone(event_id);
96 float PlayerStats_GameReport_Event(string prefix, string event_id, float value)
98 if((prefix == "") || PS_GR_OUT_DB < 0) { return 0; }
100 string key = sprintf("%s:%s", prefix, event_id);
101 float val = stof(db_get(PS_GR_OUT_DB, key));
103 db_put(PS_GR_OUT_DB, key, ftos(val));
107 void PlayerStats_GameReport_Accuracy(entity p)
109 #define ACCMAC(suffix, field) \
110 PlayerStats_GameReport_Event_Player(p, \
111 sprintf("acc-%s-%s", it.netname, suffix), CS(p).accuracy.(field[i-1]));
112 FOREACH(Weapons, it != WEP_Null, {
113 ACCMAC("hit", accuracy_hit)
114 ACCMAC("fired", accuracy_fired)
115 ACCMAC("cnt-hit", accuracy_cnt_hit)
116 ACCMAC("cnt-fired", accuracy_cnt_fired)
117 ACCMAC("frags", accuracy_frags)
122 void PlayerStats_GameReport_FinalizePlayer(entity p)
124 if((p.playerstats_id == "") || PS_GR_OUT_DB < 0) { return; }
129 PlayerStats_GameReport_Event_Player(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
133 db_put(PS_GR_OUT_DB, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
135 if(CS(p).cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
136 db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), playername(p, false));
139 db_put(PS_GR_OUT_DB, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
141 if(stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
142 PlayerStats_GameReport_Event_Player(p, PLAYERSTATS_JOINS, 1);
144 PlayerStats_GameReport_Accuracy(p);
145 anticheat_report_to_playerstats(p);
147 if(IS_REAL_CLIENT(p))
149 if(CS(p).latency_cnt)
151 float latency = (CS(p).latency_sum / CS(p).latency_cnt);
153 PlayerStats_GameReport_Event_Player(p, PLAYERSTATS_AVGLATENCY, latency);
157 strunzone(p.playerstats_id);
158 p.playerstats_id = string_null;
161 void PlayerStats_GameReport(float finished)
163 if(PS_GR_OUT_DB < 0) { return; }
165 PlayerScore_Sort(score_dummyfield, 0, 0, 0);
166 PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
167 if(teamplay) { PlayerScore_TeamStats(); }
169 FOREACH_CLIENT(true, {
170 // add personal score rank
171 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_RANK, it.score_dummyfield);
174 if(it.scoreboard_pos)
176 // scoreboard is valid!
177 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_SCOREBOARD_VALID, 1);
179 // add scoreboard position
180 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_SCOREBOARD_POS, it.scoreboard_pos);
182 // add scoreboard data
183 PlayerScore_PlayerStats(it);
185 // if the match ended normally, add winning info
188 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_WINS, it.winning);
189 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_MATCHES, 1);
193 // collect final player information
194 PlayerStats_GameReport_FinalizePlayer(it);
197 if(autocvar_g_playerstats_gamereport_uri != "")
199 PlayerStats_GameReport_DelayMapVote = true;
201 autocvar_g_playerstats_gamereport_uri,
203 PlayerStats_GameReport_Handler,
209 PlayerStats_GameReport_DelayMapVote = false;
210 db_close(PS_GR_OUT_DB);
215 void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that scores are added properly
217 if(autocvar_g_playerstats_gamereport_uri == "") { return; }
219 PS_GR_OUT_DB = db_create();
221 if(PS_GR_OUT_DB >= 0)
223 PlayerStats_GameReport_DelayMapVote = true;
225 serverflags |= SERVERFLAG_PLAYERSTATS;
227 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ALIVETIME);
228 PlayerStats_GameReport_AddEvent(PLAYERSTATS_AVGLATENCY);
229 PlayerStats_GameReport_AddEvent(PLAYERSTATS_WINS);
230 PlayerStats_GameReport_AddEvent(PLAYERSTATS_MATCHES);
231 PlayerStats_GameReport_AddEvent(PLAYERSTATS_JOINS);
232 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
233 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
234 PlayerStats_GameReport_AddEvent(PLAYERSTATS_RANK);
237 FOREACH(Weapons, it != WEP_Null, {
238 PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-hit"));
239 PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-fired"));
240 PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-cnt-hit"));
241 PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-cnt-fired"));
242 PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-frags"));
245 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
246 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
247 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
248 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
249 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
250 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
251 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
252 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
253 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
254 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
256 anticheat_register_to_playerstats();
258 else { PlayerStats_GameReport_DelayMapVote = false; }
261 // this... is a hack, a temporary one until we get a proper duel gametype
262 string PlayerStats_GetGametype()
264 if(IS_GAMETYPE(DEATHMATCH) && autocvar_g_maxplayers == 2)
266 // probably duel, but let's make sure
268 FOREACH_CLIENT(IS_PLAYER(it), ++plcount);
272 return GetGametype();
275 void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
285 // ======================================
286 // -- OUTGOING GAME REPORT INFORMATION --
287 // ======================================
289 * V: format version (always a fixed number) - this MUST be the first line!
290 * #: comment (MUST be ignored by any parser)
291 * R: release information on the server
293 * O: mod name (icon request) as in server browser
295 * I: match ID (see "matchid" in g_world.qc)
296 * S: "hostname" of the server
297 * C: number of "unpure" cvar changes
298 * U: UDP port number of the server
299 * D: duration of the match
300 * L: "ladder" in which the server is participating in
301 * P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
302 * Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
304 * n: nickname of the player (optional)
306 * e: followed by an event name, a space, and the event count/score
307 * event names can be:
308 * alivetime: total playing time of the player
309 * avglatency: average network latency compounded throughout the match
310 * wins: number of games won (can only be set if matches is set)
311 * matches: number of matches played to the end (not aborted by map switch)
312 * joins: number of matches joined (always 1 unless player never played during the match)
313 * scoreboardvalid: set to 1 if the player was there at the end of the match
314 * total-<scoreboardname>: total score of that scoreboard item
315 * scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
316 * achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
317 * kills-<index>: number of kills against the indexed player
318 * rank <number>: rank of player
319 * acc-<weapon netname>-hit: total damage dealt
320 * acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
321 * acc-<weapon netname>-cnt-hit: amount of shots that actually hit
322 * acc-<weapon netname>-cnt-fired: amount of fired shots
323 * acc-<weapon netname>-frags: amount of frags dealt by weapon
325 case URL_READY_CANWRITE:
327 url_fputs(fh, "V 9\n");
329 url_fputs(fh, sprintf("R %s\n", WATERMARK));
331 url_fputs(fh, sprintf("G %s\n", PlayerStats_GetGametype()));
332 url_fputs(fh, sprintf("O %s\n", modname));
333 url_fputs(fh, sprintf("M %s\n", GetMapname()));
334 url_fputs(fh, sprintf("I %s\n", matchid));
335 url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
336 url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
337 url_fputs(fh, sprintf("U %d\n", cvar("port")));
338 url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
339 url_fputs(fh, sprintf("L %s\n", autocvar_g_playerstats_gamereport_ladder));
344 for(t = PS_GR_OUT_TL; (tn = db_get(PS_GR_OUT_DB, sprintf("%d", stof(t)))) != ""; t = tn)
346 // start team section
347 url_fputs(fh, sprintf("Q team#%s\n", t));
349 // output team events // todo: does this do unnecessary loops? perhaps we should do a separate "team_events_last" tracker..."
350 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
352 float v = stof(db_get(PS_GR_OUT_DB, sprintf("team#%d:%s", stof(t), e)));
353 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
359 for(p = PS_GR_OUT_PL; (pn = db_get(PS_GR_OUT_DB, sprintf("%s:*", p))) != ""; p = pn)
361 // start player section
362 url_fputs(fh, sprintf("P %s\n", p));
364 // playerid/index (entity number for this server)
365 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_playerid", p));
366 if(nn != "") { url_fputs(fh, sprintf("i %s\n", nn)); }
369 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_netname", p));
370 if(nn != "") { url_fputs(fh, sprintf("n %s\n", nn)); }
372 // team identification number
375 tt = db_get(PS_GR_OUT_DB, sprintf("%s:_team", p));
376 url_fputs(fh, sprintf("t %s\n", tt));
379 // output player events
380 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
382 float v = stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p, e)));
383 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
391 // ======================================
392 // -- INCOMING GAME REPORT INFORMATION --
393 // ======================================
397 case URL_READY_CANREAD:
399 // url_fclose is processing, we got a response for writing the data
400 // this must come from HTTP
401 LOG_TRACE("Got response from player stats server:");
402 while((s = url_fgets(fh))) { LOG_TRACE(" ", s); }
403 LOG_TRACE("End of response.");
408 case URL_READY_CLOSED:
410 // url_fclose has finished
411 LOG_TRACE("Player stats written");
412 PlayerStats_GameReport_DelayMapVote = false;
413 if(PS_GR_OUT_DB >= 0)
415 db_close(PS_GR_OUT_DB);
421 case URL_READY_ERROR:
424 LOG_INFO("Player stats writing failed: ", ftos(status));
425 PlayerStats_GameReport_DelayMapVote = false;
426 if(PS_GR_OUT_DB >= 0)
428 db_close(PS_GR_OUT_DB);
436 void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest)
438 GameRules_scoring_add(joiningplayer, ELO, -1);
439 // http://stats.xonotic.org/player/GgXRw6piDtFIbMArMuiAi8JG4tiin8VLjZgsKB60Uds=/elo.txt
440 if(autocvar_g_playerstats_playerbasic_uri != "")
442 string uri = autocvar_g_playerstats_playerbasic_uri;
443 if (joiningplayer.crypto_idfp == "") {
444 GameRules_scoring_add(joiningplayer, ELO, -1);
446 // create the database if it doesn't already exist
448 PS_B_IN_DB = db_create();
450 // now request the information
451 uri = strcat(uri, "/player/", uri_escape(uri_escape(uri_escape(joiningplayer.crypto_idfp))), "/elo.txt");
452 LOG_TRACE("Retrieving playerstats from URL: ", uri);
456 PlayerStats_PlayerBasic_Handler,
460 // set status appropriately // todo: check whether the player info exists in the database previously
463 // database still contains useful information, so don't clear it of a useful status
464 joiningplayer.playerstats_basicstatus = PS_B_STATUS_WAITING;
468 // database was previously empty or never hit received status for some reason
469 joiningplayer.playerstats_basicstatus = PS_B_STATUS_UPDATING;
475 // server has this disabled, kill the DB and set status to idle
476 GameRules_scoring_add(joiningplayer, ELO, -1);
479 db_close(PS_B_IN_DB);
482 FOREACH_CLIENT(IS_REAL_CLIENT(it), it.playerstats_basicstatus = PS_B_STATUS_IDLE);
487 void PlayerStats_PlayerBasic_CheckUpdate(entity joiningplayer)
489 // determine whether we should retrieve playerbasic information again
491 LOG_TRACEF("PlayerStats_PlayerBasic_CheckUpdate('%s'): %f",
492 joiningplayer.netname,
496 // TODO: check to see if this playerid is inside the database already somehow...
497 // for now we'll just check the field, but this won't work for players who disconnect and reconnect properly
498 // although maybe we should just submit another request ANYWAY?
499 if(!joiningplayer.playerstats_basicstatus)
501 PlayerStats_PlayerBasic(
503 (joiningplayer.playerstats_basicstatus == PS_B_STATUS_RECEIVED)
508 void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status)
512 case URL_READY_CANWRITE:
514 LOG_TRACE("-- Sending data to player stats server");
515 /*url_fputs(fh, "V 1\n");
517 url_fputs(fh, sprintf("R %s\n", WATERMARK));
519 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
520 url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
521 url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
522 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
523 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
524 */url_fputs(fh, "\n");
529 case URL_READY_CANREAD:
531 bool handled = false;
532 string gt = string_null;
533 for (string s = ""; (s = url_fgets(fh)); ) {
534 int n = tokenizebyseparator(s, " "); // key value? data
535 if (n == 1) continue;
536 string key = "", value = "", data = "";
547 // PlayerInfo_AddItem(p, "_version", data);
550 // PlayerInfo_AddItem(p, "_release", data);
553 // PlayerInfo_AddItem(p, "_time", data);
556 // PlayerInfo_AddItem(p, "_statsurl", data);
559 // PlayerInfo_AddItem(p, "_hashkey", data);
562 // PlayerInfo_AddItem(p, "_playernick", data);
565 // PlayerInfo_AddItem(p, "_playerid", data);
566 // p.xonstat_id = stof(data);
572 LOG_TRACE("G: ", gt);
573 LOG_TRACE("e: ", data);
574 if (gt == PlayerStats_GetGametype()) {
576 float e = stof(data);
577 GameRules_scoring_add(p, ELO, +1 + e);
580 // PlayerInfo_AddItem(p, value, data);
582 // PlayerInfo_AddItem(p, sprintf("%s/%s", gt, value), data);
591 case URL_READY_CLOSED:
593 // url_fclose has finished
594 LOG_INFO("Player stats synchronized with server");
598 case URL_READY_ERROR:
601 LOG_INFO("Receiving player stats failed: ", ftos(status));
605 GameRules_scoring_add(p, ELO, -1);
612 #if 0 // reading the entire DB at once
613 string e = "", en = "";
615 for(e = PS_D_IN_EVL; (en = db_get(PS_D_IN_DB, e)) != ""; e = en)
617 LOG_INFOF("%d:%s:%s", i, e, db_get(PS_D_IN_DB, sprintf("#%s", e)));
622 void PlayerStats_PlayerDetail_AddItem(string event, string data)
624 if(PS_D_IN_DB < 0) { return; }
626 // create a marker for the event so that we can access it later
627 string marker = sprintf("%s", event);
628 if(db_get(PS_D_IN_DB, marker) == "")
632 db_put(PS_D_IN_DB, marker, PS_D_IN_EVL);
633 strunzone(PS_D_IN_EVL);
635 else { db_put(PS_D_IN_DB, marker, "#"); }
636 PS_D_IN_EVL = strzone(marker);
639 // now actually set the event data
640 db_put(PS_D_IN_DB, sprintf("#%s", event), data);
641 LOG_TRACE("Added item ", sprintf("#%s", event), "=", data, " to PS_D_IN_DB");
644 void PlayerStats_PlayerDetail()
646 // http://stats.xonotic.org/player/me
647 if((autocvar_g_playerstats_playerdetail_uri != "") && (crypto_getmyidstatus(0) > 0))
649 // create the database if it doesn't already exist
651 PS_D_IN_DB = db_create();
653 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
654 LOG_TRACE("Retrieving playerstats from URL: ", autocvar_g_playerstats_playerdetail_uri);
656 autocvar_g_playerstats_playerdetail_uri,
658 PlayerStats_PlayerDetail_Handler,
662 PlayerStats_PlayerDetail_Status = PS_D_STATUS_WAITING;
666 // player has this disabled, kill the DB and set status to idle
669 db_close(PS_D_IN_DB);
673 PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE;
677 void PlayerStats_PlayerDetail_CheckUpdate()
679 // determine whether we should retrieve playerdetail information again
680 float gamecount = cvar("cl_matchcount");
683 LOG_INFOF("PlayerStats_PlayerDetail_CheckUpdate(): %f >= %f, %d > %d",
692 (time >= PS_D_NEXTUPDATETIME)
694 (gamecount > PS_D_LASTGAMECOUNT)
697 PlayerStats_PlayerDetail();
698 PS_D_NEXTUPDATETIME = (time + autocvar_g_playerstats_playerdetail_autoupdatetime);
699 PS_D_LASTGAMECOUNT = gamecount;
703 void PlayerStats_PlayerDetail_Handler(entity fh, entity unused, float status)
707 case URL_READY_CANWRITE:
709 LOG_TRACE("PlayerStats_PlayerDetail_Handler(): Sending data to player stats server...");
710 url_fputs(fh, "V 1\n");
712 url_fputs(fh, sprintf("R %s\n", WATERMARK));
714 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
715 //url_fputs(fh, sprintf("c %s\n", cvar_string("_cl_country"))); // country
716 //url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
717 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
718 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
724 case URL_READY_CANREAD:
726 //print("PlayerStats_PlayerDetail_Handler(): Got response from player stats server:\n");
728 string gametype = "overall";
729 while((input = url_fgets(fh)))
731 float count = tokenizebyseparator(input, " ");
732 string key = "", event = "", data = "";
734 if(argv(0) == "#") { continue; }
739 data = substring(input, argv_start_index(1), strlen(input) - argv_start_index(1));
745 data = substring(input, argv_start_index(2), strlen(input) - argv_start_index(2));
752 case "V": PlayerStats_PlayerDetail_AddItem("version", data); break;
753 case "R": PlayerStats_PlayerDetail_AddItem("release", data); break;
754 case "T": PlayerStats_PlayerDetail_AddItem("time", data); break;
757 case "S": PlayerStats_PlayerDetail_AddItem("statsurl", data); break;
758 case "P": PlayerStats_PlayerDetail_AddItem("hashkey", data); break;
759 case "n": PlayerStats_PlayerDetail_AddItem("playernick", data); break;
760 case "i": PlayerStats_PlayerDetail_AddItem("playerid", data); break;
763 case "G": gametype = data; break;
766 if(event != "" && data != "")
768 PlayerStats_PlayerDetail_AddItem(
783 "PlayerStats_PlayerDetail_Handler(): ERROR: "
784 "Key went unhandled? Is our version outdated?\n"
785 "PlayerStats_PlayerDetail_Handler(): "
786 "Key '%s', Event '%s', Data '%s'",
797 "PlayerStats_PlayerDetail_Handler(): "
798 "Key '%s', Event '%s', Data '%s'",
805 //print("PlayerStats_PlayerDetail_Handler(): End of response.\n");
807 PlayerStats_PlayerDetail_Status = PS_D_STATUS_RECEIVED;
808 statslist.getStats(statslist);
812 case URL_READY_CLOSED:
814 // url_fclose has finished
815 LOG_INFO("PlayerStats_PlayerDetail_Handler(): Player stats synchronized with server.");
819 case URL_READY_ERROR:
822 LOG_INFO("PlayerStats_PlayerDetail_Handler(): Receiving player stats failed: ", ftos(status));
823 PlayerStats_PlayerDetail_Status = PS_D_STATUS_ERROR;
826 db_close(PS_D_IN_DB);
836 void PlayerInfo_AddPlayer(entity e)
838 if(playerinfo_db < 0)
842 key = sprintf("#%d:*", e.playerid); // TODO: use hashkey instead?
845 p = db_get(playerinfo_db, key);
850 db_put(playerinfo_db, key, playerinfo_last);
851 strunzone(playerinfo_last);
854 db_put(playerinfo_db, key, "#");
855 playerinfo_last = strzone(ftos(e.playerid));
856 print(" Added player ", ftos(e.playerid), " to playerinfo_db\n");//DEBUG//
860 void PlayerInfo_AddItem(entity e, string item_id, string val)
862 if(playerinfo_db < 0)
866 key = sprintf("*:%s", item_id);
869 p = db_get(playerinfo_db, key);
872 if(playerinfo_events_last)
874 db_put(playerinfo_db, key, playerinfo_events_last);
875 strunzone(playerinfo_events_last);
878 db_put(playerinfo_db, key, "#");
879 playerinfo_events_last = strzone(item_id);
882 key = sprintf("#%d:%s", e.playerid, item_id);
883 db_put(playerinfo_db, key, val);
884 print(" Added item ", key, "=", val, " to playerinfo_db\n");//DEBUG//
887 string PlayerInfo_GetItem(entity e, string item_id)
889 if(playerinfo_db < 0)
893 key = sprintf("#%d:%s", e.playerid, item_id);
894 return db_get(playerinfo_db, key);
897 string PlayerInfo_GetItemLocal(string item_id)
901 return PlayerInfo_GetItem(p, item_id);
904 void PlayerInfo_ready(entity fh, entity p, float status)
909 PlayerInfo_AddPlayer(p);
913 case URL_READY_CANWRITE:
914 print("-- Sending data to player stats server\n");
915 url_fputs(fh, "V 1\n");
917 url_fputs(fh, sprintf("R %s\n", WATERMARK));
920 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
921 url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
922 url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
923 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
924 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
929 case URL_READY_CANREAD:
930 print("-- Got response from player stats server:\n");
931 string gametype = string_null;
932 while((s = url_fgets(fh)))
936 string key = "", value = "", data = "";
938 n = tokenizebyseparator(s, " "); // key (value) data
959 PlayerInfo_AddItem(p, "_version", data);
961 PlayerInfo_AddItem(p, "_release", data);
963 PlayerInfo_AddItem(p, "_time", data);
965 PlayerInfo_AddItem(p, "_statsurl", data);
967 PlayerInfo_AddItem(p, "_hashkey", data);
969 PlayerInfo_AddItem(p, "_playernick", data);
971 PlayerInfo_AddItem(p, "_playerid", data);
974 else if (key == "e" && value != "")
977 PlayerInfo_AddItem(p, value, data);
979 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
984 print("-- End of response.\n");
987 case URL_READY_CLOSED:
988 // url_fclose has finished
989 print("Player stats synchronized with server\n");
991 case URL_READY_ERROR:
993 print("Receiving player stats failed: ", ftos(status), "\n");
998 void PlayerInfo_Init()
1000 playerinfo_db = db_create();
1004 void PlayerInfo_Basic(entity p)
1006 print("-- Getting basic PlayerInfo for player ",ftos(p.playerid)," (SVQC)\n");
1008 if(playerinfo_db < 0)
1012 uri = autocvar_g_playerinfo_uri;
1013 if(uri != "" && p.crypto_idfp != "")
1015 uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp));
1016 print("Retrieving playerstats from URL: ", uri, "\n");
1017 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
1023 void PlayerInfo_Details()
1025 print("-- Getting detailed PlayerInfo for local player (MENUQC)\n");
1027 if(playerinfo_db < 0)
1031 uri = autocvar_g_playerinfo_uri; // FIXME
1032 if(uri != "" && crypto_getmyidstatus(0) > 0)
1034 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
1035 uri = strcat(uri, "/player/me");
1036 print("Retrieving playerstats from URL: ", uri, "\n");
1037 url_single_fopen(uri, FILE_APPEND, PlayerInfo_ready, NULL);
1043 // FIXME - crypto_* builtin functions missing in CSQC (csprogsdefs.qh:885)
1044 void PlayerInfo_Details()
1046 print("-- Getting detailed PlayerInfo for local player (CSQC)\n");
1048 if(playerinfo_db < 0)
1052 uri = autocvar_g_playerinfo_uri; // FIXME
1053 if(uri != "" && crypto_getmyidstatus(0) > 0)
1055 uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
1056 print("Retrieving playerstats from URL: ", uri, "\n");
1057 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);