2 void PlayerStats_Prematch(void)
7 void PlayerStats_GameReport_AddPlayer(entity e)
9 if((PS_GR_OUT_DB < 0) || (e.playerstats_id)) { return; }
11 // set up player identification
12 string s = string_null;
14 if((e.crypto_idfp != "") && (e.cvar_cl_allow_uidtracking == 1))
15 { s = e.crypto_idfp; }
16 else if(IS_BOT_CLIENT(e))
17 { s = sprintf("bot#%g#%s", skill, e.cleanname); }
19 if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
22 { s = sprintf("bot#%d", e.playerid); }
24 { s = sprintf("player#%d", e.playerid); }
27 e.playerstats_id = strzone(s);
29 // now add the player to the database
30 string key = sprintf("%s:*", e.playerstats_id);
31 string p = db_get(PS_GR_OUT_DB, key);
37 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_PL);
38 strunzone(PS_GR_OUT_PL);
40 else { db_put(PS_GR_OUT_DB, key, "#"); }
41 PS_GR_OUT_PL = strzone(e.playerstats_id);
45 void PlayerStats_GameReport_AddTeam(float t)
47 if(PS_GR_OUT_DB < 0) { return; }
49 string key = sprintf("%d", t);
50 string p = db_get(PS_GR_OUT_DB, key);
56 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_TL);
57 strunzone(PS_GR_OUT_TL);
59 else { db_put(PS_GR_OUT_DB, key, "#"); }
60 PS_GR_OUT_TL = strzone(key);
64 void PlayerStats_GameReport_AddEvent(string event_id)
66 if(PS_GR_OUT_DB < 0) { return; }
68 string key = sprintf("*:%s", event_id);
69 string p = db_get(PS_GR_OUT_DB, key);
75 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_EVL);
76 strunzone(PS_GR_OUT_EVL);
78 else { db_put(PS_GR_OUT_DB, key, "#"); }
79 PS_GR_OUT_EVL = strzone(event_id);
83 // referred to by PS_GR_P_ADDVAL and PS_GR_T_ADDVAL
84 float PlayerStats_GameReport_Event(string prefix, string event_id, float value)
86 if((prefix == "") || PS_GR_OUT_DB < 0) { return 0; }
88 string key = sprintf("%s:%s", prefix, event_id);
89 float val = stof(db_get(PS_GR_OUT_DB, key));
91 db_put(PS_GR_OUT_DB, key, ftos(val));
95 void PlayerStats_GameReport_Accuracy(entity p)
100 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
102 w = get_weaponinfo(i);
104 #define ACCMAC(suffix,field) \
105 PS_GR_P_ADDVAL(p, sprintf("acc-%s-%s", w.netname, suffix), p.accuracy.(field[i-1]));
107 ACCMAC("hit", accuracy_hit)
108 ACCMAC("fired", accuracy_fired)
109 ACCMAC("cnt-hit", accuracy_cnt_hit)
110 ACCMAC("cnt-fired", accuracy_cnt_fired)
111 ACCMAC("frags", accuracy_frags)
117 void PlayerStats_GameReport_FinalizePlayer(entity p)
119 if((p.playerstats_id == "") || PS_GR_OUT_DB < 0) { return; }
124 PS_GR_P_ADDVAL(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
128 db_put(PS_GR_OUT_DB, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
130 if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
131 db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), p.netname);
134 db_put(PS_GR_OUT_DB, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
136 if(stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
137 PS_GR_P_ADDVAL(p, PLAYERSTATS_JOINS, 1);
139 PlayerStats_GameReport_Accuracy(p);
141 if(IS_REAL_CLIENT(p))
145 float latency = (p.latency_sum / p.latency_cnt);
146 if(latency) { PS_GR_P_ADDVAL(p, PLAYERSTATS_AVGLATENCY, latency); }
150 strunzone(p.playerstats_id);
151 p.playerstats_id = string_null;
154 void PlayerStats_GameReport(float finished)
156 if(PS_GR_OUT_DB < 0) { return; }
158 PlayerScore_Sort(score_dummyfield, 0, 0, 0);
159 PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
160 if(teamplay) { PlayerScore_TeamStats(); }
165 // add personal score rank
166 PS_GR_P_ADDVAL(p, PLAYERSTATS_RANK, p.score_dummyfield);
171 // scoreboard is valid!
172 PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
174 // add scoreboard position
175 PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
177 // add scoreboard data
178 PlayerScore_PlayerStats(p);
180 // if the match ended normally, add winning info
183 PS_GR_P_ADDVAL(p, PLAYERSTATS_WINS, p.winning);
184 PS_GR_P_ADDVAL(p, PLAYERSTATS_MATCHES, 1);
188 // collect final player information
189 PlayerStats_GameReport_FinalizePlayer(p);
192 if(autocvar_g_playerstats_gamereport_uri != "")
194 PlayerStats_GameReport_DelayMapVote = TRUE;
196 autocvar_g_playerstats_gamereport_uri,
198 PlayerStats_GameReport_Handler,
204 PlayerStats_GameReport_DelayMapVote = FALSE;
205 db_close(PS_GR_OUT_DB);
210 void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that scores are added properly
212 if(autocvar_g_playerstats_gamereport_uri == "") { return; }
215 PS_GR_OUT_DB = db_create();
217 if(PS_GR_OUT_DB >= 0)
219 PlayerStats_GameReport_DelayMapVote = TRUE;
221 serverflags |= SERVERFLAG_PLAYERSTATS;
223 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ALIVETIME);
224 PlayerStats_GameReport_AddEvent(PLAYERSTATS_AVGLATENCY);
225 PlayerStats_GameReport_AddEvent(PLAYERSTATS_WINS);
226 PlayerStats_GameReport_AddEvent(PLAYERSTATS_MATCHES);
227 PlayerStats_GameReport_AddEvent(PLAYERSTATS_JOINS);
228 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
229 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
230 PlayerStats_GameReport_AddEvent(PLAYERSTATS_RANK);
235 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
237 w = get_weaponinfo(i);
238 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-hit"));
239 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-fired"));
240 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
241 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
242 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-frags"));
245 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
246 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
247 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
248 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
249 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
250 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
251 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
252 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
253 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
254 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
256 else { PlayerStats_GameReport_DelayMapVote = FALSE; }
259 void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
269 // ======================================
270 // -- OUTGOING GAME REPORT INFORMATION --
271 // ======================================
273 * V: format version (always a fixed number) - this MUST be the first line!
274 * #: comment (MUST be ignored by any parser)
275 * R: release information on the server
277 * O: mod name (icon request) as in server browser
279 * I: match ID (see "matchid" in g_world.qc)
280 * S: "hostname" of the server
281 * C: number of "unpure" cvar changes
282 * U: UDP port number of the server
283 * D: duration of the match
284 * L: "ladder" in which the server is participating in
285 * P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
286 * Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
288 * n: nickname of the player (optional)
290 * e: followed by an event name, a space, and the event count/score
291 * event names can be:
292 * alivetime: total playing time of the player
293 * avglatency: average network latency compounded throughout the match
294 * wins: number of games won (can only be set if matches is set)
295 * matches: number of matches played to the end (not aborted by map switch)
296 * joins: number of matches joined (always 1 unless player never played during the match)
297 * scoreboardvalid: set to 1 if the player was there at the end of the match
298 * total-<scoreboardname>: total score of that scoreboard item
299 * scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
300 * achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
301 * kills-<index>: number of kills against the indexed player
302 * rank <number>: rank of player
303 * acc-<weapon netname>-hit: total damage dealt
304 * acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
305 * acc-<weapon netname>-cnt-hit: amount of shots that actually hit
306 * acc-<weapon netname>-cnt-fired: amount of fired shots
307 * acc-<weapon netname>-frags: amount of frags dealt by weapon
309 case URL_READY_CANWRITE:
311 url_fputs(fh, "V 9\n");
313 url_fputs(fh, sprintf("R %s\n", WATERMARK));
315 url_fputs(fh, sprintf("G %s\n", GetGametype()));
316 url_fputs(fh, sprintf("O %s\n", modname));
317 url_fputs(fh, sprintf("M %s\n", GetMapname()));
318 url_fputs(fh, sprintf("I %s\n", matchid));
319 url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
320 url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
321 url_fputs(fh, sprintf("U %d\n", cvar("port")));
322 url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
323 url_fputs(fh, sprintf("L %s\n", autocvar_g_playerstats_gamereport_ladder));
328 for(t = PS_GR_OUT_TL; (tn = db_get(PS_GR_OUT_DB, sprintf("%d", stof(t)))) != ""; t = tn)
330 // start team section
331 url_fputs(fh, sprintf("Q team#%s\n", t));
333 // output team events // todo: does this do unnecessary loops? perhaps we should do a separate "team_events_last" tracker..."
334 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
336 float v = stof(db_get(PS_GR_OUT_DB, sprintf("team#%d:%s", stof(t), e)));
337 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
343 for(p = PS_GR_OUT_PL; (pn = db_get(PS_GR_OUT_DB, sprintf("%s:*", p))) != ""; p = pn)
345 // start player section
346 url_fputs(fh, sprintf("P %s\n", p));
348 // playerid/index (entity number for this server)
349 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_playerid", p));
350 if(nn != "") { url_fputs(fh, sprintf("i %s\n", nn)); }
353 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_netname", p));
354 if(nn != "") { url_fputs(fh, sprintf("n %s\n", nn)); }
356 // team identification number
359 tt = db_get(PS_GR_OUT_DB, sprintf("%s:_team", p));
360 url_fputs(fh, sprintf("t %s\n", tt));
363 // output player events
364 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
366 float v = stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p, e)));
367 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
375 // ======================================
376 // -- INCOMING GAME REPORT INFORMATION --
377 // ======================================
381 case URL_READY_CANREAD:
383 // url_fclose is processing, we got a response for writing the data
384 // this must come from HTTP
385 print("Got response from player stats server:\n");
386 while((s = url_fgets(fh))) { print(" ", s, "\n"); }
387 print("End of response.\n");
392 case URL_READY_CLOSED:
394 // url_fclose has finished
395 print("Player stats written\n");
396 PlayerStats_GameReport_DelayMapVote = FALSE;
397 if(PS_GR_OUT_DB >= 0)
399 db_close(PS_GR_OUT_DB);
405 case URL_READY_ERROR:
408 print("Player stats writing failed: ", ftos(status), "\n");
409 PlayerStats_GameReport_DelayMapVote = FALSE;
410 if(PS_GR_OUT_DB >= 0)
412 db_close(PS_GR_OUT_DB);
420 void PlayerStats_PlayerBasic()
424 //PS_D_IN_DB = db_create();
426 //if(PS_D_IN_DB < 0) { return; }
428 FOR_EACH_REALCLIENT(player)
430 string uri = autocvar_g_playerstats_playerbasic_uri;
431 if((uri != "") && (player.crypto_idfp != ""))
433 uri = strcat(uri, "/player/", uri_escape(uri_escape(player.crypto_idfp)), "/elo.txt");
434 print("Retrieving playerstats from URL: ", uri, "\n");
438 PlayerStats_PlayerBasic_Handler,
443 /*p.crypto_idfp != "")
445 uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp));
446 print("Retrieving playerstats from URL: ", uri, "\n");
447 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
452 void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status)
456 case URL_READY_CANWRITE:
458 print("-- Sending data to player stats server\n");
459 /*url_fputs(fh, "V 1\n");
461 url_fputs(fh, sprintf("R %s\n", WATERMARK));
463 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
464 url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
465 url_fputs(fh, sprintf("g %s\n", cvar_string("_menu_prvm_gender"))); // gender
466 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
467 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
468 */url_fputs(fh, "\n");
473 case URL_READY_CANREAD:
476 print("-- Got response from player stats server:\n");
477 //string gametype = string_null;
478 while((s = url_fgets(fh)))
482 string key = "", value = "", data = "";
484 n = tokenizebyseparator(s, " "); // key (value) data
505 PlayerInfo_AddItem(p, "_version", data);
507 PlayerInfo_AddItem(p, "_release", data);
509 PlayerInfo_AddItem(p, "_time", data);
511 PlayerInfo_AddItem(p, "_statsurl", data);
513 PlayerInfo_AddItem(p, "_hashkey", data);
515 PlayerInfo_AddItem(p, "_playernick", data);
517 PlayerInfo_AddItem(p, "_playerid", data);
520 else if (key == "e" && value != "")
523 PlayerInfo_AddItem(p, value, data);
525 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
531 print("-- End of response.\n");
535 case URL_READY_CLOSED:
537 // url_fclose has finished
538 print("Player stats synchronized with server\n");
542 case URL_READY_ERROR:
545 print("Receiving player stats failed: ", ftos(status), "\n");
555 #if 0 // reading the entire DB at once
556 string e = "", en = "";
558 for(e = PS_D_IN_EVL; (en = db_get(PS_D_IN_DB, e)) != ""; e = en)
560 print(sprintf("%d:%s:%s\n", i, e, db_get(PS_D_IN_DB, sprintf("#%s", e))));
565 void PlayerStats_PlayerDetail_AddItem(string event, string data)
567 if(PS_D_IN_DB < 0) { return; }
569 // create a marker for the event so that we can access it later
570 string marker = sprintf("%s", event);
571 if(db_get(PS_D_IN_DB, marker) == "")
575 db_put(PS_D_IN_DB, marker, PS_D_IN_EVL);
576 strunzone(PS_D_IN_EVL);
578 else { db_put(PS_D_IN_DB, marker, "#"); }
579 PS_D_IN_EVL = strzone(marker);
582 // now actually set the event data
583 db_put(PS_D_IN_DB, sprintf("#%s", event), data);
584 print("Added item ", sprintf("#%s", event), "=", data, " to PS_D_IN_DB\n");
587 void PlayerStats_PlayerDetail(void)
589 if((autocvar_g_playerstats_playerdetail_uri != "") && (crypto_getmyidstatus(0) > 0))
591 // create the database if it doesn't already exist
595 PS_D_IN_DB = db_create();
598 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
599 print("Retrieving playerstats from URL: ", autocvar_g_playerstats_playerdetail_uri, "\n");
601 autocvar_g_playerstats_playerdetail_uri,
603 PlayerStats_PlayerDetail_Handler,
607 PlayerStats_PlayerDetail_Status = PS_D_STATUS_WAITING;
611 // player has this disabled, kill the DB and set status to idle
614 db_close(PS_D_IN_DB);
618 PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE;
622 void PlayerStats_PlayerDetail_CheckUpdate(void)
624 // determine whether we should retrieve playerdetail information again
625 float gamecount = cvar("cl_matchcount");
627 printf("PlayerStats_PlayerDetail_CheckUpdate(): %f >= %f, %d > %d\n",
635 (time >= PS_D_NEXTUPDATETIME)
637 (gamecount > PS_D_LASTGAMECOUNT)
640 PlayerStats_PlayerDetail();
641 PS_D_NEXTUPDATETIME = (time + autocvar_g_playerstats_playerdetail_autoupdatetime);
642 PS_D_LASTGAMECOUNT = gamecount;
646 void PlayerStats_PlayerDetail_Handler(entity fh, entity unused, float status)
650 case URL_READY_CANWRITE:
652 print("PlayerStats_PlayerDetail_Handler(): Sending data to player stats server...\n");
653 url_fputs(fh, "V 1\n");
655 url_fputs(fh, sprintf("R %s\n", WATERMARK));
657 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
658 //url_fputs(fh, sprintf("c %s\n", cvar_string("_cl_country"))); // country
659 //url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
660 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
661 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
667 case URL_READY_CANREAD:
669 //print("PlayerStats_PlayerDetail_Handler(): Got response from player stats server:\n");
671 string gametype = "overall";
672 while((input = url_fgets(fh)))
674 float count = tokenizebyseparator(input, " ");
675 string key = "", event = "", data = "";
677 if(argv(0) == "#") { continue; }
682 data = substring(input, argv_start_index(1), strlen(input) - argv_start_index(1));
688 data = substring(input, argv_start_index(2), strlen(input) - argv_start_index(2));
695 case "V": PlayerStats_PlayerDetail_AddItem("version", data); break;
696 case "R": PlayerStats_PlayerDetail_AddItem("release", data); break;
697 case "T": PlayerStats_PlayerDetail_AddItem("time", data); break;
700 case "S": PlayerStats_PlayerDetail_AddItem("statsurl", data); break;
701 case "P": PlayerStats_PlayerDetail_AddItem("hashkey", data); break;
702 case "n": PlayerStats_PlayerDetail_AddItem("playernick", data); break;
703 case "i": PlayerStats_PlayerDetail_AddItem("playerid", data); break;
706 case "G": gametype = data; break;
709 if(event != "" && data != "")
711 PlayerStats_PlayerDetail_AddItem(
726 "PlayerStats_PlayerDetail_Handler(): ERROR: "
727 "Key went unhandled? Is our version outdated?\n"
735 "PlayerStats_PlayerDetail_Handler(): Key '%s', Event '%s', Data '%s'\n",
742 //print("PlayerStats_PlayerDetail_Handler(): End of response.\n");
744 PlayerStats_PlayerDetail_Status = PS_D_STATUS_RECEIVED;
745 statslist.getStats(statslist);
749 case URL_READY_CLOSED:
751 // url_fclose has finished
752 print("PlayerStats_PlayerDetail_Handler(): Player stats synchronized with server.\n");
756 case URL_READY_ERROR:
759 print("PlayerStats_PlayerDetail_Handler(): Receiving player stats failed: ", ftos(status), "\n");
760 PlayerStats_PlayerDetail_Status = PS_D_STATUS_ERROR;
763 db_close(PS_D_IN_DB);
773 void PlayerInfo_AddPlayer(entity e)
775 if(playerinfo_db < 0)
779 key = sprintf("#%d:*", e.playerid); // TODO: use hashkey instead?
782 p = db_get(playerinfo_db, key);
787 db_put(playerinfo_db, key, playerinfo_last);
788 strunzone(playerinfo_last);
791 db_put(playerinfo_db, key, "#");
792 playerinfo_last = strzone(ftos(e.playerid));
793 print(" Added player ", ftos(e.playerid), " to playerinfo_db\n");//DEBUG//
797 void PlayerInfo_AddItem(entity e, string item_id, string val)
799 if(playerinfo_db < 0)
803 key = sprintf("*:%s", item_id);
806 p = db_get(playerinfo_db, key);
809 if(playerinfo_events_last)
811 db_put(playerinfo_db, key, playerinfo_events_last);
812 strunzone(playerinfo_events_last);
815 db_put(playerinfo_db, key, "#");
816 playerinfo_events_last = strzone(item_id);
819 key = sprintf("#%d:%s", e.playerid, item_id);
820 db_put(playerinfo_db, key, val);
821 print(" Added item ", key, "=", val, " to playerinfo_db\n");//DEBUG//
824 string PlayerInfo_GetItem(entity e, string item_id)
826 if(playerinfo_db < 0)
830 key = sprintf("#%d:%s", e.playerid, item_id);
831 return db_get(playerinfo_db, key);
834 string PlayerInfo_GetItemLocal(string item_id)
838 return PlayerInfo_GetItem(p, item_id);
841 void PlayerInfo_ready(entity fh, entity p, float status)
846 PlayerInfo_AddPlayer(p);
850 case URL_READY_CANWRITE:
851 print("-- Sending data to player stats server\n");
852 url_fputs(fh, "V 1\n");
854 url_fputs(fh, sprintf("R %s\n", WATERMARK));
857 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
858 url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
859 url_fputs(fh, sprintf("g %s\n", cvar_string("_menu_prvm_gender"))); // gender
860 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
861 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
866 case URL_READY_CANREAD:
867 print("-- Got response from player stats server:\n");
868 string gametype = string_null;
869 while((s = url_fgets(fh)))
873 string key = "", value = "", data = "";
875 n = tokenizebyseparator(s, " "); // key (value) data
896 PlayerInfo_AddItem(p, "_version", data);
898 PlayerInfo_AddItem(p, "_release", data);
900 PlayerInfo_AddItem(p, "_time", data);
902 PlayerInfo_AddItem(p, "_statsurl", data);
904 PlayerInfo_AddItem(p, "_hashkey", data);
906 PlayerInfo_AddItem(p, "_playernick", data);
908 PlayerInfo_AddItem(p, "_playerid", data);
911 else if (key == "e" && value != "")
914 PlayerInfo_AddItem(p, value, data);
916 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
921 print("-- End of response.\n");
924 case URL_READY_CLOSED:
925 // url_fclose has finished
926 print("Player stats synchronized with server\n");
928 case URL_READY_ERROR:
930 print("Receiving player stats failed: ", ftos(status), "\n");
935 void PlayerInfo_Init()
938 playerinfo_db = db_create();
942 void PlayerInfo_Basic(entity p)
944 print("-- Getting basic PlayerInfo for player ",ftos(p.playerid)," (SVQC)\n");
946 if(playerinfo_db < 0)
950 uri = autocvar_g_playerinfo_uri;
951 if(uri != "" && p.crypto_idfp != "")
953 uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp));
954 print("Retrieving playerstats from URL: ", uri, "\n");
955 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
961 void PlayerInfo_Details()
963 print("-- Getting detailed PlayerInfo for local player (MENUQC)\n");
965 if(playerinfo_db < 0)
969 uri = autocvar_g_playerinfo_uri; // FIXME
970 if(uri != "" && crypto_getmyidstatus(0) > 0)
972 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
973 uri = strcat(uri, "/player/me");
974 print("Retrieving playerstats from URL: ", uri, "\n");
975 url_single_fopen(uri, FILE_APPEND, PlayerInfo_ready, world);
982 * FIXME - crypto_* builtin functions missing in CSQC (csprogsdefs.qc:885)
983 void PlayerInfo_Details()
985 print("-- Getting detailed PlayerInfo for local player (CSQC)\n");
987 if(playerinfo_db < 0)
991 uri = autocvar_g_playerinfo_uri; // FIXME
992 if(uri != "" && crypto_getmyidstatus(0) > 0)
994 uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
995 print("Retrieving playerstats from URL: ", uri, "\n");
996 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);