1 #include "playerstats.qh"
5 #include "constants.qh"
7 #include <common/weapons/_all.qh>
8 #include "../server/anticheat.qh"
9 #include "../server/defs.qh"
10 #include "../server/scores.qh"
11 #include "../server/weapons/accuracy.qh"
15 void PlayerStats_Prematch()
20 void PlayerStats_GameReport_AddPlayer(entity e)
22 if((PS_GR_OUT_DB < 0) || (e.playerstats_id)) { return; }
24 // set up player identification
25 string s = string_null;
27 if((e.crypto_idfp != "") && (e.cvar_cl_allow_uidtracking == 1))
28 { s = e.crypto_idfp; }
29 else if(IS_BOT_CLIENT(e))
30 { s = sprintf("bot#%g#%s", skill, e.cleanname); }
32 if((s == "") || find(NULL, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
35 { s = sprintf("bot#%d", e.playerid); }
37 { s = sprintf("player#%d", e.playerid); }
40 e.playerstats_id = strzone(s);
42 // now add the player to the database
43 string key = sprintf("%s:*", e.playerstats_id);
44 string p = db_get(PS_GR_OUT_DB, key);
50 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_PL);
51 strunzone(PS_GR_OUT_PL);
53 else { db_put(PS_GR_OUT_DB, key, "#"); }
54 PS_GR_OUT_PL = strzone(e.playerstats_id);
58 void PlayerStats_GameReport_AddTeam(float t)
60 if(PS_GR_OUT_DB < 0) { return; }
62 string key = sprintf("%d", t);
63 string p = db_get(PS_GR_OUT_DB, key);
69 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_TL);
70 strunzone(PS_GR_OUT_TL);
72 else { db_put(PS_GR_OUT_DB, key, "#"); }
73 PS_GR_OUT_TL = strzone(key);
77 void PlayerStats_GameReport_AddEvent(string event_id)
79 if(PS_GR_OUT_DB < 0) { return; }
81 string key = sprintf("*:%s", event_id);
82 string p = db_get(PS_GR_OUT_DB, key);
88 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_EVL);
89 strunzone(PS_GR_OUT_EVL);
91 else { db_put(PS_GR_OUT_DB, key, "#"); }
92 PS_GR_OUT_EVL = strzone(event_id);
96 // referred to by PS_GR_P_ADDVAL and PS_GR_T_ADDVAL
97 float PlayerStats_GameReport_Event(string prefix, string event_id, float value)
99 if((prefix == "") || PS_GR_OUT_DB < 0) { return 0; }
101 string key = sprintf("%s:%s", prefix, event_id);
102 float val = stof(db_get(PS_GR_OUT_DB, key));
104 db_put(PS_GR_OUT_DB, key, ftos(val));
108 void PlayerStats_GameReport_Accuracy(entity p)
110 #define ACCMAC(suffix, field) \
111 PS_GR_P_ADDVAL(p, sprintf("acc-%s-%s", it.netname, suffix), p.accuracy.(field[i-1]));
112 FOREACH(Weapons, it != WEP_Null, {
113 ACCMAC("hit", accuracy_hit)
114 ACCMAC("fired", accuracy_fired)
115 ACCMAC("cnt-hit", accuracy_cnt_hit)
116 ACCMAC("cnt-fired", accuracy_cnt_fired)
117 ACCMAC("frags", accuracy_frags)
122 void PlayerStats_GameReport_FinalizePlayer(entity p)
124 if((p.playerstats_id == "") || PS_GR_OUT_DB < 0) { return; }
129 PS_GR_P_ADDVAL(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
133 db_put(PS_GR_OUT_DB, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
135 if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
136 db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), p.netname);
139 db_put(PS_GR_OUT_DB, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
141 if(stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
142 PS_GR_P_ADDVAL(p, PLAYERSTATS_JOINS, 1);
144 PlayerStats_GameReport_Accuracy(p);
145 anticheat_report_to_playerstats(p);
147 if(IS_REAL_CLIENT(p))
151 float latency = (p.latency_sum / p.latency_cnt);
152 if(latency) { PS_GR_P_ADDVAL(p, PLAYERSTATS_AVGLATENCY, latency); }
156 strunzone(p.playerstats_id);
157 p.playerstats_id = string_null;
160 void PlayerStats_GameReport(float finished)
162 if(PS_GR_OUT_DB < 0) { return; }
164 PlayerScore_Sort(score_dummyfield, 0, 0, 0);
165 PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
166 if(teamplay) { PlayerScore_TeamStats(); }
168 FOREACH_CLIENT(true, {
169 // add personal score rank
170 PS_GR_P_ADDVAL(it, PLAYERSTATS_RANK, it.score_dummyfield);
173 if(it.scoreboard_pos)
175 // scoreboard is valid!
176 PS_GR_P_ADDVAL(it, PLAYERSTATS_SCOREBOARD_VALID, 1);
178 // add scoreboard position
179 PS_GR_P_ADDVAL(it, PLAYERSTATS_SCOREBOARD_POS, it.scoreboard_pos);
181 // add scoreboard data
182 PlayerScore_PlayerStats(it);
184 // if the match ended normally, add winning info
187 PS_GR_P_ADDVAL(it, PLAYERSTATS_WINS, it.winning);
188 PS_GR_P_ADDVAL(it, PLAYERSTATS_MATCHES, 1);
192 // collect final player information
193 PlayerStats_GameReport_FinalizePlayer(it);
196 if(autocvar_g_playerstats_gamereport_uri != "")
198 PlayerStats_GameReport_DelayMapVote = true;
200 autocvar_g_playerstats_gamereport_uri,
202 PlayerStats_GameReport_Handler,
208 PlayerStats_GameReport_DelayMapVote = false;
209 db_close(PS_GR_OUT_DB);
214 void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that scores are added properly
216 if(autocvar_g_playerstats_gamereport_uri == "") { return; }
218 PS_GR_OUT_DB = db_create();
220 if(PS_GR_OUT_DB >= 0)
222 PlayerStats_GameReport_DelayMapVote = true;
224 serverflags |= SERVERFLAG_PLAYERSTATS;
226 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ALIVETIME);
227 PlayerStats_GameReport_AddEvent(PLAYERSTATS_AVGLATENCY);
228 PlayerStats_GameReport_AddEvent(PLAYERSTATS_WINS);
229 PlayerStats_GameReport_AddEvent(PLAYERSTATS_MATCHES);
230 PlayerStats_GameReport_AddEvent(PLAYERSTATS_JOINS);
231 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
232 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
233 PlayerStats_GameReport_AddEvent(PLAYERSTATS_RANK);
236 FOREACH(Weapons, it != WEP_Null, {
237 PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-hit"));
238 PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-fired"));
239 PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-cnt-hit"));
240 PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-cnt-fired"));
241 PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-frags"));
244 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
245 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
246 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
247 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
248 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
249 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
250 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
251 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
252 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
253 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
255 anticheat_register_to_playerstats();
257 else { PlayerStats_GameReport_DelayMapVote = false; }
260 void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
270 // ======================================
271 // -- OUTGOING GAME REPORT INFORMATION --
272 // ======================================
274 * V: format version (always a fixed number) - this MUST be the first line!
275 * #: comment (MUST be ignored by any parser)
276 * R: release information on the server
278 * O: mod name (icon request) as in server browser
280 * I: match ID (see "matchid" in g_world.qc)
281 * S: "hostname" of the server
282 * C: number of "unpure" cvar changes
283 * U: UDP port number of the server
284 * D: duration of the match
285 * L: "ladder" in which the server is participating in
286 * P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
287 * Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
289 * n: nickname of the player (optional)
291 * e: followed by an event name, a space, and the event count/score
292 * event names can be:
293 * alivetime: total playing time of the player
294 * avglatency: average network latency compounded throughout the match
295 * wins: number of games won (can only be set if matches is set)
296 * matches: number of matches played to the end (not aborted by map switch)
297 * joins: number of matches joined (always 1 unless player never played during the match)
298 * scoreboardvalid: set to 1 if the player was there at the end of the match
299 * total-<scoreboardname>: total score of that scoreboard item
300 * scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
301 * achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
302 * kills-<index>: number of kills against the indexed player
303 * rank <number>: rank of player
304 * acc-<weapon netname>-hit: total damage dealt
305 * acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
306 * acc-<weapon netname>-cnt-hit: amount of shots that actually hit
307 * acc-<weapon netname>-cnt-fired: amount of fired shots
308 * acc-<weapon netname>-frags: amount of frags dealt by weapon
310 case URL_READY_CANWRITE:
312 url_fputs(fh, "V 9\n");
314 url_fputs(fh, sprintf("R %s\n", WATERMARK));
316 url_fputs(fh, sprintf("G %s\n", GetGametype()));
317 url_fputs(fh, sprintf("O %s\n", modname));
318 url_fputs(fh, sprintf("M %s\n", GetMapname()));
319 url_fputs(fh, sprintf("I %s\n", matchid));
320 url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
321 url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
322 url_fputs(fh, sprintf("U %d\n", cvar("port")));
323 url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
324 url_fputs(fh, sprintf("L %s\n", autocvar_g_playerstats_gamereport_ladder));
329 for(t = PS_GR_OUT_TL; (tn = db_get(PS_GR_OUT_DB, sprintf("%d", stof(t)))) != ""; t = tn)
331 // start team section
332 url_fputs(fh, sprintf("Q team#%s\n", t));
334 // output team events // todo: does this do unnecessary loops? perhaps we should do a separate "team_events_last" tracker..."
335 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
337 float v = stof(db_get(PS_GR_OUT_DB, sprintf("team#%d:%s", stof(t), e)));
338 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
344 for(p = PS_GR_OUT_PL; (pn = db_get(PS_GR_OUT_DB, sprintf("%s:*", p))) != ""; p = pn)
346 // start player section
347 url_fputs(fh, sprintf("P %s\n", p));
349 // playerid/index (entity number for this server)
350 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_playerid", p));
351 if(nn != "") { url_fputs(fh, sprintf("i %s\n", nn)); }
354 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_netname", p));
355 if(nn != "") { url_fputs(fh, sprintf("n %s\n", nn)); }
357 // team identification number
360 tt = db_get(PS_GR_OUT_DB, sprintf("%s:_team", p));
361 url_fputs(fh, sprintf("t %s\n", tt));
364 // output player events
365 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
367 float v = stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p, e)));
368 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
376 // ======================================
377 // -- INCOMING GAME REPORT INFORMATION --
378 // ======================================
382 case URL_READY_CANREAD:
384 // url_fclose is processing, we got a response for writing the data
385 // this must come from HTTP
386 LOG_TRACE("Got response from player stats server:");
387 while((s = url_fgets(fh))) { LOG_TRACE(" ", s); }
388 LOG_TRACE("End of response.");
393 case URL_READY_CLOSED:
395 // url_fclose has finished
396 LOG_TRACE("Player stats written");
397 PlayerStats_GameReport_DelayMapVote = false;
398 if(PS_GR_OUT_DB >= 0)
400 db_close(PS_GR_OUT_DB);
406 case URL_READY_ERROR:
409 LOG_INFO("Player stats writing failed: ", ftos(status), "\n");
410 PlayerStats_GameReport_DelayMapVote = false;
411 if(PS_GR_OUT_DB >= 0)
413 db_close(PS_GR_OUT_DB);
421 void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest)
423 PlayerScore_Add(joiningplayer, SP_ELO, -1);
424 // http://stats.xonotic.org/player/GgXRw6piDtFIbMArMuiAi8JG4tiin8VLjZgsKB60Uds=/elo.txt
425 if(autocvar_g_playerstats_playerbasic_uri != "")
427 string uri = autocvar_g_playerstats_playerbasic_uri;
428 if (joiningplayer.crypto_idfp == "") {
429 PlayerScore_Add(joiningplayer, SP_ELO, -1);
431 // create the database if it doesn't already exist
433 PS_B_IN_DB = db_create();
435 // now request the information
436 uri = strcat(uri, "/player/", uri_escape(uri_escape(uri_escape(joiningplayer.crypto_idfp))), "/elo.txt");
437 LOG_TRACE("Retrieving playerstats from URL: ", uri);
441 PlayerStats_PlayerBasic_Handler,
445 // set status appropriately // todo: check whether the player info exists in the database previously
448 // database still contains useful information, so don't clear it of a useful status
449 joiningplayer.playerstats_basicstatus = PS_B_STATUS_WAITING;
453 // database was previously empty or never hit received status for some reason
454 joiningplayer.playerstats_basicstatus = PS_B_STATUS_UPDATING;
460 // server has this disabled, kill the DB and set status to idle
461 PlayerScore_Add(joiningplayer, SP_ELO, -1);
464 db_close(PS_B_IN_DB);
467 FOREACH_CLIENT(IS_REAL_CLIENT(it), it.playerstats_basicstatus = PS_B_STATUS_IDLE);
472 void PlayerStats_PlayerBasic_CheckUpdate(entity joiningplayer)
474 // determine whether we should retrieve playerbasic information again
476 LOG_TRACEF("PlayerStats_PlayerBasic_CheckUpdate('%s'): %f",
477 joiningplayer.netname,
481 // TODO: check to see if this playerid is inside the database already somehow...
482 // for now we'll just check the field, but this won't work for players who disconnect and reconnect properly
483 // although maybe we should just submit another request ANYWAY?
484 if(!joiningplayer.playerstats_basicstatus)
486 PlayerStats_PlayerBasic(
488 (joiningplayer.playerstats_basicstatus == PS_B_STATUS_RECEIVED)
493 void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status)
497 case URL_READY_CANWRITE:
499 LOG_TRACE("-- Sending data to player stats server");
500 /*url_fputs(fh, "V 1\n");
502 url_fputs(fh, sprintf("R %s\n", WATERMARK));
504 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
505 url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
506 url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
507 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
508 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
509 */url_fputs(fh, "\n");
514 case URL_READY_CANREAD:
516 bool handled = false;
517 string gt = string_null;
518 for (string s = ""; (s = url_fgets(fh)); ) {
519 int n = tokenizebyseparator(s, " "); // key value? data
520 if (n == 1) continue;
521 string key = "", value = "", data = "";
532 // PlayerInfo_AddItem(p, "_version", data);
535 // PlayerInfo_AddItem(p, "_release", data);
538 // PlayerInfo_AddItem(p, "_time", data);
541 // PlayerInfo_AddItem(p, "_statsurl", data);
544 // PlayerInfo_AddItem(p, "_hashkey", data);
547 // PlayerInfo_AddItem(p, "_playernick", data);
550 // PlayerInfo_AddItem(p, "_playerid", data);
551 // p.xonstat_id = stof(data);
557 LOG_TRACE("G: ", gt);
558 LOG_TRACE("e: ", data);
559 if (gt == GetGametype()) {
561 float e = stof(data);
562 PlayerScore_Add(p, SP_ELO, +1 + e);
565 // PlayerInfo_AddItem(p, value, data);
567 // PlayerInfo_AddItem(p, sprintf("%s/%s", gt, value), data);
576 case URL_READY_CLOSED:
578 // url_fclose has finished
579 LOG_INFO("Player stats synchronized with server\n");
583 case URL_READY_ERROR:
586 LOG_INFO("Receiving player stats failed: ", ftos(status), "\n");
590 PlayerScore_Add(p, SP_ELO, -1);
597 #if 0 // reading the entire DB at once
598 string e = "", en = "";
600 for(e = PS_D_IN_EVL; (en = db_get(PS_D_IN_DB, e)) != ""; e = en)
602 LOG_INFO(sprintf("%d:%s:%s\n", i, e, db_get(PS_D_IN_DB, sprintf("#%s", e))));
607 void PlayerStats_PlayerDetail_AddItem(string event, string data)
609 if(PS_D_IN_DB < 0) { return; }
611 // create a marker for the event so that we can access it later
612 string marker = sprintf("%s", event);
613 if(db_get(PS_D_IN_DB, marker) == "")
617 db_put(PS_D_IN_DB, marker, PS_D_IN_EVL);
618 strunzone(PS_D_IN_EVL);
620 else { db_put(PS_D_IN_DB, marker, "#"); }
621 PS_D_IN_EVL = strzone(marker);
624 // now actually set the event data
625 db_put(PS_D_IN_DB, sprintf("#%s", event), data);
626 LOG_TRACE("Added item ", sprintf("#%s", event), "=", data, " to PS_D_IN_DB");
629 void PlayerStats_PlayerDetail()
631 // http://stats.xonotic.org/player/me
632 if((autocvar_g_playerstats_playerdetail_uri != "") && (crypto_getmyidstatus(0) > 0))
634 // create the database if it doesn't already exist
636 PS_D_IN_DB = db_create();
638 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
639 LOG_TRACE("Retrieving playerstats from URL: ", autocvar_g_playerstats_playerdetail_uri);
641 autocvar_g_playerstats_playerdetail_uri,
643 PlayerStats_PlayerDetail_Handler,
647 PlayerStats_PlayerDetail_Status = PS_D_STATUS_WAITING;
651 // player has this disabled, kill the DB and set status to idle
654 db_close(PS_D_IN_DB);
658 PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE;
662 void PlayerStats_PlayerDetail_CheckUpdate()
664 // determine whether we should retrieve playerdetail information again
665 float gamecount = cvar("cl_matchcount");
668 LOG_INFOF("PlayerStats_PlayerDetail_CheckUpdate(): %f >= %f, %d > %d\n",
677 (time >= PS_D_NEXTUPDATETIME)
679 (gamecount > PS_D_LASTGAMECOUNT)
682 PlayerStats_PlayerDetail();
683 PS_D_NEXTUPDATETIME = (time + autocvar_g_playerstats_playerdetail_autoupdatetime);
684 PS_D_LASTGAMECOUNT = gamecount;
688 void PlayerStats_PlayerDetail_Handler(entity fh, entity unused, float status)
692 case URL_READY_CANWRITE:
694 LOG_TRACE("PlayerStats_PlayerDetail_Handler(): Sending data to player stats server...");
695 url_fputs(fh, "V 1\n");
697 url_fputs(fh, sprintf("R %s\n", WATERMARK));
699 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
700 //url_fputs(fh, sprintf("c %s\n", cvar_string("_cl_country"))); // country
701 //url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
702 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
703 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
709 case URL_READY_CANREAD:
711 //print("PlayerStats_PlayerDetail_Handler(): Got response from player stats server:\n");
713 string gametype = "overall";
714 while((input = url_fgets(fh)))
716 float count = tokenizebyseparator(input, " ");
717 string key = "", event = "", data = "";
719 if(argv(0) == "#") { continue; }
724 data = substring(input, argv_start_index(1), strlen(input) - argv_start_index(1));
730 data = substring(input, argv_start_index(2), strlen(input) - argv_start_index(2));
737 case "V": PlayerStats_PlayerDetail_AddItem("version", data); break;
738 case "R": PlayerStats_PlayerDetail_AddItem("release", data); break;
739 case "T": PlayerStats_PlayerDetail_AddItem("time", data); break;
742 case "S": PlayerStats_PlayerDetail_AddItem("statsurl", data); break;
743 case "P": PlayerStats_PlayerDetail_AddItem("hashkey", data); break;
744 case "n": PlayerStats_PlayerDetail_AddItem("playernick", data); break;
745 case "i": PlayerStats_PlayerDetail_AddItem("playerid", data); break;
748 case "G": gametype = data; break;
751 if(event != "" && data != "")
753 PlayerStats_PlayerDetail_AddItem(
768 "PlayerStats_PlayerDetail_Handler(): ERROR: "
769 "Key went unhandled? Is our version outdated?\n"
770 "PlayerStats_PlayerDetail_Handler(): "
771 "Key '%s', Event '%s', Data '%s'\n",
782 "PlayerStats_PlayerDetail_Handler(): "
783 "Key '%s', Event '%s', Data '%s'\n",
790 //print("PlayerStats_PlayerDetail_Handler(): End of response.\n");
792 PlayerStats_PlayerDetail_Status = PS_D_STATUS_RECEIVED;
793 statslist.getStats(statslist);
797 case URL_READY_CLOSED:
799 // url_fclose has finished
800 LOG_INFO("PlayerStats_PlayerDetail_Handler(): Player stats synchronized with server.\n");
804 case URL_READY_ERROR:
807 LOG_INFO("PlayerStats_PlayerDetail_Handler(): Receiving player stats failed: ", ftos(status), "\n");
808 PlayerStats_PlayerDetail_Status = PS_D_STATUS_ERROR;
811 db_close(PS_D_IN_DB);
821 void PlayerInfo_AddPlayer(entity e)
823 if(playerinfo_db < 0)
827 key = sprintf("#%d:*", e.playerid); // TODO: use hashkey instead?
830 p = db_get(playerinfo_db, key);
835 db_put(playerinfo_db, key, playerinfo_last);
836 strunzone(playerinfo_last);
839 db_put(playerinfo_db, key, "#");
840 playerinfo_last = strzone(ftos(e.playerid));
841 print(" Added player ", ftos(e.playerid), " to playerinfo_db\n");//DEBUG//
845 void PlayerInfo_AddItem(entity e, string item_id, string val)
847 if(playerinfo_db < 0)
851 key = sprintf("*:%s", item_id);
854 p = db_get(playerinfo_db, key);
857 if(playerinfo_events_last)
859 db_put(playerinfo_db, key, playerinfo_events_last);
860 strunzone(playerinfo_events_last);
863 db_put(playerinfo_db, key, "#");
864 playerinfo_events_last = strzone(item_id);
867 key = sprintf("#%d:%s", e.playerid, item_id);
868 db_put(playerinfo_db, key, val);
869 print(" Added item ", key, "=", val, " to playerinfo_db\n");//DEBUG//
872 string PlayerInfo_GetItem(entity e, string item_id)
874 if(playerinfo_db < 0)
878 key = sprintf("#%d:%s", e.playerid, item_id);
879 return db_get(playerinfo_db, key);
882 string PlayerInfo_GetItemLocal(string item_id)
886 return PlayerInfo_GetItem(p, item_id);
889 void PlayerInfo_ready(entity fh, entity p, float status)
894 PlayerInfo_AddPlayer(p);
898 case URL_READY_CANWRITE:
899 print("-- Sending data to player stats server\n");
900 url_fputs(fh, "V 1\n");
902 url_fputs(fh, sprintf("R %s\n", WATERMARK));
905 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
906 url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
907 url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
908 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
909 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
914 case URL_READY_CANREAD:
915 print("-- Got response from player stats server:\n");
916 string gametype = string_null;
917 while((s = url_fgets(fh)))
921 string key = "", value = "", data = "";
923 n = tokenizebyseparator(s, " "); // key (value) data
944 PlayerInfo_AddItem(p, "_version", data);
946 PlayerInfo_AddItem(p, "_release", data);
948 PlayerInfo_AddItem(p, "_time", data);
950 PlayerInfo_AddItem(p, "_statsurl", data);
952 PlayerInfo_AddItem(p, "_hashkey", data);
954 PlayerInfo_AddItem(p, "_playernick", data);
956 PlayerInfo_AddItem(p, "_playerid", data);
959 else if (key == "e" && value != "")
962 PlayerInfo_AddItem(p, value, data);
964 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
969 print("-- End of response.\n");
972 case URL_READY_CLOSED:
973 // url_fclose has finished
974 print("Player stats synchronized with server\n");
976 case URL_READY_ERROR:
978 print("Receiving player stats failed: ", ftos(status), "\n");
983 void PlayerInfo_Init()
985 playerinfo_db = db_create();
989 void PlayerInfo_Basic(entity p)
991 print("-- Getting basic PlayerInfo for player ",ftos(p.playerid)," (SVQC)\n");
993 if(playerinfo_db < 0)
997 uri = autocvar_g_playerinfo_uri;
998 if(uri != "" && p.crypto_idfp != "")
1000 uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp));
1001 print("Retrieving playerstats from URL: ", uri, "\n");
1002 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
1008 void PlayerInfo_Details()
1010 print("-- Getting detailed PlayerInfo for local player (MENUQC)\n");
1012 if(playerinfo_db < 0)
1016 uri = autocvar_g_playerinfo_uri; // FIXME
1017 if(uri != "" && crypto_getmyidstatus(0) > 0)
1019 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
1020 uri = strcat(uri, "/player/me");
1021 print("Retrieving playerstats from URL: ", uri, "\n");
1022 url_single_fopen(uri, FILE_APPEND, PlayerInfo_ready, NULL);
1028 // FIXME - crypto_* builtin functions missing in CSQC (csprogsdefs.qh:885)
1029 void PlayerInfo_Details()
1031 print("-- Getting detailed PlayerInfo for local player (CSQC)\n");
1033 if(playerinfo_db < 0)
1037 uri = autocvar_g_playerinfo_uri; // FIXME
1038 if(uri != "" && crypto_getmyidstatus(0) > 0)
1040 uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
1041 print("Retrieving playerstats from URL: ", uri, "\n");
1042 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);