1 #include "playerstats.qh"
5 #include "constants.qh"
7 #include <common/weapons/_all.qh>
8 #include "../server/anticheat.qh"
9 #include "../server/defs.qh"
10 #include "../server/scores.qh"
11 #include "../server/weapons/accuracy.qh"
15 void PlayerStats_Prematch()
20 void PlayerStats_GameReport_AddPlayer(entity e)
22 if((PS_GR_OUT_DB < 0) || (e.playerstats_id)) { return; }
24 // set up player identification
27 if((e.crypto_idfp != "") && (CS(e).cvar_cl_allow_uidtracking == 1))
28 { s = e.crypto_idfp; }
29 else if(IS_BOT_CLIENT(e))
30 { s = sprintf("bot#%g#%s", skill, e.cleanname); }
32 if((s == "") || find(NULL, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
35 { s = sprintf("bot#%d", e.playerid); }
37 { s = sprintf("player#%d", e.playerid); }
40 e.playerstats_id = strzone(s);
42 // now add the player to the database
43 string key = sprintf("%s:*", e.playerstats_id);
44 string p = db_get(PS_GR_OUT_DB, key);
50 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_PL);
51 strunzone(PS_GR_OUT_PL);
53 else { db_put(PS_GR_OUT_DB, key, "#"); }
54 PS_GR_OUT_PL = strzone(e.playerstats_id);
58 void PlayerStats_GameReport_AddTeam(float t)
60 if(PS_GR_OUT_DB < 0) { return; }
62 string key = sprintf("%d", t);
63 string p = db_get(PS_GR_OUT_DB, key);
69 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_TL);
70 strunzone(PS_GR_OUT_TL);
72 else { db_put(PS_GR_OUT_DB, key, "#"); }
73 PS_GR_OUT_TL = strzone(key);
77 void PlayerStats_GameReport_AddEvent(string event_id)
79 if(PS_GR_OUT_DB < 0) { return; }
81 string key = sprintf("*:%s", event_id);
82 string p = db_get(PS_GR_OUT_DB, key);
88 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_EVL);
89 strunzone(PS_GR_OUT_EVL);
91 else { db_put(PS_GR_OUT_DB, key, "#"); }
92 PS_GR_OUT_EVL = strzone(event_id);
96 // referred to by PS_GR_P_ADDVAL and PS_GR_T_ADDVAL
97 float PlayerStats_GameReport_Event(string prefix, string event_id, float value)
99 if((prefix == "") || PS_GR_OUT_DB < 0) { return 0; }
101 string key = sprintf("%s:%s", prefix, event_id);
102 float val = stof(db_get(PS_GR_OUT_DB, key));
104 db_put(PS_GR_OUT_DB, key, ftos(val));
108 void PlayerStats_GameReport_Accuracy(entity p)
110 #define ACCMAC(suffix, field) \
111 PS_GR_P_ADDVAL(p, sprintf("acc-%s-%s", it.netname, suffix), CS(p).accuracy.(field[i-1]));
112 FOREACH(Weapons, it != WEP_Null, {
113 ACCMAC("hit", accuracy_hit)
114 ACCMAC("fired", accuracy_fired)
115 ACCMAC("cnt-hit", accuracy_cnt_hit)
116 ACCMAC("cnt-fired", accuracy_cnt_fired)
117 ACCMAC("frags", accuracy_frags)
122 void PlayerStats_GameReport_FinalizePlayer(entity p)
124 if((p.playerstats_id == "") || PS_GR_OUT_DB < 0) { return; }
129 PS_GR_P_ADDVAL(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
133 db_put(PS_GR_OUT_DB, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
135 if(CS(p).cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
136 db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), playername(p, false));
139 db_put(PS_GR_OUT_DB, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
141 if(stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
142 PS_GR_P_ADDVAL(p, PLAYERSTATS_JOINS, 1);
144 PlayerStats_GameReport_Accuracy(p);
145 anticheat_report_to_playerstats(p);
147 if(IS_REAL_CLIENT(p))
149 if(CS(p).latency_cnt)
151 float latency = (CS(p).latency_sum / CS(p).latency_cnt);
152 if(latency) { PS_GR_P_ADDVAL(p, PLAYERSTATS_AVGLATENCY, latency); }
155 db_put(PS_GR_OUT_DB, sprintf("%s:_elo", p.playerstats_id), ftos(CS(p).cvar_cl_allow_eloranking));
158 strunzone(p.playerstats_id);
159 p.playerstats_id = string_null;
162 void PlayerStats_GameReport(float finished)
164 if(PS_GR_OUT_DB < 0) { return; }
166 PlayerScore_Sort(score_dummyfield, 0, 0, 0);
167 PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
168 if(teamplay) { PlayerScore_TeamStats(); }
170 FOREACH_CLIENT(true, {
171 // add personal score rank
172 PS_GR_P_ADDVAL(it, PLAYERSTATS_RANK, it.score_dummyfield);
175 if(it.scoreboard_pos)
177 // scoreboard is valid!
178 PS_GR_P_ADDVAL(it, PLAYERSTATS_SCOREBOARD_VALID, 1);
180 // add scoreboard position
181 PS_GR_P_ADDVAL(it, PLAYERSTATS_SCOREBOARD_POS, it.scoreboard_pos);
183 // add scoreboard data
184 PlayerScore_PlayerStats(it);
186 // if the match ended normally, add winning info
189 PS_GR_P_ADDVAL(it, PLAYERSTATS_WINS, it.winning);
190 PS_GR_P_ADDVAL(it, PLAYERSTATS_MATCHES, 1);
194 // collect final player information
195 PlayerStats_GameReport_FinalizePlayer(it);
198 if(autocvar_g_playerstats_gamereport_uri != "")
200 PlayerStats_GameReport_DelayMapVote = true;
202 autocvar_g_playerstats_gamereport_uri,
204 PlayerStats_GameReport_Handler,
210 PlayerStats_GameReport_DelayMapVote = false;
211 db_close(PS_GR_OUT_DB);
216 void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that scores are added properly
218 if(autocvar_g_playerstats_gamereport_uri == "") { return; }
220 PS_GR_OUT_DB = db_create();
222 if(PS_GR_OUT_DB >= 0)
224 PlayerStats_GameReport_DelayMapVote = true;
226 serverflags |= SERVERFLAG_PLAYERSTATS;
228 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ALIVETIME);
229 PlayerStats_GameReport_AddEvent(PLAYERSTATS_AVGLATENCY);
230 PlayerStats_GameReport_AddEvent(PLAYERSTATS_WINS);
231 PlayerStats_GameReport_AddEvent(PLAYERSTATS_MATCHES);
232 PlayerStats_GameReport_AddEvent(PLAYERSTATS_JOINS);
233 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
234 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
235 PlayerStats_GameReport_AddEvent(PLAYERSTATS_RANK);
238 FOREACH(Weapons, it != WEP_Null, {
239 PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-hit"));
240 PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-fired"));
241 PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-cnt-hit"));
242 PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-cnt-fired"));
243 PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-frags"));
246 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
247 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
248 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
249 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
250 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
251 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
252 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
253 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
254 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
255 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
257 anticheat_register_to_playerstats();
259 else { PlayerStats_GameReport_DelayMapVote = false; }
262 // this... is a hack, a temporary one until we get a proper duel gametype
263 string PlayerStats_GetGametype()
265 if(IS_GAMETYPE(DEATHMATCH) && autocvar_g_maxplayers == 2)
267 // probably duel, but let's make sure
269 FOREACH_CLIENT(IS_PLAYER(it), ++plcount);
273 return GetGametype();
276 void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
286 // ======================================
287 // -- OUTGOING GAME REPORT INFORMATION --
288 // ======================================
290 * V: format version (always a fixed number) - this MUST be the first line!
291 * #: comment (MUST be ignored by any parser)
292 * R: release information on the server
294 * O: mod name (icon request) as in server browser
296 * I: match ID (see "matchid" in g_world.qc)
297 * S: "hostname" of the server
298 * C: number of "unpure" cvar changes
299 * U: UDP port number of the server
300 * D: duration of the match
301 * L: "ladder" in which the server is participating in
302 * P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
303 * Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
305 * n: nickname of the player (optional)
307 * e: followed by an event name, a space, and the event count/score
308 * event names can be:
309 * alivetime: total playing time of the player
310 * avglatency: average network latency compounded throughout the match
311 * wins: number of games won (can only be set if matches is set)
312 * matches: number of matches played to the end (not aborted by map switch)
313 * joins: number of matches joined (always 1 unless player never played during the match)
314 * scoreboardvalid: set to 1 if the player was there at the end of the match
315 * total-<scoreboardname>: total score of that scoreboard item
316 * scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
317 * achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
318 * kills-<index>: number of kills against the indexed player
319 * rank <number>: rank of player
320 * acc-<weapon netname>-hit: total damage dealt
321 * acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
322 * acc-<weapon netname>-cnt-hit: amount of shots that actually hit
323 * acc-<weapon netname>-cnt-fired: amount of fired shots
324 * acc-<weapon netname>-frags: amount of frags dealt by weapon
326 case URL_READY_CANWRITE:
328 url_fputs(fh, "V 9\n");
330 url_fputs(fh, sprintf("R %s\n", WATERMARK));
332 url_fputs(fh, sprintf("G %s\n", PlayerStats_GetGametype()));
333 url_fputs(fh, sprintf("O %s\n", modname));
334 url_fputs(fh, sprintf("M %s\n", GetMapname()));
335 url_fputs(fh, sprintf("I %s\n", matchid));
336 url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
337 url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
338 url_fputs(fh, sprintf("U %d\n", cvar("port")));
339 url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
340 url_fputs(fh, sprintf("L %s\n", autocvar_g_playerstats_gamereport_ladder));
345 for(t = PS_GR_OUT_TL; (tn = db_get(PS_GR_OUT_DB, sprintf("%d", stof(t)))) != ""; t = tn)
347 // start team section
348 url_fputs(fh, sprintf("Q team#%s\n", t));
350 // output team events // todo: does this do unnecessary loops? perhaps we should do a separate "team_events_last" tracker..."
351 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
353 float v = stof(db_get(PS_GR_OUT_DB, sprintf("team#%d:%s", stof(t), e)));
354 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
360 for(p = PS_GR_OUT_PL; (pn = db_get(PS_GR_OUT_DB, sprintf("%s:*", p))) != ""; p = pn)
362 // start player section
363 url_fputs(fh, sprintf("P %s\n", p));
365 // playerid/index (entity number for this server)
366 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_playerid", p));
367 if(nn != "") { url_fputs(fh, sprintf("i %s\n", nn)); }
370 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_netname", p));
371 if(nn != "") { url_fputs(fh, sprintf("n %s\n", nn)); }
373 // team identification number
376 tt = db_get(PS_GR_OUT_DB, sprintf("%s:_team", p));
377 url_fputs(fh, sprintf("t %s\n", tt));
380 // elo ranking enabled
381 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_elo", p));
382 if(nn != "") { url_fputs(fh, sprintf("r %s\n", nn)); }
384 // output player events
385 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
387 float v = stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p, e)));
388 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
396 // ======================================
397 // -- INCOMING GAME REPORT INFORMATION --
398 // ======================================
402 case URL_READY_CANREAD:
404 // url_fclose is processing, we got a response for writing the data
405 // this must come from HTTP
406 LOG_TRACE("Got response from player stats server:");
407 while((s = url_fgets(fh))) { LOG_TRACE(" ", s); }
408 LOG_TRACE("End of response.");
413 case URL_READY_CLOSED:
415 // url_fclose has finished
416 LOG_TRACE("Player stats written");
417 PlayerStats_GameReport_DelayMapVote = false;
418 if(PS_GR_OUT_DB >= 0)
420 db_close(PS_GR_OUT_DB);
426 case URL_READY_ERROR:
429 LOG_INFO("Player stats writing failed: ", ftos(status));
430 PlayerStats_GameReport_DelayMapVote = false;
431 if(PS_GR_OUT_DB >= 0)
433 db_close(PS_GR_OUT_DB);
441 void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest)
443 GameRules_scoring_add(joiningplayer, ELO, -1);
444 // http://stats.xonotic.org/player/GgXRw6piDtFIbMArMuiAi8JG4tiin8VLjZgsKB60Uds=/elo.txt
445 if(autocvar_g_playerstats_playerbasic_uri != "")
447 string uri = autocvar_g_playerstats_playerbasic_uri;
448 if (joiningplayer.crypto_idfp == "") {
449 GameRules_scoring_add(joiningplayer, ELO, -1);
451 // create the database if it doesn't already exist
453 PS_B_IN_DB = db_create();
455 // now request the information
456 uri = strcat(uri, "/player/", uri_escape(uri_escape(uri_escape(joiningplayer.crypto_idfp))), "/elo.txt");
457 LOG_TRACE("Retrieving playerstats from URL: ", uri);
461 PlayerStats_PlayerBasic_Handler,
465 // set status appropriately // todo: check whether the player info exists in the database previously
468 // database still contains useful information, so don't clear it of a useful status
469 joiningplayer.playerstats_basicstatus = PS_B_STATUS_WAITING;
473 // database was previously empty or never hit received status for some reason
474 joiningplayer.playerstats_basicstatus = PS_B_STATUS_UPDATING;
480 // server has this disabled, kill the DB and set status to idle
481 GameRules_scoring_add(joiningplayer, ELO, -1);
484 db_close(PS_B_IN_DB);
487 FOREACH_CLIENT(IS_REAL_CLIENT(it), it.playerstats_basicstatus = PS_B_STATUS_IDLE);
492 void PlayerStats_PlayerBasic_CheckUpdate(entity joiningplayer)
494 // determine whether we should retrieve playerbasic information again
496 LOG_TRACEF("PlayerStats_PlayerBasic_CheckUpdate('%s'): %f",
497 joiningplayer.netname,
501 // TODO: check to see if this playerid is inside the database already somehow...
502 // for now we'll just check the field, but this won't work for players who disconnect and reconnect properly
503 // although maybe we should just submit another request ANYWAY?
504 if(!joiningplayer.playerstats_basicstatus)
506 PlayerStats_PlayerBasic(
508 (joiningplayer.playerstats_basicstatus == PS_B_STATUS_RECEIVED)
513 void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status)
517 case URL_READY_CANWRITE:
519 LOG_TRACE("-- Sending data to player stats server");
520 /*url_fputs(fh, "V 1\n");
522 url_fputs(fh, sprintf("R %s\n", WATERMARK));
524 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
525 url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
526 url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
527 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
528 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
529 */url_fputs(fh, "\n");
534 case URL_READY_CANREAD:
536 bool handled = false;
537 string gt = string_null;
538 for (string s = ""; (s = url_fgets(fh)); ) {
539 int n = tokenizebyseparator(s, " "); // key value? data
540 if (n == 1) continue;
541 string key = "", value = "", data = "";
552 // PlayerInfo_AddItem(p, "_version", data);
555 // PlayerInfo_AddItem(p, "_release", data);
558 // PlayerInfo_AddItem(p, "_time", data);
561 // PlayerInfo_AddItem(p, "_statsurl", data);
564 // PlayerInfo_AddItem(p, "_hashkey", data);
567 // PlayerInfo_AddItem(p, "_playernick", data);
570 // PlayerInfo_AddItem(p, "_playerid", data);
571 // p.xonstat_id = stof(data);
577 LOG_TRACE("G: ", gt);
578 LOG_TRACE("e: ", data);
579 if (gt == PlayerStats_GetGametype()) {
581 float e = stof(data);
582 GameRules_scoring_add(p, ELO, +1 + e);
585 // PlayerInfo_AddItem(p, value, data);
587 // PlayerInfo_AddItem(p, sprintf("%s/%s", gt, value), data);
596 case URL_READY_CLOSED:
598 // url_fclose has finished
599 LOG_INFO("Player stats synchronized with server");
603 case URL_READY_ERROR:
606 LOG_INFO("Receiving player stats failed: ", ftos(status));
610 GameRules_scoring_add(p, ELO, -1);
617 #if 0 // reading the entire DB at once
618 string e = "", en = "";
620 for(e = PS_D_IN_EVL; (en = db_get(PS_D_IN_DB, e)) != ""; e = en)
622 LOG_INFOF("%d:%s:%s", i, e, db_get(PS_D_IN_DB, sprintf("#%s", e)));
627 void PlayerStats_PlayerDetail_AddItem(string event, string data)
629 if(PS_D_IN_DB < 0) { return; }
631 // create a marker for the event so that we can access it later
632 string marker = sprintf("%s", event);
633 if(db_get(PS_D_IN_DB, marker) == "")
637 db_put(PS_D_IN_DB, marker, PS_D_IN_EVL);
638 strunzone(PS_D_IN_EVL);
640 else { db_put(PS_D_IN_DB, marker, "#"); }
641 PS_D_IN_EVL = strzone(marker);
644 // now actually set the event data
645 db_put(PS_D_IN_DB, sprintf("#%s", event), data);
646 LOG_TRACE("Added item ", sprintf("#%s", event), "=", data, " to PS_D_IN_DB");
649 void PlayerStats_PlayerDetail()
651 // http://stats.xonotic.org/player/me
652 if((autocvar_g_playerstats_playerdetail_uri != "") && (crypto_getmyidstatus(0) > 0))
654 // create the database if it doesn't already exist
656 PS_D_IN_DB = db_create();
658 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
659 LOG_TRACE("Retrieving playerstats from URL: ", autocvar_g_playerstats_playerdetail_uri);
661 autocvar_g_playerstats_playerdetail_uri,
663 PlayerStats_PlayerDetail_Handler,
667 PlayerStats_PlayerDetail_Status = PS_D_STATUS_WAITING;
671 // player has this disabled, kill the DB and set status to idle
674 db_close(PS_D_IN_DB);
678 PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE;
682 void PlayerStats_PlayerDetail_CheckUpdate()
684 // determine whether we should retrieve playerdetail information again
685 float gamecount = cvar("cl_matchcount");
688 LOG_INFOF("PlayerStats_PlayerDetail_CheckUpdate(): %f >= %f, %d > %d",
697 (time >= PS_D_NEXTUPDATETIME)
699 (gamecount > PS_D_LASTGAMECOUNT)
702 PlayerStats_PlayerDetail();
703 PS_D_NEXTUPDATETIME = (time + autocvar_g_playerstats_playerdetail_autoupdatetime);
704 PS_D_LASTGAMECOUNT = gamecount;
708 void PlayerStats_PlayerDetail_Handler(entity fh, entity unused, float status)
712 case URL_READY_CANWRITE:
714 LOG_TRACE("PlayerStats_PlayerDetail_Handler(): Sending data to player stats server...");
715 url_fputs(fh, "V 1\n");
717 url_fputs(fh, sprintf("R %s\n", WATERMARK));
719 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
720 //url_fputs(fh, sprintf("c %s\n", cvar_string("_cl_country"))); // country
721 //url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
722 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
723 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
729 case URL_READY_CANREAD:
731 //print("PlayerStats_PlayerDetail_Handler(): Got response from player stats server:\n");
733 string gametype = "overall";
734 while((input = url_fgets(fh)))
736 float count = tokenizebyseparator(input, " ");
737 string key = "", event = "", data = "";
739 if(argv(0) == "#") { continue; }
744 data = substring(input, argv_start_index(1), strlen(input) - argv_start_index(1));
750 data = substring(input, argv_start_index(2), strlen(input) - argv_start_index(2));
757 case "V": PlayerStats_PlayerDetail_AddItem("version", data); break;
758 case "R": PlayerStats_PlayerDetail_AddItem("release", data); break;
759 case "T": PlayerStats_PlayerDetail_AddItem("time", data); break;
762 case "S": PlayerStats_PlayerDetail_AddItem("statsurl", data); break;
763 case "P": PlayerStats_PlayerDetail_AddItem("hashkey", data); break;
764 case "n": PlayerStats_PlayerDetail_AddItem("playernick", data); break;
765 case "i": PlayerStats_PlayerDetail_AddItem("playerid", data); break;
768 case "G": gametype = data; break;
771 if(event != "" && data != "")
773 PlayerStats_PlayerDetail_AddItem(
788 "PlayerStats_PlayerDetail_Handler(): ERROR: "
789 "Key went unhandled? Is our version outdated?\n"
790 "PlayerStats_PlayerDetail_Handler(): "
791 "Key '%s', Event '%s', Data '%s'",
802 "PlayerStats_PlayerDetail_Handler(): "
803 "Key '%s', Event '%s', Data '%s'",
810 //print("PlayerStats_PlayerDetail_Handler(): End of response.\n");
812 PlayerStats_PlayerDetail_Status = PS_D_STATUS_RECEIVED;
813 statslist.getStats(statslist);
817 case URL_READY_CLOSED:
819 // url_fclose has finished
820 LOG_INFO("PlayerStats_PlayerDetail_Handler(): Player stats synchronized with server.");
824 case URL_READY_ERROR:
827 LOG_INFO("PlayerStats_PlayerDetail_Handler(): Receiving player stats failed: ", ftos(status));
828 PlayerStats_PlayerDetail_Status = PS_D_STATUS_ERROR;
831 db_close(PS_D_IN_DB);
841 void PlayerInfo_AddPlayer(entity e)
843 if(playerinfo_db < 0)
847 key = sprintf("#%d:*", e.playerid); // TODO: use hashkey instead?
850 p = db_get(playerinfo_db, key);
855 db_put(playerinfo_db, key, playerinfo_last);
856 strunzone(playerinfo_last);
859 db_put(playerinfo_db, key, "#");
860 playerinfo_last = strzone(ftos(e.playerid));
861 print(" Added player ", ftos(e.playerid), " to playerinfo_db\n");//DEBUG//
865 void PlayerInfo_AddItem(entity e, string item_id, string val)
867 if(playerinfo_db < 0)
871 key = sprintf("*:%s", item_id);
874 p = db_get(playerinfo_db, key);
877 if(playerinfo_events_last)
879 db_put(playerinfo_db, key, playerinfo_events_last);
880 strunzone(playerinfo_events_last);
883 db_put(playerinfo_db, key, "#");
884 playerinfo_events_last = strzone(item_id);
887 key = sprintf("#%d:%s", e.playerid, item_id);
888 db_put(playerinfo_db, key, val);
889 print(" Added item ", key, "=", val, " to playerinfo_db\n");//DEBUG//
892 string PlayerInfo_GetItem(entity e, string item_id)
894 if(playerinfo_db < 0)
898 key = sprintf("#%d:%s", e.playerid, item_id);
899 return db_get(playerinfo_db, key);
902 string PlayerInfo_GetItemLocal(string item_id)
906 return PlayerInfo_GetItem(p, item_id);
909 void PlayerInfo_ready(entity fh, entity p, float status)
914 PlayerInfo_AddPlayer(p);
918 case URL_READY_CANWRITE:
919 print("-- Sending data to player stats server\n");
920 url_fputs(fh, "V 1\n");
922 url_fputs(fh, sprintf("R %s\n", WATERMARK));
925 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
926 url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
927 url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
928 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
929 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
934 case URL_READY_CANREAD:
935 print("-- Got response from player stats server:\n");
936 string gametype = string_null;
937 while((s = url_fgets(fh)))
941 string key = "", value = "", data = "";
943 n = tokenizebyseparator(s, " "); // key (value) data
964 PlayerInfo_AddItem(p, "_version", data);
966 PlayerInfo_AddItem(p, "_release", data);
968 PlayerInfo_AddItem(p, "_time", data);
970 PlayerInfo_AddItem(p, "_statsurl", data);
972 PlayerInfo_AddItem(p, "_hashkey", data);
974 PlayerInfo_AddItem(p, "_playernick", data);
976 PlayerInfo_AddItem(p, "_playerid", data);
979 else if (key == "e" && value != "")
982 PlayerInfo_AddItem(p, value, data);
984 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
989 print("-- End of response.\n");
992 case URL_READY_CLOSED:
993 // url_fclose has finished
994 print("Player stats synchronized with server\n");
996 case URL_READY_ERROR:
998 print("Receiving player stats failed: ", ftos(status), "\n");
1003 void PlayerInfo_Init()
1005 playerinfo_db = db_create();
1009 void PlayerInfo_Basic(entity p)
1011 print("-- Getting basic PlayerInfo for player ",ftos(p.playerid)," (SVQC)\n");
1013 if(playerinfo_db < 0)
1017 uri = autocvar_g_playerinfo_uri;
1018 if(uri != "" && p.crypto_idfp != "")
1020 uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp));
1021 print("Retrieving playerstats from URL: ", uri, "\n");
1022 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
1028 void PlayerInfo_Details()
1030 print("-- Getting detailed PlayerInfo for local player (MENUQC)\n");
1032 if(playerinfo_db < 0)
1036 uri = autocvar_g_playerinfo_uri; // FIXME
1037 if(uri != "" && crypto_getmyidstatus(0) > 0)
1039 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
1040 uri = strcat(uri, "/player/me");
1041 print("Retrieving playerstats from URL: ", uri, "\n");
1042 url_single_fopen(uri, FILE_APPEND, PlayerInfo_ready, NULL);
1048 // FIXME - crypto_* builtin functions missing in CSQC (csprogsdefs.qh:885)
1049 void PlayerInfo_Details()
1051 print("-- Getting detailed PlayerInfo for local player (CSQC)\n");
1053 if(playerinfo_db < 0)
1057 uri = autocvar_g_playerinfo_uri; // FIXME
1058 if(uri != "" && crypto_getmyidstatus(0) > 0)
1060 uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
1061 print("Retrieving playerstats from URL: ", uri, "\n");
1062 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);