2 float PS_PM_IN_DB; // playerstats_prematch_in_db // db for info COLLECTED at the beginning of a match
3 float PS_GR_OUT_DB; // playerstats_gamereport_out_db // db of info SENT at the end of a match
4 float PS_GR_IN_DB; // playerstats_gamereport_in_db // db for info COLLECTED at the end of a match
5 float PS_B_IN_DB; // playerstats_playerbasic_in_db // db for info COLLECTED for basic player info (ELO)
6 // http://stats.xonotic.org/player/GgXRw6piDtFIbMArMuiAi8JG4tiin8VLjZgsKB60Uds=/elo.txt
10 float PS_D_IN_DB; // playerstats_playerdetail_in_db // db for info COLLECTED for detailed player profile display
11 // http://stats.xonotic.org/player/me
15 string PS_PM_IN_EVL; // playerstats_prematch_in_events_last
16 string PS_GR_OUT_TL; // playerstats_gamereport_out_teams_last
17 string PS_GR_OUT_PL; // playerstats_gamereport_out_players_las
18 string PS_GR_OUT_EVL; // playerstats_gamereport_out_events_last
19 string PS_GR_IN_PL; // playerstats_gamereport_in_players_last
20 string PS_GR_IN_EVL; // playerstats_gamereport_in_events_last
21 string PS_B_IN_PL; // playerstats_playerbasic_in_players_las
22 string PS_B_IN_EVL; // playerstats_playerbasic_in_events_last
26 string PS_D_IN_EVL; // playerstats_playerdetail_in_events_last
30 void PlayerStats_Prematch(void)
35 .string playerstats_id;
37 void PlayerStats_GameReport_AddPlayer(entity e)
41 if(PS_GR_OUT_DB < 0) { return; }
42 if(e.playerstats_id) { return; }
45 if(e.crypto_idfp != "" && e.cvar_cl_allow_uidtracking == 1)
46 { s = e.crypto_idfp; }
47 else if(IS_BOT_CLIENT(e))
48 { s = sprintf("bot#%g#%s", skill, e.cleanname); }
50 if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
53 { s = sprintf("bot#%d", e.playerid); }
55 { s = sprintf("player#%d", e.playerid); }
58 e.playerstats_id = strzone(s);
60 string key = sprintf("%s:*", e.playerstats_id);
61 string p = db_get(PS_GR_OUT_DB, key);
67 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_PL);
68 strunzone(PS_GR_OUT_PL);
70 else { db_put(PS_GR_OUT_DB, key, "#"); }
71 PS_GR_OUT_PL = strzone(e.playerstats_id);
75 void PlayerStats_GameReport_AddTeam(float t)
77 if(PS_GR_OUT_DB < 0) { return; }
79 string key = sprintf("%d", t);
80 string p = db_get(PS_GR_OUT_DB, key);
86 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_TL);
87 strunzone(PS_GR_OUT_TL);
89 else { db_put(PS_GR_OUT_DB, key, "#"); }
90 PS_GR_OUT_TL = strzone(key);
94 void PlayerStats_GameReport_AddEvent(string event_id)
96 if(PS_GR_OUT_DB < 0) { return; }
98 string key = sprintf("*:%s", event_id);
99 string p = db_get(PS_GR_OUT_DB, key);
105 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_EVL);
106 strunzone(PS_GR_OUT_EVL);
108 else { db_put(PS_GR_OUT_DB, key, "#"); }
109 PS_GR_OUT_EVL = strzone(event_id);
112 #define PS_GR_P_ADDVAL(ent,eventid,val) PlayerStats_GameReport_Event(ent.playerstats_id, eventid, val)
113 #define PS_GR_T_ADDVAL(team,eventid,val) PlayerStats_GameReport_Event(sprintf("team#%d", team), eventid, val)
114 // referred to by PS_GR_P_ADDVAL and PS_GR_T_ADDVAL
115 float PlayerStats_GameReport_Event(string prefix, string event_id, float value)
117 if((prefix == "") || PS_GR_OUT_DB < 0) { return 0; }
119 string key = sprintf("%s:%s", prefix, event_id);
120 float val = stof(db_get(PS_GR_OUT_DB, key));
122 db_put(PS_GR_OUT_DB, key, ftos(val));
126 void PlayerStats_GameReport_Accuracy(entity p)
131 #define PAC p.accuracy
132 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
134 w = get_weaponinfo(i);
135 PS_GR_P_ADDVAL(p, strcat("acc-", w.netname, "-hit"), PAC.(accuracy_hit[i-1]));
136 PS_GR_P_ADDVAL(p, strcat("acc-", w.netname, "-fired"), PAC.(accuracy_fired[i-1]));
137 PS_GR_P_ADDVAL(p, strcat("acc-", w.netname, "-cnt-hit"), PAC.(accuracy_cnt_hit[i-1]));
138 PS_GR_P_ADDVAL(p, strcat("acc-", w.netname, "-cnt-fired"), PAC.(accuracy_cnt_fired[i-1]));
139 PS_GR_P_ADDVAL(p, strcat("acc-", w.netname, "-frags"), PAC.(accuracy_frags[i-1]));
144 void PlayerStats_GameReport_AddGlobalInfo(entity p)
146 if((p.playerstats_id == "") || PS_GR_OUT_DB < 0) { return; }
151 PS_GR_P_ADDVAL(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
155 db_put(PS_GR_OUT_DB, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
157 if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
158 db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), p.netname);
161 db_put(PS_GR_OUT_DB, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
163 if(stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
164 PS_GR_P_ADDVAL(p, PLAYERSTATS_JOINS, 1);
166 PlayerStats_Accuracy(p);
168 if(IS_REAL_CLIENT(p))
172 float latency = (p.latency_sum / p.latency_cnt);
173 if(latency) { PS_GR_P_ADDVAL(p, PLAYERSTATS_AVGLATENCY, latency); }
177 strunzone(p.playerstats_id);
178 p.playerstats_id = string_null;
181 .float scoreboard_pos;
182 void PlayerStats_GameReport_EndMatch(float finished)
185 PlayerScore_Sort(score_dummyfield, 0, 0, 0);
186 PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
187 if(teamplay) { PlayerScore_TeamStats(); }
190 // add personal score rank
191 PS_GR_P_ADDVAL(p, PLAYERSTATS_RANK, p.score_dummyfield);
193 if(!p.scoreboard_pos) { continue; }
195 // scoreboard is valid!
196 PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
198 // add scoreboard position
199 PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
201 // add scoreboard data
202 PlayerScore_PlayerStats(p);
204 // if the match ended normally, add winning info
207 PS_GR_P_ADDVAL(p, PLAYERSTATS_WINS, p.winning);
208 PS_GR_P_ADDVAL(p, PLAYERSTATS_MATCHES, 1);
213 void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that scores are added properly
217 playerstats_waitforme = TRUE;
218 uri = autocvar_g_playerstats_uri;
221 PS_GR_OUT_DB = db_create();
222 if(PS_GR_OUT_DB >= 0)
223 playerstats_waitforme = FALSE; // must wait for it at match end
225 serverflags |= SERVERFLAG_PLAYERSTATS;
227 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ALIVETIME);
228 PlayerStats_GameReport_AddEvent(PLAYERSTATS_AVGLATENCY);
229 PlayerStats_GameReport_AddEvent(PLAYERSTATS_WINS);
230 PlayerStats_GameReport_AddEvent(PLAYERSTATS_MATCHES);
231 PlayerStats_GameReport_AddEvent(PLAYERSTATS_JOINS);
232 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
233 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
234 PlayerStats_GameReport_AddEvent(PLAYERSTATS_RANK);
239 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
241 w = get_weaponinfo(i);
242 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-hit"));
243 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-fired"));
244 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
245 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
246 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-frags"));
249 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
250 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
251 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
252 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
253 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
254 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
255 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
256 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
257 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
258 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
261 void PlayerStats_GameReport_Shutdown()
265 if(PS_GR_OUT_DB < 0) { return; }
267 uri = autocvar_g_playerstats_uri;
270 playerstats_waitforme = FALSE;
271 url_multi_fopen(uri, FILE_APPEND, PlayerStats_GameReport_Handler, world);
275 playerstats_waitforme = TRUE;
276 db_close(PS_GR_OUT_DB);
281 void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
291 // ======================================
292 // -- OUTGOING GAME REPORT INFORMATION --
293 // ======================================
295 * V: format version (always a fixed number) - this MUST be the first line!
296 * #: comment (MUST be ignored by any parser)
297 * R: release information on the server
299 * O: mod name (icon request) as in server browser
301 * I: match ID (see "matchid" in g_world.qc)
302 * S: "hostname" of the server
303 * C: number of "unpure" cvar changes
304 * U: UDP port number of the server
305 * D: duration of the match
306 * L: "ladder" in which the server is participating in
307 * P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
308 * Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
310 * n: nickname of the player (optional)
312 * e: followed by an event name, a space, and the event count/score
313 * event names can be:
314 * alivetime: total playing time of the player
315 * avglatency: average network latency compounded throughout the match
316 * wins: number of games won (can only be set if matches is set)
317 * matches: number of matches played to the end (not aborted by map switch)
318 * joins: number of matches joined (always 1 unless player never played during the match)
319 * scoreboardvalid: set to 1 if the player was there at the end of the match
320 * total-<scoreboardname>: total score of that scoreboard item
321 * scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
322 * achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
323 * kills-<index>: number of kills against the indexed player
324 * rank <number>: rank of player
325 * acc-<weapon netname>-hit: total damage dealt
326 * acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
327 * acc-<weapon netname>-cnt-hit: amount of shots that actually hit
328 * acc-<weapon netname>-cnt-fired: amount of fired shots
329 * acc-<weapon netname>-frags: amount of frags dealt by weapon
331 case URL_READY_CANWRITE:
333 url_fputs(fh, "V 9\n");
335 url_fputs(fh, sprintf("R %s\n", WATERMARK));
337 url_fputs(fh, sprintf("G %s\n", GetGametype()));
338 url_fputs(fh, sprintf("O %s\n", modname));
339 url_fputs(fh, sprintf("M %s\n", GetMapname()));
340 url_fputs(fh, sprintf("I %s\n", matchid));
341 url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
342 url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
343 url_fputs(fh, sprintf("U %d\n", cvar("port")));
344 url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
345 url_fputs(fh, sprintf("L %s\n", autocvar_g_playerstats_ladder));
350 for(t = PS_GR_OUT_TL; (tn = db_get(PS_GR_OUT_DB, sprintf("%d", stof(t)))) != ""; t = tn)
352 // start team section
353 url_fputs(fh, sprintf("Q team#%s\n", t));
355 // output team events // todo: does this do unnecessary loops? perhaps we should do a separate "team_events_last" tracker..."
356 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
358 float v = stof(db_get(PS_GR_OUT_DB, sprintf("team#%d:%s", stof(t), e)));
359 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
365 for(p = PS_GR_OUT_PL; (pn = db_get(PS_GR_OUT_DB, sprintf("%s:*", p))) != ""; p = pn)
367 // start player section
368 url_fputs(fh, sprintf("P %s\n", p));
370 // playerid/index (entity number for this server)
371 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_playerid", p));
372 if(nn != "") { url_fputs(fh, sprintf("i %s\n", nn)); }
375 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_netname", p));
376 if(nn != "") { url_fputs(fh, sprintf("n %s\n", nn)); }
378 // team identification number
381 tt = db_get(PS_GR_OUT_DB, sprintf("%s:_team", p));
382 url_fputs(fh, sprintf("t %s\n", tt));
385 // output player events
386 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
388 float v = stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p, e)));
389 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
397 // ======================================
398 // -- INCOMING GAME REPORT INFORMATION --
399 // ======================================
403 case URL_READY_CANREAD:
405 // url_fclose is processing, we got a response for writing the data
406 // this must come from HTTP
407 print("Got response from player stats server:\n");
408 while((s = url_fgets(fh))) { print(" ", s, "\n"); }
409 print("End of response.\n");
414 case URL_READY_CLOSED:
416 // url_fclose has finished
417 print("Player stats written\n");
418 playerstats_waitforme = TRUE;
419 db_close(PS_GR_OUT_DB);
424 case URL_READY_ERROR:
427 print("Player stats writing failed: ", ftos(status), "\n");
428 playerstats_waitforme = TRUE;
429 if(PS_GR_OUT_DB >= 0)
431 db_close(PS_GR_OUT_DB);
440 void PlayerInfo_AddPlayer(entity e)
442 if(playerinfo_db < 0)
446 key = sprintf("#%d:*", e.playerid); // TODO: use hashkey instead?
449 p = db_get(playerinfo_db, key);
454 db_put(playerinfo_db, key, playerinfo_last);
455 strunzone(playerinfo_last);
458 db_put(playerinfo_db, key, "#");
459 playerinfo_last = strzone(ftos(e.playerid));
460 print(" Added player ", ftos(e.playerid), " to playerinfo_db\n");//DEBUG//
464 void PlayerInfo_AddItem(entity e, string item_id, string val)
466 if(playerinfo_db < 0)
470 key = sprintf("*:%s", item_id);
473 p = db_get(playerinfo_db, key);
476 if(playerinfo_events_last)
478 db_put(playerinfo_db, key, playerinfo_events_last);
479 strunzone(playerinfo_events_last);
482 db_put(playerinfo_db, key, "#");
483 playerinfo_events_last = strzone(item_id);
486 key = sprintf("#%d:%s", e.playerid, item_id);
487 db_put(playerinfo_db, key, val);
488 print(" Added item ", key, "=", val, " to playerinfo_db\n");//DEBUG//
491 string PlayerInfo_GetItem(entity e, string item_id)
493 if(playerinfo_db < 0)
497 key = sprintf("#%d:%s", e.playerid, item_id);
498 return db_get(playerinfo_db, key);
501 string PlayerInfo_GetItemLocal(string item_id)
505 return PlayerInfo_GetItem(p, item_id);
508 void PlayerInfo_ready(entity fh, entity p, float status)
513 PlayerInfo_AddPlayer(p);
517 case URL_READY_CANWRITE:
518 print("-- Sending data to player stats server\n");
519 url_fputs(fh, "V 1\n");
521 url_fputs(fh, sprintf("R %s\n", WATERMARK));
524 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
525 url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
526 url_fputs(fh, sprintf("g %s\n", cvar_string("_menu_prvm_gender"))); // gender
527 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
528 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
533 case URL_READY_CANREAD:
534 print("-- Got response from player stats server:\n");
535 string gametype = string_null;
536 while((s = url_fgets(fh)))
540 string key = "", value = "", data = "";
542 n = tokenizebyseparator(s, " "); // key (value) data
563 PlayerInfo_AddItem(p, "_version", data);
565 PlayerInfo_AddItem(p, "_release", data);
567 PlayerInfo_AddItem(p, "_time", data);
569 PlayerInfo_AddItem(p, "_statsurl", data);
571 PlayerInfo_AddItem(p, "_hashkey", data);
573 PlayerInfo_AddItem(p, "_playernick", data);
575 PlayerInfo_AddItem(p, "_playerid", data);
578 else if (key == "e" && value != "")
581 PlayerInfo_AddItem(p, value, data);
583 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
588 print("-- End of response.\n");
591 case URL_READY_CLOSED:
592 // url_fclose has finished
593 print("Player stats synchronized with server\n");
595 case URL_READY_ERROR:
597 print("Receiving player stats failed: ", ftos(status), "\n");
602 void PlayerInfo_Init()
605 playerinfo_db = db_create();
609 void PlayerInfo_Basic(entity p)
611 print("-- Getting basic PlayerInfo for player ",ftos(p.playerid)," (SVQC)\n");
613 if(playerinfo_db < 0)
617 uri = autocvar_g_playerinfo_uri;
618 if(uri != "" && p.crypto_idfp != "")
620 uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp));
621 print("Retrieving playerstats from URL: ", uri, "\n");
622 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
628 void PlayerInfo_Details()
630 print("-- Getting detailed PlayerInfo for local player (MENUQC)\n");
632 if(playerinfo_db < 0)
636 uri = autocvar_g_playerinfo_uri; // FIXME
637 if(uri != "" && crypto_getmyidstatus(0) > 0)
639 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
640 uri = strcat(uri, "/player/me");
641 print("Retrieving playerstats from URL: ", uri, "\n");
642 url_single_fopen(uri, FILE_APPEND, PlayerInfo_ready, world);
649 * FIXME - crypto_* builtin functions missing in CSQC (csprogsdefs.qc:885)
650 void PlayerInfo_Details()
652 print("-- Getting detailed PlayerInfo for local player (CSQC)\n");
654 if(playerinfo_db < 0)
658 uri = autocvar_g_playerinfo_uri; // FIXME
659 if(uri != "" && crypto_getmyidstatus(0) > 0)
661 uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
662 print("Retrieving playerstats from URL: ", uri, "\n");
663 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);