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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / playerstats.qh
1 #ifdef SVQC
2
3 // time the player was alive and kicking
4 const string PLAYERSTATS_ALIVETIME  = "alivetime";
5 const string PLAYERSTATS_AVGLATENCY = "avglatency";
6 const string PLAYERSTATS_WINS = "wins";
7 const string PLAYERSTATS_MATCHES = "matches";
8 const string PLAYERSTATS_JOINS = "joins";
9 const string PLAYERSTATS_SCOREBOARD_VALID = "scoreboardvalid";
10 const string PLAYERSTATS_RANK = "rank";
11 const string PLAYERSTATS_SCOREBOARD_POS = "scoreboardpos";
12
13 const string PLAYERSTATS_TOTAL = "total-";
14 const string PLAYERSTATS_SCOREBOARD = "scoreboard-";
15
16 const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3 = "achievement-kill-spree-3";
17 const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5 = "achievement-kill-spree-5";
18 const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10 = "achievement-kill-spree-10";
19 const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15 = "achievement-kill-spree-15";
20 const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20 = "achievement-kill-spree-20";
21 const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25 = "achievement-kill-spree-25";
22 const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30 = "achievement-kill-spree-30";
23 const string PLAYERSTATS_ACHIEVEMENT_BOTLIKE = "achievement-botlike";
24 const string PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD = "achievement-firstblood";
25 const string PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM = "achievement-firstvictim";
26
27 // delay map switch until this is set
28 float playerstats_waitforme;
29
30 // call at initialization
31 void PlayerStats_Init();
32
33 // add a new player
34 void PlayerStats_AddPlayer(entity e);
35
36 // add a new team
37 void PlayerStats_AddTeam(float t);
38
39 // add a new event
40 void PlayerStats_AddEvent(string event_id);
41
42 // call on each event to track, or at player disconnect OR match end for "global stuff"
43 float PlayerStats_Event(entity e, string event_id, float value);
44
45 // add a team score
46 float PlayerStats_TeamScore(float t, string event_id, float value);
47
48 // call at game over
49 void PlayerStats_Shutdown(); // send stats to the server
50
51 void PlayerStats_Accuracy(entity p);
52
53 // call this whenever a player leaves
54 void PlayerStats_AddGlobalInfo(entity p);
55
56 // call this at the end of the match
57 void PlayerStats_EndMatch(float finished);
58
59 string autocvar_g_playerstats_uri;
60
61 #endif //SVQC
62
63
64
65
66 //// WIP -zykure /////////////////////////////////////////////////////
67
68
69 //const string playerinfo_uri = "http://localhost:6543"; // FIXME
70
71 string PlayerInfo_GetItem(entity e, string item_id);
72 string PlayerInfo_GetItemLocal(string item_id);
73
74 void PlayerInfo_Init();
75 #ifdef SVQC
76 string autocvar_g_playerinfo_uri;
77 void PlayerInfo_Basic(entity p);
78 #endif
79 #ifdef MENUQC
80 string autocvar_g_playerinfo_uri;
81 void PlayerInfo_Details();
82 #endif
83 #ifdef CSQC
84
85 //void PlayerInfo_Details();
86 #endif