4 // Full list of all stat constants, included in a single location for easy reference
5 // 255 is the current limit (MAX_CL_STATS - 1), engine will need to be modified if you wish to add more stats
7 const int MAX_CL_STATS = 256;
8 // -Wdouble-declaration
9 // const int STAT_HEALTH = 0;
11 const int STAT_WEAPON = 2;
12 // -Wdouble-declaration
13 // const int STAT_AMMO = 3;
14 // -Wdouble-declaration
15 // const int STAT_ARMOR = 4;
16 // -Wdouble-declaration
17 // const int STAT_WEAPONFRAME = 5;
18 // -Wdouble-declaration
19 // const int STAT_SHELLS = 6;
20 // -Wdouble-declaration
21 // const int STAT_NAILS = 7;
22 // -Wdouble-declaration
23 // const int STAT_ROCKETS = 8;
24 // -Wdouble-declaration
25 // const int STAT_CELLS = 9;
26 // -Wdouble-declaration
27 // const int STAT_ACTIVEWEAPON = 10;
28 // -Wdouble-declaration
29 // const int STAT_TOTALSECRETS = 11;
30 // -Wdouble-declaration
31 // const int STAT_TOTALMONSTERS = 12;
32 // -Wdouble-declaration
33 // const int STAT_SECRETS = 13;
34 // -Wdouble-declaration
35 // const int STAT_MONSTERS = 14;
36 // -Wdouble-declaration
37 // const int STAT_ITEMS = 15;
38 // -Wdouble-declaration
39 // const int STAT_VIEWHEIGHT = 16;
44 const int STAT_VIEWZOOM = 21;
55 const int STAT_KH_KEYS = 32;
56 const int STAT_CTF_STATE = 33;
58 const int STAT_WEAPONS = 35;
59 const int STAT_SWITCHWEAPON = 36;
60 const int STAT_GAMESTARTTIME = 37;
61 const int STAT_STRENGTH_FINISHED = 38;
62 const int STAT_INVINCIBLE_FINISHED = 39;
64 const int STAT_ARC_HEAT = 41;
65 const int STAT_PRESSED_KEYS = 42;
66 const int STAT_ALLOW_OLDVORTEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config
67 const int STAT_FUEL = 44;
68 const int STAT_NB_METERSTART = 45;
69 const int STAT_SHOTORG = 46; // compressShotOrigin
70 const int STAT_LEADLIMIT = 47;
71 const int STAT_WEAPON_CLIPLOAD = 48;
72 const int STAT_WEAPON_CLIPSIZE = 49;
73 const int STAT_VORTEX_CHARGE = 50;
74 const int STAT_LAST_PICKUP = 51;
75 const int STAT_HUD = 52;
76 const int STAT_VORTEX_CHARGEPOOL = 53;
77 const int STAT_HIT_TIME = 54;
78 const int STAT_DAMAGE_DEALT_TOTAL = 55;
79 const int STAT_TYPEHIT_TIME = 56;
80 const int STAT_LAYED_MINES = 57;
81 const int STAT_HAGAR_LOAD = 58;
82 const int STAT_SWITCHINGWEAPON = 59;
83 const int STAT_SUPERWEAPONS_FINISHED = 60;
84 const int STAT_VEHICLESTAT_HEALTH = 61;
85 const int STAT_VEHICLESTAT_SHIELD = 62;
86 const int STAT_VEHICLESTAT_ENERGY = 63;
87 const int STAT_VEHICLESTAT_AMMO1 = 64;
88 const int STAT_VEHICLESTAT_RELOAD1 = 65;
89 const int STAT_VEHICLESTAT_AMMO2 = 66;
90 const int STAT_VEHICLESTAT_RELOAD2 = 67;
91 const int STAT_VEHICLESTAT_W2MODE = 68;
92 const int STAT_NADE_TIMER = 69;
93 const int STAT_SECRETS_TOTAL = 70;
94 const int STAT_SECRETS_FOUND = 71;
95 const int STAT_RESPAWN_TIME = 72;
96 const int STAT_ROUNDSTARTTIME = 73;
97 const int STAT_WEAPONS2 = 74;
98 const int STAT_WEAPONS3 = 75;
99 const int STAT_MONSTERS_TOTAL = 76;
100 const int STAT_MONSTERS_KILLED = 77;
101 const int STAT_BUFFS = 78;
102 const int STAT_NADE_BONUS = 79;
103 const int STAT_NADE_BONUS_TYPE = 80;
104 const int STAT_NADE_BONUS_SCORE = 81;
105 const int STAT_HEALING_ORB = 82;
106 const int STAT_HEALING_ORB_ALPHA = 83;
107 const int STAT_PLASMA = 84;
108 const int STAT_OK_AMMO_CHARGE = 85;
109 const int STAT_OK_AMMO_CHARGEPOOL = 86;
113 const float STAT_ARMOR_LARGE_TIME = 90;
114 const float STAT_HEALTH_MEGA_TIME = 91;
115 const float STAT_INVISIBLE_TIME = 92;
116 const float STAT_SPEED_TIME = 93;
117 const float STAT_EXTRALIFE_TIME = 94;
118 const float STAT_STRENGTH_TIME = 95;
119 const float STAT_SHIELD_TIME = 96;
120 const float STAT_FUELREGEN_TIME = 97;
121 const float STAT_JETPACK_TIME = 98;
122 const float STAT_SUPERWEAPONS_TIME = 99;
125 /* The following stats change depending on the gamemode, so can share the same ID */
126 // IDs 100 to 104 reserved for gamemodes
128 // freeze tag, clan arena, jailbreak
129 const int STAT_REDALIVE = 100;
130 const int STAT_BLUEALIVE = 101;
131 const int STAT_YELLOWALIVE = 102;
132 const int STAT_PINKALIVE = 103;
135 const int STAT_DOM_TOTAL_PPS = 100;
136 const int STAT_DOM_PPS_RED = 101;
137 const int STAT_DOM_PPS_BLUE = 102;
138 const int STAT_DOM_PPS_YELLOW = 103;
139 const int STAT_DOM_PPS_PINK = 104;
142 const int STAT_VIP = 100;
143 const int STAT_VIP_RED = 101;
144 const int STAT_VIP_BLUE = 102;
145 const int STAT_VIP_YELLOW = 103;
146 const int STAT_VIP_PINK = 104;
149 const int STAT_KH_REDKEY_TEAM = 100;
150 const int STAT_KH_BLUEKEY_TEAM = 101;
151 const int STAT_KH_YELLOWKEY_TEAM = 102;
152 const int STAT_KH_PINKKEY_TEAM = 103;
154 /* Gamemode-specific stats end here */
157 const int STAT_FROZEN = 105;
158 const int STAT_REVIVE_PROGRESS = 106;
273 const int STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR = 220;
274 const int STAT_MOVEVARS_AIRCONTROL_PENALTY = 221;
275 const int STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
276 const int STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223;
277 const int STAT_MOVEVARS_AIRCONTROL_POWER = 224;
278 const int STAT_MOVEFLAGS = 225;
279 const int STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL = 226;
280 const int STAT_MOVEVARS_WARSOWBUNNY_ACCEL = 227;
281 const int STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED = 228;
282 const int STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL = 229;
283 const int STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO = 230;
284 const int STAT_MOVEVARS_AIRSTOPACCELERATE = 231;
285 const int STAT_MOVEVARS_AIRSTRAFEACCELERATE = 232;
286 const int STAT_MOVEVARS_MAXAIRSTRAFESPEED = 233;
287 const int STAT_MOVEVARS_AIRCONTROL = 234;
288 // -Wdouble-declaration
289 // const int STAT_FRAGLIMIT = 235;
290 // -Wdouble-declaration
291 // const int STAT_TIMELIMIT = 236;
292 const int STAT_MOVEVARS_WALLFRICTION = 237;
293 const int STAT_MOVEVARS_FRICTION = 238;
294 const int STAT_MOVEVARS_WATERFRICTION = 239;
295 // -Wdouble-declaration
296 // const int STAT_MOVEVARS_TICRATE = 240;
297 // -Wdouble-declaration
298 // const int STAT_MOVEVARS_TIMESCALE = 241;
299 // -Wdouble-declaration
300 // const int STAT_MOVEVARS_GRAVITY = 242;
301 const int STAT_MOVEVARS_STOPSPEED = 243;
302 const int STAT_MOVEVARS_MAXSPEED = 244;
303 const int STAT_MOVEVARS_SPECTATORMAXSPEED = 245;
304 const int STAT_MOVEVARS_ACCELERATE = 246;
305 const int STAT_MOVEVARS_AIRACCELERATE = 247;
306 const int STAT_MOVEVARS_WATERACCELERATE = 248;
307 const int STAT_MOVEVARS_ENTGRAVITY = 249;
308 const int STAT_MOVEVARS_JUMPVELOCITY = 250;
309 const int STAT_MOVEVARS_EDGEFRICTION = 251;
310 const int STAT_MOVEVARS_MAXAIRSPEED = 252;
311 const int STAT_MOVEVARS_STEPHEIGHT = 253;
312 const int STAT_MOVEVARS_AIRACCEL_QW = 254;
313 const int STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION = 255;