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1 #ifndef STATS_H
2 #define STATS_H
3
4 // Full list of all stat constants, included in a single location for easy reference
5 // 255 is the current limit (MAX_CL_STATS - 1), engine will need to be modified if you wish to add more stats
6
7 const int MAX_CL_STATS = 256;
8 #ifndef CSQC
9 const int STAT_HEALTH = 0; // .health
10 const int STAT_ARMOR = 4; // .armorvalue
11 const int STAT_SHELLS = 6; // .ammo_shells
12 const int STAT_NAILS = 7; // .ammo_nails
13 const int STAT_ROCKETS = 8; // .ammo_rockets
14 const int STAT_CELLS = 9; // .ammo_cells
15 const int STAT_ACTIVEWEAPON = 10; // .weapon
16 const int STAT_ITEMS = 15; // .items | .items2 << 23 | serverflags << 28
17 const int STAT_VIEWHEIGHT = 16; // .view_ofs_z
18 #endif
19
20 enum {
21     STAT_WEAPONS = 32,
22     STAT_WEAPONS2,
23     STAT_WEAPONS3,
24
25     STAT_WEAPONSINMAP,
26     STAT_WEAPONSINMAP2,
27     STAT_WEAPONSINMAP3,
28
29     STAT_PL_VIEW_OFS1,
30     STAT_PL_VIEW_OFS2,
31     STAT_PL_VIEW_OFS3,
32
33     STAT_PL_CROUCH_VIEW_OFS1,
34     STAT_PL_CROUCH_VIEW_OFS2,
35     STAT_PL_CROUCH_VIEW_OFS3,
36
37     STAT_PL_MIN1,
38     STAT_PL_MIN2,
39     STAT_PL_MIN3,
40
41     STAT_PL_MAX1,
42     STAT_PL_MAX2,
43     STAT_PL_MAX3,
44
45     STAT_PL_CROUCH_MIN1,
46     STAT_PL_CROUCH_MIN2,
47     STAT_PL_CROUCH_MIN3,
48
49     STAT_PL_CROUCH_MAX1,
50     STAT_PL_CROUCH_MAX2,
51     STAT_PL_CROUCH_MAX3,
52 };
53
54 REGISTER_STAT(KH_KEYS, int)
55 /** weapon requested to switch to; next WANTED weapon (for HUD) */
56 REGISTER_STAT(SWITCHWEAPON, int)
57 REGISTER_STAT(GAMESTARTTIME, float)
58 REGISTER_STAT(STRENGTH_FINISHED, float)
59 REGISTER_STAT(INVINCIBLE_FINISHED, float)
60 /** arc heat in [0,1] */
61 REGISTER_STAT(ARC_HEAT, float)
62 REGISTER_STAT(PRESSED_KEYS, int)
63 /** this stat could later contain some other bits of info, like, more server-side particle config */
64 REGISTER_STAT(ALLOW_OLDVORTEXBEAM, bool)
65 REGISTER_STAT(FUEL, int)
66 REGISTER_STAT(NB_METERSTART, float)
67 /** compressShotOrigin */
68 REGISTER_STAT(SHOTORG, int)
69 REGISTER_STAT(LEADLIMIT, float)
70 REGISTER_STAT(WEAPON_CLIPLOAD, int)
71 REGISTER_STAT(WEAPON_CLIPSIZE, int)
72
73 REGISTER_STAT(VORTEX_CHARGE, float)
74 REGISTER_STAT(LAST_PICKUP, float)
75 REGISTER_STAT(HUD, int)
76 REGISTER_STAT(VORTEX_CHARGEPOOL, float)
77 REGISTER_STAT(HIT_TIME, float)
78 REGISTER_STAT(DAMAGE_DEALT_TOTAL, int)
79 REGISTER_STAT(TYPEHIT_TIME, float)
80 REGISTER_STAT(LAYED_MINES, int)
81 REGISTER_STAT(HAGAR_LOAD, int)
82 REGISTER_STAT(SWITCHINGWEAPON, int)
83 REGISTER_STAT(SUPERWEAPONS_FINISHED, float)
84 REGISTER_STAT(VEHICLESTAT_HEALTH, int)
85 REGISTER_STAT(VEHICLESTAT_SHIELD, int)
86 REGISTER_STAT(VEHICLESTAT_ENERGY, int)
87 REGISTER_STAT(VEHICLESTAT_AMMO1, int)
88 REGISTER_STAT(VEHICLESTAT_RELOAD1, int)
89 REGISTER_STAT(VEHICLESTAT_AMMO2, int)
90 REGISTER_STAT(VEHICLESTAT_RELOAD2, int)
91 REGISTER_STAT(VEHICLESTAT_W2MODE, int)
92 REGISTER_STAT(NADE_TIMER, float)
93 REGISTER_STAT(SECRETS_TOTAL, float)
94 REGISTER_STAT(SECRETS_FOUND, float)
95 REGISTER_STAT(RESPAWN_TIME, float)
96 REGISTER_STAT(ROUNDSTARTTIME, float)
97 REGISTER_STAT(MONSTERS_TOTAL, int)
98 REGISTER_STAT(MONSTERS_KILLED, int)
99 REGISTER_STAT(BUFFS, int)
100 REGISTER_STAT(NADE_BONUS, float)
101 REGISTER_STAT(NADE_BONUS_TYPE, int)
102 REGISTER_STAT(NADE_BONUS_SCORE, float)
103 REGISTER_STAT(HEALING_ORB, float)
104 REGISTER_STAT(HEALING_ORB_ALPHA, float)
105 REGISTER_STAT(PLASMA, int)
106 REGISTER_STAT(OK_AMMO_CHARGE, float)
107 REGISTER_STAT(OK_AMMO_CHARGEPOOL, float)
108 REGISTER_STAT(FROZEN, int)
109 REGISTER_STAT(REVIVE_PROGRESS, float)
110 REGISTER_STAT(ROUNDLOST, int)
111 REGISTER_STAT(BUFF_TIME, float)
112 REGISTER_STAT(CTF_FLAGSTATUS, int)
113
114 #ifdef SVQC
115 int autocvar_g_multijump;
116 float autocvar_g_multijump_add;
117 float autocvar_g_multijump_speed;
118 float autocvar_g_multijump_maxspeed;
119 float autocvar_g_multijump_dodging = 1;
120 #endif
121 REGISTER_STAT(MULTIJUMP_DODGING, int, autocvar_g_multijump_dodging)
122 REGISTER_STAT(MULTIJUMP_MAXSPEED, float, autocvar_g_multijump_maxspeed)
123 REGISTER_STAT(MULTIJUMP_ADD, int, autocvar_g_multijump_add)
124 REGISTER_STAT(MULTIJUMP_SPEED, float, autocvar_g_multijump_speed)
125 REGISTER_STAT(MULTIJUMP, int, autocvar_g_multijump)
126 REGISTER_STAT(DOUBLEJUMP, int, autocvar_sv_doublejump)
127
128 #ifdef SVQC
129 float g_bugrigs;
130 float g_bugrigs_planar_movement;
131 float g_bugrigs_planar_movement_car_jumping;
132 float g_bugrigs_reverse_spinning;
133 float g_bugrigs_reverse_speeding;
134 float g_bugrigs_reverse_stopping;
135 float g_bugrigs_air_steering;
136 float g_bugrigs_angle_smoothing;
137 float g_bugrigs_friction_floor;
138 float g_bugrigs_friction_brake;
139 float g_bugrigs_friction_air;
140 float g_bugrigs_accel;
141 float g_bugrigs_speed_ref;
142 float g_bugrigs_speed_pow;
143 float g_bugrigs_steer;
144 #endif
145 REGISTER_STAT(BUGRIGS, int, g_bugrigs)
146 REGISTER_STAT(BUGRIGS_ACCEL, float, g_bugrigs_accel)
147 REGISTER_STAT(BUGRIGS_AIR_STEERING, int, g_bugrigs_air_steering)
148 REGISTER_STAT(BUGRIGS_ANGLE_SMOOTHING, int, g_bugrigs_angle_smoothing)
149 REGISTER_STAT(BUGRIGS_CAR_JUMPING, int, g_bugrigs_planar_movement_car_jumping)
150 REGISTER_STAT(BUGRIGS_FRICTION_AIR, float, g_bugrigs_friction_air)
151 REGISTER_STAT(BUGRIGS_FRICTION_BRAKE, float, g_bugrigs_friction_brake)
152 REGISTER_STAT(BUGRIGS_FRICTION_FLOOR, float, g_bugrigs_friction_floor)
153 REGISTER_STAT(BUGRIGS_PLANAR_MOVEMENT, int, g_bugrigs_planar_movement)
154 REGISTER_STAT(BUGRIGS_REVERSE_SPEEDING, int, g_bugrigs_reverse_speeding)
155 REGISTER_STAT(BUGRIGS_REVERSE_SPINNING, int, g_bugrigs_reverse_spinning)
156 REGISTER_STAT(BUGRIGS_REVERSE_STOPPING, int, g_bugrigs_reverse_stopping)
157 REGISTER_STAT(BUGRIGS_SPEED_POW, float, g_bugrigs_speed_pow)
158 REGISTER_STAT(BUGRIGS_SPEED_REF, float, g_bugrigs_speed_ref)
159 REGISTER_STAT(BUGRIGS_STEER, float, g_bugrigs_steer)
160
161 REGISTER_STAT(GAMEPLAYFIX_DOWNTRACEONGROUND, int, cvar("sv_gameplayfix_downtracesupportsongroundflag"))
162 REGISTER_STAT(GAMEPLAYFIX_EASIERWATERJUMP, int, cvar("sv_gameplayfix_easierwaterjump"))
163 REGISTER_STAT(GAMEPLAYFIX_STEPDOWN, int, cvar("sv_gameplayfix_stepdown"))
164 REGISTER_STAT(GAMEPLAYFIX_STEPMULTIPLETIMES, int, cvar("sv_gameplayfix_stepmultipletimes"))
165 REGISTER_STAT(GAMEPLAYFIX_UNSTICKPLAYERS, int, cvar("sv_gameplayfix_unstickplayers"))
166 REGISTER_STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, int, autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag)
167
168 REGISTER_STAT(MOVEVARS_JUMPSTEP, int, cvar("sv_jumpstep"))
169 REGISTER_STAT(NOSTEP, int, cvar("sv_nostep"))
170
171 REGISTER_STAT(MOVEVARS_FRICTION, float)
172 REGISTER_STAT(MOVEVARS_FRICTION_SLICK, float, autocvar_sv_friction_slick)
173 REGISTER_STAT(MOVEVARS_FRICTION_ONLAND, float, autocvar_sv_friction_on_land)
174
175 REGISTER_STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, int, autocvar_sv_jumpspeedcap_max_disable_on_ramps)
176 REGISTER_STAT(MOVEVARS_TRACK_CANJUMP, int)
177 /** cvar loopback */
178 REGISTER_STAT(MOVEVARS_CL_TRACK_CANJUMP, int)
179
180 #ifdef SVQC
181 int g_dodging;
182 float autocvar_sv_dodging_delay;
183 float autocvar_sv_dodging_wall_distance_threshold;
184 bool autocvar_sv_dodging_frozen;
185 bool autocvar_sv_dodging_frozen_doubletap;
186 float autocvar_sv_dodging_height_threshold;
187 float autocvar_sv_dodging_horiz_speed;
188 float autocvar_sv_dodging_horiz_speed_frozen;
189 float autocvar_sv_dodging_ramp_time;
190 float autocvar_sv_dodging_up_speed;
191 bool autocvar_sv_dodging_wall_dodging;
192 #endif
193
194 REGISTER_STAT(DODGING, int, g_dodging)
195 REGISTER_STAT(DODGING_DELAY, float, autocvar_sv_dodging_delay)
196 REGISTER_STAT(DODGING_DISTANCE_THRESHOLD, float, autocvar_sv_dodging_wall_distance_threshold)
197 REGISTER_STAT(DODGING_FROZEN, int, autocvar_sv_dodging_frozen)
198 REGISTER_STAT(DODGING_FROZEN_NO_DOUBLETAP, int, autocvar_sv_dodging_frozen_doubletap)
199 REGISTER_STAT(DODGING_HEIGHT_THRESHOLD, float, autocvar_sv_dodging_height_threshold)
200 REGISTER_STAT(DODGING_HORIZ_SPEED, float, autocvar_sv_dodging_horiz_speed)
201 REGISTER_STAT(DODGING_HORIZ_SPEED_FROZEN, float, autocvar_sv_dodging_horiz_speed_frozen)
202 REGISTER_STAT(DODGING_RAMP_TIME, float, autocvar_sv_dodging_ramp_time)
203 /** cvar loopback */
204 REGISTER_STAT(DODGING_TIMEOUT, float)
205 REGISTER_STAT(DODGING_UP_SPEED, float, autocvar_sv_dodging_up_speed)
206 REGISTER_STAT(DODGING_WALL, int, autocvar_sv_dodging_wall_dodging)
207
208 REGISTER_STAT(JETPACK_ACCEL_SIDE, float, autocvar_g_jetpack_acceleration_side)
209 REGISTER_STAT(JETPACK_ACCEL_UP, float, autocvar_g_jetpack_acceleration_up)
210 REGISTER_STAT(JETPACK_ANTIGRAVITY, float, autocvar_g_jetpack_antigravity)
211 REGISTER_STAT(JETPACK_FUEL, float, autocvar_g_jetpack_fuel)
212 REGISTER_STAT(JETPACK_MAXSPEED_SIDE, float, autocvar_g_jetpack_maxspeed_side)
213 REGISTER_STAT(JETPACK_MAXSPEED_UP, float, autocvar_g_jetpack_maxspeed_up)
214
215 REGISTER_STAT(MOVEVARS_HIGHSPEED, float, autocvar_g_movement_highspeed)
216
217 // freeze tag, clan arena
218 REGISTER_STAT(REDALIVE, int)
219 REGISTER_STAT(BLUEALIVE, int)
220 REGISTER_STAT(YELLOWALIVE, int)
221 REGISTER_STAT(PINKALIVE, int)
222
223 // domination
224 REGISTER_STAT(DOM_TOTAL_PPS, float)
225 REGISTER_STAT(DOM_PPS_RED, float)
226 REGISTER_STAT(DOM_PPS_BLUE, float)
227 REGISTER_STAT(DOM_PPS_YELLOW, float)
228 REGISTER_STAT(DOM_PPS_PINK, float)
229
230 #ifdef SVQC
231 #include "movetypes/movetypes.qh"
232 #endif
233
234 REGISTER_STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, float)
235 REGISTER_STAT(MOVEVARS_AIRCONTROL_PENALTY, float)
236 REGISTER_STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, float)
237 REGISTER_STAT(MOVEVARS_AIRSTRAFEACCEL_QW, float)
238 REGISTER_STAT(MOVEVARS_AIRCONTROL_POWER, float)
239 noref bool autocvar_sv_gameplayfix_nogravityonground;
240 REGISTER_STAT(MOVEFLAGS, int, MOVEFLAG_VALID
241                               | (autocvar_sv_gameplayfix_q2airaccelerate ? MOVEFLAG_Q2AIRACCELERATE : 0)
242                               | (autocvar_sv_gameplayfix_nogravityonground ? MOVEFLAG_NOGRAVITYONGROUND : 0)
243                               | (autocvar_sv_gameplayfix_gravityunaffectedbyticrate ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0))
244
245 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, float)
246 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_ACCEL, float)
247 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_TOPSPEED, float)
248 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_TURNACCEL, float)
249 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, float)
250
251 REGISTER_STAT(MOVEVARS_AIRSTOPACCELERATE, float)
252 REGISTER_STAT(MOVEVARS_AIRSTRAFEACCELERATE, float)
253 REGISTER_STAT(MOVEVARS_MAXAIRSTRAFESPEED, float)
254 REGISTER_STAT(MOVEVARS_AIRCONTROL, float)
255 REGISTER_STAT(FRAGLIMIT, float, autocvar_fraglimit)
256 REGISTER_STAT(TIMELIMIT, float, autocvar_timelimit)
257 #ifdef SVQC
258 float autocvar_sv_wallfriction;
259 #endif
260 REGISTER_STAT(MOVEVARS_WALLFRICTION, int, autocvar_sv_wallfriction)
261 REGISTER_STAT(MOVEVARS_TICRATE, float, autocvar_sys_ticrate)
262 REGISTER_STAT(MOVEVARS_TIMESCALE, float, autocvar_slowmo)
263 REGISTER_STAT(MOVEVARS_GRAVITY, float, autocvar_sv_gravity)
264 REGISTER_STAT(MOVEVARS_STOPSPEED, float)
265 REGISTER_STAT(MOVEVARS_MAXSPEED, float)
266 REGISTER_STAT(MOVEVARS_ACCELERATE, float)
267 REGISTER_STAT(MOVEVARS_AIRACCELERATE, float)
268 .float gravity;
269 // FIXME: Was 0 on server, 1 on client. Still want that?
270 REGISTER_STAT(MOVEVARS_ENTGRAVITY, float, (this.gravity) ? this.gravity : 1)
271 REGISTER_STAT(MOVEVARS_JUMPVELOCITY, float)
272 REGISTER_STAT(MOVEVARS_MAXAIRSPEED, float)
273 REGISTER_STAT(MOVEVARS_STEPHEIGHT, float, autocvar_sv_stepheight)
274 REGISTER_STAT(MOVEVARS_AIRACCEL_QW, float)
275 REGISTER_STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, float)
276 #endif