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1 .float train_wait_turning;
2 void() train_next;
3 #ifdef SVQC
4 void train_use();
5 #endif
6 void train_wait()
7 {SELFPARAM();
8         WITHSELF(self.enemy, SUB_UseTargets());
9         self.enemy = world;
10
11         // if turning is enabled, the train will turn toward the next point while waiting
12         if(self.platmovetype_turn && !self.train_wait_turning)
13         {
14                 entity targ, cp;
15                 vector ang;
16                 targ = find(world, targetname, self.target);
17                 if((self.spawnflags & 1) && targ.curvetarget)
18                         cp = find(world, targetname, targ.curvetarget);
19                 else
20                         cp = world;
21
22                 if(cp) // bezier curves movement
23                         ang = cp.origin - (self.origin - self.view_ofs); // use the origin of the control point of the next path_corner
24                 else // linear movement
25                         ang = targ.origin - (self.origin - self.view_ofs); // use the origin of the next path_corner
26                 ang = vectoangles(ang);
27                 ang_x = -ang_x; // flip up / down orientation
28
29                 if(self.wait > 0) // slow turning
30                         SUB_CalcAngleMove(ang, TSPEED_TIME, self.SUB_LTIME - time + self.wait, train_wait);
31                 else // instant turning
32                         SUB_CalcAngleMove(ang, TSPEED_TIME, 0.0000001, train_wait);
33                 self.train_wait_turning = true;
34                 return;
35         }
36
37 #ifdef SVQC
38         if(self.noise != "")
39                 stopsoundto(MSG_BROADCAST, self, CH_TRIGGER_SINGLE); // send this as unreliable only, as the train will resume operation shortly anyway
40 #endif
41
42 #ifdef SVQC
43         entity tg = find(world, targetname, self.target);
44         if(tg.spawnflags & 4)
45         {
46                 self.use = train_use;
47                 self.SUB_THINK = func_null;
48                 self.SUB_NEXTTHINK = 0;
49         }
50         else
51 #endif
52              if(self.wait < 0 || self.train_wait_turning) // no waiting or we already waited while turning
53         {
54                 self.train_wait_turning = false;
55                 train_next();
56         }
57         else
58         {
59                 self.SUB_THINK = train_next;
60                 self.SUB_NEXTTHINK = self.SUB_LTIME + self.wait;
61         }
62 }
63
64 void train_next()
65 {SELFPARAM();
66         entity targ, cp = world;
67         vector cp_org = '0 0 0';
68
69         targ = find(world, targetname, self.target);
70         self.target = targ.target;
71         if (self.spawnflags & 1)
72         {
73                 if(targ.curvetarget)
74                 {
75                         cp = find(world, targetname, targ.curvetarget); // get its second target (the control point)
76                         cp_org = cp.origin - self.view_ofs; // no control point found, assume a straight line to the destination
77                 }
78         }
79         if (self.target == "")
80                 objerror("train_next: no next target");
81         self.wait = targ.wait;
82         if (!self.wait)
83                 self.wait = 0.1;
84
85         if(targ.platmovetype)
86         {
87                 // this path_corner contains a movetype overrider, apply it
88                 self.platmovetype_start = targ.platmovetype_start;
89                 self.platmovetype_end = targ.platmovetype_end;
90         }
91         else
92         {
93                 // this path_corner doesn't contain a movetype overrider, use the train's defaults
94                 self.platmovetype_start = self.platmovetype_start_default;
95                 self.platmovetype_end = self.platmovetype_end_default;
96         }
97
98         if (targ.speed)
99         {
100                 if (cp)
101                         SUB_CalcMove_Bezier(cp_org, targ.origin - self.view_ofs, TSPEED_LINEAR, targ.speed, train_wait);
102                 else
103                         SUB_CalcMove(targ.origin - self.view_ofs, TSPEED_LINEAR, targ.speed, train_wait);
104         }
105         else
106         {
107                 if (cp)
108                         SUB_CalcMove_Bezier(cp_org, targ.origin - self.view_ofs, TSPEED_LINEAR, self.speed, train_wait);
109                 else
110                         SUB_CalcMove(targ.origin - self.view_ofs, TSPEED_LINEAR, self.speed, train_wait);
111         }
112
113         if(self.noise != "")
114                 _sound(self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_IDLE);
115 }
116
117 REGISTER_NET_LINKED(ENT_CLIENT_TRAIN)
118
119 #ifdef SVQC
120 float train_send(entity to, float sf)
121 {SELFPARAM();
122         WriteHeader(MSG_ENTITY, ENT_CLIENT_TRAIN);
123         WriteByte(MSG_ENTITY, sf);
124
125         if(sf & SF_TRIGGER_INIT)
126         {
127                 WriteString(MSG_ENTITY, self.platmovetype);
128                 WriteByte(MSG_ENTITY, self.platmovetype_turn);
129                 WriteByte(MSG_ENTITY, self.spawnflags);
130
131                 WriteString(MSG_ENTITY, self.model);
132
133                 trigger_common_write(self, true);
134
135                 WriteString(MSG_ENTITY, self.curvetarget);
136
137                 WriteCoord(MSG_ENTITY, self.pos1_x);
138                 WriteCoord(MSG_ENTITY, self.pos1_y);
139                 WriteCoord(MSG_ENTITY, self.pos1_z);
140                 WriteCoord(MSG_ENTITY, self.pos2_x);
141                 WriteCoord(MSG_ENTITY, self.pos2_y);
142                 WriteCoord(MSG_ENTITY, self.pos2_z);
143
144                 WriteCoord(MSG_ENTITY, self.size_x);
145                 WriteCoord(MSG_ENTITY, self.size_y);
146                 WriteCoord(MSG_ENTITY, self.size_z);
147
148                 WriteCoord(MSG_ENTITY, self.view_ofs_x);
149                 WriteCoord(MSG_ENTITY, self.view_ofs_y);
150                 WriteCoord(MSG_ENTITY, self.view_ofs_z);
151
152                 WriteAngle(MSG_ENTITY, self.mangle_x);
153                 WriteAngle(MSG_ENTITY, self.mangle_y);
154                 WriteAngle(MSG_ENTITY, self.mangle_z);
155
156                 WriteShort(MSG_ENTITY, self.speed);
157                 WriteShort(MSG_ENTITY, self.height);
158                 WriteByte(MSG_ENTITY, self.lip);
159                 WriteByte(MSG_ENTITY, self.state);
160                 WriteByte(MSG_ENTITY, self.wait);
161
162                 WriteShort(MSG_ENTITY, self.dmg);
163                 WriteByte(MSG_ENTITY, self.dmgtime);
164         }
165
166         if(sf & SF_TRIGGER_RESET)
167         {
168                 // used on client
169         }
170
171         return true;
172 }
173
174 void train_link()
175 {
176         //Net_LinkEntity(self, 0, false, train_send);
177 }
178
179 void train_use()
180 {
181     SELFPARAM();
182         self.SUB_NEXTTHINK = self.SUB_LTIME + 1;
183         self.SUB_THINK = train_next;
184         self.use = func_null; // not again
185 }
186
187 void func_train_find()
188 {SELFPARAM();
189         entity targ;
190         targ = find(world, targetname, self.target);
191         self.target = targ.target;
192         if (self.target == "")
193                 objerror("func_train_find: no next target");
194         SUB_SETORIGIN(self, targ.origin - self.view_ofs);
195
196         if(!(self.spawnflags & 4))
197         {
198                 self.SUB_NEXTTHINK = self.SUB_LTIME + 1;
199                 self.SUB_THINK = train_next;
200         }
201
202         train_link();
203 }
204
205 #endif
206
207 /*QUAKED spawnfunc_func_train (0 .5 .8) ?
208 Ridable platform, targets spawnfunc_path_corner path to follow.
209 speed : speed the train moves (can be overridden by each spawnfunc_path_corner)
210 target : targetname of first spawnfunc_path_corner (starts here)
211 */
212 #ifdef SVQC
213 spawnfunc(func_train)
214 {
215         if (self.noise != "")
216                 precache_sound(self.noise);
217
218         if (self.target == "")
219                 objerror("func_train without a target");
220         if (!self.speed)
221                 self.speed = 100;
222
223         if (!InitMovingBrushTrigger())
224                 return;
225         self.effects |= EF_LOWPRECISION;
226
227         if(self.spawnflags & 4)
228                 self.use = train_use;
229
230         if (self.spawnflags & 2)
231         {
232                 self.platmovetype_turn = true;
233                 self.view_ofs = '0 0 0'; // don't offset a rotating train, origin works differently now
234         }
235         else
236                 self.view_ofs = self.mins;
237
238         // wait for targets to spawn
239         InitializeEntity(self, func_train_find, INITPRIO_FINDTARGET);
240
241         self.blocked = generic_plat_blocked;
242         if(self.dmg && (self.message == ""))
243                 self.message = " was squished";
244     if(self.dmg && (self.message2 == ""))
245                 self.message2 = "was squished by";
246         if(self.dmg && (!self.dmgtime))
247                 self.dmgtime = 0.25;
248         self.dmgtime2 = time;
249
250         if(!set_platmovetype(self, self.platmovetype))
251                 return;
252         self.platmovetype_start_default = self.platmovetype_start;
253         self.platmovetype_end_default = self.platmovetype_end;
254
255         // TODO make a reset function for this one
256 }
257 #elif defined(CSQC)
258 void train_draw(entity this)
259 {
260         //Movetype_Physics_NoMatchServer();
261         Movetype_Physics_MatchServer(this, autocvar_cl_projectiles_sloppy);
262 }
263
264 NET_HANDLE(ENT_CLIENT_TRAIN, bool isnew)
265 {
266         float sf = ReadByte();
267
268         if(sf & SF_TRIGGER_INIT)
269         {
270                 self.platmovetype = strzone(ReadString());
271                 self.platmovetype_turn = ReadByte();
272                 self.spawnflags = ReadByte();
273
274                 self.model = strzone(ReadString());
275                 _setmodel(self, self.model);
276
277                 trigger_common_read(true);
278
279                 self.curvetarget = strzone(ReadString());
280
281                 self.pos1_x = ReadCoord();
282                 self.pos1_y = ReadCoord();
283                 self.pos1_z = ReadCoord();
284                 self.pos2_x = ReadCoord();
285                 self.pos2_y = ReadCoord();
286                 self.pos2_z = ReadCoord();
287
288                 self.size_x = ReadCoord();
289                 self.size_y = ReadCoord();
290                 self.size_z = ReadCoord();
291
292                 self.view_ofs_x = ReadCoord();
293                 self.view_ofs_y = ReadCoord();
294                 self.view_ofs_z = ReadCoord();
295
296                 self.mangle_x = ReadAngle();
297                 self.mangle_y = ReadAngle();
298                 self.mangle_z = ReadAngle();
299
300                 self.speed = ReadShort();
301                 self.height = ReadShort();
302                 self.lip = ReadByte();
303                 self.state = ReadByte();
304                 self.wait = ReadByte();
305
306                 self.dmg = ReadShort();
307                 self.dmgtime = ReadByte();
308
309                 self.classname = "func_train";
310                 self.solid = SOLID_BSP;
311                 self.movetype = MOVETYPE_PUSH;
312                 self.drawmask = MASK_NORMAL;
313                 self.draw = train_draw;
314                 self.entremove = trigger_remove_generic;
315
316                 if(set_platmovetype(self, self.platmovetype))
317                 {
318                         self.platmovetype_start_default = self.platmovetype_start;
319                         self.platmovetype_end_default = self.platmovetype_end;
320                 }
321
322                 // everything is set up by the time the train is linked, we shouldn't need this
323                 //func_train_find();
324
325                 // but we will need these
326                 //self.move_nextthink = self.move_ltime + 0.1;
327                 //self.move_think = train_next;
328                 train_next();
329
330                 self.move_movetype = MOVETYPE_PUSH;
331                 self.move_origin = self.origin;
332                 self.move_angles = self.angles;
333                 self.move_time = time;
334         }
335
336         if(sf & SF_TRIGGER_RESET)
337         {
338                 // TODO: make a reset function for trains
339         }
340
341         return true;
342 }
343
344 #endif