1 #include "vectormamamam.qh"
3 // reusing some fields havocbots declared
4 .entity wp00, wp01, wp02, wp03;
6 .float targetfactor, target2factor, target3factor, target4factor;
7 .vector targetnormal, target2normal, target3normal, target4normal;
9 vector func_vectormamamam_origin(entity o, float timestep)
21 p = e.origin + timestep * e.velocity;
22 if(flags & PROJECT_ON_TARGETNORMAL)
23 v = v + (p * o.targetnormal) * o.targetnormal * o.targetfactor;
25 v = v + (p - (p * o.targetnormal) * o.targetnormal) * o.targetfactor;
31 p = e.origin + timestep * e.velocity;
32 if(flags & PROJECT_ON_TARGET2NORMAL)
33 v = v + (p * o.target2normal) * o.target2normal * o.target2factor;
35 v = v + (p - (p * o.target2normal) * o.target2normal) * o.target2factor;
41 p = e.origin + timestep * e.velocity;
42 if(flags & PROJECT_ON_TARGET3NORMAL)
43 v = v + (p * o.target3normal) * o.target3normal * o.target3factor;
45 v = v + (p - (p * o.target3normal) * o.target3normal) * o.target3factor;
51 p = e.origin + timestep * e.velocity;
52 if(flags & PROJECT_ON_TARGET4NORMAL)
53 v = v + (p * o.target4normal) * o.target4normal * o.target4factor;
55 v = v + (p - (p * o.target4normal) * o.target4normal) * o.target4factor;
61 void func_vectormamamam_controller_think(entity this)
63 this.nextthink = time + vectormamamam_timestep;
65 if(this.owner.active != ACTIVE_ACTIVE)
67 this.owner.velocity = '0 0 0';
71 if(this.owner.classname == "func_vectormamamam") // don't brake stuff if the func_vectormamamam was killtarget'ed
72 this.owner.velocity = (this.owner.destvec + func_vectormamamam_origin(this.owner, vectormamamam_timestep) - this.owner.origin) * 10;
75 void func_vectormamamam_findtarget(entity this)
78 this.wp00 = find(NULL, targetname, this.target);
80 if(this.target2 != "")
81 this.wp01 = find(NULL, targetname, this.target2);
83 if(this.target3 != "")
84 this.wp02 = find(NULL, targetname, this.target3);
86 if(this.target4 != "")
87 this.wp03 = find(NULL, targetname, this.target4);
89 if(!this.wp00 && !this.wp01 && !this.wp02 && !this.wp03)
90 objerror(this, "No reference entity found, so there is nothing to move. Aborting.");
92 this.destvec = this.origin - func_vectormamamam_origin(this, 0);
95 controller = new(func_vectormamamam_controller);
96 controller.owner = this;
97 controller.nextthink = time + 1;
98 setthink(controller, func_vectormamamam_controller_think);
101 void func_vectormamamam_setactive(entity this, int astate)
103 if (astate == ACTIVE_TOGGLE)
105 if(this.active == ACTIVE_ACTIVE)
106 this.active = ACTIVE_NOT;
108 this.active = ACTIVE_ACTIVE;
111 this.active = astate;
113 if(this.active == ACTIVE_NOT)
115 stopsound(this, CH_TRIGGER_SINGLE);
119 if(this.noise && this.noise != "")
121 _sound(this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE);
126 void func_vectormamamam_init_for_player(entity this, entity player)
128 if (this.noise && this.noise != "" && this.active == ACTIVE_ACTIVE && IS_REAL_CLIENT(player))
131 soundto(MSG_ONE, this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE);
135 spawnfunc(func_vectormamamam)
137 if (this.noise != "")
139 precache_sound(this.noise);
142 if(!this.targetfactor)
143 this.targetfactor = 1;
145 if(!this.target2factor)
146 this.target2factor = 1;
148 if(!this.target3factor)
149 this.target3factor = 1;
151 if(!this.target4factor)
152 this.target4factor = 1;
154 if(this.targetnormal)
155 this.targetnormal = normalize(this.targetnormal);
157 if(this.target2normal)
158 this.target2normal = normalize(this.target2normal);
160 if(this.target3normal)
161 this.target3normal = normalize(this.target3normal);
163 if(this.target4normal)
164 this.target4normal = normalize(this.target4normal);
166 setblocked(this, generic_plat_blocked);
167 if(this.dmg && (this.message == ""))
168 this.message = " was squished";
169 if(this.dmg && (this.message == ""))
170 this.message2 = "was squished by";
171 if(this.dmg && (!this.dmgtime))
173 this.dmgtime2 = time;
175 if (!InitMovingBrushTrigger(this))
178 // wait for targets to spawn
179 this.nextthink = this.ltime + 999999999;
180 setthink(this, SUB_NullThink); // for PushMove
182 // Savage: Reduce bandwith, critical on e.g. nexdm02
183 this.effects |= EF_LOWPRECISION;
185 this.setactive = func_vectormamamam_setactive;
186 this.setactive(this, ACTIVE_ACTIVE);
188 // maybe send sound to new players
189 IL_PUSH(g_initforplayer, this);
190 this.init_for_player = func_vectormamamam_init_for_player;
192 InitializeEntity(this, func_vectormamamam_findtarget, INITPRIO_FINDTARGET);