3 #include <lib/csqcmodel/interpolate.qh>
4 #include <client/main.qh>
5 #include <lib/csqcmodel/cl_model.qh>
10 REGISTER_NET_LINKED(ENT_CLIENT_LASER)
14 void misc_laser_aim(entity this)
19 if(this.spawnflags & 2)
21 if(this.enemy.origin != this.mangle)
23 this.mangle = this.enemy.origin;
29 a = vectoangles(this.enemy.origin - this.origin);
40 if(this.angles != this.mangle)
42 this.mangle = this.angles;
46 if(this.origin != this.oldorigin)
49 this.oldorigin = this.origin;
53 void misc_laser_init(entity this)
56 this.enemy = find(NULL, targetname, this.target);
60 void misc_laser_think(entity this)
66 this.nextthink = time;
75 o = this.enemy.origin;
76 if (!(this.spawnflags & 2))
77 o = this.origin + normalize(o - this.origin) * 32768;
81 makevectors(this.mangle);
82 o = this.origin + v_forward * 32768;
85 if(this.dmg || this.enemy.target != "")
87 traceline(this.origin, o, MOVE_NORMAL, this);
90 hitloc = trace_endpos;
92 if(this.enemy.target != "") // DETECTOR laser
94 if(trace_ent.iscreature)
101 SUB_UseTargets(this.enemy, this.enemy.pusher, NULL);
110 SUB_UseTargets(this.enemy, this.enemy.pusher, NULL);
118 if(((this.spawnflags & 8) == 0) == (this.team != hitent.team))
120 if(hitent.takedamage)
121 Damage(hitent, this, this, ((this.dmg < 0) ? 100000 : (this.dmg * frametime)), DEATH_HURTTRIGGER.m_id, DMG_NOWEP, hitloc, '0 0 0');
125 bool laser_SendEntity(entity this, entity to, float fl)
127 WriteHeader(MSG_ENTITY, ENT_CLIENT_LASER);
128 fl = fl - (fl & 0xF0); // use that bit to indicate finite length laser
129 if(this.spawnflags & 2)
133 if(this.scale != 1 || this.modelscale != 1)
135 if(this.spawnflags & 4)
137 WriteByte(MSG_ENTITY, fl);
140 WriteVector(MSG_ENTITY, this.origin);
144 WriteByte(MSG_ENTITY, this.colormod_x * 255.0);
145 WriteByte(MSG_ENTITY, this.colormod_y * 255.0);
146 WriteByte(MSG_ENTITY, this.colormod_z * 255.0);
148 WriteByte(MSG_ENTITY, this.alpha * 255.0);
151 WriteByte(MSG_ENTITY, bound(0, this.scale * 16.0, 255));
152 WriteByte(MSG_ENTITY, bound(0, this.modelscale * 16.0, 255));
154 if((fl & 0x80) || !(fl & 0x10)) // effect doesn't need sending if the laser is infinite and has collision testing turned off
155 WriteShort(MSG_ENTITY, this.cnt + 1);
161 WriteVector(MSG_ENTITY, this.enemy.origin);
165 WriteAngle(MSG_ENTITY, this.mangle_x);
166 WriteAngle(MSG_ENTITY, this.mangle_y);
170 WriteByte(MSG_ENTITY, this.state);
174 /*QUAKED spawnfunc_misc_laser (.5 .5 .5) ? START_ON DEST_IS_FIXED
175 Any object touching the beam will be hurt
178 spawnfunc_target_position where the laser ends
180 name of beam end effect to use
182 color of the beam (default: red)
184 damage per second (-1 for a laser that kills immediately)
186 void laser_use(entity this, entity actor, entity trigger)
188 this.state = !this.state;
190 misc_laser_aim(this);
193 void laser_reset(entity this)
195 if(this.spawnflags & 1)
201 spawnfunc(misc_laser)
205 if(this.mdl == "none")
209 this.cnt = _particleeffectnum(this.mdl);
210 if(this.cnt < 0 && this.dmg)
211 this.cnt = particleeffectnum(EFFECT_LASER_DEADLY);
217 this.cnt = particleeffectnum(EFFECT_LASER_DEADLY);
224 if(this.colormod == '0 0 0')
226 this.colormod = '1 0 0';
227 if(this.message == "") this.message = "saw the light";
228 if (this.message2 == "") this.message2 = "was pushed into a laser by";
229 if(!this.scale) this.scale = 1;
230 if(!this.modelscale) this.modelscale = 1;
231 else if(this.modelscale < 0) this.modelscale = 0;
232 setthink(this, misc_laser_think);
233 this.nextthink = time;
234 InitializeEntity(this, misc_laser_init, INITPRIO_FINDTARGET);
236 this.mangle = this.angles;
238 Net_LinkEntity(this, false, 0, laser_SendEntity);
242 this.reset = laser_reset;
244 this.use = laser_use;
251 // a laser goes from origin in direction angles
252 // it has color 'colormod'
253 // and stops when something is in the way
255 class(Laser) .int cnt; // end effect
256 class(Laser) .vector colormod;
257 class(Laser) .int state; // on-off
258 class(Laser) .int count; // flags for the laser
259 class(Laser) .vector velocity;
260 class(Laser) .float alpha;
261 class(Laser) .float scale; // scaling factor of the thickness
262 class(Laser) .float modelscale; // scaling factor of the dlight
264 void Draw_Laser(entity this)
268 InterpolateOrigin_Do(this);
269 if(this.count & 0x80)
271 if(this.count & 0x10)
273 trace_endpos = this.velocity;
274 trace_dphitq3surfaceflags = 0;
277 traceline(this.origin, this.velocity, 0, this);
281 if(this.count & 0x10)
283 makevectors(this.angles);
284 trace_endpos = this.origin + v_forward * 1048576;
285 trace_dphitq3surfaceflags = Q3SURFACEFLAG_SKY;
289 makevectors(this.angles);
290 traceline(this.origin, this.origin + v_forward * 32768, 0, this);
291 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
292 trace_endpos = this.origin + v_forward * 1048576;
299 Draw_CylindricLine(this.origin, trace_endpos, this.scale, "particles/laserbeam", 0, time * 3, this.colormod, this.alpha, DRAWFLAG_NORMAL, view_origin);
303 Draw_CylindricLine(this.origin, trace_endpos, this.scale, "particles/laserbeam", 0, time * 3, this.colormod, 0.5, DRAWFLAG_ADDITIVE, view_origin);
306 if (!(trace_dphitq3surfaceflags & (Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT)))
309 __pointparticles(this.cnt, trace_endpos, trace_plane_normal, drawframetime * 1000);
310 if(this.colormod != '0 0 0' && this.modelscale != 0)
311 adddynamiclight(trace_endpos + trace_plane_normal * 1, this.modelscale, this.colormod * 5);
315 NET_HANDLE(ENT_CLIENT_LASER, bool isnew)
317 InterpolateOrigin_Undo(this);
319 // 30 bytes, or 13 bytes for just moving
321 this.count = (f & 0xF0);
323 if(this.count & 0x80)
324 this.iflags = IFLAG_VELOCITY | IFLAG_ORIGIN;
326 this.iflags = IFLAG_ANGLES | IFLAG_ORIGIN;
330 this.origin = ReadVector();
331 setorigin(this, this.origin);
335 this.colormod_x = ReadByte() / 255.0;
336 this.colormod_y = ReadByte() / 255.0;
337 this.colormod_z = ReadByte() / 255.0;
339 this.alpha = ReadByte() / 255.0;
343 this.modelscale = 50;
346 this.scale *= ReadByte() / 16.0; // beam radius
347 this.modelscale *= ReadByte() / 16.0; // dlight radius
349 if((f & 0x80) || !(f & 0x10))
350 this.cnt = ReadShort() - 1; // effect number
358 this.velocity = ReadVector();
362 this.angles_x = ReadAngle();
363 this.angles_y = ReadAngle();
367 this.state = ReadByte();
371 InterpolateOrigin_Note(this);
372 this.draw = Draw_Laser;
373 if (isnew) IL_PUSH(g_drawables, this);